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[DEMO RELEASE]DJ Drops demo 5

This is a discussion on [DEMO RELEASE]DJ Drops demo 5 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, I just compiled a new demo of my DJ Drops game so people who like the serie can have ...

  
  1. #1
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    Default [DEMO RELEASE]DJ Drops demo 5

    Hi,

    I just compiled a new demo of my DJ Drops game so people who like the serie can have a look on what I'm doing.
    It contains the old level "S Soup" in normal difficulty, that I finally decided to finish.
    It contains also bugs, some graphics are not done (mainly the blocks!) but gameplay-wise it's finished (hasn't changed since last demo I think).
    Information about the game are here: DJ Drops demo 4
    I already finished 2 spin offs of this game (they came out first, I know it's weird :)): Mega Drops, Mega Drops 2.



    And note that I won't mind getting some help for the graphics, on the contrary!

    Downolad here:
    UPDATE: BUGFIX january 19th 2009:
    http://www.box.net/shared/o5v558yclx
    Last edited by daaa57150; 01-19-2009 at 01:24 AM.
    Try my latest game:
    MEGA DROPS 2


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    Keep up the good stuff
    [spoiler=My Releases So Far]
    PSP_Operator v2.0 Final (and earlier; stopped with this one)
    Mario's Road v2.0 (working on 2.5:D)
    UMD_Operator v0.0.2 (and earlier; stopped with this one)
    PSP-Quiz v0.1 (working on v0.2 already:D)
    [/spoiler]

  3. #3
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    Just WOW, those graphics look great. but maybe since it's "DJ Drops" maybe some Dj related blocks. like tech 12's and mixers and speakers and records and stuff like that. it wouldn't/shouldn't be hard to resize some pics and insert them in there. I have some time this weekend and I'll make a few samples for you. Gonna dload this now and check it out. I love eye candy and I used to be a rave promoter. So I know what Djing/DJ's like. I know the elements...
    There are only two infinite's, The Universe and Human Stupidity.- Albert Einstein
    Sony Messed up and had to give me a Brand New 60gig PS3, not a refurb

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    Very fun game Thanks for this!

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    Quote Originally Posted by soopergooman View Post
    Just WOW, those graphics look great. but maybe since it's "DJ Drops" maybe some Dj related blocks. like tech 12's and mixers and speakers and records and stuff like that. it wouldn't/shouldn't be hard to resize some pics and insert them in there. I have some time this weekend and I'll make a few samples for you. Gonna dload this now and check it out. I love eye candy and I used to be a rave promoter. So I know what Djing/DJ's like. I know the elements...
    Yeah excellent! But making them explode is what is really complicated... I'm looking forward of what you'll do :)
    Try my latest game:
    MEGA DROPS 2


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    That's a dead link for me.
    Was going to try Megadrops 2, but I aint downloading 54 Mb for it.

  7. #7
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    Quote Originally Posted by Art View Post
    That's a dead link for me.
    Oh you're right, my mistake. Here is the right one, I corrected the 1st post too: http://dl.qj.net/DJ-Drops-Demo-5-PSP...5550/catid/195
    Quote Originally Posted by Art View Post
    Was going to try Megadrops 2, but I aint downloading 54 Mb for it.
    Too bad, you should try it, I've put so much effort in it, it's 54Mb of good music & graphics.
    Try my latest game:
    MEGA DROPS 2


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    Mega Drops 2 is a sweet game.
    One of my favourite homebrews ever. :)

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    Quote Originally Posted by michaelp View Post
    Mega Drops 2 is a sweet game.
    One of my favourite homebrews ever. :)


    Did anyone test the demo on a slim? I got reports it doesn't work...
    Try my latest game:
    MEGA DROPS 2


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    Dang, crashes for me after it tells you to use headphones.

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    Quote Originally Posted by Art View Post
    Dang, crashes for me after it tells you to use headphones.
    Was it on a slim? That's the problem I was told about on a slim.
    Art, can you post me the content of the file "djlog.txt" that should have been created next to the eboot?
    Try my latest game:
    MEGA DROPS 2


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    I deleted it, but I will try it again tomorrow (got to work soon).
    I'm using a fat with 3.52 M33 tried in all game folders.
    .

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    I couldn't get it to start on my Phat. 3.90M33.
    I get a fatal error:
    GameSave::load :
    sceUtilitySavedataInitSta rt error

    In a box, then says X quit.

  14. #14
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    Ok guys, I tested on my PSP and guess what? The demo didn't work...
    So, here is, I hope, a working one:
    http://www.box.net/shared/o5v558yclx
    And for those who want to download the eboot only: http://www.box.net/shared/9e365t9ea7

    I'm on custom firmware 5.00M33 and it should now work on any custom firmware above 2.00; don't launch it with the 1.5 kernel, I think it won't work, because I now use sony's savedata system (I need to test).

    @michaelp: update your version, be sure to launch it with your 3.90 kernel, and tell me if it still doesn't work..
    Try my latest game:
    MEGA DROPS 2


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    K, this time I got to the menu, and clicked on the level. The score thing came up, and I pressed X. Then the screen goes blank, it freezes, and turns off.

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    Quote Originally Posted by michaelp View Post
    K, this time I got to the menu, and clicked on the level. The score thing came up, and I pressed X. Then the screen goes blank, it freezes, and turns off.
    This looks like the random bug I have, you tried more than once? post the file djlog.txt please, it's next to the eboot.
    Try my latest game:
    MEGA DROPS 2


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    Sorry it took so long:
    1306624 1048576 1043584 GameSave::load start...
    1306624 1048576 1043576 GameSave::load done.

    1306624 1048576 1043576 application init done.
    1306624 1048576 1043576 main loop start...
    1306624 1048576 1043576 images in buffer: 0 (should be 0)
    1306624 1048576 1043576 endroit = 947
    1306624 1048576 1043576 main loop done.

    1306624 1048576 1043576 main loop start...
    1306624 1048576 1043576 images in buffer: 0 (should be 0)
    1306624 1048576 1043576 endroit = -3
    1306624 1048576 1043576 construction MainMenu start...
    1306624 1048576 1043576 construction MainMenu done.

    1175552 1048576 1043576 destruction MainMenu start...
    1241088 1048576 1043576 destruction MainMenu done.

    1306624 1048576 1043576 main loop done.

    1306624 1048576 1043576 main loop start...
    1306624 1048576 1043576 images in buffer: 0 (should be 0)
    1306624 1048576 1043576 endroit = 904
    1306624 1048576 1043576 construction SoloGame start...
    1306624 1048576 1043576 buffer resources...
    1306624 1048576 1043576 PiecesBufferFactory::buff erResources start...
    1306624 1048576 1043576 PiecesBufferFactory::buff erResources done.

    1306624 1048576 1040128 construction SoloGame done.

    1306624 1048576 1040128 construction AbstractDialog start...
    1306624 1048576 1040128 construction AbstractDialog done.

    1306624 1048576 1040128 construction LevelRecordsDialog start...
    1306624 1048576 1040128 construction LevelRecordsDialog done.

    1241088 1048576 1040128 destruction LevelRecordsDialog start...
    1241088 1048576 1040128 deleting texts...
    1241088 1048576 1040128 deleting fonts...
    1241088 1048576 1040128 deleting music...
    1241088 1048576 1040128 deleting anim...

  18. #18
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    michaelp, have you tried many times?
    here is a new build for you:
    http://www.box.net/shared/9tb2ir0qzb
    I haven't changed much, I don't think it has any consequence, but it's worth trying. can you test it and tell me if it works? if not, post the log file.

    thanks.
    Try my latest game:
    MEGA DROPS 2


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    Okay, I tried the previous version I had after I had just upgraded to 5.00M33-6, and it started to work.
    Nice game btw.

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    You should let players make themes....
    AIM: Digikid91 | PSN: Digikid13 | GaiaOnline: Digikid13

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    Quote Originally Posted by Digikid13 View Post
    You should let players make themes....
    Currently it is a demo so it is understandable that you cannto make themes yet if he even plans to incorporate that in the actual game.
    Last edited by wicked_fable; 01-29-2009 at 09:51 AM.

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    Well, a theme or skin system is always a nice addition, but I'm not sure I want to implement it, for those reasons:
    - it will take me a really long time to develop a theme system so that theme makers can have a hand on the more things possible: block types, gauges, grid size, bg animations, particles, effects (on bg elements, on particles, on blocks, on lines, ...), music driven events, and I'm sure forgetting a lot
    - it will be a hard and long work for the theme makers for the same reasons, and they'll have to draw all the animations, and I can tell you, it takes long.
    - and the more obvious reason for me: people simply won't do it. even if they say they will, they won't. I implemented a skin system in my previous game, skins were easy to make and you know how many skins were made by others? a half. and the game has a lot more downloads than mega drops 1 & 2.

    So instead of spending time on a theme system, I prefer spending it on one or two more levels, were I can implement specific gameplay elements.
    Also, if some people have ideas for a level, I'd be happy to develop it following their indications, if they provide me all the ressources of course (music, graphics, etc..).

    Oh and by the way, I'm still looking for help graphic-wise. If someone wants to draw the blocks for example, or help me on the level I'm making for the moment...
    Try my latest game:
    MEGA DROPS 2


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    Default [DEMO RELEASE]DJ Drops demo 5

    I just compiled a new demo of my DJ Drops game so people who like the serie can have a look on what I'm doing.
    It contains the old level "S Soup" in normal difficulty, that I finally decided to finish.
    It contains also bugs, some graphics are not done (mainly the blocks!) but gameplay-wise it's finished (hasn't changed since last demo I think).


 

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