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[Release]PSP Mario - The New Worlds v0.01

This is a discussion on [Release]PSP Mario - The New Worlds v0.01 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Originally Posted by mootjeuh how come when I choose "Luigi Game", it gives me Mario?? wtf? luigi = green/blue mario ...

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Old 09-13-2009, 01:06 PM   #31
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Quote:
Originally Posted by mootjeuh View Post
how come when I choose "Luigi Game", it gives me Mario?? wtf?
luigi = green/blue mario just like the classic nes game. He should jump higher, i forgot to add that easy addition.
I don't think its the FR, it could be that mario walks/runs too fast?
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Old 09-13-2009, 01:48 PM   #32
 
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Well, this looks good, but i have a suggestion.
Instead of putting one massive tileset in there, Why not put the tileset in the folder where the Map data and the collision data is.
And I can't wait for that editor, as you know, lol, I posted in the article.
But yeah, try to add more features from Mario, like the ability to spawn Bullet Bill's from the edge of the map, and Bloopers and things like that.
Hopefully this will turn into a nice game...
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Old 09-13-2009, 03:00 PM   #33
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Map editor would make the game awesome, letting people make there own games
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Old 09-13-2009, 03:37 PM   #34
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Screens of score system:






Sorry for the delay with the editor guys, busy day again. College tomorrow so it'll have to wait till tomorrow
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Old 09-13-2009, 09:10 PM   #35
 
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Found 3 problems. 2 Im sure you know of already.

1. Collision problem here. Couldn't find any others:
Quote:
i396.photobucket.com/albums/pp45/UnknownToaster21/snap016-1(.)jpg
2. Lifes go into negatives...cool but not how it should be (Im sure you know this and just havn't programmed it to end when you reach your final life.
Quote:
i396.photobucket.com/albums/pp45/UnknownToaster21/snap017.jpg
3. Timer goes into negatives (You may have mentioned this before)
Quote:
i396.photobucket.com/albums/pp45/UnknownToaster21/snap018-1(.)jpg
Note: As I only have 5 posts, I can not post links, so my way around it was putting quote tags and putting parentheses around the period. The only one thats really important is the collision one, just open a new tab, copy the link and delete the parentheses.
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Old 09-13-2009, 11:37 PM   #36
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1. There is a general collision bug when if your under both a ? block & a brick block they will both hit.
2. That's a unwanted 1 in the collision map
3. Did you dl the fix version to test? I think i know where the problems lies
4. Lives go negative purely because i was testing the death stuff and returning back to the HUD black screen. I will add the game over screen

Thanks UnknownToaster
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Old 09-14-2009, 03:01 AM   #37
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nice work dan369..
will try this out today...
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Old 09-14-2009, 12:25 PM   #38

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That is a really cool thing!!!
I'm looking forward to new levels and the editor.
I dont't know if you got them (or need) but i found a page where you can download all mario brothers levels:
vgmaps.com/Atlas/NES/

Last edited by Ollin; 09-14-2009 at 12:34 PM.. Reason: addition
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Old 09-15-2009, 07:13 AM   #39
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Default PSP Mario - Map editor (finally released :P)

Sorry for the big delay, as many people know the school season has started so i'm in college doing AS levels, and trying to get used to the whole 'college' thing isn't easy.
But anyway let's move on from excuses

So for all instructions view the README! file (just open it up with any text editor)
& everything you need to know is in there. It's a fairly simple, easy to use editor & once you get the hang of it, it isn't bad.

DL Link:
Send big files the easy way. Files too large for email attachments? No problem!

Mirror soon..

(note: that i wrote this editor actually before i started using PGE, so thats why it's using Hm7. But i am doing a "in-game" editor with PGE. )
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Old 09-15-2009, 07:16 AM   #40
 
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Yay! Level editor! I will create my own levels and post them here


Thanks mate .
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Old 09-15-2009, 08:35 AM   #41

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yay! I've been waiting for this. but why didn't you just make the whole game with LPHM ?
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Old 09-15-2009, 08:55 AM   #42
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Quote:
Originally Posted by mootjeuh View Post
yay! I've been waiting for this. but why didn't you just make the whole game with LPHM ?
Quote:
Originally Posted by dan369 View Post
(note: that i wrote this editor actually before i started using PGE, so thats why it's using Hm7. But i am doing a "in-game" editor with PGE. )
When i started using PGE i realized how good it was, by then i was already working on the game.
I prefer PGE over hm.
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Old 09-15-2009, 09:02 AM   #43

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uh, okay. I mean, it's your choice. so when will the release be with the editor inside the game?
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Old 09-15-2009, 09:16 AM   #44
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Quote:
Originally Posted by mootjeuh View Post
uh, okay. I mean, it's your choice. so when will the release be with the editor inside the game?
Honestly i don't know, i started it. That's for sure. Maybe be the time my next release is, (next release is a long time away. )
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Old 09-15-2009, 10:11 AM   #45

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okay lol. looking forward to the next release
I hope that there will be more than one level next time...
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Old 09-15-2009, 04:29 PM   #46
 
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lol, This is fun even tho you can't do much.
Good Job.
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Old 09-17-2009, 07:39 AM   #47

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Default Level 2

Hi,
I finished Level2 of the original game with some differences because of the tiles.
But when I try to reopen it I get an error:
Error: index.lua:69 bad argument #1 to 'getn' (table expected, got nil)

Here are the Levelfiles:
Spoiler for Level2 MAP:
Code:
map = {
{25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{25,0,0,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,0,0,25,25,25,25,25,25,0,0,25,25,25,25,0,0,0,0,0,0,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,38,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,0,0,25,25,25,25,25,25,0,0,25,25,25,25,0,0,0,0,0,0,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,0,0,0,0,0,0,0,0,25,25,0,0,0,25,0,0,0,0,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,0,0,0,0,0,0,0,0,25,25,0,0,0,25,0,0,0,0,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,26,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,0,0,0,0,0,0,0,0,25,25,0,0,0,25,0,0,0,0,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,26,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,0,25,25,25,25,0,25,0,0,0,0,0,25,25,0,0,0,0,0,0,0,0,25,25,0,0,0,25,0,0,0,0,25,25,0,0,0,0,0,0,0,0,0,0,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,25,0,25,0,0,25,0,25,0,0,0,0,0,25,25,0,0,0,0,0,0,0,0,25,25,0,0,0,25,0,25,0,0,25,25,0,0,0,0,0,0,0,0,0,0,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,25,25,25,25,25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,37,0,25,25},
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}
name = "map"
width = 176
height = 17


Spoiler for Level2 MAPC:
Code:
layer2 = {
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
}
name = "layer2"
width = 176
height = 17
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Old 09-17-2009, 07:41 AM   #48
QJ Gamer Silver
 
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Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
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Right, i'll try it out now. I'll find the problem

Edit: Well i loaded your level fine. And from the error line, it's a function thats lists a certain directory (System.listDirectory()). & that lists a directory called 'Data' where all the files are saved.
Also you forgot the flag. It'll look funny when you place it but thats is fixed when your play it, (test the level out), you also forgot the collision at the end (the block that holds the pole).

Spoiler for Level2:

map = {
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0},
{25,0,0,25,25,25,25,25,25 ,25,25,25,25,25,25,25,25, 25,25,25,25,25,25,25,25,2 5,25,25,25,25,25,25,25,25 ,25,25,25,25,25,25,25,25, 25,25,25,25,25,25,25,25,2 5,25,25,25,25,25,25,25,25 ,25,25,25,25,25,25,25,25, 25,25,25,25,25,25,25,25,2 5,25,25,25,25,25,25,25,25 ,25,25,25,25,25,25,25,25, 25,25,25,25,25,25,25,25,2 5,25,25,25,25,25,25,25,25 ,25,25,25,25,25,25,25,25, 25,25,25,25,25,25,25,25,2 5,25,25,25,25,25,25,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,25,25,25,25 ,25,25,25,25,25,25,25,25, 25,25,25,25,25,25,25,25,2 5,25},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 25,25,0,0,25,25,25,25,25, 25,0,0,25,25,25,25,0,0,0, 0,0,0,25,25,25,25,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,38,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 25,25,0,0,25,25,25,25,25, 25,0,0,25,25,25,25,0,0,0, 0,0,0,25,25,25,25,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,25,2 5,0,0,0,0,0,0,0,0,25,25,0 ,0,0,25,0,0,0,0,25,25,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,25,2 5,0,0,0,0,0,0,0,0,25,25,0 ,0,0,25,0,0,0,0,25,25,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,26,26,26,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,25,2 5,0,0,0,0,0,0,0,0,25,25,0 ,0,0,25,0,0,0,0,25,25,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,26,26,26,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,25,0, 25,25,25,25,0,25,0,0,0,0, 0,25,25,0,0,0,0,0,0,0,0,2 5,25,0,0,0,25,0,0,0,0,25, 25,0,0,0,0,0,0,0,0,0,0,25 ,25,25,25,25,25,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,37,0,25,25 },
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,1,0,0,0,0,0,0,0,25,0, 25,0,0,25,0,25,0,0,0,0,0, 25,25,0,0,0,0,0,0,0,0,25, 25,0,0,0,25,0,25,0,0,25,2 5,0,0,0,0,0,0,0,0,0,0,25, 25,25,25,25,25,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,25 ,25,25,25,25,25,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,37,0, 25,25},
{25,0,0,0,0,0,0,0,1,1,1,1 ,0,0,0,0,0,0,0,0,28,0,28, 0,0,0,0,0,0,0,0,0,0,0,25, 25,25,0,0,25,25,25,0,0,0, 0,0,25,25,25,25,0,0,25,25 ,25,25,25,25,0,0,0,25,25, 25,0,0,25,25,0,0,25,25,25 ,25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,21,22,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,28,28,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,37,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,28,0,28,0,28 ,0,28,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,25,25,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,21,22,0,0,0,0,21,24,0,0 ,0,0,21,22,0,0,0,0,0,25,2 5,0,0,0,0,0,0,0,0,0,0,0,2 8,28,28,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,28,0,25,25},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,28,0,28,0,28,0,2 8,0,28,0,0,0,28,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,25,25,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,21,24,0,0,0,0,21,24,0 ,0,0,0,21,24,0,0,0,0,0,25 ,25,0,0,0,0,0,0,0,0,0,0,2 8,28,28,28,0,0,26,26,26,0 ,0,0,0,0,0,0,0,0,0,0,0,26 ,26,26,0,0,25,25,25,25,25 ,25,25,25,25,25,25,25,25, 25,25,25,25,25,25,25,25,2 5},
{25,0,0,0,0,0,0,0,0,0,0,0 ,0,0,28,0,28,0,28,0,28,0, 28,0,28,0,0,0,28,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,21,24,0,0,0,0,21,24,0, 0,0,0,21,24,0,0,0,0,0,25, 25,0,0,0,0,0,0,0,0,0,28,2 8,28,28,28,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,25,25,25,25,25,25,25 ,25,25,25,25,25,25,25,25, 25,25,25,25,25,25,25},
{27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,27,27,27,27 ,27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,27,27,27,27 ,27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,27,27,27,27 ,0,0,0,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,21,24,27,27 ,27,27,21,24,27,27,27,27, 21,24,27,27,27,0,0,27,27, 0,0,27,27,27,27,27,27,27, 27,27,27,27,27,0,0,0,0,0, 0,0,27,27,27,27,27,27,27, 27,0,0,0,0,0,0,0,27,27,27 ,27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27},
{27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,27,27,27,27 ,27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,27,27,27,27 ,27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,27,27,27,27 ,0,0,0,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,21,24,27,27 ,27,27,21,24,27,27,27,27, 21,24,27,27,27,0,0,27,27, 0,0,27,27,27,27,27,27,27, 27,27,27,27,27,0,0,0,0,0, 0,0,27,27,27,27,27,27,27, 27,0,0,0,0,0,0,0,27,27,27 ,27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27},
{27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,27,27,27,27 ,27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,27,27,27,27 ,27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,27,27,27,27 ,0,0,0,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27,27,27,21,24,27,27 ,27,27,21,24,27,27,27,27, 21,24,27,27,27,0,0,27,27, 0,0,27,27,27,27,27,27,27, 27,27,27,27,27,0,0,0,0,0, 0,0,27,27,27,27,27,27,27, 27,0,0,0,0,0,0,0,27,27,27 ,27,27,27,27,27,27,27,27, 27,27,27,27,27,27,27,27,2 7,27,27}
}
name = "map"
width = 176
height = 17


Spoiler for Level2.mapc:

layer2 = {
{2,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0 ,0},
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}
name = "layer2"
width = 176
height = 17layer2 = {
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}
name = "layer2"
width = 176
height = 17

Last edited by dan369; 09-17-2009 at 08:01 AM..
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Old 09-17-2009, 09:07 AM   #49

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yeah i know what the error says but i cant find out why this happens
I did some lua apps but didnt release!
maybe my psp is the problem i dont know...
Did you fix the mistakes in the map? i cant open it in the game either...

I'll make some more maps if you want!

I already made a new version of the gameboy marioland level1..
(same mistake with the pole because i didnt know how to set it!)
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Old 09-17-2009, 12:31 PM   #50

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wow! I luv it!
but to add these "home-made" levels to the game, in which directory do I have to put them?
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Old 09-17-2009, 12:49 PM   #51

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it's a bit unhandy yet.
but i put them into the Level-1 folder and rename them to Level1.
I made some yet and just test them like that...
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Old 09-17-2009, 01:06 PM   #52
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Quote:
Originally Posted by Ollin View Post
it's a bit unhandy yet.
but i put them into the Level-1 folder and rename them to Level1.
I made some yet and just test them like that...
Yh i have to agree.
The plan is though to have the system like this:

On LevelX ----- at end go to LevelX+1.

i.e Level1 to Level2 to Level3 etc.

I think thats reasonable enough. Not much work at all
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Old 09-17-2009, 01:10 PM   #53
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and have level select on a menu! .

ima take a look at the code for this agen soon coz i wanna see what you have done and maybe get some ideas, not that i have time to code much these days anymore with my 9-5 n all.
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Old 09-17-2009, 01:22 PM   #54
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Quote:
Originally Posted by FaT3oYCG View Post
and have level select on a menu! .

ima take a look at the code for this agen soon coz i wanna see what you have done and maybe get some ideas, not that i have time to code much these days anymore with my 9-5 n all.
Same situation here. Unfortunately
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Old 09-17-2009, 01:41 PM   #55

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I got the time but not enough skills i think.
If you need more Levels?
I made some clones and added some more tiles...

So if I can help in any way???

I LOVE THIS PROJECT!!!
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Old 09-17-2009, 01:50 PM   #56
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Quote:
Originally Posted by Ollin View Post
I got the time but not enough skills i think.
If you need more Levels?
I made some clones and added some more tiles...

So if I can help in any way???

I LOVE THIS PROJECT!!!
Any help is grateful m8
Oh yeah forgot to say how the score system works, but a quick run down:
-Hit goomba
-Counter starts
-If you hit another goomba (well any enemie) then the counter resets & the multiplier increments, so you'll get the 200, 400, 800, etc. scores.
-If you exceed the counter maxTime then it resets & the multipler returns back to 1, (back to 100)
-& the process starts over again
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Old 09-17-2009, 02:09 PM   #57

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Quote:
Originally Posted by dan369 View Post
Any help is grateful m8
Oh yeah forgot to say how the score system works, but a quick run down:
-Hit goomba
-Counter starts
-If you hit another goomba (well any enemie) then the counter resets & the multiplier increments, so you'll get the 200, 400, 800, etc. scores.
-If you exceed the counter maxTime then it resets & the multipler returns back to 1, (back to 100)
-& the process starts over again
yeah, maybe I'll help out too. if I find the time to code though...
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Old 09-24-2009, 12:53 PM   #58

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i got some suggestions:
A position indicator for the leveleditor to see the position where the tile is at the moment?
That would be awesome!

And for the game and the editor:
some more tiles (water or lava) and enemies.


I know its in progress and maybe you already had these ideas but they are flipping through my head for some days now.

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Old 09-25-2009, 04:41 PM   #59
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YH they are all wips
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Old 09-25-2009, 05:12 PM   #60
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still cool man
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