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slim_full.prx

This is a discussion on slim_full.prx within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Bubbletune made a plugin named slim_full.prx and it was for the 4.01 m33. And it was nice plugin. Now i ...

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Old 06-06-2009, 04:07 AM   #1
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Talking slim_full.prx

Bubbletune made a plugin named slim_full.prx and it was for the 4.01 m33.
And it was nice plugin.
Now i wonder if anyone can modify it to work with the 5.00 m33 ?
Her is the src
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Last edited by nickxab; 09-18-2009 at 02:26 PM..
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Old 06-06-2009, 07:11 AM   #2
 
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Yes you could.
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Old 06-06-2009, 07:20 AM   #3
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I don't know how to do it so ask help from developers.
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Old 06-06-2009, 10:14 AM   #4
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request, in an indirect way
still not allowed

btw what did this plugin do?
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Old 06-06-2009, 10:33 AM   #5
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I think this changes the original psp waves into slim waves.
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Old 06-06-2009, 01:03 PM   #6
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Quote:
Originally Posted by elite999 View Post
I think this changes the original psp waves into slim waves.
and put the slim icons in 1000.
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Old 06-08-2009, 04:49 AM   #7
 
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Quote:
Originally Posted by nickxab View Post
and put the slim icons in 1000.
What do you mean? The Waves and Icons on my Slim look identical to those on my Original PSP.
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Old 06-08-2009, 05:18 AM   #8
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I mean to "unlock" the 1 seg,skype,the umd cache and icons like thas in the 1000.
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Old 06-08-2009, 10:45 AM   #9

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I had updated this before I was going to release the Slim Colours Patch, but Sony implemented some new code, and this way of patching it no longer works. It's possible to solve though, I just haven't bothered as I figured Slim colours were enough.
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Old 06-08-2009, 11:04 AM   #10
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Can you release a new version ?
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Old 06-08-2009, 08:03 PM   #11
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Quote:
Originally Posted by Bubbletune View Post
I had updated this before I was going to release the Slim Colours Patch, but Sony implemented some new code, and this way of patching it no longer works. It's possible to solve though, I just haven't bothered as I figured Slim colours were enough.
You just forget to update nid O.o
But I made a patch which should be firmware independant. Note: untested.

Code:
/*
	slim full by Bubbletune
	Updated by Davee
*/

#include <pspsdk.h>
#include <pspkernel.h>
#include <systemctrl.h>
#include <string.h>

PSP_MODULE_INFO("slim_full", 0x1007, 0, 1);
STMOD_HANDLER previous = NULL;

#define MIPS_J(f) (0x08000000 | (((u32)(f) & 0x0FFFFFFC) >> 2))

int OnModuleStart(SceModule2 *mod)
{
	if (strcmp(mod->modname, "sceVshBridge_Driver") == 0)
	{
		int i = 0, j;
		u32 stub_start = (u32)mod->stub_top;
		u32 stubsize = mod->stub_size;
		
		u32 func = MIPS_J(sctrlHENFindFunction("sceSystemMemoryManager", "SysMe****Kernel", 0x6373995D));
		
		while (i < stubsize)
		{
			SceLibraryStubTable *stub = (SceLibraryStubTable *)(stub_start + i);
			
			if (stub->libname && strcmp(stub->libname, "SysMe****Kernel") == 0)
			{
				u32 **table = (u32 *)stub->stubtable;
				
				for (j = 0; j < stub->stubcount; j++)
				{
					if (table[j][0] == func)
					{
						table[j][0] = 0x03E00008;
						table[j][1] = 0x24020001;
						
						sceKernelDcacheWritebackAll();
						sceKernelIcacheClearAll();
						
						goto exit;
					}
				}
			}
			
			i += (stub->len << 2);
		}
	}
	
	exit:
	
	if (!previous)
		return 0;
		
	return previous(mod);
}

int module_start(SceSize args, void *argp)
{
	previous = sctrlHENSetStartModuleHandler(OnModuleStart);
	return 0;
}
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Old 06-08-2009, 10:43 PM   #12

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No, I did update the nid, but it didn't work, so that's why it was never released. It crashes the PSP with an RRoD (well, my manually updated version did), probably because of some new checks regarding the model by Sony.
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Old 06-09-2009, 02:50 AM   #13
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So it isn't possible to fix it ?
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Old 06-09-2009, 11:07 PM   #14
 
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Quote:
Originally Posted by nickxab View Post
I mean to "unlock" the 1 seg,skype,the umd cache and icons like thas in the 1000.
Thanks, that clears things up! I thought I was missing something on my PSP.
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Old 06-10-2009, 02:04 AM   #15
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Quote:
Originally Posted by nickxab View Post
So it isn't possible to fix it ?
Not unless we RE the new algo
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Old 06-10-2009, 04:03 PM   #16
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Quote:
Originally Posted by slasher2661996 View Post
Not unless we RE the new algo
There is no algorithm.
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Old 06-15-2009, 02:36 PM   #17
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Quote:
Originally Posted by Truth View Post
I laugh at you you ****ing ignorant spasticated **** for brains *****.
I laugh at you too.


Ok then, everyone's not right 100% of the time.
New answer:

Not unless we reverse engineer the new system checks
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Old 06-15-2009, 04:03 PM   #18
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Deleted truths rude post. Watch yourself truth.
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