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[RELEASE]LUA VLF lib v0.3

This is a discussion on [RELEASE]LUA VLF lib v0.3 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; LUA VSH Look & Feel v0.3* by LXD ----------------------------------------------------------------------------- Library for the easy creation of VSH / XMB similar designs/applications ...

  
  1. #1
    LXD
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    Default [RELEASE]LUA VLF lib v0.3

    LUA VSH Look & Feel v0.3* by LXD
    -----------------------------------------------------------------------------
    Library for the easy creation of VSH / XMB similar designs/applications for the PGE luaplayer.

    the complete documentation is included in the dl

    instead of a sample i included a tutorial which explains the most important functions and a simple VLF project.

    heres the changelog

    Added
    -------------------------------------------
    VLF.DrawSymbol()
    Draws an original psp Symbol
    eg.cross, square, start

    VLF.term()
    terminates the vlf engine
    and unloads all files used by vlf.

    VLF.SetCustomWave()
    loads and sets a custom wave

    added the fonts: VLF.Font_small, VLF.Font_huge

    Improved
    --------------------------------------------
    VLF.DrawCentralMenu()
    -added scrolling if to many items are available

    -the item table can now be defined like this
    -table = {"item 1","item 2","item 3"}

    -SET_HIGHLIGHT_BUTTON is now auto controled

    VLF.Draw_Waves()
    -Custom Waves can now be displayed [VLF.SetCustomWave()]

    VLF.DrawOptions()
    its possible to print custom options

    VLF.DrawClock()
    added an option to adjust the time shift

    VLF.DrawText()
    -you can display arrows by using
    VLF_ARROW_UP
    VLF_ARROW_DOWN
    VLF_ARROW_UP_DOWN
    instead of selected
    E.G
    VLF.DrawText(0,0,VLF.Font ,"VLF lib 0.3",2,3,VLF.Text_Color,V LF.Shadow_Color,VLF_ARROW _UP_DOWN,false)


    -you can use symbol variables in your text


    Bugs
    --------------------------------------------
    VLF.DrawFrame()
    fixed compability to VLF.DrawTitleBar()

    VLF.DrawFocus()
    fixed animation error

    VLF.DrawScrollbar()
    the text table can now be defined with less than 9 fields


    screens:








    Download:::Lua VLF v0.3


    if you recognize any bugs or errors please let me know.

    Regards
    LXD

  2. #2
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    wow thanks

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    Awesome

    Any plans for LPHM2 compatibility ?
    That would be great :)
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    As soon as lphmv2 supports adjustable image transparency im going to make a special hm version :)

    Regards
    LXD

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    Quote Originally Posted by LXD View Post
    As soon as lphmv2 supports adjustable image transparency im going to make a special hm version :)

    Regards
    LXD
    Great news !
    Thanks for your hard work on this mate
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    No problem :)
    btw: i made a new custom wave

    blue plasma

    Regards
    LXD

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    a
    mazing

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    Kewlo!
    [spoiler=Quotes]
    [COLOR="Red"]Before you criticize some one, walk a mile in there shoes, that way your a mile away and you have there shoes![/COLOR]

    Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.

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    [color=orange]Im just a dude who wants to figure out this freaking lua thing! LOL[/color]

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    Awesome work!

    Nice to see that Lua applications can look nice as well :)

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    Quote Originally Posted by LXD View Post
    As soon as lphmv2 supports adjustable image transparency im going to make a special hm version :)

    Regards
    LXD
    can't wait for the new LPHM so that I can work with this baby

    btw: sweet library, great work man:Punk:
    Last edited by mootjeuh; 05-06-2009 at 03:27 AM.
    That epic dude.

  11. #11
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    thx

    i decided to make a non transparency hm version and add the missing design features as soon as hm supports them.
    preview should be ready soon.
    stay tuned:)

    Regards
    LXD

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    good news, good news
    how much time you will need for this?

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    Quote Originally Posted by LXD View Post
    thx

    i decided to make a non transparency hm version and add the missing design features as soon as hm supports them.
    preview should be ready soon.
    stay tuned:)

    Regards
    LXD
    This is great news
    Can't wait for the release. (And hopefully Homemister updates LPHM soon too)

    Great work LXD
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    Great work!!

    just one question: How do draw a background witout the clock and the battety icons?

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    Quote Originally Posted by LXD View Post
    thx

    i decided to make a non transparency hm version and add the missing design features as soon as hm supports them.
    preview should be ready soon.
    stay tuned:)

    Regards
    LXD
    Best news I've heard so far:Jump:
    That epic dude.

  16. #16
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    Quote Originally Posted by FCBone
    good news, good news
    how much time you will need for this?
    should be ready at the end of this week.

    Quote Originally Posted by ktix007 View Post
    Great work!!

    just one question: How do draw a background witout the clock and the battery icons?
    use this code instead of VLF.DrawFrame()
    VLF.UpdateFocus()
    VLF_BG:activate()
    VLF_BG:draw(-3,-3,484,275)
    VLF.Draw_Waves(0,0,70)
    Regards
    LXD

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    Thanks! :)

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    question: what does that transparency function do anyway ?
    That epic dude.

  19. #19
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    Quote Originally Posted by mootjeuh View Post
    question: what does that transparency function do anyway ?
    the image transparency is used in several functions
    e.g.
    VLF.FadeObjects()
    fades the objects (images)

    VLF.Draw_Waves()
    sets the wave transparency

    VLF.GetBG()
    adjusts the wave transparency

    VLF.DrawFocus()
    allows for the focus (animation)

    ...

    BTW:The HM edition is about 60% done it should be ready next week.

    mfg
    LXD

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    Quote Originally Posted by LXD View Post
    the image transparency is used in several functions
    e.g.
    VLF.FadeObjects()
    fades the objects (images)

    VLF.Draw_Waves()
    sets the wave transparency

    VLF.GetBG()
    adjusts the wave transparency

    VLF.DrawFocus()
    allows for the focus (animation)

    ...

    BTW:The HM edition is about 60% done it should be ready next week.

    mfg
    LXD
    cool cool cool!:Jump::Punk:
    man, I'm so excited, can hardly wait. can I be beta-Tester ? please ?
    That epic dude.

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    Talking

    This is so cool. :icon_bigg
    This is so hot. :flame:
    This will improve the lua graphical environment. :icon_bigg
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    so, any progress? a release date for the LPHM version? I don't think that I can hold it any longer:Jump:
    That epic dude.

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    I have given him a new version for testing. It should be compatible for the VLF.
    Wyvern. That is all

  24. #24
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    cool, so there will be any transparency functions ?
    That epic dude.

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    yes, there is trasnparence functions for images and unique colors
    Wyvern. That is all

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    Quote Originally Posted by homemister91 View Post
    I have given him a new version for testing. It should be compatible for the VLF.
    Oh man. I am hyped !

    Can't wait.
    Thanks to both of you gentlemen for you work :)
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  27. #27
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    Default Conversion Status

    Lua VLF HM Edition Status
    ---------------------------------
    VLF.init() Done
    VLF.SetImageColor()
    VLF.DrawSymbol() Done
    VLF.DrawTexture() Done
    VLF.DrawStatusBar() 80%
    VLF.GetDataFromFile() Done
    VLF.CompDataToFile() Done
    VLF.GetBG() Done
    VLF.DrawText() 70%
    VLF.UpdateFocus() Done
    VLF.DrawFocus() 20%
    VLF.DrawTextBox()
    VLF.DrawCentralMenu() 50%
    VLF.DrawScrollBar()
    VLF.Draw_Waves() Done
    VLF.DrawClock() Done
    VLF.DrawTitleBar()
    VLF.DrawOptions()
    VLF.FadeObjects() Done
    VLF.DrawFrame() Done
    VLF.SetCustomWave() Done
    VLF.term() Done

    Regards
    LXD
    Last edited by LXD; 05-17-2009 at 06:58 AM. Reason: Update

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    well,more than half of the job is done, so good job!
    I wish I could help you but I'm still learning C++, but I'm an expert in Lua ;)
    That epic dude.

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    Quote Originally Posted by mootjeuh View Post
    well,more than half of the job is done, so good job!
    I wish I could help you but I'm still learning C++, but I'm an expert in Lua ;)
    You wont have a problem then since this is a library made in lua for lua afaik.
    My PSP Releases :





  30. #30
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    don't wanna sound too hasty but, isn't the lib supposed to be released by now??
    That epic dude.


 
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