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This is a discussion on [RELEASE] Learn Japanese v0.7 *Updated* within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; nice work...
Great! I'll be waiting for the next release then. While doing that I should try to learn the input method your homebrew is using a little better. I am so accustomed to the basic Sony's input method. Hopely you will be able to extend the custom mode to "unlimited" too.
sankyu! yeah took me a minute to get used to it because I was so accustomed to just gaming on a psp that I had to trick my mind to see the buttons as a keyboard but after much trial & error and continuous use I can now type without looking. Check out my video I can type pretty fast with it. and if you skip to about the 6 minute mark you'll notice I included an easteregg featuring Akuma haha. but yea I definetly need to rewrite the code for the custom questions, i've seen other trivia games that can run unlimited questions and ranomization but at the moment I'm still incapable it but all in do time.
im typin on a kindle btw. forget an iFad get a kindle this baby has free wireless haha jk. it a cool device but its freakin slow as hell, wasted my entire lunch hour posting this.
hey cmbeke, thanks. from a fellow lua coder
Good News Everybody! I finally finished work on a new version of my game. Gomen Nasai for the delay, I wanted to focus this release mainly on implementing Japanese kana. Well thanks to intraFont by BenHur, this version now supports Hiragana. I also improved the controls so it's much more faster and responsive. In Hiragana mode, I added a few punctuation marks, you can access the Comma period and Question marks by hitting R+Square. I'll include Katakana later. Besides that, other changes include a new Opening PMF Video, New Intro, and I added a extra stage.
I should also take this time to properly credit others on my previous releases. Learn Japanese Versions 1-5 uses Emeric0101's patched version of InsertWittyName's Lua Player 0.20, Ver 0.6 uses LuaPlayer Euphoria v8 by Zack, and this current version uses LuaPlayerHM 8.1 by Homemister. Unfortunately, after porting it over I was unable to get the MP3s & Wavs to intermingle with each other, so I had to drop two MP3s. I'll re-include them later when I switch over to PGE. I'm inching closer to my masterpiece
Learn Japanese v0.7 <-- Download Here
YouTube - Learn Japanese v0.7 <-- Video Demonstration
Thank you for the latest release! I am glad you were able to include the hiragana support; and maybe katakana later. The application could possible help you to learn kanjis/kanji combination as well (just an idea). I do not have a crystal clear concept in mind, but maybe there could be a word, for example, 大がく. The task of user is to fill the hiragana part of kanji だい in this case. Or if difficult is hard then it could read 大学 and user fills everything.
I truly like the OSK you have invented; it's excellent! However, there are a few issues I am still wondering. How do you write bu and sha, for example (tabun, densha...)? How to change the hiragana input mode to accept these characters?
I think it would be useful, if you eventually add the in-game guide. It might help me to avoid pressing R+Triangle if I know what that key combination does; and what other key combinations exist. For start, you could include a text file with the release how to use this application; I guess I have suggested that before. It took a while to find the options menu. Maybe options could be located in the first page.
I like the concept of story mode you have in mind (maybe with music and everything). It's an interesting idea. I'll be waiting the next release or test the current a little more if you can guide me how to write ba, pa, ja and so on in hiragana mode.
oi nakano san!
Yeah I know I keep cheating my way out of it again, I really ought to include a readme or detailed guide but usually when I about to complete these things it's like 3 am in the morning and I'm thinking to myself, should I just take the easy way out again and skip it lol but I'll definitely include a video demo within the game. I want to make it creative, like if you ever played Super Puzzle Fighter II Turbo there's a video tutorial on how to play the game by Dan Hibiki as the instructor and I want to do something like that.
For sure Katakana will be included next, I think it's possible I'll include kanji too it's just at the moment I'm still not even sure how Kanji works so I needa establish a better understanding of the written system first.
As for the Dakuten & Yōon modifiers such as bu & sha, those can be generated with the use of the analog stick. Like if you press triangle for ha, you can tap the analog stick upwards for "Ba", or downwards for Pa. And it's the same for the Ya & tsu characters. You can add a Shi + lowercase ya to make sha. One of the key aspects I had in mind was to make the controls comfortable and suited for Japanese kana, so I'm glad you liked it.
I maybe thinking too far ahead but there's a lot of ideas I have in store. Learning a new language is never easy but I'm just trying my best to make it enjoyable, like a actual game. I'm on the kindle again btw so sorry if my post comes across soudning odd lol
No, your post doesn't sound strange at all. It's nice to see you full of enthusiasm. I got the writing system now.
You're probably right that it's much more fun to make a video of how things work. I haven't tried that method yet.
If you ever want to have some basic kanji combination list (=about what I learned during 2 courses), you may ask me. I'll try to provide you one.
I'm Viciuz, psp.scenebeta.com Administrator. Your homebrew is awesome and very interesting, I was wondering if will be possible publish it on our website. obviously with your permission.
Oh you know another idea I have in mind? What about a Gallery section, where if one completes a stage then it'll unlock bonuses such as artwork, clips, or even new characters and outfits. That way it'll reward users for actually completing a stage. I think I'll shoot for that
I just tried v7 on my psp3000 with chickhen. It seems to be great, but also lacking any readme.txt on how to play it (even tough in an older release you do have a readme.txt) made it a bit hard.
Also when I found the Options screen, there was no way to return (at least I don't know of any), I could change the input text, but I couldn't get back or change any other option, just add an option 'save' or 'cancel' or let the O return you to the menu.
And yeah I know I'm being real incompetent by not including a Readme or instructional guide, I'll make that top priority in my next release.
And just a little thing, I see a sligh rectangle (level1) around both button area's and character area.. so there might be a transparency problem or something (don't know anything about the lua part and graphix possibilities you use)..
Also I see you had some problems with showing the answer, now you have it as a toggle on or off.. maybe it's possible (as an option) to show the answer while holding R+O but when you release the buttons it just will turn to invisible again..
What also would be awesome would be to hear the words when completed, I think you only do this for 'hai'.. It's propably difficult to get all the words, but for your engine it shouldn't be a problem, you already have something like <english word>,<japanese word> so adding another entry like <english word>,<japanese word>,<audio file>, and if you don't have an audio file yet, just leave that part blank..
Also maybe add an overview of the words (sort of textbook), so people can first learn the words instead of having to rely on the <answer> option during the game (you already have something like it in the 'custom' option).
Also I like the idea that was mentioned here before of having multiple choice or have a list and you have to select the correct word, say you start with 10 english words and you get a japanese word, then you have to 'move' the word to the same line as the english word then press X to 'mark' it. after that you only have 9 english words left and so on, ofcourse this would be a timebased game, with each incorrect answer removing extra time. or some derivative of that, like having 10 english words and 10 japanese words, you must align all the correct words (select word position it to what you think is right then press X and the word on that line switches with the position of the selected word)..
Those kind of variations are a better way to start learning the words, and some levels up you can go to having to type the words like you have now..
Good luck and I hope it will get better and more userfriendly with every release (as it already seems to be the case).
Thanks for your input SuperDre, it's very helpful. The main inclusion of this release was the addition of Hiragana support, but in order to do that I had to switch over to LuaPlayerHM because the one I used previously (Luaplayer Euphoria) didn't support Japanese font. And by doing so I had to change the way the frames were being animated as LPHM was unable to load as many images as LPE so I had to convert the 60+ individual frames into smaller spritesheets and I assume that may be the cause of all the graphical glitches. I'm glad I did that though because now I learned a new way to preserve memory. It should be fixed by my next release when I try switching over to PGE or hopefully if Zack releases a new version of LPE with Japanese support becasue I prefer using LPE.
I'm working on building an extensive sound library for all the words, but I figure that's something I can easily add later. One day I'm going to just sit and comb thru all my Japanese dating sims, games, anime and dorama for sounds I can use. I think it's much more fun to hear audio from actual scenarios because you hear it being put into use in real situations. I'll probably include a Sound Test option too.
Mini Games is something I would like to incorporate later down the road, so the idea of multiple choice questions or mismatching answers is something I'll like to have. I definitely needa have a reverse mode where it displays the questions in Japanese and you needa translate to English. Thanks a lot, your feedback is greatly appreciated. And I promise to include a detailed guide on how to play in my next release lol
handy and helpfull more for the people who is trying to understand japanese , good work!
hi ponlork i really think that you are a great programmer i think you have created an excellent program. i have finished with all stages and i now think to edit the files and enter new questions and i succeeded! but i am unable to create a new menu in this program like 3rd menu can u please help me out! i really think to have done a great job! can u please upload a menu.lua file with 3 menus? i am asking you this because u r the creator of this program and a genius! please help me!
Hey young world, Ponlork here with a brand new release of my Learn Japanese app. This version is signed so it should work on all PSPs. I've added Katakana support, 3 new stages, plus the ability to save! Clearing all the stages will access a ending. I've also included more audio and a lot of other surprises as well. Hiragana & Katakana mode only works on PSP 1000 & 2000 models, I couldn't get the 日本語 text to display on a PSPGo so you'll have to make do with romaji for now. I'll get it resolved in my next release. This program Uses intraFont by BenHur and LuaPlayer Euphoria V8 by Zack. Thanks to everybody for all the support, suggestions, feedback and corrections. I wanted to give shout outs but it's been a while and I kinda forgot a lot of names. Gomen Nasai.
Learn Japanese v0.8 <-- Download Here
YouTube - Learn Japanese v0.8 <-- Video Demonstration
Last edited by ponlork; 03-01-2011 at 08:36 AM.
Wow nice thanks for the update. take some rep.
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great work man! thanks for the update
Ok. I have tested your application a little. Helped me to remember a few words I had forgotten. Your application really helps people to memorize words as they must write them before they can continue. When they write words, they think them, which is a good thing. As always, I enjoy the visuality of your application. It looks great! I also got interested in what the karaoke mode will be about. Nice preview.
I noticed that you have now included an in-game guide and an arrow. The arrow indicates that there is something more. One usability issue I would consider is that when you change the input text, you need to press x to accept the selection. Nothing suggest this so I would assume that I don't need to press x.
Then referring to this thread:
It's certainly a good thing to have a break once in a while. Have a great vacation!
Thanks for the Rep nickxab, much love RyanF, hey what's up batanen. Thanks for your critique. That sounds good, I hope to add message prompts & sounds when the user makes a selection. Such as when they save or delete. Maybe add a load option and multiple save slots too. As for karaoke, I have an idea of how I want it to work, I plan on having a practice stage where each question will play a line from the song, and the user must repeat the line by typing it and they can press a button to play the verse again. Then when they memorize it line for line, they can play the karaoke stage of the song and it'll just be a simple karaoke video with the lyrics at the bottom. They don't necessarily have to know what they're saying I just wanted them to get a feel for the rhythm of the Japanese language.
I was thinking about entering the Genesis competition, but with a brand new project, a anime basketball game lol but I doubt I'll have anything ready by the deadline. I'm itching to improve my Learn Japanese project once more before I try my hand at something else. Me messing with this lua stuff definitely helped me out a great deal. I'm glad I started with something simple, I feel more confident in tackling bigger projects now. Oh and I really dig your AnyLanguageStudy app. Hope you don't mind if I draw inspiration from it.
You can always enter with Learn Japanese v0.9 with karaoke mode if you want to participate.
As for AnyLanguageStudy, thanks for all the positive feedback. There are still plenty of features I would like to implement; but we'll see how my time / skill level / PSP and Lua limitations matches. (I think I can code still a week, then I have to keep a break and prepare for the Japanese exam). I am planning at least 5 more improvements for AnyLanguageStudy at the moment. And yes, of course you can draw inspiration from the homebrew. I am glad you like it.
Wow it's been over two years since I made a update. Sorry it's been hard juggling a full time job and finding time to be creative. I always intended to come back though. Well I finally took some time out to make a new version of my Learn Japanese app. This version now has a option to randomize questions, and I also added a Karaoke rhythm game. Thanks to Lua Player Plus by NaNnI & Rinnegatamante, this version now has MP4 playback. This program also uses Intrafont by Benhur and LuaPlayer Euphoria Zack. Thanks everybody for trying out my game. In the future, I would like to add a network mode which will allow users to chat and download new goodies. Til next time, Jikan no hate made boon!
Learn Japanese Plus Karaoke v0.9
FileSwap.com : learnjp09.rar download free
Last edited by ponlork; 03-31-2013 at 09:56 PM.