The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the newest Gaming News from
QJ.NET in your email each day?




Want to learn more about the team who brings you the QJ news?

Read about them now!

 


Results 1 to 8 of 8

[Release] PSPuht V1.1.0

This is a discussion on [Release] PSPuht V1.1.0 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi everybody, PSPuht (for psp ultimate head/hand tracker), is based on image processing. It uses filters. It identifies pixels values ...

  
  1. #1
    QJ Gamer Blue
    Points: 1,577, Level: 22
    Level completed: 77%, Points required for next Level: 23
    Overall activity: 0%

    Join Date
    Dec 2009
    Location
    france
    Posts
    24
    QJ Pts
    1,577
    Level
    22
    Downloads
    0
    Uploads
    0

    Default [Release] PSPuht V1.1.0

    Hi everybody,


    PSPuht (for psp ultimate head/hand tracker), is based on image processing.
    It uses filters.
    It identifies pixels values in the ycrcb colorimetric space.
    It evaluates the position of a cloud of black pixels in a black & white image.

    What's new in V1.1.0


    Poc in video : http://www.youtube.com/watch?v=aNF9ids7FjU

    This version is greater flexible and give better performances with
    a tracking more tolerant to noise/parasites.

    - A single allocation is necessary to initialize the buffers.
    Allocate 0x22240 bytes for a direct rendering (No medium filter applied).
    Else allocate 0x34E40 bytes if you want to apply the medium filter.

    myUht-> initBuffer (Bwork, false, false) / / the second parameter indicates if seek to do a direct rendering. The last parameter indicates if the buffer RGB_565 shall be used or not.


    - Ability to apply a grid of pixelization on the black pixels cloud. (corresponding to the tracked entity.)
    This grid allows the elimination of parasites. You need to set the size of a grid cell, and give a tolerance relating to the pixels outside the cloud.

    myUht-> setGrid (8, 32) / / grid cell size = 8; 8 * 8 pixels = 64; 64 / 2 = 32.
    Tolerance to the pixels outside the cloud is 32.


    - Ability to define minimum dimensions of the cloud pixels (corresponding to the tracked entity).
    myUht-> setMinDim (20, 20); xMin = 20 yMin = 20 (width, height)

    You can download it here : PSPuht V1.1.0
    the archive should not be more than 210 ko

    Sorry for my english :s

  2. #2
    Speed for life
    Points: 121,080, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Overall activity: 0%
    Awards:
    Most Popular

    Join Date
    Jan 2009
    Location
    Greece,Limnos
    Posts
    7,863
    QJ Pts
    121,080
    Level
    100
    My Mood
    Relaxed
    Downloads
    12
    Uploads
    2

    Default

    So this locates the heads and the hands ?
    Damn i can't try it cause i don't have go cam.
    [SIZE="1"][COLOR=limegreen]Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 5.00 m33-6 + 1.50 kernel +Prometheus-4 patch + 5.01 patch[/COLOR]
    [COLOR=DarkOrange]Phat PS3 CECHG04 40GB (750GB) with 3.55.2 PRIVACY[/COLOR]
    [COLOR=Red]Slim PS2 SCPH-75004 + Free McBoot 1.8b + uLaunchELF v4.42 + ESR beta r9b[/COLOR]
    [COLOR=teal]iPhone 3G 8GB jailbroken with iOS 4.2.1 with OpeniBoot 0.2 and iDroid Pepparkaka 11.04 (Android 2.3.3)[/COLOR]
    [COLOR=DarkOrchid]Fujitsu Simens Amilo PA1510 + 2.5GB Ram + AMD Sempron 3400+ 1.8GHz + Windows XP/Ubuntu 9.10[/COLOR][/SIZE]

    [URL="http://forums.qj.net/guides-psp-hacks-homebrew-emulators/159330-guide-how-patch-5-55-6-00-6-10-6-20-6-30-6-31-6-35-6-36-games-all-cfw.html"]Patch the 5.55/6.00/6.10/6.20/6.30/6.31/6.35/6.36 games to work with all FWs[/URL]
    [URL="http://forums.qj.net/psp-general/170056-cwcheat-databases.html"]My CWCheat databases[/URL]
    [URL="http://forums.qj.net/guides-psp-hacks-homebrew-emulators/156916-guide-ultimate-psp-game-addons-guide.html"]PSP Game Addons[/URL]
    [URL="http://forums.qj.net/blogs/nickxab/"]My qj blog[/URL]
    [URL="http://forums.qj.net/blogs/nickxab/17-cydia-sources.html"]Cydia Sources[/URL]

    [IMG]http://img32.imageshack.us/img32/6181/58350347.png[/IMG]
    [IMG]http://img156.imageshack.us/img156/5489/consoles.gif[/IMG]
    [IMG]http://img843.imageshack.us/img843/2356/kyoshoracer.jpg[/IMG]
    [IMG]http://img80.imageshack.us/img80/8681/userbar794826.gif[/IMG]
    [IMG]http://img517.imageshack.us/img517/2861/userbar781427.gif[/IMG]
    [IMG]http://img256.imageshack.us/img256/3394/userbar781454.gif[/IMG]
    [IMG]http://img231.imageshack.us/img231/1889/userbar781443.gif[/IMG]
    [IMG]http://www.userbars.com/i/542861.gif[/IMG]

  3. #3
    QJ Gamer Silver
    Points: 6,948, Level: 54
    Level completed: 99%, Points required for next Level: 2
    Overall activity: 0%

    Join Date
    Aug 2007
    Posts
    657
    QJ Pts
    6,948
    Level
    54
    Downloads
    5
    Uploads
    0

    Default

    I take it you used this lib:
    Go! Cam Libs
    to code this?
    PSP: PSP SLIM 2001 TA-088v2
    Custom Firmware: 5.00 M33-6

  4. #4
    NetGameOrb Maker
    Points: 6,138, Level: 50
    Level completed: 94%, Points required for next Level: 12
    Overall activity: 0%

    Join Date
    Jan 2008
    Location
    New York
    Posts
    683
    QJ Pts
    6,138
    Level
    50
    My Mood
    Cheerful
    Downloads
    2
    Uploads
    0

    Default

    It looks cool(Atleast in the Video) but like nickxab i don't have go! cam

    Can you make a version that find the head,hand any other part on a regular pic. so people can make a picture comparison on two image and locate their position :) That be cool and MAYBE useful for people doing projetc based on that


    P.S Good Work
    GameLive name changed to NetGameOrb, Project is now online in Beta stage. Everyone encourage to register so they get news about the project and ability to play the games with NetGameOrb Support online. More info on site.

    Stats Blog:http://netgameorb.blogspot.com/
    Website:http://www.netgameorb.com/

  5. #5
    QJ Gamer Blue
    Points: 1,577, Level: 22
    Level completed: 77%, Points required for next Level: 23
    Overall activity: 0%

    Join Date
    Dec 2009
    Location
    france
    Posts
    24
    QJ Pts
    1,577
    Level
    22
    Downloads
    0
    Uploads
    0

    Default

    Hi,

    Quote Originally Posted by nickxab View Post
    So this locates the heads and the hands ?
    Damn i can't try it cause i don't have go cam.
    In fact (at now) PSPuht locates pixels that are likely to belong to the skin.

    I take it you used this lib:
    Go! Cam Libs
    to code this?
    Sorry, I'm M-cid from mcidclan and we are talking about the same library.
    This is an update of PSPuht (for PSP ultimate head/hand tracker). v1.0.0 to V1.1.0 :)

    Can you make a version that find the head,hand any other part on a regular pic
    It's possible, but it may require significant cpu resources.

  6. #6
    QJ Gamer Blue
    Points: 1,464, Level: 21
    Level completed: 64%, Points required for next Level: 36
    Overall activity: 0%

    Join Date
    Apr 2010
    Location
    Berlin
    Posts
    58
    QJ Pts
    1,464
    Level
    21
    My Mood
    Amused
    Downloads
    0
    Uploads
    0

    Default

    uhhh nice move on psp
    cant wait what ppl do with this

  7. #7
    NetGameOrb Maker
    Points: 6,138, Level: 50
    Level completed: 94%, Points required for next Level: 12
    Overall activity: 0%

    Join Date
    Jan 2008
    Location
    New York
    Posts
    683
    QJ Pts
    6,138
    Level
    50
    My Mood
    Cheerful
    Downloads
    2
    Uploads
    0

    Default

    Quote Originally Posted by mcidclan View Post
    It's possible, but it may require significant cpu resources.
    Really? it take more resources to scan a regular image for those skin like pixel then on the fly using a camera? wow that i did not know but it still be cool. Maybe people can use it like a game or something. Maybe for a "You Must have a hand picture with you to get in;Login feature" ;). Anyway Cool Project, keep up the good work
    GameLive name changed to NetGameOrb, Project is now online in Beta stage. Everyone encourage to register so they get news about the project and ability to play the games with NetGameOrb Support online. More info on site.

    Stats Blog:http://netgameorb.blogspot.com/
    Website:http://www.netgameorb.com/

  8. #8
    QJ Gamer Blue
    Points: 1,577, Level: 22
    Level completed: 77%, Points required for next Level: 23
    Overall activity: 0%

    Join Date
    Dec 2009
    Location
    france
    Posts
    24
    QJ Pts
    1,577
    Level
    22
    Downloads
    0
    Uploads
    0

    Default

    Quote Originally Posted by thecobra View Post
    Really? it take more resources to scan a regular image for those skin like pixel then on the fly using a camera? wow that i did not know but it still be cool. Maybe people can use it like a game or something. Maybe for a "You Must have a hand picture with you to get in;Login feature" ;). Anyway Cool Project, keep up the good work
    Sorry, i did not understand, you'r right. ;)
    And in the case where we use a regular image from MS, CPU resources would not be a problem too, because the display would not be in real time. But it would take more resources than camera pictures can take. Because of images dimensions.


 

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  





All times are GMT -8. The time now is 09:55 PM.

Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2013, Caputo Media, LLC. All Rights Reserved. Cluster C4.
Contact Us | Free Flash Games | Ad Blockers Suck! Why?