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LED Controller
This is a discussion on LED Controller within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; well i've been trying to create a working plugin for some time now, i think it was when i first ...
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06-09-2009, 04:15 PM #1QJ Gamer Green
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LED Controller
well i've been trying to create a working plugin for some time now, i think it was when i first released flash spacer i was googling for samples to look at, and now after months of studying the SDK i have made a simple plugin to activate/deactivate the LED's.
I would ask you to leave comments and feedback.
press L and R to activate/deactivate the LED's
LED Controller
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06-09-2009, 04:37 PM #2xMod.
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pretty good, you should make a game out of it :P
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06-09-2009, 04:44 PM #3QJ Gamer Green
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i don't understand, how could you make a game out of this?
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06-09-2009, 04:47 PM #4xMod.
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Like when the lights turn on you have to press a button
When both turn on you have to press 2 buttons
You could make them get faster and faster with each level ;)
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06-09-2009, 04:52 PM #5QJ Gamer Green
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nice concept but im pretty sure thats way over my head, that means setting up timers, so like if it isnt pressed by the time the lights switched you lose, i could try but im thinking it will be far to complicated for me :)
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06-09-2009, 04:54 PM #6xMod.
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Ok, i've sent you a pm.
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06-09-2009, 05:04 PM #7QJ Gamer Green
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and i sent one back
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06-10-2009, 03:12 AM #8QJ Gamer Blue
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Let them work on the music. Like led sound reactive :P
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06-10-2009, 03:17 AM #9Developer
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hey, your download link is not working...
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06-10-2009, 04:56 AM #10QJ Gamer Green
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sorry people. Link fixed, the "c" in the file name was the wrong case.
The link is correct. theres just been loads of downloads.
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06-10-2009, 05:31 AM #11Developer
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06-10-2009, 05:39 AM #12QJ Gamer Green
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its just been corrected, im 100% sure, try now. :)
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06-10-2009, 07:48 AM #13QJ Gamer Gold

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nice work man! but I've got an idea, how about a plugin that everytime the PSP's led switches to red (charging), a fe;ale voice says: ''Charging.''
you could say a sound loader for each lec color
That epic dude.
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06-11-2009, 02:03 AM #14QJ Gamer Blue
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readme sometimes lies.
:rtfm:
mate, it's not LED_controller.prx, its LEDcontrol.prx
Originally Posted by readme.txt
huge typo! ^^
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06-11-2009, 02:29 AM #15xMod.
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such a huge type isn't it >.> :Argh:
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06-11-2009, 05:38 AM #16QJ Gamer Green
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whoops, sorry about that, i when i put this up it was late. my bad.
it was initially called LEDcontrol but then i realised there was one called it a while back that i used to use. so renamed my version it to LED_Controller, obviously i forgot to rename the prx. sorry folks!
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06-11-2009, 06:54 AM #17Lua Coder

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it works great thanks for the great plugin, just an idea i though it would be neat if you made all the leds flash when you turned them back on
...
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06-11-2009, 03:43 PM #18QJ Gamer Bronze
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alex_e, does yours actually turn off ALL the leds? The old one didn't and internally it wouldn't know what was going on when you used sleep. I added a sysevent handler to LEDControl deal with sleep, but never had the time to go any farther (src., if you'd like it)
Chances are I'll forget to check back on this site to post/discuss this later so I posted that source now... thanks for your work on this, I hate bright LED's annoying me in bookr ^^
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06-12-2009, 03:24 AM #19QJ Gamer Green
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wow! i feel priviledged having you talk to me ;)
well no
when you use this and go into standby, the green light goes all buggy and flashes alot then its supposed to, then we you switch it on you have to re-deactivate the LED's. i download the SRC for the one you supplied and i'll have a look at it when i have some free time ;)
and the LED's are really annoying when you're trying to focus on the screen, especailly if the battery is low and theyre blinking :|
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06-13-2009, 12:52 AM #20QJ Gamer Bronze
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I didn't forget!
That's ok, some days I feel privileged to have someone to talk to :Cry: ... :ROFL: (though I still have to wonder, I've just been floating around for a few years but I'm getting thoughts like yours and 'can I haz an interviewz' when I truly haven't contributed all that much beyond sharing my usually self-serving tidbits)
Hope that bit helps, sysevent handling is in the sdk or at least on ps2dev somewhere as well (in a different form) ;)


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