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[Release] PSP Rubik's Cube v2.2

This is a discussion on [Release] PSP Rubik's Cube v2.2 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; The Rubik's Cube is a 3D mechanical puzzle invented in Ernő Rubik. In the Rubik's Cube, each of the six ...

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Old 08-11-2009, 10:09 AM   #1
 
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Default [Release] PSP Rubik's Cube v2.2

The Rubik's Cube is a 3D mechanical puzzle invented in Ernő Rubik. In the Rubik's Cube, each of the six faces is covered by 9 stickers with solid colors (usually white, red, blue, orange, green, and yellow). A pivot mechanism enables each face to turn independently, thus mixing up the colors. For the puzzle to be solved, each face must be a solid color.

The controls in this homebrew are designed to easily perform "Move notation" algorithms.

Changes from last version:
Code:
Version 2.2:
  - Changed:
      - 36 degrees up view is now the default view.

  - Fixed:
     - Game freeze when the PSP is put into sleep mode while the
       new cube menu was shown.

  - Added:
    - Odd sized cuboids (slim towers and wide towers).
Partial Readme:
Code:
Controls for cubes with all of its dimensions of 3 or less:
-----------------------------------------------------------

  Button:            Action:                         Move notation:
  -------            -------                         --------------
  Left:              Rotate cube to the left.          x'
  Right:             Rotate cube to the right.         x
  Up:                Rotate cube to the top.           y'
  Down:              Rotate cube to the bottom.        y
  R:                 Front move                        F
  Square:            Left move                         L
  Circle:            Right move                        R
  Triangle:          Up move                           U
  Cross:             Down move.                        D
  L + Up:            Back Move.                        B
  L + Down:          Back Inverted Move.               B'
  L + Left:          Rotate cube clockwise.            z
  L + Right:         Rotate cube counter-clockwise.    z'
  L + R:             Front Inverted move.              F'
  L + Square:        Left Inverted move.               L'
  L + Circle:        Right Inverted move.              R'
  L + Triangle:      Up Inverted move.                 U'
  L + Cross:         Down Inverted move.               D'


Controls for cubes with any of its dimensions of 4 or more:
-----------------------------------------------------------

  Button:            Action:                                    Move notation:
  -------            -------                                    --------------
  Left:              Rotate cube to the left.                     x'
  Right:             Rotate cube to the right.                    x
  Up:                Rotate cube to the top.                      y'
  Down:              Rotate cube to the bottom.                   y
  Square:            Left move.                                   L
  Circle:            Right move.                                  R
  Triangle:          Up move.                                     U
  Cross:             Down move.                                   D
  L + Square:        Left Inverted move.                          L'
  L + Circle:        Right Inverted move.                         R'
  L + Triangle:      Up Inverted move.                            U'
  L + Cross:         Down Inverted move.                          D'
  R + Square:        Two Layer Left move (width > 3).             L*
  R + Circle:        Two Layer Right move (width > 3).            R*
  R + Triangle:      Two Layer Up move (height > 3).              U*
  R + Cross:         Two Layer Down move (height > 3).            D*
  L + R + Square:    Two Layer Left Inverted move (width > 3).    L*'
  L + R + Circle:    Two Layer Right Inverted move (width > 3).   R*'
  L + R + Triangle:  Two Layer Up Inverted move (height > 3).     U*'
  L + R + Cross:     Two Layer Down Inverted move (height > 3).   D*'
  L + Left:          Front Inverted Move.                         F'
  L + Right:         Front Move.                                  F
  L + Up:            Back Inverted Move.                          B'
  L + Down:          Back Move.                                   B
  R + Left:          Two Layer Front Inverted Move (depth > 3).   F*'
  R + Right:         Two Layer Front Move (depth > 3).            F*
  R + Up:            Two Layer Back Inverted Move (width > 3).    B*'
  R + Down:          Two Layer Back Move(depth > 3).              B*
  L + R + Left:      Rotate cube clockwise.                       z
  L + R + Right:     Rotate cube counter-clockwise.               z'

Other buttons (for any cube size):
----------------------------------
  Select:            Undo move.
  Start:             New cube menu.
  L + Start:         Toggle between front view and 36 degrees up view.
  Analog stick:      Peek at the sides of the cube.

Menu controls:
--------------
  Up:                Select cube size.
  Down:              Select cube size.
  Cross:             Confirm.
  Circle:            Cancel.

Cube sizes:
-----------
  The Following cube sizes are available:
    2x2x2, 3x3x3, 4x4x4, 5x5x5,
    2x2x3, 3x3x4, 4x4x5,
    3x3x2, 4x4x3, 5x5x4.

Last edited by EXTER; 10-06-2009 at 12:40 PM..
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Old 08-11-2009, 11:03 AM   #2
 
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thanks for the update! great game
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Old 08-11-2009, 11:04 AM   #3
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Looks awesome, great work!
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Old 08-12-2009, 02:31 PM   #4

 
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great work man! awesome!
but what do you mean with "odd sized cuboids" in the changelog ?
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Old 08-12-2009, 02:36 PM   #5
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Old 08-12-2009, 08:17 PM   #6

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Quote:
Originally Posted by Skyline34 View Post


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thats...thats not possible is it?!
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Old 08-13-2009, 10:41 AM   #7
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It's probably possible, but it'd **** your head up in the process. :]
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Old 08-16-2009, 02:51 PM   #8
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Quote:
Originally Posted by slicer4ever View Post
thats...thats not possible is it?!
Hahaha, that's a Square-1, if anyone is interested.

But "odd-sized" cuboids refers to the puzzles in the game that aren't exactly cube-shaped - like the "2x2x3" as opposed to the 3x3x3.
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