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[Release](fxPR)MKULTRA Mod
This is a discussion on [Release](fxPR)MKULTRA Mod within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Despite the "mod" title, I recoded a pretty good portion of the actual "engine" per se, what loads the cheats, ...
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07-01-2009, 12:06 PM #1
[Release](fxPR)MKULTRA Mod
Despite the "mod" title, I recoded a pretty good portion of the actual "engine" per se, what loads the cheats, what applies the cheats, what saves, and so on, rather than just editing the looks and calling it my own.
It also uses a custom malloc set that, even though it's a kernel module, it uses user space for saving cheats, which there is an abundance of, as opposed to the 4 or so mb of kernel ram.
I also removed the search, decoder, and browser as usually it's unused, and a huge chunk of memory.
I don't have any screenshots on hand, and there's no readme. If you need a readme, it works the same exact way as NitePR, except it loads infinitely quicker, and when you save it rids of all your foolish little comments that wreak havoc on the memory and it saves the addresses in "%X" as opposed to "%08lX", thus it can take up to 14 bytes out of every line of cheating, and with that, I had to recode the loader, which instead of
load 2 bytes->parse->load 2 more
it does
load whole thing->parse
and it works fine.
Download Link:
Here
If you wanna screenshot it, go for it. I just put this out there so people who want HUGE databases for those small offline games can whack away instead of being limited to ~30kb.
It's the only one of it's kind, and probably the most extensively modified, rather than a couple changed colors, which I didn't even bother with.
Also, I included a 3.71 module in there, too.
I gone and made that one power spoofer and that gay cheat device.
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07-01-2009, 01:08 PM #2QJ Gamer Green
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Nice work.
Thanks
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07-02-2009, 09:48 AM #3
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Good job on this fx. Keep it up.
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07-02-2009, 10:27 PM #4QJ Gamer Blue
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How do you bring the menu up?
NitePR uses VolUp + VolDwn at the same time doesn't it?
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07-03-2009, 07:26 PM #5
I saw some comments on the front page saying that it might brick 'cus I didn't include screenshots. Understandable.
However, I didn't take any screenshots because I've had the thing for a while now and I figured why not post it. I'm on vacation and don't have a method of screenshotting(No psp atm), so that's why I didn't screenie it. If you don't want to run it, fine by me, your loss.I gone and made that one power spoofer and that gay cheat device.
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07-04-2009, 06:29 AM #6QJ Gamer Green
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man you shouldn't have removed the decoder
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07-04-2009, 05:25 PM #7
I made it into a more simple more straightforward(On the outside) cheat device. It's much more generous than it ever was with cheat syntaxing. It actually can account for a lot of user errors, as opposed to with the de facto nitePR, it didn't.
Basically I took as little kernel memory as possible while using up a bunch of user memory. I might post the little macros to use user malloc under kernel memory. They really work well.I gone and made that one power spoofer and that gay cheat device.
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07-30-2009, 04:24 PM #8QJ Gamer Green
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First of all Great work!
Just ignore the trolls on the comment section, that's why I stopped reading the comments on the front page[ looks like QJ never moderates any of the comments]
I jsut have a question, is there anyway to change the key combination, since my volume down on my PSP Phat doesn't work : /
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07-30-2009, 07:15 PM #9xMod.
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Please don't bump up 6 month old threads :Argh:
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07-31-2009, 02:39 AM #10QJ Gamer Green
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07-31-2009, 08:26 AM #11QJ Gamer Green
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07-31-2009, 08:27 AM #12


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