QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

[Release] Apollonia v0.04

This is a discussion on [Release] Apollonia v0.04 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi everyone. The Code Tactics team (meaning Justin and myself) are pleased (and relieved) to share the release of v0.04 ...

Reply
 
LinkBack Thread Tools
Old 06-07-2009, 03:03 AM   #1
 
Join Date: Oct 2006
Posts: 25
Trader Feedback: 0
Default [Release] Apollonia v0.04

Hi everyone. The Code Tactics team (meaning Justin and myself) are pleased (and relieved) to share the release of v0.04 of our 3D helicopter shooter, Apollonia.

This release is also our entry into the Dashhacks Homebrew Idol 2 2009 competition.

Quoting the changelist details from our website:
Quote:
Features
* Chase camera - The default camera view is from behind the helicopter, rather than from isometrically above. The original (retro) camera view can be selected from the controls screen.
* Player profiles - Player names and data can now be saved to a database.
* Enhanced particle effects -ĘThese are used for missile impacts and bullet to ground impacts.
* Airstrike! - An A-10 Thunderbolt II can be called using L+R trigger. Includes audio.
* New Apache model.
* Ingame messages can be printed to the HUD.
* Briefing screens - To add meaing to the madness, there are short mission descriptions for each mission (excludes Instant Action).
* Three new missions.
* Friendly tanks.
* Player Statistics - Mission data is saved to a player's profile. This includes flight time, accuracy, deaths etc.
* Post mission score board -ĘThe score board summarises statistical data of a just completed/failed mission.
* New Ammo and Health display on the HUD.
* The player helicopter can start some missions airborne.
* New factory building.
* Existing buildings have been scaled more accurately.
* Tweaked existing missions so that the player is less likely to be overwhelmed.

Under the Hood (for your interest)
* Particle Engine, Terrain and rendering optimisations.
* Splash Screen fixes.
* You can now shoot through destroyed buildings so that units inside them can be hit.
* Using the sqlite database for player data.

Known Issues
* Sometimes there is incorrect textures loaded (very elusive).
* Three Player Profile limit.
* High memory usage. Beware of too many PSP background processes.
* Suspend mode not supported.
* There is a delay between the mission being won/lost and the scoreboard being visible. This is because of the time taken to write data to the database.
* Slow load times; about 8 seconds (minus Sony logo).
* Some instances of near plane clipping of the terrain resulting in small amounts of unrenedered terrain.
This release has been a really tough one and has had a stupid amount of hours spent on it.

We have a huge amount of stuff planned for this game; the addition of sqlite support opens up huge RPG possibilities. In the meantime, I hope you enjoy v0.04.

As always, I'd like to thank those amazing hackers out there that allow us less hacky people to make something that is all-time-consuming. We also welcome any ideas or feedback you would like to share.

Enjoy

The download link is here

website: latest news - codetactics




Last edited by GlennNZ; 06-07-2009 at 01:37 PM..
GlennNZ is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-07-2009, 07:04 AM   #2
Banned from QJ for LIFE
 
Join Date: Jul 2006
Posts: 1,558
Trader Feedback: 0
Default

Awesome dude. Love this game.
Mraellis is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-07-2009, 07:19 AM   #3
 
Join Date: Nov 2008
Posts: 54
Trader Feedback: 0
Default

This game is kick ***. great work on the game, it's a lot of fun.
qwikrazor87 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-07-2009, 07:48 AM   #4
Pro Hacker
 
nickxab's Avatar
 
My Mood: Daring
Join Date: Jan 2009
Real First Name: Nick
Location: Greece,Limnos
Just Played: Counter Strike 1.6
Posts: 2,675
Blog Entries: 5
Trader Feedback: 0
Default

Yes i like this game.
__________________
Phat PSP 1004 TA-079 v3+Sony 16GB Mark II+Two Sony Softmoded Pandoras with 5.00 m33-6+1.50 kernel+5.01 patch+6.10 version.txt
iPhone jailbroken with OS 3.1.2
PS2 Slim model SCPH-75004 + MC boot 1.8

Fujitsu Simens Amilo PA1510+2.5GB Ram+AMD Sempron 3400+ 1.8GHz+Windows XP

My site
My qj blog
My guides
Patch the 5.50/6.00 games to work with all FWs
My CWCheat databases







nickxab is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-07-2009, 10:19 AM   #5
QJ's Satallite
 
elite999's Avatar
 
My Mood: Daring
Join Date: May 2008
Real First Name: Hassan
Location: Black market
Just Played: Monster Hunter Freedom U
Posts: 2,816
Blog Entries: 6
Trader Feedback: 0
Default

Well nothing was imported from my ideas in the recent thread, but anyways I like it also.
elite999 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-07-2009, 12:17 PM   #6
 
Join Date: May 2009
Posts: 31
Trader Feedback: 0
Default

I love you =)

EDIT: only for slim? laggs as hell for me )=
DruNk3n is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-07-2009, 12:48 PM   #7
 
Join Date: Oct 2006
Posts: 25
Trader Feedback: 0
Default

Quote:
Originally Posted by DruNk3n View Post
only for slim? laggs as hell for me )=
I'm using a PSP-1002 with CFW 3.52 MM3. I'm not sure what Justin is using but it's definitely a phat.

The lag is a result of not shooting the bad guys fast enough. It occurred to me we should restrict the amount of 'active enemy units' deployed at a time. We could then queue those that are scheduled to have been deployed so that the player (and PSP) don't get overwhelmed.

Some of the missions are less intensive.

Quote:
Originally Posted by elite999
Well nothing was imported from my ideas in the recent thread, but anyways I like it also.
We're getting there...
-=Double Post Merge =-
Question for everyone: Is the frame rate okay or does it get really crippled at some point? Are missions 5 and 6 frame rate friendly?

Also, there should be a good youtube vid coming, but in the meantime, there is and old dev vid
IMPORTANT NOTICE: No media files are hosted on these forums. By clicking the link below you agree to view content from an external website. We can't be held responsible for the suitability or legality of this material.
I AGREE

Last edited by GlennNZ; 06-07-2009 at 06:25 PM.. Reason: Automerged Doublepost
GlennNZ is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
apollonia , release , v004

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 08:19 PM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us