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[Release PSPHacks Homebrew Idol2] labKillHomer3D

This is a discussion on [Release PSPHacks Homebrew Idol2] labKillHomer3D within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, Project description: Code: labKillHomer3D is running on both PSP and PC (windows (xp, vista...) a linux and a wii ...

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Old 06-07-2009, 12:21 PM   #1
 
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Smile [Release PSPHacks Homebrew Idol2] labKillHomer3D

Hi,



Project description:
Code:
labKillHomer3D is running on both PSP and PC (windows (xp, vista...) a linux and a wii version are going to come :))

GAME:
Your goal is to leave the labyrinth. For this, you must kill homer simpson else you won't be able to leave this labyrinth. Besides, there is a minimap to help you.
When you shoot Homer, he cry some sounds very amusing so install and play to have fun :p

MAP'S EDITOR:
You can create your map in this mode! For this, there are four elements (wall, empty, player, homer and exit) to hang
and you can save your map with the name which you want thanks to editor's keyboard

I don't want to say more about this game else I'll break the suspense :D

So, let's explain commands but you can know all buttons directly in game's menu:)
COMMANDS:
Code:
IN MENU:
Up and down to move the cursor
Right or left to change homer's language's sound (english or french)
Cross to select your choice

IN GAME:
Cross, triangle, circle and square to move the player
Analog pad to move the camera
L + Analog pad to move the camera more precisely (good think if you want to shoot more precisely mr homer :p)
R to shoot
Select to go to the "sky mode" for a total view of your labyrinth or exit this mode :)
Start to go to the menu (valid also in homer's show)

IN MAP'S EDITOR:
R to change the current element 
Cross to hang the current element
Start to go to editor's menu
Up, down, right and left to move editor's cursor
Analog pad to move editor's cursor faster
INFORMATION:
Code:
Don't forget that my code is under GNU General Public License: so, please respect this license :)
I've coded my engine with my game named PFST3DEngine. This engine allows you to use: 
frustum culling, 2D, freefly camera, circle collision, font (ttf or image's fonts), load .obj, load .md2, 
a particule system optimized, timer, list file of a directory, use texture image and many more again... :D
To use my engine, you must have sdl libraries and pspgl installed.

Version 1.0: Initial release (06/06/09)

Version 2.0: (12/06/09):

Walls are a lot brighter
lights fixed
Now implemented an AI: so Homer moved is more "intelligent" :D: he runs away when you come
pspjoke's bug lol solved :)
Now just a part of the mini map is drawn so it's more hard to find the exit consequently it's more funny :)
The text is now more clear
Added a new splashscreen effect and a new opening animation
When you shoot new particules are drawn
Also when you shoot homer, now he jumps
SCREENSHOT:

Homer's show:


Game:

Version 1.0:










Exit of the labytinthe :


Version 2.0:
New Splashscreen effect:






Sky mode:


Editor's map:






Please, if you want to vote for this game and leave a comment:
Official Homebrew Idol 2 Voting Thread - PSP Hacks - Forums

Thanks

Best regards pspflashsystem

Have fun

My website: http://webusers.pspgen.com/pspflashsystem/index.htm
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Last edited by pspflashsystem; 06-14-2009 at 07:24 AM..
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Old 06-07-2009, 12:25 PM   #2
 
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wow looks great!
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Old 06-07-2009, 12:25 PM   #3
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Pretty much decent graphics you have there. Good job.
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Old 06-07-2009, 12:28 PM   #4
 
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Yes, looks good!
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Old 06-07-2009, 01:37 PM   #5
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Yeah it is nice.
The guns looks very real.
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Old 06-07-2009, 02:12 PM   #6
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It looks good.
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Old 06-09-2009, 05:37 PM   #7
 
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Quote:
Originally Posted by nickxab View Post
Yeah it is nice.
The guns looks very real.
the gun looks real becausf its a cut out from a picture of a gun. if you look close you will see at the edges where parts of the background from the original picture.

thats actually a great idea because when playing a fps thats usually the only part of the gun you see
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Old 06-09-2009, 05:42 PM   #8
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You should be-able to switch the D-PAD controls with the X and all that.
Most FPS's on PSP use D-PAD to move and Square and so to aim

Just a thought
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Old 06-14-2009, 07:21 AM   #9
 
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Quote:
Originally Posted by slasher2661996 View Post
You should be-able to switch the D-PAD controls with the X and all that.
Most FPS's on PSP use D-PAD to move and Square and so to aim

Just a thought
Yeah it's not a bad idea thanks slasher2661996: I will add this in the next version

Else Update version 2.0 of labKillHomer3D:

Code:
Version 2.0: (12/06/09):

Walls are a lot brighter
lights fixed
Now implemented an AI: so Homer moved is more "intelligent" :D: he runs away when you come
pspjoke's bug lol solved :)
Now just a part of the mini map is drawn so it's more hard to find the exit consequently it's more funny :)
The text is now more clear
Added a new splashscreen effect and a new opening animation
When you shoot new particules are drawn
Also when you shoot homer, now he jumps
Please, if you want to vote for this game and leave a comment:
Official Homebrew Idol 2 Voting Thread - PSP Hacks - Forums

Thanks

Best regards pspflashsystem

EDIT:


@ all: You can create your map and send here map's file and a screenshot from labKillHomer3D's editor if you want. I will in the next version add the best map and of course i will add you in credits

So let's create
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Old 06-14-2009, 11:19 AM   #10
 
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idk if its just me but i cant dl from filefront
so can you upload to another site plz
this game looks sick
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Old 07-05-2009, 03:43 AM   #11
 
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Go to my website :
PSPFLASHSYSTEM DEV

Thanks to all for your comments
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