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This is a discussion on [RELEASE] PSP Tool 0.8 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I have decided to stop including sources now because they are bloating the size of the file. PSP Tool is ...
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#1 |
![]() Neophyte
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I have decided to stop including sources now because they are bloating the size of the file.
PSP Tool is a multi-purpose utility to application which can perform various general management functions on a PlayStation Portable console. This includes: - Backup and Restore the IdStorage of the PSP - Check the IPL injected on the Memory Stick or a file located on the Memory Stick - Check, Backup, Restore and change the battery EEPROM - Connect various devices through a USB cable - Create a checksum of the IPL injected on the Memory Stick or an IPL located on the Memory Stick - Create a variety of different Magic Memory Sticks - Erase the entire IPL space of the Memory Stick - Extract the IPL injected on the Memory Stick to a file - Format the Memory Stick - Inject a variety of included IPLs or an IPL from a file to the Memory Stick In this release I made the following changes: - Added options to create DC3, DC4, DC5, DC7, DC8 or an original 1.50 Update Flasher Magic Memory Sticks (read manual for requirements, same as original installers). - Added a Memory Stick format function based on Hellcats Pandora Installer. - The wave colours are now random and customizable (the wave colours can be changed by pressing SQUARE or holding L while pressing square toggles between the flash0 colours and the internal colours). - Other minor alterations and fixes. - Fixed crash when attempting to use a flash via USB when run under DC. - All files (except loaded PRXs) are now stored in a zip archive in the PSAR section of the EBOOT for easy editing. - Sources are no longer included to reduce file size. - IdStorage keys are now saved and restored from a single file and the integrity of the file is validated before restoration. - Added more information to the system information pandels. Also I only just added the format function last night and I was having a few troubles but I got it working with my 1GB Sony MS and my 4GB SandDisk MS alright but I'm not sure if it completely works so if you end up using that function can you just post a reply of what type of MS you have so I can get an idea of whether or not in works on most Memory Sticks. Thanks. The latest version can be downloaded from here. Screenshots:
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![]() PSP-1000 (TA-082): 5.00 M33-6 PSP-2000 (TA-085): 5.00 M33-6 PSP-3000 (TA-090v2): 5.03 ChickHEN R2 Nintendo DS Lite v5 - Acekard 2i - DS iPlayer - DSTTi - EZ-Flash Vi - iTouch 2 - M3i Zero - R4i RTS - SuperCard DSONEi - EZ-Flash 3in1+ Come visit my site here. Last edited by raing3; 04-24-2009 at 06:34 PM.. |
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#3 |
![]() Neophyte
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Thankyou for posting it on Console Spot for me. I would post it on more places but I'm too lazy to get the minimum posts required to post links on other sites.
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![]() PSP-1000 (TA-082): 5.00 M33-6 PSP-2000 (TA-085): 5.00 M33-6 PSP-3000 (TA-090v2): 5.03 ChickHEN R2 Nintendo DS Lite v5 - Acekard 2i - DS iPlayer - DSTTi - EZ-Flash Vi - iTouch 2 - M3i Zero - R4i RTS - SuperCard DSONEi - EZ-Flash 3in1+ Come visit my site here. |
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#5 |
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This one ownes mate
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[spoiler=My Releases So Far] PSP_Operator v2.0 Final (and earlier; stopped with this one) Mario's Road v2.0 (working on 2.5:D) UMD_Operator v0.0.2 (and earlier; stopped with this one) PSP-Quiz v0.1 (working on v0.2 already:D) [/spoiler] |
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#7 |
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every time i run the m33 despartar v3 to create a magic memory stick, i get: pspPSARinit fialed(0x8002013A)
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1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects |
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#8 |
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Great application raing3, I really like the option of reading key 51, and 100 for the PSP information.
I guess you never got the 3.60 PSAR extraction working? (For Time Machine installation?) -=Double Post Merge =- DC3 installs with no error here, but when I run DC3 to install 3.71 M33 I get a kernel error about the nand_updater.prx. The PRX has a ~psp header so I decompressed it, but it still fails. Last edited by tinmanx; 01-10-2009 at 01:14 PM.. Reason: Automerged Doublepost |
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#10 |
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nice man i wish i knew how to use that vlf library then i could die happy. nice work yo.
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[QUOTE=SuperBatXS]I use my psp all the time in the plane. I was masturbating once while watching some lesbian videos when a fat lady beside me was sleeping and her really hot daughter next to her was getting ready for my dong to shove up her ding. Then, her daughter and I were about to go to the bathroom together but, the air hostess came to tell me i should stop right now. [U]I swear this happened.[/U] I am never taking my psp to the plane again. Always got my iPod though...hehe. ;)[/QUOTE] |
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#12 | |
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i found out how to put the wave a bg and the time but thats kinda it. can you pm me and help me out a lil bit i need to know how to put text and images is all.
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[QUOTE=SuperBatXS]I use my psp all the time in the plane. I was masturbating once while watching some lesbian videos when a fat lady beside me was sleeping and her really hot daughter next to her was getting ready for my dong to shove up her ding. Then, her daughter and I were about to go to the bathroom together but, the air hostess came to tell me i should stop right now. [U]I swear this happened.[/U] I am never taking my psp to the plane again. Always got my iPod though...hehe. ;)[/QUOTE] |
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#13 |
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When you set your battery's serial to 0xFFFFFFFF, does that make it into a Pandora's Battery?
What does injecting a Time Machine IPL into your memory stick do? Also, is injecting the Time Machine IPL to the memory stick the same as installing it by putting it in your PSP>GAME then launching it from your PSP>Game>Memory Stick then hitting "Install iplloader on PSP MS boot sector"? Sorry for all the questions. I'm very ignorant when it comes to these sort of things. Last edited by PSPAsbo; 01-11-2009 at 06:03 PM.. |
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#15 | |
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/** * Sets the background from 8888 texture data * * @param texture - The texture data in 8888 format * @param width - The width of texture. Must be a power of 2. * @param height - The height of texture. Must be multiple of 8. * @param swizzled - Indicates if the texture is already in the psp GE fast texture format * @param scale_x - The x scale to apply * @param scale_y - The y scale to apply * * @returns 0 on success, or < 0 on error (params invalid) */ int vlfGuiSetBackground(u32 *texture, int width, int height, int swizzled, float scale_x, float scale_y); /** * Sets the background from a file buffer. * Supported formats are currently: BMP, TIM, GIM and PNG, with a depth of 24 or 32 bits. * * @param data - The buffer with the file data * @param size - The size of the data * @param scale - Wether to scale the image. If it is 0, the image will be centered and filled by black. * * @returns - 0 on success, < 0 on error. */ int vlfGuiSetBackgroundFileBuffer(void *data, int size, int scale); Code:
/** * Sets a title bar with the current system color. * * @param text - Text of the title bar. Pass NULL if no required. * @param pic - Picture of the title bar. Pass NULL if no required. * @param visible - If the tile bar will be visible * @param hideobj - If 1, it will hide objects that were current added within the area of the title bar. */ void vlfGuiSetTitleBar(VlfText text, VlfPicture pic, int visible, int hideobj); /** * Sets a title bar with the desired color. * * @param text - Text of the title bar. Pass NULL if no required. * @param pic - Picture of the title bar. Pass NULL if no required. * @param visible - If the tile bar will be visible * @param hideobj - If 1, it will hide objects that were current added within the area of the title bar. * @param color - The color of the title bar. */ void vlfGuiSetTitleBarEx(VlfText text, VlfPicture pic, int visible, int hideobj, u32 color); /** * Sets the tile bar visibility. */ void vlfGuiSetTitleBarVisibility(int visible); /** * Adds a new text item from an ascii string. * * @param x - x position * @param y - y position * @param string - ascii string with the desired text * * @returns a VlfText item on success, NULL on error. */ VlfText vlfGuiAddText(int x, int y, char *string); /** * Adds a new text item from an unicode string. * * @param x - x position * @param y - y position * @param string - unicode string with the desired text * * @returns a VlfText item on success, NULL on error. */ VlfText vlfGuiAddTextW(int x, int y, u16 *string); /** * Adds a new text item from a string with format * * @param x - x position * @param y - y position * @param fmt - string with format * * @returns a VlfText item on success, NULL on error. */ VlfText vlfGuiAddTextF(int x, int y, char *fmt, ...); /** * Adds a new text item from a resource label * * @param rco - The resource file to load the label from. * @param name - The name of the resource. * @param x - x position * @param y - y position * * @returns a VlfText item on success, NULL on error. */ VlfText vlfGuiAddTextResource(char *rco, char *name, int x, int y); You do know Alex released vlflib 1.0, I have attached it. Last edited by tinmanx; 03-18-2009 at 10:52 PM.. |
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#16 | |||||
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Anyways thanks everyone for all your replies this is the most replies I've ever had to my program. I'm sorry it took so long to reply, I try to be helpful and reply promptly but I don't have the internet readily available (maybe mum will give in when I start uni this year).
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![]() PSP-1000 (TA-082): 5.00 M33-6 PSP-2000 (TA-085): 5.00 M33-6 PSP-3000 (TA-090v2): 5.03 ChickHEN R2 Nintendo DS Lite v5 - Acekard 2i - DS iPlayer - DSTTi - EZ-Flash Vi - iTouch 2 - M3i Zero - R4i RTS - SuperCard DSONEi - EZ-Flash 3in1+ Come visit my site here. |
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#17 |
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It turns out that he was on 3.71 M33, once he upgraded to 5.00 M33 there were no more errors.
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#18 |
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i didn't know if u can make pandora battery using this tolls.....2 day ago 1 have make my battery to pandora battery using software OSPBT.so i think u should try to find this tool first..u can find it at PSPCRAZY if i not miss take.. i hope that i help u a little...so for my bad english...
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#21 |
![]() **The Welsh Guy**
Join Date: Sep 2006
Real First Name: Nick
Location: welsh guy in canada
Just Played: Infamous
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doesn't work with 5.00 M33-6 I'm guessing it's not compatible with that firmware.. hopefully u'll update it so it is
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#22 |
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#23 |
![]() **The Welsh Guy**
Join Date: Sep 2006
Real First Name: Nick
Location: welsh guy in canada
Just Played: Infamous
Posts: 1,717
Trader Feedback: 1
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well, that's weird.. cos it works fine on my phat with 5.00 M33-4 but when I try it on my other phat with 5.00 M33-6 my PSP just powers off....
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#24 |
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Do you have the new speed option enabled? A new plug in? Theme? because, themes do effect this version it uses the beta of VLF. If none of the above, I don't know, sorry. :sorry:
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#25 |
![]() **The Welsh Guy**
Join Date: Sep 2006
Real First Name: Nick
Location: welsh guy in canada
Just Played: Infamous
Posts: 1,717
Trader Feedback: 1
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nope, I disabled theme and the speed option before trying.. thnx for trying to help though
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| psp , release , tool |
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