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[RTS] Age Of Nations IV -Pre Release is out!

This is a discussion on [RTS] Age Of Nations IV -Pre Release is out! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; hey all, Age of nations IV Pre release is out! Age of Nations is a Lua Coded RTS Game, based ...

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Old 01-25-2009, 12:16 PM   #1

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Default [RTS] Age Of Nations IV -Pre Release is out!

hey all,
Age of nations IV Pre release is out!




Age of Nations is a Lua Coded RTS Game, based on Microsoft’s Age of Empires Game.


New features of this 4th Pre-release:

[GENERAL]

New Game Engine
Code Optimized (runs faster)
All Bugs Fixed


[IN-GAME]

Map Scrolling Fully enabled
Minimap Browsing was enabled (enables the player to jump to another location when clicking on Minimap)
New Design & Interface
Map was enlarged (now map is 1936*1632)

[Add-Ons]

New Main Menu
Added Options Menu
Added Pause Feature
Added Musics
Added Two fully playable Scenario


Download: Age of Nations IV Pre-Release

Last edited by seanpaul223; 01-25-2009 at 09:46 PM.. Reason: Link Updated
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Old 01-25-2009, 12:21 PM   #2
 

 
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This game is going to be great Good job man.
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Old 01-25-2009, 12:47 PM   #3
 
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Great news! XD
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Old 01-25-2009, 01:01 PM   #4

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your gfx's seem kindof.....not following order i guess is the best way to say it...
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Old 01-25-2009, 01:32 PM   #5
 
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Yeh, some of the menus don't match the game and are sloppy, but I like what you've done. Keep it up, but a gfx on a lot of the menus would make it look a lot better.
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Old 01-25-2009, 01:41 PM   #6
 
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YAY! I have been waiting for a while to see this come back, ever since the first beta of version IV, I had that one. Can't wait to play this agian.
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Old 01-25-2009, 06:28 PM   #7
 
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Quote:
Originally Posted by slicer4ever View Post
your gfx's seem kindof.....not following order i guess is the best way to say it...
I think he has graphics from all 3 of the Age of Empires.
Still, this is looking very good. I can't wait to try it.
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Old 01-25-2009, 06:56 PM   #8
 
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nice to see a good game in lua instead of all thease wack coders making shells in lua (wich is pretty damn stupid)

I applaud you for this. BTW i like the grfx
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Old 01-25-2009, 08:19 PM   #9

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The game is available right now.I've uploaded it, and edited the first post.
thanks all! & Enjoy!

Last edited by seanpaul223; 01-26-2009 at 01:01 PM..
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Old 01-26-2009, 04:09 PM   #10
 
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Quote:
Originally Posted by BlackBurd View Post
nice to see a good game in lua instead of all thease wack coders making shells in lua (wich is pretty damn stupid)

I applaud you for this. BTW i like the grfx
yea, lua apps are lame... the coder doesn't actually do anything..
however, lua games can be interesting.
especially this one... i can't wait till this is finished.. it awsome
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Old 01-26-2009, 07:06 PM   #11

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Yeah thanks all.The fact is that this is a very interesting project, and i'm happpy to work on it.
It makes me discovers new things, and gives more experience about programming.

Now concretely, i'll use this tell about news & feeds of the project.Lemme know anytime your thoughts and critics.
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Old 01-26-2009, 07:15 PM   #12
 
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Wow

I like it... its just i dont like lua :\
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Old 01-31-2009, 08:08 AM   #13
 
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Keep of the great work!
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Old 01-31-2009, 02:02 PM   #14
 
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I got lots of crashes while I was using it.
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Old 01-31-2009, 05:17 PM   #15

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I've not used this yet, but I plan on it. I love me RTS games and its about time the PSP got one... shame they never make them commerically for anything other than PC these days.

And yeah, LUA is pointless for shells as it doesn't "shell" its just loading one app to load another every time. I believe LUA was used to create games with originally and thats what it excells at, its fast to develop with (in comparison to C/++) and doesn't need constant compiling; yay for interpreter langauges!

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Old 02-02-2009, 12:42 AM   #16

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Quote:
And yeah, LUA is pointless for shells as it doesn't "shell" its just loading one app to load another every time. I believe LUA was used to create games with originally and thats what it excells at, its fast to develop with (in comparison to C/++) and doesn't need constant compiling; yay for interpreter langauges!
Totally right.

Quote:
I got lots of crashes while I was using it.
That's quite interesting..Can u tell a bit more about this ?
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Old 02-02-2009, 12:51 AM   #17
 
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The only prob I have had was when trying to select multiple troops I have to have the box a good ways around the units, and sometimes it still won't select them all.
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Old 02-02-2009, 01:05 AM   #18
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that happens to me aswell...

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Old 02-02-2009, 02:42 AM   #19

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Some Updates i've made since this Pre-release:

Interface:


I've modded a lot the game. Some pics have been added for resources.Also, the player now can disable/enable the upper board (which prints informations about his own amounts of resources) or enable/disable the Minimap.These features speeds up a bit the game, especially when many items appears, or even when the minimap or the board are hiding something on the map.

New screens :










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Old 02-02-2009, 04:47 AM   #20
 
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Nice idea. I like the trees too.
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Old 02-04-2009, 07:33 AM   #21

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Engine

I’ve almost ended the main engine code.At 70%, to give an idea.This was the most important steps, as some advised me.

Now using this engine as a custom function, i’ll be able tocreate tons of scenarios, campaigns,etc.

Actually, the engine is able to perform many features.

* Create Units (Peasants, Soldiers,Bowmen,Horsemen, Priests units)
* Show Burning Animation when a build is attacked and its health is being reduced.
* Repair Task is avalaible.
* It is also possible to collect ressources.Stone & Gold ressources requires Some updates before being collected.

What remains to do is building tasks,hunting tasks & some code for healing unit.I’ve also planned to add unit conversion & instant death (for priest), as soon as possible.

New screens:









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Old 02-04-2009, 07:34 AM   #22
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I'm really impressed Sean. Really good work
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Old 02-04-2009, 09:38 AM   #23
 
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There's a problem: The game is really slow... probally because it loads always something from the memory stick, and this slows the game. But the question is: what does it loads??

Sorry for my english...
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Old 02-04-2009, 01:25 PM   #24
 
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I'd like to be able to scroll faster through the maps. That's all I'd sugest. It looks much smoother than before.
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Old 02-05-2009, 01:18 AM   #25

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@Gefa: You're probably right.But i my concern this loss of speed is due to pics and fonts.When many items are blitted at the same time or when a custom string is printed using fonts, some lags appears automatically.
I've reordered the code to bypass this.

@M33_User: This is already done.I've increased the browsing speed, and added a new feature.You can now use Minimap for fast browsing.just click on the minimap on the way where you want to be, and you're automatically teleported there.

02-05-2009

I’ve added some new features to the engine.

* Now Priests can heal units.
* Peasants can perform building tasks now as well

I’ve also modified a lot the background, adding some rocks and sand.This is just for testing.Maybe i’ll remove them after if it reduces the game speed.









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Old 02-06-2009, 03:04 PM   #26
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Just keeps looking nicer every time i see it.
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Old 02-08-2009, 11:54 AM   #27

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just beause i'm working hard on this.
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Old 02-08-2009, 03:22 PM   #28
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Clearly man.

Your doing good.
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Old 02-09-2009, 11:09 PM   #29

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  • Added Water & fish ressources.




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Old 02-09-2009, 11:26 PM   #30
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thats good as!!!

this is my FAV homebrew game on psp!!!

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