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This is a discussion on [WIP]Unamed RPG (Not dead yet) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; News: Digikid13 is the new coder for the project. Now thanks to the conversion to LPHMv2 the FPS is a ...
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#1 |
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News:
Digikid13 is the new coder for the project. Now thanks to the conversion to LPHMv2 the FPS is a constant 60. Spoiler for Screens(New 2-3-09):
Spoiler for Side Notes:
Spoiler for Done/To Do:
Thanx: Digikid13- for helping code and converting the game homemister- for continuing lua player and makinf LPHMv2 Last edited by corytheidiot1; 02-02-2009 at 11:13 PM.. |
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#2 |
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I would recommend not clocking the PSP at 333mhz just to get a higher framerate. Sit down and work on code optimization for a bit instead of new features
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#4 |
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It lags to 20FPS at 222mhz becuase I use hm. I would use the newlphm, but that is alot of editing, all my screen print commands would require editing(beyond the screen: print to screen.print). It runs a constant 30FPS on luaplayer for 1.5.
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#5 |
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Get Notepad++ and press ctrl+f and click the 'Replace' tab. Then you type in what text to replace and what to replace it with
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#6 |
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I use notepad++. To use LPHM v2 I would have to define a good bit more. Below is what I mean. Simply replacing will not work for defining the new variables. I would be changing ALOT of screen print commands.
original Code:
screen:print(x,y,text,colo) Code:
screen.print(x,y,TXT,size,color,glow color, PGF Font) Last edited by corytheidiot1; 01-28-2009 at 06:05 AM.. |
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#9 |
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Banned from QJ for LIFE
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This isn't good work. It's terrible and the idiot keeps releasing it every two seconds for no reason other then he likes the attention of being the noob.
FFS you don't learn anything at all do you Cory. This forum has actually had a few better releases and actual development things lately and less of this crap so you just thought you had to come back didn't you. Do you know the worst thing? Your trying to say its inspired by Final fantasy. Ok then which FF did Square-Enix or Squaresoft let take a crap over itself before release and yet released it anyway? Because i never remember any of the awesome FF series sucking and not working at all. It's more then just a disgrace to the name and don't think that i'll EVER let you forget this RPG now. I am going to hound you. I warned you last time that i would so now i am. Pathetic boy who ignores all advice will go down. |
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#10 | |
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I didn't think I HAVE to come back, I recently felt the urge to try do do some major improvement on my game. It seems as if you get kicks from acting like the boss. Well just do it elsewhere, leave this thread be, and don't comment on my rpg. Also I do listen to advice, I do not put up a wall like you do when it comes to people trying to "nicely" ask you to not be a jerk. Last edited by corytheidiot1; 01-28-2009 at 10:22 AM.. |
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#11 | |
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[I][U]QJ took away my sig. :([/U][/I] |
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#13 | |
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If it's truly craptastic, then I'm sure this thread will speak for itself when it gets washed out by the other more worthwhile threads. Now with that being said, I'm sure you wouldn't mind not chitchatting in here because then you'd be a hypocrite bumping up this particular thread and contributing to it's bumped status above all of the other threads |
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#14 |
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OMG why mraellis??? No one said anything bad until you posted that. Keep your flaming posts to yourself. That wasn't cool at all. If you are tired of his releases then come out with your own stuff to throw at him. I know you can as you can be so picky with other people's stuff. That was not cool man. For over a week, QJ had a lot less flaming till you posted. Keep up the work corytheidiot.
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Currently open for Testing. PM me. QJ letter limit is retarded. |
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#16 |
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Passing by mraellis's post and the responses with nothing but this note: cory, he never mentioned a damn thing about himself, so drop that topic
I will now say, If you can't make an RPG showing a background and a sprite run at more than 20FPS, you seriously need to nuke your script and start over. There is NO reason that blitting two images should take 50ms of processing time. What interpreter you use does not matter in this case - 20 FPS on such simple things is quite simply pathetic. You need to get rid of what you have, rethink how to do it efficiently, ask what a more efficient way to do _ is, and rewrite it. LuaplayerHM is not to blame for a low framerate, and lack of work ethic/it's too much to do is an even worse excuse to not use the solution in front of your face which doesn't even require any real recoding or improvements in efficiency. On LP.20 at 222mhz, this managed to run at 20-50FPS, and think about everything it had to be doing to accomplish what it does (and there are still more things to improve in that game's efficiency) and then compare it to what your script is currently managing to do at 20FPS. I'm not flaming or insulting you or your project, I would like to see a decent RPG, but the way you're doing it right now, it simply will not happen successfully.
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[size=3][url=http://luaplayer.org/forums/index.php?topic=507]Complete Lua development cycle outline[/url][/size] |
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#17 | |
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Don't get rid of what you have straight away, first you have to identify what is making the framerate so low and look at solutions to improve the code. This may mean minor adjustments or a complete rewrite.
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#18 |
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I think that it would help also if he used the phoenix engine lua. Knowone hardly uses the phoenix engine and it seems pretty fast. Or you could take the time to rewrite it to LPHMv2 and better optimize your code. It may take time, but you have to give the time for the homebrew if you ever want a release that will flourish. It just seems like you take a break with this project until you get the motivation and add things too it. I could see if you were using C++ as it would require even more from you, but your not. You may wanna ask people to join you in a team (Kinda like us for Uncharted Lands and yes it's still being worked on
). Then you don't have to give up when you feel tired of it. RPGs are bigger than most people think they are.
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Currently open for Testing. PM me. QJ letter limit is retarded. Last edited by M33_User; 01-28-2009 at 06:34 PM.. |
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#19 | |
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"Knowone hardly uses the phoenix engine and it seems pretty fast. Or you could take the time to rewrite it to the latest lua and better optimize your code." It doesn't seem pretty fast, it is fast. However, since he isn't even willing to adopt to an only slightly different API such as LPHMv2, I doubt he'd go for PGE. Second, what the hell are you talking about with "the latest lua"
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[size=3][url=http://luaplayer.org/forums/index.php?topic=507]Complete Lua development cycle outline[/url][/size] |
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#22 |
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It is being ported to LPHMv2, thanx to DigiKid13. Also the 20 FPS was while walking around. In the menu and in the battle demo the FPS shoots to 60, I probably should have said that specifically. I have wanted to bring it over for a while, but never did it. I tried before, but couldn't get beyond trying to fix the screen.print, I coulnd't get it to work at the time of trying to port it over to the new format.
P.S. TurtlesPwn, thanx for the way you posted at first. Purely constructive, not flaming. --------EDIT Yeah, It keeps crashing. I am not going to patch it up. I am just going to have to redo it. I am going to have keep my code clean and organized this time. Last edited by corytheidiot1; 01-29-2009 at 06:15 AM.. |
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#23 | |
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[size=3][url=http://luaplayer.org/forums/index.php?topic=507]Complete Lua development cycle outline[/url][/size] |
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#24 | |
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-----EDIT If anyone wants to join and help out then tell me. I need someone that knows LPHMv2 commands. I really need someone to help develop a Battle system, Shopping, Equipment changeing syetem and whatnot. Just throwing that out there. Last edited by corytheidiot1; 01-29-2009 at 07:31 AM.. |
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#29 |
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Things to do:
Drawing maps - 99.99% (Will add more maps later.) Walking around map - 100% Done Battle screen - 70% (Need to add more comands, and make it look better.) NPC(s) - 99.99% Done (Will add more NPC's.) Exp system - 75% Lvl-up system - 50% Items - 99.99% Done (As far as I know, will add more items.) Enemies - 10% (Basic info for enemies done.) Equipment - 1% (Need to add a shop of some sort.) -=Double Post Merge =- Oh ya if anyone wants any add-ons plz feel free to let me know. ^^ Last edited by Digikid13; 02-02-2009 at 04:11 PM.. Reason: Automerged Doublepost |
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#30 |
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Banned from QJ for LIFE
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Either that post is a complete lie digikid or you've done a hell of a lot of work since you joined him. In which case you should probably make it your game man not his.
Btw i love the current story you guys have got. Hint hint IF, and its a big if, all that stuff is actually done and you do the rest (not likely to happen with Cory but i dunno you digikid) you need a story and i do like to write them. I am thinking thats if you drop cory though digikid if you did do all that work. |
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| Tags |
| dead , rpg , wipunamed |
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