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[Release] LPHMv3

This is a discussion on [Release] LPHMv3 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hey all, Here is the latest release of LPHM. I am still doing the documentation. And I was suppose to ...

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Old 08-02-2009, 04:44 AM   #1

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Default [Release] LPHMv3

Hey all,
Here is the latest release of LPHM.
I am still doing the documentation. And I was suppose to have released this yesterday, but i got sick with swine flu. So here it is.
I will have the documentation completed very soon

Please give feedback if there are any bugs or things that you want added (be reasonable, there will be no umd ripping ect.. but i might be able to do hooking later on)
Attached Files
File Type: rar EBOOT.rar‎ (522.1 KB, 60 views)
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Old 08-02-2009, 07:08 AM   #2

 
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Emm, how can we know what the new functions are ?

Hope you got over that swine flu

Last edited by mootjeuh; 08-02-2009 at 08:20 AM..
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Old 08-02-2009, 08:15 AM   #3

 
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Awesome !!!

I've been waiting for HM3
Can't wait to see the new functions.

Hope you feel better Homemister91 - swine flu is serious stuff...
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Old 08-02-2009, 09:02 AM   #4
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Nice work HomeMister.

Wish you a speedy recovery
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Old 08-02-2009, 09:34 AM   #5
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Nice release homesiter
though i gotta ask, how can someone get any sort of flu in one of the world's hottest countries?
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Old 08-02-2009, 09:54 AM   #6
 
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Thanks, and try using an antivirus program to remove your sickness!
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Old 08-02-2009, 12:01 PM   #7
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Quote:
Originally Posted by dan369 View Post
Nice release homesiter
though i gotta ask, how can someone get any sort of flu in one of the world's hottest countries?
Because life thrives in the worlds hottest countries?
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Old 08-02-2009, 12:03 PM   #8
 
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Yay! I've been waiting for this!
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Old 08-02-2009, 01:43 PM   #9
 
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Bug?
I test this LuaPlayerHM and the error's so big!, in LPHMv2 never happen and when and I try whit this and i dont know what happen :S

EDIT: ŋYou can add delet game saves? ;-)

PD: Sorry for my english
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Old 08-02-2009, 04:34 PM   #10
 
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hey bud nice work ! ! ! Hope your swine Flu dies down. Hope you have a quick recovery.
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Old 08-02-2009, 07:41 PM   #11
 
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I was trying the Controls.read() and they seem broken.
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Old 08-02-2009, 07:42 PM   #12

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thx all, The functions haven't realy changed since LPHMv2. The documentation is comming along well. so it should be done by the end of the week.
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Old 08-02-2009, 11:23 PM   #13
 
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Is it a bit faster then lphmv2 ?
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Old 08-02-2009, 11:31 PM   #14

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yes. It uses the VFPU to do all math calculations.
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Old 08-02-2009, 11:47 PM   #15
 
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In lphm wasn't one function which would be very useful in earlier time then i was creating VP. I needed to indetifier of analog positions (For making object movement 1-3 speeds). For example mouse cursor.
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Old 08-02-2009, 11:59 PM   #16
 
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Did you change the way dofiles are handled? I can't figure out why my variables keep switching around.
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Old 08-03-2009, 12:19 AM   #17

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dofiles are handled properly.
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Old 08-03-2009, 04:37 AM   #18
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try using doxygen to get basic stuff while you right your own docs
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Old 08-03-2009, 03:11 PM   #19
 
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Send big files the easy way. Files too large for email attachments? No problem!

I don't get why my program acts strange using V3. Maybe you should look for yourself. First try V2 then try V3 and you will see what I mean by "acts strange".
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Old 08-03-2009, 04:18 PM   #20
 
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Unhappy :'(

This LuaPlayer dont work for me
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Old 08-03-2009, 09:07 PM   #21

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Sorry, I forgot to include the two needed prx files for the new LPHMv3. Please download this fixed rar file. just copy the eboot.pbp and the two .prx files into the same directory as your script.lua.
Send big files the easy way. Files too large for email attachments? No problem!

Xteaph-N this will fix your problem
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Old 08-03-2009, 09:39 PM   #22
 
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Quote:
Originally Posted by homemister91 View Post
Sorry, I forgot to include the two needed prx files for the new LPHMv3. Please download this fixed rar file. just copy the eboot.pbp and the two .prx files into the same directory as your script.lua.
Send big files the easy way. Files too large for email attachments? No problem!

Xteaph-N this will fix your problem
This does fix the control problem but the graphics seem really messed up, and the scrolling is unusual. Also I cannot use the "soundlay()" function any more, I assume you changed it.

Send big files the easy way. Files too large for email attachments? No problem!
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Old 08-03-2009, 10:15 PM   #23

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Try this one. The sound works now. I had a 1 in the wrong place. My mistake. As for the scrolling. I am not sure what the issue is. but the graphics seem the same to me
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Old 08-03-2009, 10:33 PM   #24
 
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I think the problem is when you switched all math to the VFPU. Because for whatever reason modulus doesn't work right. Also it seems "break" doesn't cause a nil error any more. Was that intentional?

Here's what I mean:

Code:
local count = 0
count = count + 1

if count % 2 == 2 then
--Blah
end
in my case it will only do blah once.
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Old 08-03-2009, 11:14 PM   #25

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yeh, i see
You can still use math.mod(count,2) to do that..
I'll try to fix it
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Old 08-03-2009, 11:41 PM   #26
 
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Yeah that works great. Kinda odd why it didn't work the other way though.
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Old 08-04-2009, 05:25 PM   #27
 
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This LuaPlayer can delete files of Flash0? because HMv2 dont delete files of Flash0 u.u
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Old 08-04-2009, 05:42 PM   #28
 
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I noticed the Font functions aren't the same. The Font isn't even showing up with Font.print()
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Old 08-04-2009, 06:42 PM   #29

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Font.load("path of font",size) --Returns the font handle
Font.print(font handle,x,y,text,color)
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Old 08-04-2009, 07:28 PM   #30
 
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It's still not showing, here's what I'm trying:

Code:
kristen = Font.load("ms0:/PSP/GAME/App/KristenITC.TTF", 10)
Font.print(kristen, 0, 10, "Welcome", red)
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