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[WIP]Unamed RPG (Not dead yet)

This is a discussion on [WIP]Unamed RPG (Not dead yet) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; News: Digikid13 is the new coder for the project. Now thanks to the conversion to LPHMv2 the FPS is a ...

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Old 01-28-2009, 03:32 AM   #1
 
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News:
Digikid13 is the new coder for the project.

Now thanks to the conversion to LPHMv2 the FPS is a constant 60.


Spoiler for Screens(New 2-3-09):







Spoiler for Side Notes:

If you want to contribute then pm me or post here. I could use someone to make a few sprites, maybe better menu image.


Spoiler for Done/To Do:

Done:
Menu::
Items system is shaping up nicely.(Potion is usable, more wwould be, but I have not coded them to be used yet.

Battle System fixed::
Battle system "broke" after conversion and was fixed.

Now keeps track of play time.

Minor Improvement tweaks

To Do:
Refine Battle system(Visual appeal mostly)
Maybe a Loading system(for saves)
Shopping System
Equipment Changing System(Currently working on)
Graphix
More Maps(After engine is completed)


Thanx:
Digikid13- for helping code and converting the game
homemister- for continuing lua player and makinf LPHMv2

Last edited by corytheidiot1; 02-02-2009 at 11:13 PM..
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Old 01-28-2009, 04:02 AM   #2

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I would recommend not clocking the PSP at 333mhz just to get a higher framerate. Sit down and work on code optimization for a bit instead of new features
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Old 01-28-2009, 04:09 AM   #3
 
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nc
keep working on it! Cant wait for the release
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Old 01-28-2009, 04:29 AM   #4
 
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Quote:
Originally Posted by Xsjado7 View Post
I would recommend not clocking the PSP at 333mhz just to get a higher framerate. Sit down and work on code optimization for a bit instead of new features
It lags to 20FPS at 222mhz becuase I use hm. I would use the newlphm, but that is alot of editing, all my screen print commands would require editing(beyond the screen: print to screen.print). It runs a constant 30FPS on luaplayer for 1.5.
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Old 01-28-2009, 05:29 AM   #5

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Get Notepad++ and press ctrl+f and click the 'Replace' tab. Then you type in what text to replace and what to replace it with
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Old 01-28-2009, 05:42 AM   #6
 
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I use notepad++. To use LPHM v2 I would have to define a good bit more. Below is what I mean. Simply replacing will not work for defining the new variables. I would be changing ALOT of screen print commands.

original
Code:
screen:print(x,y,text,colo)
changed
Code:
screen.print(x,y,TXT,size,color,glow color, PGF Font)
I will stick with the current hm I am using.

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Old 01-28-2009, 06:29 AM   #7

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keep up the good work.
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Old 01-28-2009, 08:40 AM   #8
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nice work man looks great. would be nice to see a homebrew rpg
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Old 01-28-2009, 09:12 AM   #9
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This isn't good work. It's terrible and the idiot keeps releasing it every two seconds for no reason other then he likes the attention of being the noob.

FFS you don't learn anything at all do you Cory. This forum has actually had a few better releases and actual development things lately and less of this crap so you just thought you had to come back didn't you.

Do you know the worst thing? Your trying to say its inspired by Final fantasy. Ok then which FF did Square-Enix or Squaresoft let take a crap over itself before release and yet released it anyway? Because i never remember any of the awesome FF series sucking and not working at all. It's more then just a disgrace to the name and don't think that i'll EVER let you forget this RPG now. I am going to hound you. I warned you last time that i would so now i am.

Pathetic boy who ignores all advice will go down.
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Old 01-28-2009, 09:49 AM   #10
 
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Quote:
Originally Posted by mraellis View Post
This isn't good work. It's terrible and the idiot keeps releasing it every two seconds for no reason other then he likes the attention of being the noob.

FFS you don't learn anything at all do you Cory. This forum has actually had a few better releases and actual development things lately and less of this crap so you just thought you had to come back didn't you.

Do you know the worst thing? Your trying to say its inspired by Final fantasy. Ok then which FF did Square-Enix or Squaresoft let take a crap over itself before release and yet released it anyway? Because i never remember any of the awesome FF series sucking and not working at all. It's more then just a disgrace to the name and don't think that i'll EVER let you forget this RPG now. I am going to hound you. I warned you last time that i would so now i am.

Pathetic boy who ignores all advice will go down.
You call me pathetic and you cannot even read. The "FF inspired" part was refering to the menu look, not the game itself. Also I find it rather "pathetic" that you spend your time just telling people how stupid they are and ho "great" you must be. You seem to think "The whole world revolves around me. If I say something then everyone will jump to do my bidding." Why don't you just hush about things that you do not like. There is no need to just go and say things to try and make people mad and give up.

I didn't think I HAVE to come back, I recently felt the urge to try do do some major improvement on my game. It seems as if you get kicks from acting like the boss. Well just do it elsewhere, leave this thread be, and don't comment on my rpg.

Also I do listen to advice, I do not put up a wall like you do when it comes to people trying to "nicely" ask you to not be a jerk.

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Old 01-28-2009, 10:17 AM   #11
 
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Quote:
Originally Posted by corytheidiot1 View Post
You call me pathetic and you cannot even read. The "FF inspired" part was refering to the menu look, not the game itself. Also I find it rather "pathetic" that you spend your time just telling people how stupid they are and ho "great" you must be. You seem to think "The whole world revolves around me. If I say something then everyone will jump to do my bidding." Why don't you just hush about things that you do not like. There is no need to just go and say things to try and make people mad and give up.

I didn't think I HAD to come back, I recently felt the urge to try do do some major improvement on my game. It seems as if you get kicks from acting like the boss. Well just do it elsewhere, leave this thread be, and don't comment on my rpg.

Also I do listen to advice, I do not put up a wall like you do when it comes to people trying to "nicely" ask you to not be a jerk.
Word.
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Old 01-28-2009, 11:35 AM   #12
 
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Originally Posted by bboyjcm View Post
nc
keep working on it! Cant wait for the release

Ignore that ******...
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Old 01-28-2009, 11:37 AM   #13

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Quote:
Originally Posted by mraellis View Post
This isn't good work. It's terrible and the idiot keeps releasing it every two seconds for no reason other then he likes the attention of being the noob.

FFS you don't learn anything at all do you Cory. This forum has actually had a few better releases and actual development things lately and less of this crap so you just thought you had to come back didn't you.

Do you know the worst thing? Your trying to say its inspired by Final fantasy. Ok then which FF did Square-Enix or Squaresoft let take a crap over itself before release and yet released it anyway? Because i never remember any of the awesome FF series sucking and not working at all. It's more then just a disgrace to the name and don't think that i'll EVER let you forget this RPG now. I am going to hound you. I warned you last time that i would so now i am.

Pathetic boy who ignores all advice will go down.
You're coming across as quite the radical douchebag here. I "advise" you to just let this thread be on it's way and to avoid conveying your useless input on it.

If it's truly craptastic, then I'm sure this thread will speak for itself when it gets washed out by the other more worthwhile threads. Now with that being said, I'm sure you wouldn't mind not chitchatting in here because then you'd be a hypocrite bumping up this particular thread and contributing to it's bumped status above all of the other threads
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Old 01-28-2009, 01:18 PM   #14
 
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OMG why mraellis??? No one said anything bad until you posted that. Keep your flaming posts to yourself. That wasn't cool at all. If you are tired of his releases then come out with your own stuff to throw at him. I know you can as you can be so picky with other people's stuff. That was not cool man. For over a week, QJ had a lot less flaming till you posted. Keep up the work corytheidiot.
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Old 01-28-2009, 01:41 PM   #15
 
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=.=
-=Double Post Merge =-
75% done
100%done

Last edited by Digikid13; 01-28-2009 at 02:38 PM.. Reason: Automerged Doublepost
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Old 01-28-2009, 04:07 PM   #16
 
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Passing by mraellis's post and the responses with nothing but this note: cory, he never mentioned a damn thing about himself, so drop that topic

I will now say,

If you can't make an RPG showing a background and a sprite run at more than 20FPS, you seriously need to nuke your script and start over. There is NO reason that blitting two images should take 50ms of processing time. What interpreter you use does not matter in this case - 20 FPS on such simple things is quite simply pathetic. You need to get rid of what you have, rethink how to do it efficiently, ask what a more efficient way to do _ is, and rewrite it. LuaplayerHM is not to blame for a low framerate, and lack of work ethic/it's too much to do is an even worse excuse to not use the solution in front of your face which doesn't even require any real recoding or improvements in efficiency. On LP.20 at 222mhz, this managed to run at 20-50FPS, and think about everything it had to be doing to accomplish what it does (and there are still more things to improve in that game's efficiency) and then compare it to what your script is currently managing to do at 20FPS.

I'm not flaming or insulting you or your project, I would like to see a decent RPG, but the way you're doing it right now, it simply will not happen successfully.
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Old 01-28-2009, 04:11 PM   #17

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Quote:
Originally Posted by TurtlesPwn View Post
There is NO reason that blitting two images should take 50ms of processing time.
That is a huge assumption on how the background is drawn. What makes you think it isn't a tilemap?

Don't get rid of what you have straight away, first you have to identify what is making the framerate so low and look at solutions to improve the code. This may mean minor adjustments or a complete rewrite.
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Old 01-28-2009, 05:03 PM   #18
 
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I think that it would help also if he used the phoenix engine lua. Knowone hardly uses the phoenix engine and it seems pretty fast. Or you could take the time to rewrite it to LPHMv2 and better optimize your code. It may take time, but you have to give the time for the homebrew if you ever want a release that will flourish. It just seems like you take a break with this project until you get the motivation and add things too it. I could see if you were using C++ as it would require even more from you, but your not. You may wanna ask people to join you in a team (Kinda like us for Uncharted Lands and yes it's still being worked on ). Then you don't have to give up when you feel tired of it. RPGs are bigger than most people think they are.
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Old 01-28-2009, 06:21 PM   #19
 
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Quote:
Originally Posted by yaustar View Post
That is a huge assumption on how the background is drawn. What makes you think it isn't a tilemap?

Don't get rid of what you have straight away, first you have to identify what is making the framerate so low and look at solutions to improve the code. This may mean minor adjustments or a complete rewrite.
Obviously it is an assumption and obviously it ought to be a tilemap, but it shouldn't be drawn from the tilemap (which rarely changes) every frame for speed's sake.

"Knowone hardly uses the phoenix engine and it seems pretty fast. Or you could take the time to rewrite it to the latest lua and better optimize your code."
It doesn't seem pretty fast, it is fast. However, since he isn't even willing to adopt to an only slightly different API such as LPHMv2, I doubt he'd go for PGE. Second, what the hell are you talking about with "the latest lua"
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Old 01-28-2009, 06:34 PM   #20
 
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LPHMv2 is what I meant lol. I edited my post
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Old 01-28-2009, 08:32 PM   #21
 
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And again, he already said he doesnt want to
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Old 01-29-2009, 05:38 AM   #22
 
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It is being ported to LPHMv2, thanx to DigiKid13. Also the 20 FPS was while walking around. In the menu and in the battle demo the FPS shoots to 60, I probably should have said that specifically. I have wanted to bring it over for a while, but never did it. I tried before, but couldn't get beyond trying to fix the screen.print, I coulnd't get it to work at the time of trying to port it over to the new format.

P.S. TurtlesPwn, thanx for the way you posted at first. Purely constructive, not flaming.

--------EDIT

Yeah, It keeps crashing. I am not going to patch it up. I am just going to have to redo it. I am going to have keep my code clean and organized this time.

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Old 01-29-2009, 06:20 AM   #23
 
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Quote:
Originally Posted by corytheidiot1 View Post
It is being ported to LPHMv2, thanx to DigiKid13. Also the 20 FPS was while walking around. In the menu and in the battle demo the FPS shoots to 60, I probably should have said that specifically. I have wanted to bring it over for a while, but never did it. I tried before, but couldn't get beyond trying to fix the screen.print, I coulnd't get it to work at the time of trying to port it over to the new format.

P.S. TurtlesPwn, thanx for the way you posted at first. Purely constructive, not flaming.

--------EDIT

Yeah, It keeps crashing. I am not going to patch it up. I am just going to have to redo it. I am going to have keep my code clean and organized this time.
I would certainly hope you can keep 60 in the menu. The 20FPS being ONLY IN THE ACTUAL GAME PART doesn't make it any better, that's the part people actually care about. Chances are youre blitting a whole bunch of tiles every frame, you need to stop that and use some image buffering.
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Old 01-29-2009, 06:39 AM   #24
 
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Quote:
There is NO reason that blitting two images should take 50ms of processing time. What interpreter you use does not matter in this case - 20 FPS on such simple things is quite simply pathetic.
This line made it seem like you implied that it ran at 20 FPS in the battle demo



-----EDIT
If anyone wants to join and help out then tell me. I need someone that knows LPHMv2 commands.
I really need someone to help develop a Battle system, Shopping, Equipment changeing syetem and whatnot.
Just throwing that out there.

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Old 01-29-2009, 01:21 PM   #25
 
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>< yay me
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Old 01-29-2009, 03:37 PM   #26
 
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Have you looked at PGE Lua? Last I heard it is excellent, unless of course it's incompatible. Just a suggestion
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Old 01-31-2009, 07:50 AM   #27
 
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I got the battle menu to work ^^
I just accidently pressed backspace at the wrong spot.

GAH I didn't test the menu screen, plz tell me it works.

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Old 01-31-2009, 07:58 AM   #28
 
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Thumbs up

Looks great, keep it up!
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Old 02-02-2009, 03:59 PM   #29
 
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Things to do:
Drawing maps - 99.99% (Will add more maps later.)
Walking around map - 100% Done
Battle screen - 70% (Need to add more comands, and make it look better.)
NPC(s) - 99.99% Done (Will add more NPC's.)
Exp system - 75%
Lvl-up system - 50%
Items - 99.99% Done (As far as I know, will add more items.)
Enemies - 10% (Basic info for enemies done.)
Equipment - 1% (Need to add a shop of some sort.)
-=Double Post Merge =-
Oh ya if anyone wants any add-ons plz feel free to let me know. ^^

Last edited by Digikid13; 02-02-2009 at 04:11 PM.. Reason: Automerged Doublepost
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Old 02-02-2009, 04:55 PM   #30
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Either that post is a complete lie digikid or you've done a hell of a lot of work since you joined him. In which case you should probably make it your game man not his.

Btw i love the current story you guys have got. Hint hint IF, and its a big if, all that stuff is actually done and you do the rest (not likely to happen with Cory but i dunno you digikid) you need a story and i do like to write them. I am thinking thats if you drop cory though digikid if you did do all that work.
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