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[RELEASE]PSPReversiDEMO

This is a discussion on [RELEASE]PSPReversiDEMO within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; this is my prjoect for the NEO sping coding contest 2009 Nickname: jojojoris Projet name : PSPReversi From : The ...

  
  1. #1
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    Default [RELEASE]PSPReversiDEMO

    this is my prjoect for the NEO sping coding contest 2009

    Nickname: jojojoris
    Projet name : PSPReversi
    From : The netherlands
    Division : PSP Game
    Original enter : Yes
    Support Motion : No
    In last NEO Compo this project have won in the top 10: No

    Project description:
    I started this project yesterday.
    I am praud i can release a DEMO after only one day.

    I hope i can finish this project before the 30th.

    This game is a 8x8 Reversi for the PSP. Reversi is oginally invented in the 19th century. The main goal it to conquer the biggest part of the field.
    A better discription is found on wikipedia
    en.wikipedia.org/wiki/Reversi

    For the DEMO this are the keys:
    • START-show instructions
      O - remove dot
      X - Place white dot
      [] - Place black dot


    When i finnish the game the PSP places the black dots.

    DOWNLOAD:
    savefile.com/files/2042122

    http://www.megaupload.com/?d=EE7EFEKG

    Unpack in ms0:\PSP\game\

    I ony have to programm some contole code and an AI. Luckily i have no homework this week so it's most likely i am able to finish this project before the 20th.

    Have happy playing time,

    jojojoris (joris vergeer)

    BTW. I'm new here.
    Last edited by jojojoris; 03-16-2009 at 05:24 AM.

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    hi a link for downloading file need help us to test it :)

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    he provided the download link:

    savefile.com/files/2042122
    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

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    oups...lol

    Thanks.

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    depending on how your AI goes i have code for a minimax AI i could rewrite and implement for you..or at least give you an example and you do it for this game..cuz reversi isn't fun without good ai
    (though i honestly don't know how far in advanced the minimax could see with the psp's capabilities)

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    This is the old one

    i ve an updated thread


 

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