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[Release] Battle Fantasy v0.1 Demo

This is a discussion on [Release] Battle Fantasy v0.1 Demo within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, I Dark_shark, member of Dark_Devs Team ( Dark_Shark, Dark_Wolf, Rafix, KBrunoF) release my first version of Battle Fantasy. In ...

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Old 04-07-2009, 06:16 AM   #1
 
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Default [Release] Battle Fantasy v0.1 Demo

Hi, I Dark_shark, member of Dark_Devs Team ( Dark_Shark, Dark_Wolf, Rafix, KBrunoF) release my first version of Battle Fantasy. In this first version, you can play with Naruto fighting with Goku. The movements are available to jump, punch, kick, teleport, defend and recover energy.

-------
Up to Teleport
Triangle and 100 energy for special
Down for Recover energy
Circle to Kick
Square to Punch
Cross to Jump
R to Defense
Start for Pause

Thanks to:
drshnaps.com for sprite
psp-news.org for help and my website (Portuguese/Portugal)





Download
Mirror

Sorry for my bad inglish.

Last edited by DarK_SharK; 04-07-2009 at 06:33 AM..
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Old 04-07-2009, 06:26 AM   #2
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Looks really good, what's it coded in ?
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Old 04-07-2009, 06:29 AM   #3
 
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Coded in Lua. Thanks for the Comment.
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Old 04-07-2009, 03:52 PM   #4
 
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this looks really cool

are you using sprites from jump ultimate stars? because jus is awesome

this homebrew looks like it's going to turn out awesome.

good work!
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Old 04-07-2009, 04:53 PM   #5
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Looks good, though my only suggestion is to use spritesheets, especially as this is a fighting game. When you add more characters, backgrounds, moves etc. your'll see your memory available just drop & drop. Though apart from that it looks really good
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Old 04-08-2009, 02:07 AM   #6
 
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Quote:
Originally Posted by twilightlegacy View Post
this looks really cool

are you using sprites from jump ultimate stars? because jus is awesome

this homebrew looks like it's going to turn out awesome.

good work!
It depends, I use the sprites that are more complete. The game's Jump Ultimate undoubtedly are the best, but I will not only there.

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Looks good, though my only suggestion is to use spritesheets, especially as this is a fighting game. When you add more characters, backgrounds, moves etc. your'll see your memory available just drop & drop. Though apart from that it looks really good
Yeah dan369, I had this problem, but I know how to avoid it, because it was my major obstacle to this game plan. I had the same problem with Poke Pokemon and quit to do so, bad time, because now I know resolve.
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Old 04-08-2009, 05:42 AM   #7
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Well put it this way, you dont always need every sprite sheet loaded in memory do you?

Just load the two you need for the fight each time.
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Old 04-08-2009, 06:07 AM   #8
 
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Not quite, each character around 50 images, but when it is loaded another character, the character does not interfere with the old memory. The same can not be said of the backgrounds.
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