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[Release] Ragdoll Cannon v1.8

This is a discussion on [Release] Ragdoll Cannon v1.8 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, this is my homebrew for the neoflash contest Nickname: Walar Projet name: Ragdoll Cannon v1.8 From: France Division: PSP ...

  
  1. #1
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    Default [Release] Ragdoll Cannon v1.8

    Hi,
    this is my homebrew for the neoflash contest

    Nickname: Walar
    Projet name: Ragdoll Cannon v1.8
    From: France
    Division: PSP GAME
    Original enter: YES
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO

    Ragdoll cannon is a PSP clone of the flash game with the same name

    Project description:

    Shoot the ragdoll guy from the cannon.
    Hit the target to go to the next level.
    Try to make as little shots as possible, like in golf.
    When new levels are unlock in campaign mode, you can replay them in "play" mode.
    Levels are lua scripts so new levels can be make easier

    ScreenShots:








    How to Play:

    DOWN & UP ---> angle of the cannon
    RIGHT & LEFT --> force of the cannon
    CROSS -------> Shot
    TRIANGLE -------> Remove the Ragdolls


    Credits:

    Johnny-K ("Ragdoll cannon" (flash game))
    Dr. Watson (Jas Game Engine ++ (JGE++))
    Scott Lembcke (Chipmunk Physics engine)
    Mk2K (Port of Chipmunk for PSP)

    Dowload Link:



    h**p://9giga.sfr.fr/n/50-17/share/LNK935949bfc32652c8e
    (Sorry for my English)

  2. #2
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    The link is http://9giga.sfr.fr/n/50-17/share/LNK935949bfc32652c8e for anyone to idle to fix it themselves. This looks good. I love Neoflash competitions. :)

  3. #3
    **The Welsh Guy**
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    looks fun..thnx

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    it looks really cool, i amg going to try...what code language did you use?

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    He used C++ I believe.
    Currently open for Testing. PM me. QJ letter limit is retarded.

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    Quote Originally Posted by M33_User View Post
    He used C++ I believe.
    Indeed he did.

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    I tried this game out and i really like it. Its in my top five homebrew games.

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    Do you use an external Physics Library? or one of your own make?
    The Wentire Worls in two Sectors....
    When did I get dev statz?
    Spoiler for my PSP homebrewReleases:
    Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
    (PvP Pong DL'ed well over 2403 times combined! get yours now!)
    Spoiler for Great Quotes:

    "No Snowflake in an Avalanche ever feels responsible....." - Fortune Cookie.

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    Thanks for the credits, looks really great and fun. Good luck in the competition.

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    Quote Originally Posted by Dark_Wolf
    it looks really cool, i amg going to try...what code language did you use?
    c++ and lua scripts for the levels but in the next version i will use xml files and levels will be made with Inkscape (like xmoto ^^)

    Quote Originally Posted by BlackShark
    Do you use an external Physics Library? or one of your own make?
    I use the chipmunk Physics Library (google it to find the web site, i can't add links because i have less than 10 messages)

    Credits:

    Johnny-K ("Ragdoll cannon" (flash game))
    Dr. Watson (Jas Game Engine ++ (JGE++))
    Scott Lembcke (Chipmunk Physics engine)
    Mk2K (Port of Chipmunk for PSP)

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    Really nice looking. Good luck for the compo :)

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    You can have a look at the chipmunk demo PSP implementation (including source) at http://mk2k.net/serendipity/index.ph...-Demo-PSP.html

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    This looks like a great piece of work. I love seeing use of the chipmunk physics engine in projects. It's extremely powerful, lightweight (more so than Box2d in my opinion) and makes for a great homebrew game. Good Job.

    -Al
    [url="http://www.safarial.homebrewheaven.net"]Blog[/url]


 

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