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## [Release] PSP Rubik's Cube v1.6

This is a discussion on [Release] PSP Rubik's Cube v1.6 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; The Rubik's Cube is a 3D mechanical puzzle invented in Ern&#337; Rubik. In a classic Rubik's Cube, each of the ...

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1. ## [Release] PSP Rubik's Cube v1.6

The Rubik's Cube is a 3D mechanical puzzle invented in Ernő Rubik. In a classic Rubik's Cube, each of the six faces is covered by 9 stickers, among six solid colors (traditionally white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.

The controls in this homebrew are designed to easily perform "Move notation" algorithms.

Screenshots:

Changes from last version:
Version 1.6:
- Changed:
- Move animation speed is now 40% faster.
- The colors now match the colors of a real rubik's cube (parallel sides were previously inverted).
- Timer (starts when the cube is scrambled and stops when the cube is solved).
PSP Rubik's Cube v1.6 by EXTER.

Controls:

• R: Front move.
• Square: Left move.
• Circle: Right move.
• Triangle: Up move.
• Cross: Down move.
• Left: Rotate cube left.
• Right: Rotate cube right.
• Up: Rotate cube up.
• Down: Rotate cube down.
• L + Up: Back Move.
• L + Down: Back Inverted Move.
• L + Left: Rotate cube clockwise.
• L + Right: Rotate cube counter-clockwise.
• L + R: Front Inverted move.
• L + Square: Left Inverted move.
• L + Circle: Right Inverted move.
• L + Triangle: Up Inverted move.
• L + X: Down Inverted move.
• Select: Undo move.
• L + Select: Toggle between front view and 36 degrees up view.

Hold Start for 3 seconds to scramble the cube (resets the move counter).

Hold L + Start for 3 seconds to solve the cube (resets the move counter).

Use the analog stick to peek at the sides of the cube.

Notes:

The cube state, view angle, and move count are automatically saved on exit,
then loaded when the game is run.

When the cube is scrambled the timer gets reset and started.

When the cube is solved with L + Start the timer is reset and stopped.

When the cube is solved manually (without holding L + Start) the timer is stopped (does not reset).

2. Hehe.
Nice game man.

3. As I have said before, this is one of the better Rubik's Cube apps on the PSP. Now that the color scheme of the cube is correct I think I can start doing some serious speedsolves on this thing. Maybe even record a few.

Oh, maybe in future versions you can add some sort of inspection time before the timer starts? This would make it really great. Just 10 seconds to rotate the cube around. You could have it so that the timer will only not start until after the 10 second countdown or also have it so that it starts during the 10 seconds if the user starts turning the layers.

So far, really great job on the program. I love it and previous versions have been on my PSP almost as long as some of the other few homebrew I always keep on my memorystick.

4. Darn, this is too fun. Another suggestion is maybe to keep a list of high scores? I just solved the cube in 38 moves(took a 1 minute and 23 seconds but I'm not used to the controls yet) with it and would love to have been able to see that on a high-score table in the game. This is really a cool homebrew.

5. Yes nice idea.
Can you make it ?

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