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PSP Soundboard (Make soundboards for you PSP)

This is a discussion on PSP Soundboard (Make soundboards for you PSP) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I got bored and wanted to make a little app that would allow people to make soundboards for the PSP. ...

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Old 01-12-2009, 10:47 AM   #1
 
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Default PSP Soundboard (Make soundboards for you PSP)

I got bored and wanted to make a little app that would allow people to make soundboards for the PSP. It is not the best coding I have done, but it gets the job done.

Lua player .20 is included, so you need a phat, or you can get a 3.xx compatible version of lua player.

Note:
You can not stop the sounds from playing.

Here is version 0.1 (alpha)

Screen:

BTW: I was lazy and only have 2 sounds on the example board.

Download via mediafire
Megaupload thanx to joseph10444
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[url=http://forums.qj.net/showthread.php?t=146814]PSP Soundboard[/url]

Last edited by corytheidiot1; 01-12-2009 at 12:58 PM..
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Old 01-12-2009, 12:29 PM   #2
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Tell me it makes use of tables and for statements and i'll be a happy bunny.
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Old 01-12-2009, 12:45 PM   #3
 
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I was cheap and didn't use tables. I just threw it together to tell the truth. I know it is a bad practice not to, and I should have used them, but oh well.
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[url=http://forums.qj.net/psp-development-forum/148819-release-lua-file-manager-extraction-gui-v-0-2-beta.html]Lua File Manager & Extraction GUI[/url]
[url=http://forums.qj.net/showthread.php?t=146814]PSP Soundboard[/url]
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Old 01-12-2009, 12:55 PM   #4
 
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No offence but why even bother then?
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Old 01-12-2009, 12:56 PM   #5
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here is your mu link uploaded by me
http://www.megaupload.com/pt/?d=MO6LB6KP
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Old 01-12-2009, 01:00 PM   #6
 
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Quote:
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No offence but why even bother then?
It is not like I have to use tables, . I may redo it when I feel like it, but for now there is no lag while running it on .20. Lua player HM may lag, but I haven't tried it on that. I just wanted to give a little help to people who do not know any coding that might want to make a little something to call there own.

BTW thanx for the mirror.
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[url=http://forums.qj.net/psp-development-forum/148819-release-lua-file-manager-extraction-gui-v-0-2-beta.html]Lua File Manager & Extraction GUI[/url]
[url=http://forums.qj.net/showthread.php?t=146814]PSP Soundboard[/url]
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Old 01-16-2009, 07:20 AM   #7
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THis is JUSt what I wanted, now I can put all different kinds of language phrases on my psp and use them in Socom when online. THis way I'll be able to tell the the other players things in their languages. like: He's on your left, he's on your six(behind you), good game, and alot more. THank you soooo much. If I get time, I'll post a video of me using it on Socom Confrontation.
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Old 01-16-2009, 06:58 PM   #8
 
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YAY!! Someone has found a constructive use for this. Hope it works out well for you.
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[url=http://forums.qj.net/psp-development-forum/148819-release-lua-file-manager-extraction-gui-v-0-2-beta.html]Lua File Manager & Extraction GUI[/url]
[url=http://forums.qj.net/showthread.php?t=146814]PSP Soundboard[/url]
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Old 02-11-2009, 06:50 PM   #9
 
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Very cool. I want to use as a cheap and fast sampler while playing with my band. It would be cool if there was a way to map the sounds to the buttons and control pad though. This was I wouldn't have to worry about sliding over too far when playing a particular sound. Also, if you could add mp3 support and perhaps instead of using pngs for the labeling, maybe a simple text display so quicker labeling.

Thanks for sharing. I find it useful as well.
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Old 02-12-2009, 02:33 PM   #10
 
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I can edit this to.
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Old 02-13-2009, 07:24 AM   #11
 
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Digikid if you want to you can remake this to support mp3 and what not. I am done with it myself. I was originally going to have text, but I got lazy and used PNG images.
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[url=http://forums.qj.net/psp-development-forum/148819-release-lua-file-manager-extraction-gui-v-0-2-beta.html]Lua File Manager & Extraction GUI[/url]
[url=http://forums.qj.net/showthread.php?t=146814]PSP Soundboard[/url]
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Old 03-02-2009, 12:41 PM   #12
 
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Unfortunately every time I try to add my own wavs I get an error and it shuts down. Is there any way you could have it let you pick the wavs on the app? Like a browse for wavs function? That make things a lot easier and faster to setup.

Thanks
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Old 03-02-2009, 01:34 PM   #13
 
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Be sure you are putting the wav files in sound and changing the config to the filename, including the extension. Also, try removing any spaces in the filenames and replace the with "_" .
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[url=http://forums.qj.net/psp-development-forum/148819-release-lua-file-manager-extraction-gui-v-0-2-beta.html]Lua File Manager & Extraction GUI[/url]
[url=http://forums.qj.net/showthread.php?t=146814]PSP Soundboard[/url]
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Old 03-03-2009, 11:46 AM   #14
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Also ensure that the WAV is the right bit rate. Lua has very specific requirements.

Wait ... does Lua play WAVs ?
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Old 03-05-2009, 10:49 AM   #15
 
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Yes, but I'm going to change it to where it uses mp3 files instead.
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Old 03-05-2009, 12:52 PM   #16
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Make sure you make the code more dynamic if you're planning a recode

Just a friendly heads up.
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Old 03-05-2009, 01:52 PM   #17
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Quote:
Originally Posted by Digikid13 View Post
Yes, but I'm going to change it to where it uses mp3 files instead.
Why not both? (MP3s & wavs). Very easy to make this easily editable. Shouldn't be hard.
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Old 03-05-2009, 06:01 PM   #18
 
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ya I guess.
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Quote:
Originally Posted by eldiablov View Post
Make sure you make the code more dynamic if you're planning a recode

Just a friendly heads up.
Dynamic?? How so....
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Last edited by Digikid13; 03-05-2009 at 06:02 PM.. Reason: Automerged Doublepost
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Old 03-06-2009, 12:22 AM   #19
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Quote:
Originally Posted by Digikid13 View Post
ya I guess.
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Dynamic?? How so....
Use tables, give users a choice of the layout of the board (manually placing the rectangles), allow a background image for the board. You could really do all sorts of things with it if you really thought logically about the code required behind it.
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Old 03-06-2009, 07:42 AM   #20
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Quote:
Originally Posted by eldiablov View Post
Use tables, give users a choice of the layout of the board (manually placing the rectangles), allow a background image for the board. You could really do all sorts of things with it if you really thought logically about the code required behind it.
And you could do that with one table, though i don't see the point in manually placing the rectangles. It is only a simple soundboard. Doesn't really need to be fancy.
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Old 03-06-2009, 09:32 AM   #21
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Quote:
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And you could do that with one table, though i don't see the point in manually placing the rectangles. It is only a simple soundboard. Doesn't really need to be fancy.
Sorry if you thought I mean multiple tables :/

And if he wants his program to have the most functionality for what it is then I would advise him to use it.
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Old 03-06-2009, 09:48 AM   #22
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Quote:
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Sorry if you thought I mean multiple tables :/

And if he wants his program to have the most functionality for what it is then I would advise him to use it.
I know you never meant multiple tables, i'd say it's more optional really. Get the basics done first, then bulid upon that(Seeing as Digikid13 is doing a re-code).
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Old 03-06-2009, 12:39 PM   #23
 
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Well for now I'm going to make 2 screens:

1. Just like the original.
2. Using the psp buttons as a shortcut.
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