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[Release]PSP Mario - Map editor v0.02

This is a discussion on [Release]PSP Mario - Map editor v0.02 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; After a long, long wait i've finally released the map editor to version 0.02 of psp mario. I've been very ...

  
  1. #1
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    Default [Release]PSP Mario - Map editor v0.02

    After a long, long wait i've finally released the map editor to version 0.02 of psp mario. I've been very busy with exams, coursework etc.
    So this is more useful for the creative people, again, please read the 'README' file. It contains everything you'll need to know, controls, how to submit levels etc.
    For a run-down of the changes:
    -Code improvements with rendering
    -Collision layer updated with the latest resources from the engine, coins, koopas/red/green added.
    -Also the possibility to chose mario/luigi's starting position included.

    Now just a heads up for v0.03 of the game(PSP Mario - The New Worlds), it is still being worked on, i've done a bit of a re-code with certain parts like the animation, controls etc. Like i said the controls in the previous versions weren't that good, mario just stood still when he stopped walking and the jumping wasn't great in-game either. So i've been revamping the controls, there's a few bugs with the enemy collision code as-well, but yes i did take a little break from the whole coding world for a month or so hence why this has been released til now.
    If i had to give a date, it would be sometime during March maybe early April.Hope you guys like it

    http://www.sendspace.com/file/rbhw4f


    Last edited by dan369; 02-01-2010 at 06:49 AM. Reason: Adding dl link

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    Oh cool thanks man
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    Thanks dan369. Good job maaaan!!! :)

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    Wow. This is an amazing brew project. And it has made fantastic progress

    I have always wanted to create my own mario boards without having to actually write the engine myself.
    Great work ! Keep up the updates dan :)
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    Okay, this should be worked on to fully support the 8*5 (40 levels?) for the game. Great job dan.

    P.S: What did you do with the sound tracks?

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    Quote Originally Posted by elite999 View Post
    Okay, this should be worked on to fully support the 8*5 (40 levels?) for the game. Great job dan.

    P.S: What did you do with the sound tracks?
    Yeah, the problem was in the previous version that the rendering code was very limited, so this improves it vastly. I have all the tiles for the further levels, i just need to included them ;).


 

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