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## [RELEASE] PSP Tool 0.8

This is a discussion on [RELEASE] PSP Tool 0.8 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I have decided to stop including sources now because they are bloating the size of the file. PSP Tool is ...

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1. ## [RELEASE] PSP Tool 0.8

I have decided to stop including sources now because they are bloating the size of the file.

PSP Tool is a multi-purpose utility to application which can perform various general management functions on a PlayStation Portable console. This includes:
- Backup and Restore the IdStorage of the PSP
- Check the IPL injected on the Memory Stick or a file located on the Memory Stick
- Check, Backup, Restore and change the battery EEPROM
- Connect various devices through a USB cable
- Create a checksum of the IPL injected on the Memory Stick or an IPL located on the Memory Stick
- Create a variety of different Magic Memory Sticks
- Erase the entire IPL space of the Memory Stick
- Extract the IPL injected on the Memory Stick to a file
- Format the Memory Stick
- Inject a variety of included IPLs or an IPL from a file to the Memory Stick

In this release I made the following changes:
- Added options to create DC3, DC4, DC5, DC7, DC8 or an original 1.50 Update Flasher Magic Memory Sticks (read manual for requirements, same as original installers).
- Added a Memory Stick format function based on Hellcats Pandora Installer.
- The wave colours are now random and customizable (the wave colours can be changed by pressing SQUARE or holding L while pressing square toggles between the flash0 colours and the internal colours).
- Other minor alterations and fixes.
- Fixed crash when attempting to use a flash via USB when run under DC.
- All files (except loaded PRXs) are now stored in a zip archive in the PSAR section of the EBOOT for easy editing.
- Sources are no longer included to reduce file size.
- IdStorage keys are now saved and restored from a single file and the integrity of the file is validated before restoration.

Also I only just added the format function last night and I was having a few troubles but I got it working with my 1GB Sony MS and my 4GB SandDisk MS alright but I'm not sure if it completely works so if you end up using that function can you just post a reply of what type of MS you have so I can get an idea of whether or not in works on most Memory Sticks. Thanks.

Screenshots:

2. Ah, this is good stuff. Good work mate :)

3. Thankyou for posting it on Console Spot for me. I would post it on more places but I'm too lazy to get the minimum posts required to post links on other sites.

4. heh, no problem. This tool deserves to be in the the frontpage of consolespot.net :)

5. This one ownes mate

6. amazing ! as usual ;)
but why don't provide source in other zip ? (please ^^)

because i was very disappointed when i saw that it was provided like a closed source.

7. every time i run the m33 despartar v3 to create a magic memory stick, i get: pspPSARinit fialed(0x8002013A)

8. Great application raing3, I really like the option of reading key 51, and 100 for the PSP information.

I guess you never got the 3.60 PSAR extraction working? (For Time Machine installation?)
-=Double Post Merge =-
Originally Posted by slicer4ever
every time i run the m33 despartar v3 to create a magic memory stick, i get: pspPSARinit fialed(0x8002013A)
DC3 installs with no error here, but when I run DC3 to install 3.71 M33 I get a kernel error about the nand_updater.prx. The PRX has a ~psp header so I decompressed it, but it still fails.

9. I'm kind of a noob with this stuff but I was wondering, can you create a Pandora's Battery with this tool? I read somewhere that you don't have to short circuit a battery to make a Pandora's Battery.

10. nice man i wish i knew how to use that vlf library then i could die happy. nice work yo.

11. Yea, the vlf library is awesome. BlackBurd, just look at the ps2dev thread on DV6 graphics. It's really cool. I managed to get one brew, TrickBrick v5 to utilize the vlf library. Worked like a charm :)

12. Originally Posted by Playboy21
Yea, the vlf library is awesome. BlackBurd, just look at the ps2dev thread on DV6 graphics. It's really cool. I managed to get one brew, TrickBrick v5 to utilize the vlf library. Worked like a charm :)

i found out how to put the wave a bg and the time but thats kinda it. can you pm me and help me out a lil bit

i need to know how to put text and images is all.

13. When you set your battery's serial to 0xFFFFFFFF, does that make it into a Pandora's Battery?
What does injecting a Time Machine IPL into your memory stick do?
Also, is injecting the Time Machine IPL to the memory stick the same as installing it by putting it in your PSP>GAME then launching it from your PSP>Game>Memory Stick then hitting "Install iplloader on PSP MS boot sector"?
Sorry for all the questions. I'm very ignorant when it comes to these sort of things.

14. When I try to back-up the EEPROM it shows 128 errors, is this an indication that I won't be able to use this battery in service mode?

15. Originally Posted by BlackBurd

i found out how to put the wave a bg and the time but thats kinda it. can you pm me and help me out a lil bit

i need to know how to put text and images is all.
Read the vlf.h in the include folder, it tells all. :)

Code:
/**
* Sets the background from 8888 texture data
*
* @param texture - The texture data in 8888 format
* @param width - The width of texture. Must be a power of 2.
* @param height - The height of texture. Must be multiple of 8.
* @param swizzled - Indicates if the texture is already in the psp GE fast texture format
* @param scale_x - The x scale to apply
* @param scale_y - The y scale to apply
*
* @returns 0 on success, or < 0 on error (params invalid)
*/
int vlfGuiSetBackground(u32 *texture, int width, int height, int swizzled, float scale_x, float scale_y);

/**
* Sets the background from a file buffer.
* Supported formats are currently: BMP, TIM, GIM and PNG, with a depth of 24 or 32 bits.
*
* @param data - The buffer with the file data
* @param size - The size of the data
* @param scale - Wether to scale the image. If it is 0, the image will be centered and filled by black.
*
* @returns - 0 on success, < 0 on error.
*/
int vlfGuiSetBackgroundFileBuffer(void *data, int size, int scale);

Code:
/**
* Sets a title bar with the current system color.
*
* @param text - Text of the title bar. Pass NULL if no required.
* @param pic - Picture of the title bar. Pass NULL if no required.
* @param visible - If the tile bar will be visible
* @param hideobj - If 1, it will hide objects that were current added within the area of the title bar.
*/
void vlfGuiSetTitleBar(VlfText text, VlfPicture pic, int visible, int hideobj);

/**
* Sets a title bar with the desired color.
*
* @param text - Text of the title bar. Pass NULL if no required.
* @param pic - Picture of the title bar. Pass NULL if no required.
* @param visible - If the tile bar will be visible
* @param hideobj - If 1, it will hide objects that were current added within the area of the title bar.
* @param color - The color of the title bar.
*/
void vlfGuiSetTitleBarEx(VlfText text, VlfPicture pic, int visible, int hideobj, u32 color);

/**
* Sets the tile bar visibility.
*/
void vlfGuiSetTitleBarVisibility(int visible);

/**
* Adds a new text item from an ascii string.
*
* @param x - x position
* @param y - y position
* @param string - ascii string with the desired text
*
* @returns a VlfText item on success, NULL on error.
*/
VlfText vlfGuiAddText(int x, int y, char *string);

/**
* Adds a new text item from an unicode string.
*
* @param x - x position
* @param y - y position
* @param string - unicode string with the desired text
*
* @returns a VlfText item on success, NULL on error.
*/
VlfText vlfGuiAddTextW(int x, int y, u16 *string);

/**
* Adds a new text item from a string with format
*
* @param x - x position
* @param y - y position
* @param fmt - string with format
*
* @returns a VlfText item on success, NULL on error.
*/
VlfText vlfGuiAddTextF(int x, int y, char *fmt, ...);

/**
* Adds a new text item from a resource label
*
* @param rco - The resource file to load the label from.
* @param name - The name of the resource.
* @param x - x position
* @param y - y position
*
* @returns a VlfText item on success, NULL on error.
*/
VlfText vlfGuiAddTextResource(char *rco, char *name, int x, int y);
Edit:

You do know Alex released vlflib 1.0, I have attached it.

16. Originally Posted by slicer4ever
every time i run the m33 despartar v3 to create a magic memory stick, i get: pspPSARinit fialed(0x8002013A)
I'll look into this issue. My program seems to cause various issues for Phat users and I mostly only test it on my Slim. I'll try to see whats wrong though.

Originally Posted by tinmanx
I guess you never got the 3.60 PSAR extraction working? (For Time Machine installation?)
-=Double Post Merge =-

DC3 installs with no error here, but when I run DC3 to install 3.71 M33 I get a kernel error about the nand_updater.prx. The PRX has a ~psp header so I decompressed it, but it still fails.
I'll look into this issue. I don't think I got this issue but I keep changing stuff around so much that its quite likely that there is a problem. I wasn't sure whether or not I should create the special updater PRXs encrypted or decrypted as some original DC sticks use them decrypted and some encrypted. I'll probably just do them all decrypted now. As for the 3.60 PSAR extraction I haven't tried for a while but I'm assuming it still isn't working ah well.

Originally Posted by PSPAsbo
I'm kind of a noob with this stuff but I was wondering, can you create a Pandora's Battery with this tool? I read somewhere that you don't have to short circuit a battery to make a Pandora's Battery.
Hardmodding (opening the battery up and fiddling) is only necessary if you have a mobo which doesn't support writing to the battery or do not have a PSP which has custom firmware. Soft modding is the much safer alternative as it doesn't cause issues with the PSP being able to monitor various information of the battery (eg. charge, temperature). This tool will just softmod the battery so it should be safe.

Originally Posted by PSPAsbo
When you set your battery's serial to 0xFFFFFFFF, does that make it into a Pandora's Battery?
What does injecting a Time Machine IPL into your memory stick do?
Also, is injecting the Time Machine IPL to the memory stick the same as installing it by putting it in your PSP>GAME then launching it from your PSP>Game>Memory Stick then hitting "Install iplloader on PSP MS boot sector"?
Sorry for all the questions. I'm very ignorant when it comes to these sort of things.
Yes when the battery serial is set to 0xFFFFFFFF it means it is a Pandora battery. Injecting the Time Machine IPL will allow the Magic Memory Sticks to be loaded from the MS and allow the PSP to boot into the normal firmware. Thanks to DAX for all the DCs and Time Machine.

Originally Posted by batharoy
When I try to back-up the EEPROM it shows 128 errors, is this an indication that I won't be able to use this battery in service mode?
Hmm that seem's like a lot of errors I don't know whats going on here (maybe hard mod, but does it show the errors). Don't know but I'll test it out with my hardmodded battery.

Anyways thanks everyone for all your replies this is the most replies I've ever had to my program. I'm sorry it took so long to reply, I try to be helpful and reply promptly but I don't have the internet readily available (maybe mum will give in when I start uni this year).

17. Originally Posted by raing3
Hmm that seem's like a lot of errors I don't know whats going on here (maybe hard mod, but does it show the errors). Don't know but I'll test it out with my hardmodded battery.
It turns out that he was on 3.71 M33, once he upgraded to 5.00 M33 there were no more errors.

18. Originally Posted by PSPAsbo
I'm kind of a noob with this stuff but I was wondering, can you create a Pandora's Battery with this tool? I read somewhere that you don't have to short circuit a battery to make a Pandora's Battery.
i didn't know if u can make pandora battery using this tolls.....2 day ago 1 have make my battery to pandora battery using software OSPBT.so i think u should try to find this tool first..u can find it at PSPCRAZY if i not miss take.. i hope that i help u a little...so for my bad english...

19. This is a fantastic set of tools raing3.
It makes it so easy to create the components necessary to hack a PSP.
Thank you and Thank you again.

hi,

I can't try this as the link is broken, can you upload it somewhere else?

thanks

21. doesn't work with 5.00 M33-6 I'm guessing it's not compatible with that firmware.. hopefully u'll update it so it is :)

22. Originally Posted by nicodemus82
doesn't work with 5.00 M33-6 I'm guessing it's not compatible with that firmware.. hopefully u'll update it so it is :)
Works fine in 5.00 M33-6, but an update would be nice if raing3 has time.

23. well, that's weird.. cos it works fine on my phat with 5.00 M33-4 but when I try it on my other phat with 5.00 M33-6 my PSP just powers off....

24. Originally Posted by nicodemus82
well, that's weird.. cos it works fine on my phat with 5.00 M33-4 but when I try it on my other phat with 5.00 M33-6 my PSP just powers off....
Do you have the new speed option enabled? A new plug in? Theme? because, themes do effect this version it uses the beta of VLF. If none of the above, I don't know, sorry. :sorry:

25. nope, I disabled theme and the speed option before trying.. thnx for trying to help though :)

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