![]() |
| Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact |
| ||||||
This is a discussion on [Release] LuaPlayer Euphoria V5 - Ogg & Dialogue Support + Bit more speed.. within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Via : RetroEmu - Official LuaPlayer Euphoria Forum Hi! First of all, I would like to start off by apologizing ...
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 | ||
![]() Developer
My Mood:
Join Date: May 2009
Real First Name: wouldn't you like to know lol
Location: Ireland
Just Played: Nothing
Posts: 74
Trader Feedback: 0
|
Via : RetroEmu - Official LuaPlayer Euphoria Forum
Hi! First of all, I would like to start off by apologizing for the HUGE delay between V4 > V5. The reason for this is just simply lack of enthusiasm to do anything but watch TV or sleep when I got home from work or on my days off. I assure you that there will be a few releases coming up over the next few days and I will try never to disappear like that again ![]() So whats new? Well only a small changelog but release worthy I reckon. I was going to wait till I was finished adding the Sony Utility functions (ie. Osk, netprompt etc), but I felt a release was long overdue and the new features are release worthy. So enough blabbering... Here is whats new : New Features : Quote:
Sorry all of the Sony Utility functions are not yet implemented. I am working on it, just wanted to get you an update out. There will be more of the Sony Utility functions available in V6 ![]() Future plans.. Quote:
So thanks! And enjoy LuaPlayer Euphoria's latest release! |
||
|
|
|
|
|
#2 |
![]() Enter Custom Title
|
Nice release zack
, sorry i couldn't test. Bit busy with life & all that, is the latest OSK available to use? The one that is similar to the ps3 osk, if so then are you gunna add that?
|
|
|
|
|
|
#3 | |
![]() Developer
My Mood:
Join Date: May 2009
Real First Name: wouldn't you like to know lol
Location: Ireland
Just Played: Nothing
Posts: 74
Trader Feedback: 0
|
Quote:
I will add whatever is available in the SDK at this time. I am unsure which one is in there (as I haven't got around to adding that yet) but I will let you know when I know ![]() Thanks Hope you enjoy it
|
|
|
|
|
|
|
#4 |
![]() ![]() Developer
|
Good news.Keep up.
Well, i can see you're really working on a PC Clone of LPE, sounds good.Can't wait for trying this.
__________________
00:00: Windows is loading...Come back tomorrow. 01:00 : Booting done.Not yet errors encountered... 01:10: Fatal error.Windows has been detected on logical drive 01:22: Keyboard Locked, try everything. 01:42 : Mouse Device Pilot not found, or uninstalled.Press Left-Bouton to continue. 01:50 : Ending User session.Do you want to play another game ? 01:59: Not enough memory.Only 508'312'583 bytes available. 02:00 : System is shutting Down. |
|
|
|
|
|
#5 |
![]() |
So.. have you tested all these functions? Like you tested MP3.end to verify it worked when you added it....? A little QA + testing goes a long way.
__________________
-- Code Monkey : Sarien, Fishguts, Cracks and Crevices -- "Did IQ's just drop sharply while I was away?" (Ripley) |
|
|
|
|
|
#7 |
![]() Enter Custom Title
|
|
|
|
|
|
|
#8 | |
![]() Developer
My Mood:
Join Date: May 2009
Real First Name: wouldn't you like to know lol
Location: Ireland
Just Played: Nothing
Posts: 74
Trader Feedback: 0
|
Quote:
Since V5 I know have 3 testers + myself to verify the new features and fixes work before releasing. Sorry about that. @Mr_Shizzy : Maybe. I will take a look, however there are a lot of features and fixes that are more urgent that I need to take care of first. Things like animated gif support would be "Icing on the cake" features
|
|
|
|
|
|
|
#9 |
|
I was trying out Lua tutorial 4 from EvilMana website (Button Input) , but seems like screen:clear() is not working... Did anyone else experience this.. And by the way, which one is faster, PGE or Luaplayer Euphoria?
|
|
|
|
|
|
|
#11 |
![]() |
Yep pge. Or you can try LPHM v3 once the documentation is released. Still PGE is the fastest.
__________________
Currently open for Testing. PM me. QJ letter limit is retarded. |
|
|
|
|
|
#13 |
|
Join Date: Jul 2009
Real First Name: Jeff
Location: Arizona
Just Played: Legacy of Kain Blood Omen
Posts: 21
Trader Feedback: 0
|
@mysoor2000
There is an extra graphics call in Euphoria that's different from the old Lua. Maybe this will help someone get started on Euphoria. red = Color.new(255, 0, 0) bg1 = Image.load("yourpngpictur ehere.png") sfx1 = Sound.load("yoursoundeffe cthere.wav", false) titleloop = 1 mainmenuloop = 0 function title() while titleloop == 1 do --this call starts drawing 'System.startGU()' System.startGu() screen:clear() screen:blit(0,0, bg1, true) pad = Controls.read() if pad:start() and not oldpad:start() then sfx1:play() screen.waitVblankStart() --go to next function mainmenuloop = 1 titleloop = 0 end oldpad = pad screen.waitVblankStart() -- ends the graphics 'System.endGu()' System.endGu() --text calls after graphics screen : print(125, 160, "- START -", red ) screen.flip() end end function mainmenu() --your next program thing end --main loop while true do if titleloop == 1 then title() end if mainmenuloop == 1 then mainmenu() end end |
|
|
|
|
|
#14 | |
![]() ![]() Developer
|
Quote:
and this is how it'd look: Code:
red = Color.new(255, 0, 0)
bg1 = Image.load("yourpngpicturehere.png")
sfx1 = Sound.load("yoursoundeffecthere.wav", false)
titleloop = 1
mainmenuloop = 0
function title()
while titleloop == 1 do
--this call starts drawing 'System.startGU()'
System.startGu()
screen:clear()
screen:blit(0,0, bg1, true)
pad = Controls.read()
if pad:start() and not oldpad:start() then
sfx1:play()
screen.waitVblankStart()
--go to next function
mainmenuloop = 1
titleloop = 0
end
oldpad = pad
screen.waitVblankStart()
-- ends the graphics 'System.endGu()'
System.endGu()
--text calls after graphics
screen : print(125, 160, "- START -", red )
screen.flip()
end
end
function mainmenu()
--your next program thing
end
--main loop
while true do
if titleloop == 1 then
title()
end
if mainmenuloop == 1 then
mainmenu()
end
end
__________________
1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects |
|
|
|
|
|
|
#16 |
![]() Developer and Tutor.
My Mood:
Join Date: Jul 2007
Real First Name: Craig
Location: Widnes, England
Just Played: Life.
Posts: 1,646
Trader Feedback: 0
|
also you could make a much better state system than what you have as both the title and main menu could display at the same time with your method.
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
|
|
|
![]() |
| Tags |
| bit , dialogue , euphoria , luaplayer , ogg , release , speed , support |
| Thread Tools | |
|
|