[RTS] Age Of Nations IV -Pre Release is out!
This is a discussion on [RTS] Age Of Nations IV -Pre Release is out! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; hey all, Age of nations IV Pre release is out! Age of Nations is a Lua Coded RTS Game, based ...
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01-25-2009, 12:16 PM #1QJ Gamer Bronze

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[RTS] Age Of Nations IV -Pre Release is out!
hey all,
Age of nations IV Pre release is out!

Age of Nations is a Lua Coded RTS Game, based on Microsoft’s Age of Empires Game.
New features of this 4th Pre-release:
[GENERAL]
New Game Engine
Code Optimized (runs faster)
All Bugs Fixed
[IN-GAME]
Map Scrolling Fully enabled
Minimap Browsing was enabled (enables the player to jump to another location when clicking on Minimap)
New Design & Interface
Map was enlarged (now map is 1936*1632)
[Add-Ons]
New Main Menu
Added Options Menu
Added Pause Feature
Added Musics
Added Two fully playable Scenario
Download: Age of Nations IV Pre-Release
Last edited by seanpaul223; 01-25-2009 at 09:46 PM. Reason: Link Updated
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01-25-2009, 12:21 PM #2QJ Gamer Green
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This game is going to be great
Good job man.
[spoiler=My Releases So Far]
PSP_Operator v2.0 Final (and earlier; stopped with this one)
Mario's Road v2.0 (working on 2.5:D)
UMD_Operator v0.0.2 (and earlier; stopped with this one)
PSP-Quiz v0.1 (working on v0.2 already:D)
[/spoiler]
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01-25-2009, 12:47 PM #3
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Great news! XD
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01-25-2009, 01:01 PM #4QJ Gamer Gold

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your gfx's seem kindof.....not following order i guess is the best way to say it...
1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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01-25-2009, 01:32 PM #5
Yeh, some of the menus don't match the game and are sloppy, but I like what you've done. Keep it up, but a gfx on a lot of the menus would make it look a lot better.
Currently open for Testing. PM me. QJ letter limit is retarded.
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01-25-2009, 01:41 PM #6QJ Gamer Green
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YAY! I have been waiting for a while to see this come back, ever since the first beta of version IV, I had that one. Can't wait to play this agian.
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01-25-2009, 06:28 PM #7QJ Gamer Bronze
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01-25-2009, 06:56 PM #8QJ Gamer Bronze
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nice to see a good game in lua instead of all thease wack coders making shells in lua (wich is pretty damn stupid)
I applaud you for this. BTW i like the grfx
Originally Posted by SuperBatXS
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01-25-2009, 08:19 PM #9QJ Gamer Bronze

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The game is available right now.I've uploaded it, and edited the first post.
thanks all! & Enjoy!Last edited by seanpaul223; 01-26-2009 at 01:01 PM.
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01-26-2009, 04:09 PM #10
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01-26-2009, 07:06 PM #11QJ Gamer Bronze

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Yeah thanks all.The fact is that this is a very interesting project, and i'm happpy to work on it.
It makes me discovers new things, and gives more experience about programming.
Now concretely, i'll use this tell about news & feeds of the project.Lemme know anytime your thoughts and critics.
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01-26-2009, 07:15 PM #12QJ Gamer Green
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Wow

I like it... its just i dont like lua :\
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01-31-2009, 08:08 AM #13
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Keep of the great work!
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01-31-2009, 02:02 PM #14QJ Gamer Bronze
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I got lots of crashes while I was using it.
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01-31-2009, 05:17 PM #15
I've not used this yet, but I plan on it. I love me RTS games and its about time the PSP got one... shame they never make them commerically for anything other than PC these days.
And yeah, LUA is pointless for shells as it doesn't "shell" its just loading one app to load another every time. I believe LUA was used to create games with originally and thats what it excells at, its fast to develop with (in comparison to C/++) and doesn't need constant compiling; yay for interpreter langauges!
-Aura
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02-02-2009, 12:42 AM #16QJ Gamer Bronze

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Totally right.And yeah, LUA is pointless for shells as it doesn't "shell" its just loading one app to load another every time. I believe LUA was used to create games with originally and thats what it excells at, its fast to develop with (in comparison to C/++) and doesn't need constant compiling; yay for interpreter langauges!
That's quite interesting..Can u tell a bit more about this ?I got lots of crashes while I was using it.
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02-02-2009, 12:51 AM #17QJ Gamer Green
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The only prob I have had was when trying to select multiple troops I have to have the box a good ways around the units, and sometimes it still won't select them all.
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02-02-2009, 01:05 AM #18xMod.
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that happens to me aswell...
~!SlasheR!~
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02-02-2009, 02:42 AM #19QJ Gamer Bronze

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Some Updates i've made since this Pre-release:
Interface:
I've modded a lot the game. Some pics have been added for resources.Also, the player now can disable/enable the upper board (which prints informations about his own amounts of resources) or enable/disable the Minimap.These features speeds up a bit the game, especially when many items appears, or even when the minimap or the board are hiding something on the map.
New screens :



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02-02-2009, 04:47 AM #20QJ Gamer Green
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Nice idea. I like the trees too.
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02-04-2009, 07:33 AM #21QJ Gamer Bronze

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Engine
I’ve almost ended the main engine code.At 70%, to give an idea.This was the most important steps, as some advised me.
Now using this engine as a custom function, i’ll be able tocreate tons of scenarios, campaigns,etc.
Actually, the engine is able to perform many features.
* Create Units (Peasants, Soldiers,Bowmen,Horsemen, Priests units)
* Show Burning Animation when a build is attacked and its health is being reduced.
* Repair Task is avalaible.
* It is also possible to collect ressources.Stone & Gold ressources requires Some updates before being collected.
What remains to do is building tasks,hunting tasks & some code for healing unit.I’ve also planned to add unit conversion & instant death (for priest), as soon as possible.
New screens:




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02-04-2009, 07:34 AM #22Banned for LIFE
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I'm really impressed Sean. Really good work :)
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02-04-2009, 09:38 AM #23QJ Gamer Green
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There's a problem: The game is really slow... probally because it loads always something from the memory stick, and this slows the game. But the question is: what does it loads??
Sorry for my english...
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02-04-2009, 01:25 PM #24
I'd like to be able to scroll faster through the maps. That's all I'd sugest. It looks much smoother than before.
Currently open for Testing. PM me. QJ letter limit is retarded.
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02-05-2009, 01:18 AM #25QJ Gamer Bronze

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@Gefa: You're probably right.But i my concern this loss of speed is due to pics and fonts.When many items are blitted at the same time or when a custom string is printed using fonts, some lags appears automatically.
I've reordered the code to bypass this.
@M33_User: This is already done.I've increased the browsing speed, and added a new feature.You can now use Minimap for fast browsing.just click on the minimap on the way where you want to be, and you're automatically teleported there.
02-05-2009
I’ve added some new features to the engine.
* Now Priests can heal units.
* Peasants can perform building tasks now as well
I’ve also modified a lot the background, adding some rocks and sand.This is just for testing.Maybe i’ll remove them after if it reduces the game speed.




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02-06-2009, 03:04 PM #26Banned from QJ for LIFE
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Just keeps looking nicer every time i see it.
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02-08-2009, 11:54 AM #27QJ Gamer Bronze

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just beause i'm working hard on this.
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02-08-2009, 03:22 PM #28Banned from QJ for LIFE
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Clearly man. :)
Your doing good.
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02-09-2009, 11:09 PM #29QJ Gamer Bronze

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- Added Water & fish ressources.

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02-09-2009, 11:26 PM #30xMod.
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thats good as!!!
this is my FAV homebrew game on psp!!!
~!SlasheR!~


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