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[RELEASE] RPG Demo

This is a discussion on [RELEASE] RPG Demo within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; There's really nothing here but the skeleton of a turn based battle system. I'm not posting any screenshots as it's ...

  
  1. #1
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    There's really nothing here but the skeleton of a turn based battle system.

    I'm not posting any screenshots as it's just all final fantasy 1 nes sprites. There is no AI and you have no weapon. I made this yesterday and it is my first attempt at a language.

    With that being said I am looking for people to help me on this project like graphics artist, dialog writer, etc. If you want to help me then PM me.

    Demo V1

    sendspace.com/file/lg68pf


    Last edited by Xteaph-N; 06-02-2009 at 01:18 PM.

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    Bad header in precompiled chunk is what it gives me.

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    Oops you are very right I've edited the link. I uploaded the wrong version.

    sendspace.com/file/lg68pf

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    you dont sound very committed. Do you have plotline and everything else sorted in your mind of what you want to do?

    Wait until near the end of the project before you start asking for graphics guys otherwise you will be wasting their time having them make gfx for a project that will never be finished or released, which is a waste of their time and work.

    if you want to write an rpg, check this thread out.
    How to Create an RPG

    there are several rpg being written here, maybe you could join one of the existing rpg teams.
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    No I'm not very committed, and no I don't have any idea what this will be. I'm mainly doing this to try something new. I have no real intention of this being a good game. But thanks for the suggestion, I will consider it.

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    Quote Originally Posted by Xteaph-N View Post
    No I'm not very committed, and no I don't have any idea what this will be. I'm mainly doing this to try something new. I have no real intention of this being a good game. But thanks for the suggestion, I will consider it.
    that answer pretty much seals its fate.
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    Quote Originally Posted by _df_ View Post
    that answer pretty much seals its fate.
    Perhaps, but statistics could have told you that.

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    so why even ask people to help you then? why are you even here?
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    All I do is hardware based design so I'm trying software based design to get experience in logical systems. The more people I work with the more experience I get. But I don't want to join a team because like I previously stated I'm not really committed. Though I suppose if someone asked me to join a team I would.

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    (considers one of his rants)

    (cba)

    Just try making a simple program to get the basic experience.

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    Quote Originally Posted by mraellis View Post
    (considers one of his rants)

    (cba)

    Just try making a simple program to get the basic experience.
    I consider a turn based RPG a very simple program.

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    Quote Originally Posted by Xteaph-N View Post
    I consider a turn based RPG a very simple program.
    everything is always simple until you wade into the details.

    how many completed homebrew turn based rpgs exist for the psp?
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    Well none. However what is an RPG? It is simply a complex system of simple systems. So if you work on each system at a time it becomes easy. The same could be said of all systems.

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    he's right. The first thing i ever programmed was a turn based RPG battle system. The concept of an RPG can be very basic. Most of it is putting the time in to write the code. Although this can be a long and monotonous process which is why not many have survived.

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    Quote Originally Posted by Miclowgunman View Post
    he's right. The first thing i ever programmed was a turn based RPG battle system. The concept of an RPG can be very basic. Most of it is putting the time in to write the code. Although this can be a long and monotonous process which is why not many have survived.
    of course, they are so easy to create and balance, thats why we are inundated with them compared to say, stuck pixel fixers or that.
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    Quote Originally Posted by _df_ View Post
    of course, they are so easy to create and balance, thats why we are inundated with them compared to say, stuck pixel fixers or that.
    Why is it hard? Please explain this to me as I clearly don't get whats complex about it. Hopefully I will finally understand why it so hard then.


 

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