QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

[RELEASE] Nanodesktop 0.3.6 OUT!!!!

This is a discussion on [RELEASE] Nanodesktop 0.3.6 OUT!!!! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; The new version of Nanodesktop (0.3.6) is on Visilab website. http://visilab.unime.it/~filippo/Nan.../Downloads.htm From this version, the installation process is totally automatized ...

Reply
 
LinkBack Thread Tools
Old 02-01-2009, 12:44 AM   #1
 
Join Date: Jul 2006
Posts: 131
Trader Feedback: 0
Default [RELEASE] Nanodesktop 0.3.6 OUT!!!!

The new version of Nanodesktop (0.3.6) is on Visilab website.

http://visilab.unime.it/~filippo/Nan.../Downloads.htm

From this version, the installation process is totally automatized through
the Daniele Colanardi's Corona Installer 1.0.3 utility. The SDK can be
used from Windows (integrated to Dev-C++ IDE) or from Linux Ubuntu
(integrated with Code::Blocks IDE or from command line).

The SDK includes a version of PSPSDK with psp-gcc 4.1.0, already
compiled and ready for use.

The users that don't want to install Nanodesktop using Corona or using
the manual procedure, can also using the Nanodesktop VMI: a VirtualBox
Virtual Machine that contains a copy of Linux Ubuntu with the new
distribution already preinstalled and ready for use.

See the Nanodesktop manual for further details:

http://visilab.unime.it/~filippo/Nan.../Docs/Docs.htm

Now, let's see the new features of Nanodesktop. I'll consider only the most
important, other news can be found here:

http://www.psp-ita.com/forum/viewtopic.php?t=24842

The code has been totally reviewed to clean the warnings and potential
bugs.

The system is able to manage the IR Keyboards, like Targus IR Keyboard, through the drivers ndPiKeyDriver.Prx and ndPiKeyDriver_IRInput.Prx .
I want to thank federgc for the help in testing.

The system is able to recognize the vocal commands that have been spoken by the user, thanks to the new ndPocketSphinx library.

The SDK can download the mail using ndPops3LibC library (thanks to blue_eye).

The ndOpenCV library has been updated to version 1.0 and the compatibility
with the x86 OpenCV C code has been updated.

Here the changelog:

Code:
1. ndOpenCV has been updated to version 1.0
2. Improved compatibility of ndHighGUI with original OpenCV Intel Code
3. New ndOpenCV applications included
4. Introduced function ndHAL_SetupMouseCallback ()
5. Added support for Linux
6. PSPSDK has been updated: psp-gcc updated to 4.1.0 version
7. Fixed a trouble in the strategy of USB managing (this solves problems with CFW and PSP FAT)
8. Fixed a trouble in MakeFile_PSP.mak that created a memory loss under PSP SLIM when you used the simple PSP strategy
9. Reduced stack space required for the ACT threads
10. Added new Microphone API
11. Added support for extended printf/scanf routines (via Trio library) 
12. Added support for ndPocketSphinx voice recognition software. 
13. Added support for ndPiKey drivers (via ndPiKeyDriver.Prx and ndPiKeyDriver_IRInput.Prx) (thanks for Gianfranco Crimi and to Joseph Felton)
14. Added support for Code::Blocks IDE under Linux (thanks to Daniele Colanardi)
15. Corona Installer is the official installer of the system now
16. Added support for emails through POP3 servers (via ndLibsPopC library)
17. New user guide
18. Fixed a trouble in fflush function (NanoC)
19. Removed support for extended printf/scanf routines (via Trio library)
20. Deep code review executed to Nanodesktop core (some small potential bugs have been fixed)
21. ndTBAR routines check that the bar is contained in WindowSpace before drawing now
22. Correct a bug with perror, strerror functions
23. Fixed a trouble in routines that provide to firmware recognition 
24. Network routines now work also in KSU mode with custom firmware and 1.50 emulation (bug-fix)
25. Fixed a bug that, in KSU mode, prevented the disabling of the USB drivers loader at startup
26. Fixed a timing problem that caused the hang in ndGCurl library. 	
27. Fixed a bug that generated carriage return in ndWS_Print.

For assistance or other informations:

http://www.psp-ita.com/forum/viewforum.php?f=23

Last edited by pegasus2000; 02-01-2009 at 12:55 AM..
pegasus2000 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-01-2009, 01:00 AM   #2
The Cake Is A LIE
 
slasher101's Avatar
 
My Mood: Daring
Join Date: Oct 2008
Real First Name: Adam
Location: Melbourne, Australia
Just Played: Far Cry 2
Posts: 669
Blog Entries: 1
Trader Feedback: 0
Default

This Library is the best yet, though i think you need to make a bit more "In detail" Tutorials. The VM is a great idea (you should install pspdev+pspsdk in it aswell)

~!SlasheR!~
slasher101 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-01-2009, 01:03 AM   #3
 
Join Date: Jul 2006
Posts: 131
Trader Feedback: 0
Default

Quote:
Originally Posted by slasher2661996 View Post
This Library is the best yet, though i think you need to make a bit more "In detail" Tutorials. The VM is a great idea (you should install pspdev+pspsdk in it aswell)

~!SlasheR!~
The user guide has 345 pages... The tutorials are detailed, I think..

The VM already includes a version of PSPSDK compiled and ready
to work.
pegasus2000 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-01-2009, 01:06 AM   #4
The Cake Is A LIE
 
slasher101's Avatar
 
My Mood: Daring
Join Date: Oct 2008
Real First Name: Adam
Location: Melbourne, Australia
Just Played: Far Cry 2
Posts: 669
Blog Entries: 1
Trader Feedback: 0
Default

THATS AWESOME to bad i wont be allowed to download it =(

~!SlasheR!~

--EDIT--

the vmachine i mean - already got nanodesktop!!
=)

~!SasheR!~
slasher101 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-03-2009, 12:11 AM   #5
 
Join Date: Feb 2007
Posts: 10
Trader Feedback: 0
Default

I'm new to these things. Will there be any conflict if I'm already using Dev-C++ to write PC programs? What do I need to do to switch between PSP and PC programming?

Thanks.
oramay is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 02-03-2009, 12:20 AM   #6
 
Join Date: Jul 2006
Posts: 131
Trader Feedback: 0
Default

Quote:
Originally Posted by oramay View Post
I'm new to these things. Will there be any conflict if I'm already using Dev-C++ to write PC programs? What do I need to do to switch between PSP and PC programming?

Thanks.
When you install Nanodesktop, the "Default compiler set" shall remain
untouched. So, when you create a new Dev-C++ project, if you want
to compile for x86 platform, choose "Default compiler set"; if you want
to compile for PSP, choose "PSPE Compiler set" or "PSP Compiler set"

There is no conflict, don't worry..
pegasus2000 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
nanodesktop , release

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 11:30 AM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us