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[RELEASE] SXLibrary
This is a discussion on [RELEASE] SXLibrary within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; This is a simple to use and add to any software you develope for the PSP device, it is also ...
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01-27-2009, 02:48 PM #1
[RELEASE] SXLibrary

This is a simple to use and add to any software you develope for the PSP device, it is also works well without any issue of anykind with BenHur's intraFont so here is the SXLibary (coreXLib Replacment) that I mainly coded for myself.
I will be, now on! sharing my code online to any that would like it.
Latest
http://www.xart.co.uk/downloads/files/sxlib_0_2_0.zip
Previous Version/s
http://www.xart.co.uk/downloads/files/sxlib_0_1_5.zip
http://www.xart.co.uk/downloads/files/sxlib_0_1_0.zip
Please note that this library has just started and so will grow overtime and the GUI functions and Transition functions were not ready to be fully usable so excluded them untill ready.
Mac OS X / PC support will follow soon after v1.0
Simply add sxlib.c & sxlib.h files to your project and download a copy intraFont v0.26 from http://www.psp-programming.com/benhur/
Last edited by xart; 02-01-2009 at 12:41 PM.
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01-27-2009, 10:12 PM #2
Very cool.
Thanks xart :)PSP: PSP SLIM 2001 TA-088v2Custom Firmware: 5.00 M33-6
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01-29-2009, 08:26 AM #3
Be uploading v0.2 quite soon, in a day or two as I test out some updated function in it.
One developer asked for my SOLO to protect his/her work to stop others hosting, well update will include it.
SOLO is a form of DRM for Software Original Location Only, meaning it prevents others hosting your work that you have not granted to do so.
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01-29-2009, 10:59 AM #4QJ Gamer Bronze

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What does it allow us to do?
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01-29-2009, 03:17 PM #5
It is a collection of all kinds of functions in two simple to add files to any project, sxlib.c sxlib.h and is designed along side intraFont so it works well with BenHur intraFont.
It is only just started to be developed as I port all my existing handy functions over to it and add new ones, any functions the developer dosn't need can easly be removed or a developer can build a customized SX Library Lite version for his/her need.
So no messing around installing, no -lsx stuff of any kind, just adding two source code files to your project.
Will be setting up a special web page for it with all the diferant release just like BenHur page so developers can easly download a previous version if that version has all that they need and is smaller and easer to adapt to his/her needs.
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01-29-2009, 03:21 PM #6
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01-30-2009, 12:40 PM #7
Still working on v0.2, but have uploaded what stage it is at the moment.
http://www.xart.co.uk/downloads/files/sxlib_0_1_5.zip
Mouse under development.
GUI & Transitions just not ready to be ported fully to this sxlib.
SOLO (sxDrm functions) now ported to the sxlib.
Few bugs and code tidy and ordering done to the lib.
Some functions subject to change due to early days in development.Last edited by xart; 01-30-2009 at 01:53 PM.
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01-30-2009, 01:52 PM #8QJ Gamer Green
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the link is down
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01-30-2009, 01:54 PM #9
I have just corrected it, I miss typed the url
Please note that I am debuging the render functions, little bug or two left to ion out.
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01-30-2009, 03:15 PM #10QJ Gamer Bronze
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should do some screenies for what you can do with it.
Originally Posted by SuperBatXS
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02-01-2009, 12:45 PM #11
SX Library version 0.2
GUI :
USB :Code:void sxGuiVerticalScrollBar(int min, int max, int value, int limit); void sxGuiHorizontalScrollBar(int min, int max, int value, int limit); void sxGuiProgressBar(int x, int y, int length, float perc);
MOUSE EMULATION :Code:int sxUsbInit(void); int sxUsbActivate(void); int sxUsbDeactivate(void); int sxUsbToggle(void);
BUG FIXES :Code:void sxCtrlEnableMouseEmulation(void); void sxCtrlDisableMouseEmulation(void);
Rendering Images not on power of 2 boundery fixed.Last edited by xart; 02-01-2009 at 12:57 PM.
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02-03-2009, 04:23 PM #12
Next UPDATE v0.3
The next update is all about 3D, render images in 3D as well as on 3D
A simple demo sample code will also be supplied to demo the functions and the new 3D functions.
This lib may be growing but have used #pragma to help navigating threw the source code if you need to change anythink.
v0.3 should take a week or two to complete.
Sample code for the 3D side will be the Rubik's Cube
I think most will like a sample code that has somethink interesting they can take and use.
<<<UPDATE NEWS>>>
Took a small break but back now and working hard on getting things ready.
can't say when I will have v0.3 with the 3D Rubik's Cube sample ready as I don't have as much time to spend on the PSP as I did.Last edited by xart; 02-17-2009 at 04:10 PM.


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