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[RELEASE] NesterJ 1.12 Plus 0.61 RM (rewind-mirror)

This is a discussion on [RELEASE] NesterJ 1.12 Plus 0.61 RM (rewind-mirror) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Download (source code included): nesterJ_1_12_Plus_0_61_RM .rar Lots of thanks to byemu for providing the source and allowing what I think ...

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Old 02-03-2010, 01:22 AM   #1
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Default [RELEASE] NesterJ 1.12 Plus 0.61 RM (rewind-mirror)

Download (source code included): nesterJ_1_12_Plus_0_61_RM .rar

Lots of thanks to byemu for providing the source and allowing what I think is the most complete version of a nes emulator for PSP (would be perfect with 1.20beta2's wifi support but...).

I included a google-translated readme for convenience but I'll sum up all the new features from Ruka's nesterJ 1.11.

Changes from 0.61 (based on nesterJ 1.12 by Takka, which is based on nesterJ 1.11 by Ruka)

From suloku:
- Added rewind mode coded by Davex
- Added mirror and rotated screen modes by Davex
- Added sepia color palette by Davex

From byemu:

- Added support for a LOT of boards and mappers, including mapper 163 (NJ063 Final Fantasy VII Advent Children among others)
- PAL-NTSC selector
- Added Chinese interface language
- Added FAT ROM read mode, which enables Chinese filenames while browsing
- Added a new cheat function to make changing games easier.
- ROM support up to 4M
- Increased exception handling, prevention of reading the game crash
- Roms can be deleted. Press [] (square) in the rom list interface. Only in FAT ROM read mode.
- Added and increased a custom rom database (byemudb.dat)

From 1.12 by Takka:
- Ported to 3.xx firmware (full user mode)
- Fixed sleep mode issues
- Fixed saving issues (sram and states)

Notes (google translated):
DQ4 (1 of the Chinese Version) to read two times before the game
Three Chinese version of the Central Plains of Bazhe alien to read two times before the game.

2 Chinese version of heaven and earth devour some need to select PAL standard, and then re-read the ROM, can be a normal game, or else they will Huaping
Street Fighter version 9, please choose NTSC / AUTO format, then load the game, otherwise the game will be black and white more than 10 seconds to enter the game
Red Fort, select PAL and then reads the ROM, otherwise they will be black and white more than 10 seconds
Select PAL version of Street Fighter 4 will Huaping, select NTSC / AUTO format
South crystal game please frequency is set to 333, such as "Tomb Raider", otherwise it will crash just like the same card


Credits:

- ruka (original nesterJ PSP)
- byemu (nesterJ plus)
- takka (nesterJ 3.xx port)
- davex (rewind and screen modes)
- sakya (exception handler)
- nester and nesterJ authors

Last edited by suloku; 02-03-2010 at 02:38 AM..
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Old 02-03-2010, 04:42 AM   #2
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Great work. One of my fav emulators.
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Old 02-04-2010, 04:45 AM   #3
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Default Bug found bro plz fix it

it cannot locate or run .nes files inside a folder
as mine r inside a folder called roms
but it run files if we put in its own directory
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Old 02-04-2010, 08:18 AM   #4
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Wow nice !!!
I want to ask you something.
Is it possible to make a full button customization ?
For example to use the HOME button for the menu ?
Cause it isn't possible right now.
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Old 02-04-2010, 12:39 PM   #5
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Quote:
Originally Posted by ARUNORVIC View Post
it cannot locate or run .nes files inside a folder
as mine r inside a folder called roms
but it run files if we put in its own directory
You should be able to browser anywhere in the memory stick. Try deleting the config file (nesterj.cfg) and run the emulator. Theorically if there's a folder named "ROMS" in the same folder as the eboot that should be opened by default on the first run without a config file.

If there are no roms, try pressing the triangle button to go up a directory and locate it by browsing.

Quote:
Originally Posted by nickxab View Post
Wow nice !!!
I want to ask you something.
Is it possible to make a full button customization ?
For example to use the HOME button for the menu ?
Cause it isn't possible right now.
It's theorically possible. Home button would require disabling it's callback so it acts like a normal button. The other ones (volume, brightness, music) I think that can be mapped but they would still mantain its normal funcion, so it's rather inconvenient.
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Old 02-04-2010, 02:11 PM   #6
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Just tried this today, before i remember the rewind feature being extremely buggy & often crashed the emulator.
But now, perfection
tested with SMB & SMB3 running perfectly with rewind ;)
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Old 02-04-2010, 11:19 PM   #7
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Will there be ad hoc support?
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Old 02-05-2010, 12:48 AM   #8
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Quote:
Originally Posted by dan369 View Post
Just tried this today, before i remember the rewind feature being extremely buggy & often crashed the emulator.
But now, perfection
tested with SMB & SMB3 running perfectly with rewind ;)
I forgot to mention that in some really strange cases it will actually freeze, but the solution is just to rewind a little more. BTW this only has happened to me twice while playng dragon quest IV from beggining to end AND I had frameskip set to 200 when it happened, so I think it's pretty safe.

Quote:
Originally Posted by elite999 View Post
Will there be ad hoc support?
Not from me, but it is open source. If anyone knows how to contact Ruka (I searched for a contact email with no luck) maybe he still has 1.20's source somewhere and something can be done about that.
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Old 02-08-2010, 09:41 AM   #9
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Tried this on the way to work this morning, good stuff
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Old 02-08-2010, 10:23 AM   #10
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Hmmm suloku can you add the ad hoc support then ?
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Old 02-19-2010, 07:21 AM   #11
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Sorry for the double posting but i found a bug.
When i load a game and go to main menu of the emu to load a new one game then there isn't any game in the folder.
Oh by the way i use game categories.
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