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[Release] Defense Station Portable v2 (More Tower Defense!)

This is a discussion on [Release] Defense Station Portable v2 (More Tower Defense!) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Finally after almost 2 years since the initial release, it is time for version 2 of Defense Station Portable. Since ...

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Old 05-29-2009, 10:51 PM   #1

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Default [Release] Defense Station Portable v2 (More Tower Defense!)

Finally after almost 2 years since the initial release, it is time for version 2 of Defense Station Portable.

Since its release on PSP, Defense Station has been updated to run on the iPhone and released on the App Store for the whole world to enjoy.

Now it is time again for the Defense Station to grace the PSP and entertain the masses.
This time there are 4 maps to choose from, 50 waves to battle, 3 difficulty levels, 15 achievements and more quirky sounds for you to enjoy :-)

Go get it now from the ironshod site!

Also, tell all your mates to buy Defense Station Touchable on iPhone/iPod Touch (And buy it for yourself!)
Or if you don't have an iPhone, you could send a donation via PayPal
Your support is greatly appreciated :-)

User created levels are still supported, there is a new level format which is much easier to read.
Grab the Windows or Linux version of DSP from the ironshod site and check out the sample levels to get you started.

- Danzel.



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Old 05-30-2009, 01:09 AM   #2
 
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Thanks so much!

Last edited by DruNk3n; 07-23-2009 at 05:02 AM..
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Old 05-30-2009, 07:23 AM   #3
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Frig i cant believe it
it"s acutally out
thank u sooo \much!!!

Youtube Video of Gameplay

Last edited by joseph10444; 05-30-2009 at 09:53 AM.. Reason: Automerged Doublepost
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Old 05-30-2009, 09:13 AM   #4
 
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It's surprise update.
Thanks. danzel!
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Old 05-30-2009, 10:48 AM   #5

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Quote:
Originally Posted by popotz View Post
It's surprise update.
Thanks. danzel!
It's a marketing scheme
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Old 05-30-2009, 11:37 AM   #6
 
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Thanks a lot, danzel.
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Old 05-31-2009, 02:06 AM   #7
 
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Thanks man! *downloading..*
YESSS! IT WORKS!!! (warning: insanely addicting :])

Last edited by nir90; 05-31-2009 at 03:18 AM..
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Old 06-01-2009, 07:53 AM   #8
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Awesome. Something to play in the lines at E3.
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Old 06-01-2009, 10:46 AM   #9
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nice
Thanks for the update.
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Old 06-01-2009, 04:26 PM   #10
 
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Hi i have modified the PSP version with a working Nile map…

I notice their is an achievement for the nile map in the PSP version… so as it seemed daft to have this without the map, i included a modified version of this map …

uses 480 x 480 scale, all variables edited to fit in with the new scale map… even tried to keep the difficulty somewhat…

here >>> mediafire.com/?iyndiz0mzzo

*gets round anti-spam thing*

*coughs*

*prepares to be flamed*


P.s... what exactly is a Neophyte then ???

*googles*
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Old 06-02-2009, 03:57 AM   #11
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So how do you make your own levels?! I wana know so I can make the game for entertaining because I have already finished the game, on all 4 maps on all 3 levels.
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Old 06-02-2009, 08:26 AM   #12
 
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Quote:
Originally Posted by PSPnoObmOd View Post
So how do you make your own levels?! I wana know so I can make the game for entertaining because I have already finished the game, on all 4 maps on all 3 levels.

There is now a unofficial 5th Level.. try that..

Quote:
I notice their is an achievement for the nile map in the PSP version… so as it seemed daft to have this without the map, i included a modified version of this map …

uses 480 x 480 scale, all variables edited to fit in with the new scale map… even tried to keep the difficulty somewhat…

here >>> mediafire.com/?iyndiz0mzzo
as for editing maps.. its really straight forward

create your 480 by 480 image...

and the rest is in the level.xml (have a gander you will figure out what the strings mean)

i.e Buildmap - where an where towers can and cannot be placed,
Wave set - type of wave i.e single double or quad
Path name - amount of paths required for waypoint.. 1 = default more than one = a, b, c and d
waypoint - coordinates of the wave to travel

an example shown for the reconfigured nile map i did.. (PSP)

Code:
<Map Name="The Nile" WaveSet="single" Gold="40" Lives="20" File="nile.png" Width="30" Height="30" MenuDescription="Become the queen of the Nile! This famous river is difficult to tame. Careful placement of your towers is a must.">
		<Description><![CDATA[
50 Waves of Tower fun.
Tower unlocks after all turbo waves.
 
Turbo waves are 8, 18, 28, 43.
Flyer waves are 12, 20, 16, 31, 37, 43, 48.
Spam waves are 19, 28, 36, 49.
Boss waves are 10, 20, 30, 40, 50.
]]></Description>
		<BuildMap><![CDATA[
##############################
_#############################
__#############_____##########
_____#######_________#########
______________________########
_______________________#######
####________#######____#######
####################____######
####################____######
#####################____#####
#####################____#####
######################____####
#####_____############____####
####_________#########___#####
###____________#######___#####
###______#______######___#####
##____######_____#####___#####
##___#########____####___#####
#____#########____####___#####
#____##########____###___#####
#____###########____#_____####
##_____##########________#####
##______##########_______#####
###_______##########_____#####
#####________#################
#######___________############
#########______________##_____
##############________________
##################____________
#######################_______
]]></BuildMap>
	<Path Name="default">
		<Waypoint X="-16" Y="39" />
		<Waypoint X="27" Y="62" />
		<Waypoint X="71" Y="74" />
		<Waypoint X="130" Y="82" />
		<Waypoint X="177" Y="81" />
		<Waypoint X="227" Y="68" />
		<Waypoint X="271" Y="61" />
		<Waypoint X="304" Y="62" />
		<Waypoint X="321" Y="71" />
		<Waypoint X="338" Y="98" />
		<Waypoint X="350" Y="125" />
		<Waypoint X="368" Y="153" />
		<Waypoint X="380" Y="175" />
		<Waypoint X="384" Y="222" />
		<Waypoint X="378" Y="242" />
		<Waypoint X="374" Y="262" />
		<Waypoint X="376" Y="279" />
		<Waypoint X="384" Y="308" />
		<Waypoint X="385" Y="323" />
		<Waypoint X="376" Y="344" />
		<Waypoint X="355" Y="353" />
		<Waypoint X="325" Y="349" />
		<Waypoint X="300" Y="336" />
		<Waypoint X="270" Y="309" />
		<Waypoint X="240" Y="265" />
		<Waypoint X="222" Y="250" />
		<Waypoint X="180" Y="230" />
		<Waypoint X="131" Y="217" />
		<Waypoint X="94" Y="223" />
		<Waypoint X="75" Y="238" />
		<Waypoint X="67" Y="258" />
		<Waypoint X="57" Y="276" />
		<Waypoint X="48" Y="299" />
		<Waypoint X="51" Y="317" />
		<Waypoint X="62" Y="339" />
		<Waypoint X="83" Y="361" />
		<Waypoint X="112" Y="380" />
		<Waypoint X="133" Y="387" />
		<Waypoint X="152" Y="402" />
		<Waypoint X="349" Y="437" />
		<Waypoint X="369" Y="446" />
		<Waypoint X="396" Y="449" />
		<Waypoint X="496" Y="455" />
	</Path>
	</Map>

Last edited by Jonoathome; 06-02-2009 at 08:29 AM.. Reason: Automerged Doublepost
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Old 06-02-2009, 06:17 PM   #13

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If you grab the windows version there is a test level, the XML files for that have some documentation on how to do everything.

The engine even supports path finding maps (ala Desktop Tower Defense), there are just none included :-)
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Old 06-03-2009, 03:39 PM   #14
 
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This game is awesome!!!! will there be a version 3 also? that would be amazing .

EDIT: I tried to play this, but then when i try to play a level, it crashes . Is it too much for a fat psp? is it because fat psp doesn't have enough ram? i really wanted to play this .

OOOO ps, im running fat psp with 3.90m33-3. does it not work on that firmware????

Last edited by Tdude_gamer; 06-03-2009 at 03:54 PM..
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Old 06-03-2009, 06:17 PM   #15

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@Tdude_gamer - I only have a fat PSP, which is what I used for all testing. So It should work!
I tested on M33 5.00, so maybe the firmware version you are using doesn't work.
Make sure you are not running it under the 1.5 kernel.

What would you want in a version 3?
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Old 06-04-2009, 03:11 AM   #16
 
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Combo's would be nice,
Like this, http://onslaught.playr.co.uk/about.combos.html

What you think?
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Old 06-04-2009, 04:59 AM   #17
 
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Quote:
Originally Posted by CKNICK View Post
Combo's would be nice,
Like this, [/url]

What you think?
too complicated imo, but would be cool if they were secret upgrades like that heh
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Old 06-04-2009, 05:08 AM   #18
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Talking

Yes it will be cool.
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