First just know the few models I require are quite primitive and even a novice 3D modeler could do them.
With that aside, I've had a fun 3D game idea in my head for a while now that is physics driven and I've reached a point where I can pull it off with my abilities. I had a modeler just before I took an extended break from the PSP scene and unfortunately cannot get a hold of him. I have acquired a few models needed through the various ones on the internet but I've reached a point where I need some specifics.
To prove to you that your work will actually be used and not just cast aside please note I have developed a few 3D games before (one of which took 1st place in the PSP-Hacks homebrew idol 2 competition last year) and have been working with it for quite some time now. My last game was this:
YouTube - [PSP Homebrew Idol 2 - FINAL] Light Cycle 3D
My more recent 3D work has been more on the physics that go along side them, here are screenshots from a set of tutorials I'm writing on correct usage of the physics library.
I have more screenshots involving the physics I've tested but I don't wish to share all of them (give away some future game ideas of mine), although I will show one I've shown before for credibility.
The kind of models I'm talking about are simple and low poly. eg, a pillar, a square platform, a pyramid, etc. Now these aren't extremely basic since I'd ask for them to have a little lip around their edges with a different texture for the lip. I can give you an example of what I'm talking about when we discuss further along.
You, being the 3D modeler, would get exclusive access to the BETA if you want. Please either contact me via this thread w/ contact information or a private message.
Note this project was intended to be my senior project but I've changed my mind since the research paper would've been 10 pages long and I could careless about HS. Because of this, this does qualify as a spare-time project but then again so was Light Cycle 3D and Kitten Cannon Cash Tournament.
P.S. if you are an adept 3d modeler wishing to assist me with other project(s) please say so (such as the Bloodgulch demo above, it needs re-texturing as the uv's were lost upon exporting the map from HMT, I could use some help there for future use)
If I feel especially proud of an early BETA i don't mind posting some screenshots/video to possibly get some feedback.