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[DEMO RELEASE]DJ Drops demo 5

This is a discussion on [DEMO RELEASE]DJ Drops demo 5 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, I just compiled a new demo of my DJ Drops game so people who like the serie can have ...

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Old 01-09-2009, 12:43 AM   #1


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Default [DEMO RELEASE]DJ Drops demo 5

Hi,

I just compiled a new demo of my DJ Drops game so people who like the serie can have a look on what I'm doing.
It contains the old level "S Soup" in normal difficulty, that I finally decided to finish.
It contains also bugs, some graphics are not done (mainly the blocks!) but gameplay-wise it's finished (hasn't changed since last demo I think).
Information about the game are here: DJ Drops demo 4
I already finished 2 spin offs of this game (they came out first, I know it's weird ): Mega Drops, Mega Drops 2.



And note that I won't mind getting some help for the graphics, on the contrary!

Downolad here:
UPDATE: BUGFIX january 19th 2009:
http://www.box.net/shared/o5v558yclx
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Old 01-09-2009, 03:13 AM   #2
 

 
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Keep up the good stuff
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Old 01-16-2009, 07:34 AM   #3
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Just WOW, those graphics look great. but maybe since it's "DJ Drops" maybe some Dj related blocks. like tech 12's and mixers and speakers and records and stuff like that. it wouldn't/shouldn't be hard to resize some pics and insert them in there. I have some time this weekend and I'll make a few samples for you. Gonna dload this now and check it out. I love eye candy and I used to be a rave promoter. So I know what Djing/DJ's like. I know the elements...
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Old 01-16-2009, 08:12 AM   #4
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Very fun game Thanks for this!
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Old 01-16-2009, 10:44 AM   #5


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Quote:
Originally Posted by soopergooman View Post
Just WOW, those graphics look great. but maybe since it's "DJ Drops" maybe some Dj related blocks. like tech 12's and mixers and speakers and records and stuff like that. it wouldn't/shouldn't be hard to resize some pics and insert them in there. I have some time this weekend and I'll make a few samples for you. Gonna dload this now and check it out. I love eye candy and I used to be a rave promoter. So I know what Djing/DJ's like. I know the elements...
Yeah excellent! But making them explode is what is really complicated... I'm looking forward of what you'll do
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Old 01-16-2009, 03:04 PM   #6
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That's a dead link for me.
Was going to try Megadrops 2, but I aint downloading 54 Mb for it.
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Old 01-17-2009, 04:01 AM   #7


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Quote:
Originally Posted by Art View Post
That's a dead link for me.
Oh you're right, my mistake. Here is the right one, I corrected the 1st post too: http://dl.qj.net/DJ-Drops-Demo-5-PSP...5550/catid/195
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Originally Posted by Art View Post
Was going to try Megadrops 2, but I aint downloading 54 Mb for it.
Too bad, you should try it, I've put so much effort in it, it's 54Mb of good music & graphics.
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Old 01-17-2009, 08:05 AM   #8
 
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Mega Drops 2 is a sweet game.
One of my favourite homebrews ever.
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Old 01-17-2009, 10:40 AM   #9


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Quote:
Originally Posted by michaelp View Post
Mega Drops 2 is a sweet game.
One of my favourite homebrews ever.


Did anyone test the demo on a slim? I got reports it doesn't work...
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Old 01-17-2009, 08:45 PM   #10
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Dang, crashes for me after it tells you to use headphones.
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Old 01-18-2009, 01:46 AM   #11


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Quote:
Originally Posted by Art View Post
Dang, crashes for me after it tells you to use headphones.
Was it on a slim? That's the problem I was told about on a slim.
Art, can you post me the content of the file "djlog.txt" that should have been created next to the eboot?
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Old 01-18-2009, 03:17 PM   #12
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I deleted it, but I will try it again tomorrow (got to work soon).
I'm using a fat with 3.52 M33 tried in all game folders.
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Old 01-18-2009, 03:37 PM   #13
 
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I couldn't get it to start on my Phat. 3.90M33.
I get a fatal error:
GameSave::load :
sceUtilitySavedataInitSta rt error

In a box, then says X quit.
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Old 01-19-2009, 02:31 AM   #14


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Ok guys, I tested on my PSP and guess what? The demo didn't work...
So, here is, I hope, a working one:
http://www.box.net/shared/o5v558yclx
And for those who want to download the eboot only: http://www.box.net/shared/9e365t9ea7

I'm on custom firmware 5.00M33 and it should now work on any custom firmware above 2.00; don't launch it with the 1.5 kernel, I think it won't work, because I now use sony's savedata system (I need to test).

@michaelp: update your version, be sure to launch it with your 3.90 kernel, and tell me if it still doesn't work..
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Old 01-19-2009, 02:22 PM   #15
 
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K, this time I got to the menu, and clicked on the level. The score thing came up, and I pressed X. Then the screen goes blank, it freezes, and turns off.
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Old 01-19-2009, 09:55 PM   #16


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Quote:
Originally Posted by michaelp View Post
K, this time I got to the menu, and clicked on the level. The score thing came up, and I pressed X. Then the screen goes blank, it freezes, and turns off.
This looks like the random bug I have, you tried more than once? post the file djlog.txt please, it's next to the eboot.
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Old 01-27-2009, 12:03 PM   #17
 
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Sorry it took so long:
Quote:
1306624 1048576 1043584 GameSave::load start...
1306624 1048576 1043576 GameSave::load done.

1306624 1048576 1043576 application init done.
1306624 1048576 1043576 main loop start...
1306624 1048576 1043576 images in buffer: 0 (should be 0)
1306624 1048576 1043576 endroit = 947
1306624 1048576 1043576 main loop done.

1306624 1048576 1043576 main loop start...
1306624 1048576 1043576 images in buffer: 0 (should be 0)
1306624 1048576 1043576 endroit = -3
1306624 1048576 1043576 construction MainMenu start...
1306624 1048576 1043576 construction MainMenu done.

1175552 1048576 1043576 destruction MainMenu start...
1241088 1048576 1043576 destruction MainMenu done.

1306624 1048576 1043576 main loop done.

1306624 1048576 1043576 main loop start...
1306624 1048576 1043576 images in buffer: 0 (should be 0)
1306624 1048576 1043576 endroit = 904
1306624 1048576 1043576 construction SoloGame start...
1306624 1048576 1043576 buffer resources...
1306624 1048576 1043576 PiecesBufferFactory::buff erResources start...
1306624 1048576 1043576 PiecesBufferFactory::buff erResources done.

1306624 1048576 1040128 construction SoloGame done.

1306624 1048576 1040128 construction AbstractDialog start...
1306624 1048576 1040128 construction AbstractDialog done.

1306624 1048576 1040128 construction LevelRecordsDialog start...
1306624 1048576 1040128 construction LevelRecordsDialog done.

1241088 1048576 1040128 destruction LevelRecordsDialog start...
1241088 1048576 1040128 deleting texts...
1241088 1048576 1040128 deleting fonts...
1241088 1048576 1040128 deleting music...
1241088 1048576 1040128 deleting anim...
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Old 01-28-2009, 06:40 AM   #18


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michaelp, have you tried many times?
here is a new build for you:
http://www.box.net/shared/9tb2ir0qzb
I haven't changed much, I don't think it has any consequence, but it's worth trying. can you test it and tell me if it works? if not, post the log file.

thanks.
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Old 01-28-2009, 10:22 AM   #19
 
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Okay, I tried the previous version I had after I had just upgraded to 5.00M33-6, and it started to work.
Nice game btw.
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Old 01-28-2009, 11:33 AM   #20
 
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You should let players make themes....
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Old 01-28-2009, 01:53 PM   #21
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Quote:
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You should let players make themes....
Currently it is a demo so it is understandable that you cannto make themes yet if he even plans to incorporate that in the actual game.
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Old 01-29-2009, 01:00 AM   #22


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Well, a theme or skin system is always a nice addition, but I'm not sure I want to implement it, for those reasons:
- it will take me a really long time to develop a theme system so that theme makers can have a hand on the more things possible: block types, gauges, grid size, bg animations, particles, effects (on bg elements, on particles, on blocks, on lines, ...), music driven events, and I'm sure forgetting a lot
- it will be a hard and long work for the theme makers for the same reasons, and they'll have to draw all the animations, and I can tell you, it takes long.
- and the more obvious reason for me: people simply won't do it. even if they say they will, they won't. I implemented a skin system in my previous game, skins were easy to make and you know how many skins were made by others? a half. and the game has a lot more downloads than mega drops 1 & 2.

So instead of spending time on a theme system, I prefer spending it on one or two more levels, were I can implement specific gameplay elements.
Also, if some people have ideas for a level, I'd be happy to develop it following their indications, if they provide me all the ressources of course (music, graphics, etc..).

Oh and by the way, I'm still looking for help graphic-wise. If someone wants to draw the blocks for example, or help me on the level I'm making for the moment...
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Old 04-28-2009, 12:34 AM   #23
 
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Default [DEMO RELEASE]DJ Drops demo 5

I just compiled a new demo of my DJ Drops game so people who like the serie can have a look on what I'm doing.
It contains the old level "S Soup" in normal difficulty, that I finally decided to finish.
It contains also bugs, some graphics are not done (mainly the blocks!) but gameplay-wise it's finished (hasn't changed since last demo I think).
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