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[RELEASE] Meritous PSP

This is a discussion on [RELEASE] Meritous PSP within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hello, my first post. This is my PSP port of a game Meritous by Asceai. I hope you like it ...

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Old 05-31-2009, 09:13 AM   #1
 
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Default [RELEASE] Meritous PSP

Hello, my first post.
This is my PSP port of a game Meritous by Asceai.
I hope you like it like I do. Please report bugs, comments, complains and love letters in this thread.

http://elementgame.boo.pl/downloads/public/meritous.zip

Sorry it can't be in url tags, just copy/paste in browser adress field.

Also, check out my homepage and a PC toy-game "Sqr":
http://elementgame.boo.pl/

INFO:
It's a dungeon-crawl-action game. You travel through thousands of rooms killing monsters, finding artifacts and dealing with bosses. Controls are explained in readme file. Plot and more game help is explained in the in-game help file opened by pressing Select. Game contains 3 endings. Wuss mode is for less experienced, but I recomend playing always in normal mode. Game fits into PSP screen - it's not streched. What's up with that love letters?

Remember to save whenever you can, no one knows what will happen...
I spotted an issue, I don't know if that happens to everyone - after playing for long, some sounds will not play and game WON'T SAVE! If that happens, just restart the game, nothing will help. And remember to restart every 30 minutes unless I fix that. If that does not happen to you, you're lucky .

Last edited by Marach; 05-31-2009 at 01:40 PM.. Reason: More info
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Old 05-31-2009, 09:37 AM   #2
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http://elementgame.boo.pl/downloads/public/meritous.zip
Element

There you go. You need to add some more info, what the game is about, controls etc.
Frankly, i don't have a clue about this game .
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Old 05-31-2009, 11:56 AM   #3
 
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this game is odly addicting. i have been playing for like 30 min strait, and am only 7% done!!! i am on normal mode not wuss.lol
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Old 05-31-2009, 03:15 PM   #4

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Sounds like a re-occuring memory leak Marach.
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Old 05-31-2009, 10:46 PM   #5
 
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I know.
I will contact with game creator, who already helped me before. Fixing even half of memory leaks can lengthen the gameplay to an hour .
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Old 06-01-2009, 06:31 AM   #6

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I do wonder if it is memory related as I would have expected the game to hang rather then not work. It could be due to memory fragmentation (which isn't much of a worry on PC) as there are lots of little memory allocations.
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Old 06-01-2009, 06:33 AM   #7
 
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So how do you think I can fix that?
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Old 06-01-2009, 09:00 AM   #8

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Quote:
Originally Posted by Marach View Post
So how do you think I can fix that?
The problem is that I am not 100% sure if that is the problem. To reduce the amount of dynamic allocations, you have to think about using fixed sized memory pools and custom allocators.
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Old 06-01-2009, 10:29 AM   #9
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Cool.
Nice game man.
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Old 06-03-2009, 12:22 AM   #10
 
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If an incomplete RPG demo can get its place on QJ main website, why this port can't? You can check how people enjoy this one...

BTW, a stability fix is coming this week, stay tuned .
I think the code loads the same image/sound twice and doesn't free the previous one.
Or, I will just load all images and sound at once to prevent fragmentation.

LOL where this forum sees any link or email address
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Old 06-03-2009, 04:10 AM   #11
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Because there Busy, its E3 you know. They will but it up eventually
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Old 06-03-2009, 04:43 AM   #12
 
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So you can eventually wait for the fix it won't take long.
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Old 06-03-2009, 05:00 AM   #13
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Nice a new update
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Old 06-03-2009, 03:29 PM   #14
 
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haha ive been playing this so long i forgot to reply . This is like the most complete homebrew i have ever downloaded in my life . I thought it would be another partially finished rpg. But i got like 20% through the game, then i saved on an outside saving area, and when i turned it back on, i was back down to 3% with really weak stuff back at the main starting area . do the outer saving posts not work or something?
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Old 06-07-2009, 05:31 AM   #15
 
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^^ You can save wherever you want, but restart every 30 minutes or the game won't save anymore.

And, what I wanted to say:
HELP! Please, I need help fixing the memory bug! I tried creating custom memory allocator, but something is really f**ked up here.
If you want to help improving my allocator or you have an idea what's going on, PLEASE send me a PM. Any help will be appreciated.
-=Double Post Merge =-
One thing I forgot to mention: the new version (if it will ever come out) will have MUCH improved performance.

Last edited by Marach; 06-07-2009 at 05:40 AM.. Reason: Automerged Doublepost
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Old 06-10-2009, 02:28 AM   #16


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Quote:
Originally Posted by Marach View Post
HELP! Please, I need help fixing the memory bug! I tried creating custom memory allocator, but something is really f**ked up here.
If you want to help improving my allocator or you have an idea what's going on, PLEASE send me a PM. Any help will be appreciated.
What language is this programmed in? If it's C++ I have written a bunch of things to watch memory state, count objects allocation/deallocations and the like. Some things will work if it's pure C too. I found a lot of small memory leaks with that; and the most weird thing that caused problem was the use of std::iostreams: some initialization had to be done at the start of the program or else after a while the game would freeze during a loading.
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Old 06-10-2009, 03:59 AM   #17
 
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It's written in C, but I changed filenames to cpp and used C++ features extensively to patch the game to work on PSP.
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Old 06-10-2009, 05:52 AM   #18


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Ok, then maybe you'll find some useful code in my sources .
Look inside code/framework/check, there are 2 things you may be interested in:

- MemoryWatcher: use this to use the "wolf fence" technique, I wrote it after reading that article : Finding memory leaks with mallinfo()
Read it and you'll know what it does. I have 3 "getMemoryLost" methods; if I remember I reffered to only one of them but I don't remember which one, the others may be broken you have to test sorry

- Trackable: I used this to count my allocations / deallocations; but works only on C++ classes, so I'm not sure you'll have an interest. Briefly: you make the class you're interested in inherit from this one, call the "startTracking" method, and when you're finished call "stopTracking" and then "Trackable:: dumpToFile", and you'll see the number of allocations & deallocations for all your tracked classes.
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Old 06-11-2009, 05:56 PM   #19
 
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That's one hell of a game! I really hope you can manage to solve the saving bug, 30 minutes are gold in this game.

BTW i've played 2 hours straight (pc version), can't get tired of it. I have 1/3 of the game only, but all the artifacts.

It's beggining to feel monotonous, though I want that agate knife!
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Old 06-12-2009, 08:16 AM   #20
 
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Quite honestly this is one of the best homebrew I have seen for the PSP. I can't stop playing it. I enjoyed powder, I enjoyed the port of rogue, but this takes the cake. I can't wait until the bugs are fixed and I can play it indefinitely. Keep up the great work!
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Old 06-29-2009, 11:01 AM   #21
 
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Any progress on this?
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Old 08-08-2009, 04:23 PM   #22
 
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Don't know if it's okay to bump or not (please let me off with a warning if it isn't), but I'd love to see this updated.
I really like this game and I don't want to have to worry about save problems if I switch to the port.
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Old 08-08-2009, 04:56 PM   #23
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Recent threads (a few months ago, like this) is okay. 1 year+ threads, is considered spamming.
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Old 08-08-2009, 06:53 PM   #24
 
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thanks
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Old 08-08-2009, 08:16 PM   #25
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stop spamming just so you can post links, atleast post something that expresses your opinion and not just thanks.
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Old 08-09-2009, 07:34 AM   #26
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@FaT3oYCG, some things can't be stopped. :/ I am going to try this game, because many users said it is addicting.
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