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This is a discussion on [Release]PSP Mario - The New Worlds v0.01 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; You may remember this: Article Detail - PlayStation Portable News - PSP Updates As many of you know i have ...
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#1 |
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You may remember this:
Article Detail - PlayStation Portable News - PSP Updates As many of you know i have been working on this for quite some time. And finally i have a first version ready for everyone to try out This new version is a total re-code from the older version above, which has obviously taken awhile (i only code in spare time or whenever i feel like it). But anyway here's the features: -Classic HUD -Complete mario/luigi animations (including death animations, turning animations & flag animations) -Full goomba A.i -Tilemap levels -Now completely uses tile based collision. -Play as Luigi or Mario -Brick Block & ? Block animations. -Classic sound effects. -And loads more smaller touches. If you would like to take a look at the game download it here . You can also view a video of the game in action here Note: That i used remoteJoy Lite, it records at 30fps. The game runs at constant 60 fps. Future plans: -Complete the ending sequence 'walk into castle' stuff -Fix any bugs that pop up ![]() -Coins -Score System (i have the system for this draw out, it just coding it in.) -More levels. -Even more sound effects (i haven't done a release in so long i'm forgetting stuff :P) anyway controls: Start - pause/un-pause X - Jump R Trigger - Run (only when holding down the trigger will the player run, otherwise it walks) Analog/left & right direction pads = move. Last edited by dan369; 09-12-2009 at 08:56 AM.. |
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#2 |
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My Mood:
Join Date: Aug 2009
Real First Name: Dan
Location: Dublin, Ireland
Just Played: Battlefield 1943
Posts: 17
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Its great! I can't wait till this is expanded with more levels.
![]() My favorite mario homebrew game so far. ![]() Although I kinda wish you kept the reset button at the end from the original demo, like how once you finished, you were asking to either exit or go again, now we can only exit.
Last edited by UnknownToaster; 09-12-2009 at 09:01 AM.. |
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#3 |
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#6 | |
![]() QJ's Satallite
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I am going to download this, and inform you on any bug I encounter. Congrats on releasing your fifth homebrew!
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#8 |
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#10 |
![]() **The Welsh Guy**
Join Date: Sep 2006
Real First Name: Nick
Location: welsh guy in canada
Just Played: Infamous
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looks good mate, will try it out later..
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#11 | |
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Quote:
![]() mirror: http://hotfile.com/dl/12292119/e7542...oject.rar.html Last edited by dan369; 09-12-2009 at 01:23 PM.. |
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#13 |
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good job dan, this looks quite amazing, i can't wait until it has more lvls to play
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#14 |
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Thanks man !
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Phat PSP 1004 TA-079 v3+Sony 16GB Mark II+Two Sony Softmoded Pandoras with 5.00 m33-6+1.50 kernel+5.01 patch+6.10 version.txt iPhone jailbroken with OS 3.1.2 PS2 Slim model SCPH-75004 + MC boot 1.8 Fujitsu Simens Amilo PA1510+2.5GB Ram+AMD Sempron 3400+ 1.8GHz+Windows XP My site My qj blog My guides Patch the 5.50/6.00 games to work with all FWs My CWCheat databases ![]() ![]() ![]() ![]() ![]() ![]()
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#15 |
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#17 | |
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#18 |
![]() Developer and Tutor.
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Join Date: Jul 2007
Real First Name: Craig
Location: Widnes, England
Just Played: Life.
Posts: 1,646
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good work dan, its good to see your constantly making improvements.
dont hold it against me if this doesnt make sense as im not sober.
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------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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#20 |
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What is odd about it?
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] |
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#21 |
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Pretty good, Dan. Much better code than some of your previous conglomerates.
Though, I have to say, weyda write 100% without-fail procedural code. Code:
--Function to get the object corners used in Collision function getObjectCorners(x, y, object) down = math.floor((y + object.height - 1) / tsize)+1; up = math.floor(y / tsize)+1; left = math.floor(x / tsize)+1; right = math.floor((x + object.width - 1) / tsize)+1; end |
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#22 | |
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Quote:
i did write some crap ages ago.But anyway, thanks for the advice I just finished the score system (well nearly one or two tweaks tomorrow). Busy day, i'm off for now .
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#24 |
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#28 | |
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#29 |
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Nice, I just tried it. There's a little problem: when Mario (or Luigi...) runs and you press X to jump, he should jump higher than when he "walks". Or not?
Then maybe the game is in general faster than the original Mario Bross... you should regulate just a bit the framerate
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| Tags |
| mario , releasepsp , v001 , worlds |
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