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[RELEASE] PSP Mario - The New Worlds demo

This is a discussion on [RELEASE] PSP Mario - The New Worlds demo within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Yeah blank white videos are great....

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Old 07-20-2009, 03:42 PM   #31
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Yeah blank white videos are great.
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Old 07-20-2009, 03:51 PM   #32
 
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i thought it was just my connection so i cheated and looked at the source
YouTube - PSPMario
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Old 07-20-2009, 04:14 PM   #33
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Quote:
Originally Posted by mraellis View Post
Yeah blank white videos are great.
Strange are the YT tags broken on the forum(i just click the youtube button)?
-=Double Post Merge =-
Luigi video , i will have a video of my map editor up soon, seeing as i got the whole 'remote Joy stuff' down now

http://www.youtube.com/watch?v=VBYjuwvSVyA

Last edited by dan369; 07-20-2009 at 06:33 PM.. Reason: Automerged Doublepost
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Old 07-20-2009, 11:27 PM   #34
 
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What is the difference between Mario and Luigi? I want to say that in the original Mario Bross, Luigi jumps higher than Mario, in this clone too? :-)
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Old 07-21-2009, 06:54 AM   #35
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Quote:
Originally Posted by Gefa View Post
What is the difference between Mario and Luigi? I want to say that in the original Mario Bross, Luigi jumps higher than Mario, in this clone too? :-)
Are you sure? I thought that luigi only jumps higher in smb2? Well if so, i can easily do it .
Also i lied when i said i finished the animation system , i added the squashed goomba death animation. (were when you hit the goomba it'll displayed as a squashed goomba for a bit then disappear).
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Old 07-21-2009, 07:34 AM   #36
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Quote:
Originally Posted by Gefa View Post
What is the difference between Mario and Luigi? I want to say that in the original Mario Bross, Luigi jumps higher than Mario, in this clone too? :-)
Not in the original. They are the same in that.
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Old 07-21-2009, 12:40 PM   #37
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Originally Posted by mraellis View Post
Not in the original. They are the same in that.
Well, i got some good ideas out of that.
Like Bonus levels, unlockables .
I have a amazingly secret idea as well .
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Old 07-21-2009, 02:42 PM   #38
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Looks good, should try it out soon.
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Old 07-21-2009, 06:11 PM   #39
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the characters seem to jump a little high? sorry i didnt get the vids done but i saw that you had already sorted it when i came to do them
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Old 07-21-2009, 06:21 PM   #40
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Originally Posted by FaT3oYCG View Post
the characters seem to jump a little high? sorry i didnt get the vids done but i saw that you had already sorted it when i came to do them
no prob fat . Do you think? I'll change it a tiny bit.
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Old 07-22-2009, 04:07 AM   #41
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Quote:
Originally Posted by dan369 View Post
no prob fat . Do you think? I'll change it a tiny bit.
I would also speed up luigi/mario's animation too Dan Compare your game to any other 2d mario game and you will see what I mean

Keep up the good work
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Old 07-22-2009, 09:44 AM   #42
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Thanks zack, i'll speed it up a tad. Reminds that i need to add the running stuff, also i'm working on the block animations atm. Getting the extra core stuff at it's best.
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Old 07-22-2009, 10:18 AM   #43

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I just dropped down to encourage you.The work done is already impressive.I've tried it out recently, animation is sweet, no lag, no crashes...
Set a good gameplay, tons of levels, and you'll definitely turn this into addictive.
Keep up.
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Old 07-24-2009, 07:17 PM   #44
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A new video?
It's that time again
PSPMario - Update 2

Anyway changelog:
-Altered animation speed & height
-Added idle state to goombas, so they don't disappear straight away, (video shows what i mean)
-Added they first collision checks with enemies & mario, only the top of the goomba is checked so far (the sides & the mario death stuff is in the works)
-Starting the brick blocks destroyable animation, currently it only renders at the position of the destoryed block but the rest is easy

Working On:
-Death animation stuff
-enemies collision
-? block animation
-& adding music, in form of .wav & .mp3 files.
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Old 07-24-2009, 10:18 PM   #45
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the jump height looks better now and the animations are good, the reason the blocks are now too high to jump on is because if you look at mario games they would be 1 lower if you get what i mean so that the character can jump on them but your animation doesnt show that although im sure it works.

also are those bricks that float the same as the ones you walk on? bcause from a coding point of view that would work fine but i have an image of a horrible glitch where mario somehow falss through one of them and you would be able to destroy the floor XD.
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Old 07-24-2009, 10:32 PM   #46
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Well i have the floating magical bricks falling now . So thats means that the block brick stuff is done for now.
Also added a few sounds like the jumping sound, death sound
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Old 07-26-2009, 06:18 PM   #47
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The long overdue video of my map editor is now up , i had to fix a minor bug & it took awhile to get around to it.
Anyway the editor is 100% fully functional, i don't see me adding anything else to the editor so i'd call it complete (my first application & my first completed project )
Anyway here's the link....
PSPMario - The Map Editor
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Old 07-26-2009, 07:07 PM   #48
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Looking very clean and nice. Can't wait to play it. Hopefully you'll be close to finished by the time I beat Paper Mario. =]
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Old 08-05-2009, 09:31 PM   #49
 
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Does this have support for diagonal movement. Like in Sonic when you would walk down a hill.

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Old 08-05-2009, 10:12 PM   #50
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Did super mario bros have it? I'm trying to stick to the original btw
Anyway there's a new video for you all to watch,
YouTube - PSPMario - Update 3
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Old 08-05-2009, 10:39 PM   #51
 
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No, but it did have swimming, and invisible blocks; do you plan on doing those.

BTW the just seems floaty. Try turning up the gravity just a bit.
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Old 08-12-2009, 12:46 PM   #52
 
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When can we expect the next release?

Last edited by mysoor2000; 08-12-2009 at 01:06 PM..
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Old 08-12-2009, 06:26 PM   #53
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Quote:
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When can we expect the next release?
Core things need to be done. Like the HUD, ? blocks, ending stuff. So not anytime soon.
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Old 08-13-2009, 07:43 AM   #54

 
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This is a fantastic project dan369
I'm watching this closely
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Old 08-14-2009, 02:18 AM   #55
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Quote:
Originally Posted by Mr_Shizzy View Post
This is a fantastic project dan369
I'm watching this closely
Thanks Mr_Shizzy , would you like to test it? (I'm looking for 6 more testers, 5 if Mr_Shizzy says yes ).

Oh & to reply to Xteaph-N, invisible blocks = yes, swimming = I hope so, we'll have to see in the near future how everything is going etc.
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Old 08-14-2009, 04:27 PM   #56
 
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Will there be beanstalks?
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Old 08-14-2009, 11:07 PM   #57
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only if you are a good boy.
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Old 08-15-2009, 07:59 AM   #58
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dan369, i'm hoping you'll let me test and actually look at your code as that video looks slightly laggy :/

If you're getting anything less than 60FPS you have a problem.
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Old 08-15-2009, 08:36 AM   #59
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Quote:
Originally Posted by eldiablov View Post
dan369, i'm hoping you'll let me test and actually look at your code as that video looks slightly laggy :/

If you're getting anything less than 60FPS you have a problem.
RemoteJoy records at 30fps, hence why it looks slow & laggy.
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Old 08-15-2009, 11:34 AM   #60
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Aah that's good news
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