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[Release]PSP Mario - The New Worlds v0.01
This is a discussion on [Release]PSP Mario - The New Worlds v0.01 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; You may remember this: Article Detail - PlayStation Portable News - PSP Updates As many of you know i have ...
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09-12-2009, 07:25 AM #1Lua guy
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[Release]PSP Mario - The New Worlds v0.01
You may remember this:
Article Detail - PlayStation Portable News - PSP Updates
As many of you know i have been working on this for quite some time. And finally i have a first version ready for everyone to try out
.
This new version is a total re-code from the older version above, which has obviously taken awhile (i only code in spare time or whenever i feel like it).
But anyway here's the features:
-Classic HUD
-Complete mario/luigi animations (including death animations, turning animations & flag animations)
-Full goomba A.i
-Tilemap levels
-Now completely uses tile based collision.
-Play as Luigi or Mario
-Brick Block & ? Block animations.
-Classic sound effects.
-And loads more smaller touches.
If you would like to take a look at the game download it here .
You can also view a video of the game in action here
Note: That i used remoteJoy Lite, it records at 30fps. The game runs at constant 60 fps.
Future plans:
-Complete the ending sequence 'walk into castle' stuff
-Fix any bugs that pop up
-Coins
-Score System (i have the system for this draw out, it just coding it in.)
-More levels.
-Even more sound effects
(i haven't done a release in so long i'm forgetting stuff :P)
anyway controls:
Start - pause/un-pause
X - Jump
R Trigger - Run (only when holding down the trigger will the player run, otherwise it walks)
Analog/left & right direction pads = move.
Last edited by dan369; 09-12-2009 at 07:56 AM.
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09-12-2009, 07:39 AM #2QJ Gamer Blue
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Its great! I can't wait till this is expanded with more levels.

My favorite mario homebrew game so far. :)
Although I kinda wish you kept the reset button at the end from the original demo, like how once you finished, you were asking to either exit or go again, now we can only exit.
Last edited by UnknownToaster; 09-12-2009 at 08:01 AM.
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09-12-2009, 07:46 AM #3Lua guy
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09-12-2009, 07:56 AM #4Lua guy
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Updated the Link, timer bug fixed :)
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09-12-2009, 08:00 AM #5Look at my user title :p
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very nice im definitely going to have to try this out
**********, ********** :p
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09-12-2009, 08:38 AM #6QJ's Satallite
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I am going to download this, and inform you on any bug I encounter. Congrats on releasing your fifth homebrew! :)
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09-12-2009, 10:41 AM #7No longer a community member.
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Great job Dan. Craig been helping ya?
"PSP Maio - Update 5 The first full level!" - look at Maio. Mario maybe? :P
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09-12-2009, 10:54 AM #8Lua guy
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09-12-2009, 11:03 AM #9QJ Gamer Gold

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could you plz reupload on another host? download link doesn't work when I click it, it just keeps loading the page but it stays blank :P
That epic dude.
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09-12-2009, 11:21 AM #10**The Welsh Guy**
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looks good mate, will try it out later..
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09-12-2009, 11:56 AM #11Lua guy
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Yeah sure, i would use the qj downloads option but i can't:Cry:
mirror:
http://hotfile.com/dl/12292119/e7542...oject.rar.htmlLast edited by dan369; 09-12-2009 at 12:23 PM.
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09-12-2009, 01:34 PM #12QJ Gamer Blue
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I briefly looked through your code, and I have to say, that is the oddest collision detection system I have ever seen. But, if it works it works I guess.
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09-12-2009, 01:35 PM #13QJ Gamer Gold

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good job dan, this looks quite amazing, i can't wait until it has more lvls to play
1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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09-12-2009, 01:44 PM #14Speed for life
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Thanks man !
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09-12-2009, 01:52 PM #15Lua guy
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09-12-2009, 02:42 PM #16No longer a community member.
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09-12-2009, 02:59 PM #17QJ Gamer Gold

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09-12-2009, 03:04 PM #18Developer and Tutor.
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good work dan, its good to see your constantly making improvements.
dont hold it against me if this doesnt make sense as im not sober.------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: http://www.modern-gamer.co.uk/
Currently working on:
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(0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
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09-12-2009, 03:51 PM #19
looks good, can't wait to try this one out! thanks man
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09-12-2009, 03:59 PM #20QJ Gamer Silver

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09-12-2009, 05:34 PM #21QJ Gamer Bronze

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Pretty good, Dan. Much better code than some of your previous conglomerates.
Though, I have to say, weyda write 100% without-fail procedural code.
Learn to "return", global variables are NOT your friendsCode:--Function to get the object corners used in Collision function getObjectCorners(x, y, object) down = math.floor((y + object.height - 1) / tsize)+1; up = math.floor(y / tsize)+1; left = math.floor(x / tsize)+1; right = math.floor((x + object.width - 1) / tsize)+1; end
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09-12-2009, 05:59 PM #22Lua guy
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09-13-2009, 01:36 AM #23QJ Gamer Gold

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is it normal that I can go up (or down in this case :P) to -8 lifes and further ? XD
That epic dude.
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09-13-2009, 04:17 AM #24Lua guy
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09-13-2009, 05:19 AM #25QJ Gamer Gold

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I see, I hope that will be fixed in the next release :P
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09-13-2009, 05:26 AM #26
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Wow! That's really nice project. Can't wait to get level editor

Good luck mate!
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09-13-2009, 05:28 AM #27
Looks cool! Going try it out now
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09-13-2009, 06:15 AM #28Lua guy
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09-13-2009, 10:07 AM #29QJ Gamer Green
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Nice, I just tried it. There's a little problem: when Mario (or Luigi...) runs and you press X to jump, he should jump higher than when he "walks". Or not?
Then maybe the game is in general faster than the original Mario Bross... you should regulate just a bit the framerate
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09-13-2009, 10:57 AM #30QJ Gamer Gold

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how come when I choose "Luigi Game", it gives me Mario?? wtf?
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