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This is a discussion on [WIP] Pathfinding - Age of Nations WIP within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi all, well there's been a long time i've posted here.I have been, but i'm back for a while, so ...
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#1 |
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Hi all,
well there's been a long time i've posted here.I have been, but i'm back for a while, so i can take the time to work on old project. I spend a long time learning a bit about pathfinding algoritm techniques, specially Dijkstra's Algoritm and A-Star.After working a whole night long, i've been able to add this for units move. So I share this with the whole community.The main problem will now be able to move many units at the same using the same pathfinding procedure. I thanks LMelior for A-Star Pathfinding tutorial, and Altaīr for the Algorithm. Pathfinding - Age of Nations WIP Lua Coded By Roland Y. (a.k.a. SeanPaul223) Credits to :Altaīr's A-Star Algorithm & LMelior Tutorial ![]() ![]() ![]() What's This: This a single demo release for Pathfinding Algorithm. I've developed it for my RTS project Age of Nations. The main aim of this is guiding a unit on a map. Basics Commands: Arrow keys & Joypad: Move Selector Cross: Set a target for unit move SQuare+D-Pad: Browse Map L: Activate Debug Mode R: Disable Debug Mode Known bugs: When you click on a house to order the unit to move, the howmebrew crashes.This should be linked to the way the code is. Anyway, i'll try tofix later. Compatibility: Works Slim & FAt PSP. EXtract contents into ms0:/PSP/GAME/ Download: Pathfinding Video:View Video Contact: Roland
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00:00: Windows is loading...Come back tomorrow. 01:00 : Booting done.Not yet errors encountered... 01:10: Fatal error.Windows has been detected on logical drive 01:22: Keyboard Locked, try everything. 01:42 : Mouse Device Pilot not found, or uninstalled.Press Left-Bouton to continue. 01:50 : Ending User session.Do you want to play another game ? 01:59: Not enough memory.Only 508'312'583 bytes available. 02:00 : System is shutting Down. |
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#3 |
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Out of interest, have you tried this with an actual maze of houses?
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#4 | ||
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Quote:
Quote:
I just set 60 houses on a 1920x1632 map size for this release.But it works with more than 60 houses.
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00:00: Windows is loading...Come back tomorrow. 01:00 : Booting done.Not yet errors encountered... 01:10: Fatal error.Windows has been detected on logical drive 01:22: Keyboard Locked, try everything. 01:42 : Mouse Device Pilot not found, or uninstalled.Press Left-Bouton to continue. 01:50 : Ending User session.Do you want to play another game ? 01:59: Not enough memory.Only 508'312'583 bytes available. 02:00 : System is shutting Down. |
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#5 |
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LOL nice game.
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Phat PSP 1004 TA-079 v3+Sony 16GB Mark II with 5.00 m33-6+1.50 kernel+5.01 patch+6.10 version.txt iPhone jailbroken with OS 3.0 PS2 Slim model SCPH-75004 + MC boot 1.8 Fujitsu Simens Amilo PA1510+2.5GB Ram+AMD Sempron 3400+ 1.8GHz+Windows XP My site My qj blog My guides Patch the 5.50/6.00 games to work with all FWs My CWCheat databases ![]() ![]() ![]() ![]()
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#7 |
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Thanks.
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00:00: Windows is loading...Come back tomorrow. 01:00 : Booting done.Not yet errors encountered... 01:10: Fatal error.Windows has been detected on logical drive 01:22: Keyboard Locked, try everything. 01:42 : Mouse Device Pilot not found, or uninstalled.Press Left-Bouton to continue. 01:50 : Ending User session.Do you want to play another game ? 01:59: Not enough memory.Only 508'312'583 bytes available. 02:00 : System is shutting Down. |
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#8 |
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question, does this have ai enemy's yet?
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#9 |
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this release is not about the game AoN, but just to see units moving using pathfinding.
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00:00: Windows is loading...Come back tomorrow. 01:00 : Booting done.Not yet errors encountered... 01:10: Fatal error.Windows has been detected on logical drive 01:22: Keyboard Locked, try everything. 01:42 : Mouse Device Pilot not found, or uninstalled.Press Left-Bouton to continue. 01:50 : Ending User session.Do you want to play another game ? 01:59: Not enough memory.Only 508'312'583 bytes available. 02:00 : System is shutting Down. |
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| Tags |
| age , nations , pathfinding , wip |
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