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This is a discussion on [Release]PSP Mario - Map editor v0.02 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; After a long, long wait i've finally released the map editor to version 0.02 of psp mario. I've been very ...
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#1 |
![]() Lua guy
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After a long, long wait i've finally released the map editor to version 0.02 of psp mario. I've been very busy with exams, coursework etc.
So this is more useful for the creative people, again, please read the 'README' file. It contains everything you'll need to know, controls, how to submit levels etc. For a run-down of the changes: -Code improvements with rendering -Collision layer updated with the latest resources from the engine, coins, koopas/red/green added. -Also the possibility to chose mario/luigi's starting position included. Now just a heads up for v0.03 of the game(PSP Mario - The New Worlds), it is still being worked on, i've done a bit of a re-code with certain parts like the animation, controls etc. Like i said the controls in the previous versions weren't that good, mario just stood still when he stopped walking and the jumping wasn't great in-game either. So i've been revamping the controls, there's a few bugs with the enemy collision code as-well, but yes i did take a little break from the whole coding world for a month or so hence why this has been released til now. If i had to give a date, it would be sometime during March maybe early April.Hope you guys like it http://www.sendspace.com/file/rbhw4f Last edited by dan369; 02-01-2010 at 05:49 AM.. Reason: Adding dl link |
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#2 |
![]() Ninja
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Oh cool thanks man
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Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 5.00 m33-6 + 1.50 kernel + 5.01 patch iPhone 3G 8GB overclocked and jailbroken with iOS 4 PS2 Slim model SCPH-75004 + Free McBoot 1.8b + uLaunchELF v4.42 + ESR beta r9b Fujitsu Simens Amilo PA1510 + 2.5GB Ram + AMD Sempron 3400+ 1.8GHz + Windows XP My site My youtube channel Patch the 5.50/6.00/6.10/6.20/6.30 games to work with all FWs My CWCheat databases PSP Game Addons My qj blog Cydia Sources ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#4 |
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Wow. This is an amazing brew project. And it has made fantastic progress
![]() I have always wanted to create my own mario boards without having to actually write the engine myself. ![]() Great work ! Keep up the updates dan :)
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My PSP Systems: PSP #1 MODEL: PSP SLIM 2000 TA-088v2 Custom Firmware: 5.00 M33-6 PSP #2 MODEL: PSP Go! Official Firmware: 6.20 Homebrew Enabled w/ Half Byte Loader r85
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#5 |
![]() QJ's Satallite
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Okay, this should be worked on to fully support the 8*5 (40 levels?) for the game. Great job dan.
P.S: What did you do with the sound tracks?
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#6 |
![]() Lua guy
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Yeah, the problem was in the previous version that the rendering code was very limited, so this improves it vastly. I have all the tiles for the further levels, i just need to included them ;).
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| Tags |
| editor, map, mario, releasepsp, v002 |
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