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Release: DSonPSP Unnoficial V0.1

This is a discussion on Release: DSonPSP Unnoficial V0.1 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Original port by YoshiHiro based on DeSmUmE core 9 this is a continuation of the old DSonPSP project i have ...

  
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    Default Release: DSonPSP Unnoficial V0.1

    Original port by YoshiHiro based on DeSmUmE core 9

    this is a continuation of the old DSonPSP project
    i have included one homebrew game...
    also in the package is a file called "samples.zip" it contains all of the DS samples that i have tested and that work, if you want to test them uncompress it and put the .nds files in the same folder as the eboot

    place all of your other DS homebrew/backups in the same folder as the EBOOT

    ------V0.1 CHANGES-------
    -New frontend

    ------TODO-------
    DynaRec support
    -Screenshots
    -Savestates
    -More VFPU usage
    -Menu access while playing a game, so you can switch your rom without restarting the emulator
    -support for zipped roms

    if you have any question or requests you can find me on IRC
    irc.freenode.net #dsonpsp


    here is a link to version 0.1

    www.mediafire.com/download.php?zyyzhzvtznx
    Last edited by elite999; 05-19-2010 at 08:49 AM. Reason: Done :)

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    Nice to hear someone is willing to try improve this. I will probably test it with Phoenix Wrigth when it's developed a little bit more. I also noticed that CoD3r-D's team is doing something with dsonpsp in Google Code. However, their team seems pretty new because not much previous contributions in Google Code. Do you have any previous experience working with emulators or dynarec?

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    Wow! thx dude!
    now Yoshi's Island is fully work!!

    keep working!

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    Add credits for original author if you mind. CoD3r-D was banned for faking up releases. I hope this is not a similar kind.

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    Quote Originally Posted by elite999 View Post
    Add credits for original author if you mind. CoD3r-D was banned for faking up releases. I hope this is not a similar kind.
    you can download it and check, if you already did download it, use the L and R triggers to switch tabs, in which one of them i have credits, and have yoshihiro listed first, and the other is the settings

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    Quote Originally Posted by elite999 View Post
    Add credits for original author if you mind. CoD3r-D was banned for faking up releases. I hope this is not a similar kind.
    nah, elite, i can vouch for jonlimle, he's legitly trying to improve it
    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

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    Yeah like elite said add credits to to original creators of this please. ;)
    Anyways nice work.
    Downloaded.
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    Quote Originally Posted by nickxab View Post
    Yeah like elite said add credits to to original creators of this please. ;)
    Anyways nice work.
    Downloaded.
    I have credits for him in the actual code, i tried to add them on my post, but since you made the hyperlink, and since i dont have 10 posts, i couldnt change it.

    "Original port by YoshiHiro based on DeSmUmE core 9"

    but that is what i have on the emulator's credits menu

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    Ok, I tested it regardless what I said before. Well, it was pretty much what I expected it to be at this point. For some reason you did take the sound completely off, though. I didn't notice the cursor, but this is most likely because it was implemented in beta 7 (the source of 7 was never released?). The samples were nice.

    Yes, I did notice what CoD3r-D did with his Alpha 1.0 in here. However, after that they have been doing something in Google Code. I just don't know what because the uploads are not commented at all. I didn't even try compiling the release from seven days ago because it seemed to demand Cygwin environment. This time the team has also credited the previous creators. So, hopely CoD3r-D has learned to credit the ones who did the base.

    note: unofficial ~ unnoficial

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    Okay, jonlimle. Done. :)

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    It's ok now.
    And don't worry about the links post it with out the www or the http and we will fix them. ;)
    Well i want to say that you did a good work.
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    Quote Originally Posted by batanen View Post
    Ok, I tested it regardless what I said before. Well, it was pretty much what I expected it to be at this point. For some reason you did take the sound completely off, though. I didn't notice the cursor, but this is most likely because it was implemented in beta 7 (the source of 7 was never released?). The samples were nice.

    Yes, I did notice what CoD3r-D did with his Alpha 1.0 in here. However, after that they have been doing something in Google Code. I just don't know what because the uploads are not commented at all. I didn't even try compiling the release from seven days ago because it seemed to demand Cygwin environment. This time the team has also credited the previous creators. So, hopely CoD3r-D has learned to credit the ones who did the base.

    note: unofficial ~ unnoficial

    yes, i was continuing off of the 0.6 release, i tried to get ahold of yoshihiro so i could get the 0.7 off of him, but he never did reply, so yes, that is why there is no cursor, i will implement one in my next release, and yes i removed the audio code for now, considering about the best performance on a commercial game is 10-15 fps without sound, it will just completely kill any sign of speed, and sounds absolutely horrible, i will re-implement it sometime after i get dynarec working, so it may be slightly standable, plus i will move it over to the native libs, instead of using the SDL_mixer port

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    Nice that someone keeps going with this project ! And I'm not shocked by Yoshihiro's attitude, he's one of the most selfish and immature devs ever ! (even if that emulator is very nice ;) )

    So you should make the project open source ;)

    Cheers,

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    Quote Originally Posted by Chlorhydrikk View Post
    Nice that someone keeps going with this project ! And I'm not shocked by Yoshihiro's attitude, he's one of the most selfish and immature devs ever ! (even if that emulator is very nice ;) )

    So you should make the project open source ;)

    Cheers,
    yes, the project will be opensource soon, right now i am using a private SVN, here is the sourceforge page for my continuation

    http://sourceforge.net/projects/desmumepsp/

    so, i will be adding the source to it soon :)
    Last edited by nickxab; 05-20-2010 at 06:36 AM. Reason: link fixed

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    Lightbulb A Little Idea

    first of all, its great someone is continuing yoshihiro's work on the DS emulation.

    now here is a LITTLE IDEA

    why not make the screen something like this



    i think that way, the emulator can be more eficient, we could be able to see basically the two screens at the same time, and we could change them easely with the ''Note'' button, and see the basic information.
    Last edited by elite999; 05-21-2010 at 06:34 AM.

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    I have a very good suggestion!!! I don't know if it will work, but here's my idea.

    Add wi-fi support. This can make this homebrew VERY useful for people who have a DS, and a poke'mon game, but have missed an event. They can load a poke'mon distribution rom (i can show you an example of one, if you want) on the PSP and have it broadcast it in local wifi as a ds using a flash cart would, and then they could get the event wondercard. I can give you more info on Distribution Roms. I think this would add a lot of notability to the project...

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    Quote Originally Posted by batanen View Post
    Nice to hear someone is willing to try improve this. I will probably test it with Phoenix Wrigth when it's developed a little bit more. I also noticed that CoD3r-D's team is doing something with dsonpsp in Google Code. However, their team seems pretty new because not much previous contributions in Google Code. Do you have any previous experience working with emulators or dynarec?
    i downloaded it and tried to play it with pokemon black but its not workin the screen just turns white any help send me email at jermaine_forbes @hotmail.com

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    Quote Originally Posted by Brendan_McCoy View Post
    I have a very good suggestion!!! I don't know if it will work, but here's my idea.

    Add wi-fi support. This can make this homebrew VERY useful for people who have a DS, and a poke'mon game, but have missed an event. They can load a poke'mon distribution rom (i can show you an example of one, if you want) on the PSP and have it broadcast it in local wifi as a ds using a flash cart would, and then they could get the event wondercard. I can give you more info on Distribution Roms. I think this would add a lot of notability to the project...
    That is probably the lowest priority at the moment. Speed and compatibility are the main things this port needs.
    My PSP Releases :





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    Pokemon black ?
    It run the yoshi's island with 11 fps and you want to play pokemon black ?
    By the way this is too old the newest version is this: DSonPSP Unnoficial v0.1 - Emulators - PSP - QuickJump Downloads
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    I have a suggestion, I know it must be hard to emulate the DS, mainly for emulating two screens .... why not take it? What I mean is, many DS games use a screen to almost nothing, only show a map, like Mario Kart and Castlevania. Then the emulator on the PSP only show one screen (or have this option), and pressing a button to swap the screen. I guess thus lighten. And I do not know if it's possible, but who knows how to use the cache, as the CPS2

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    why dont you get gpsp decompile it and change the part that loads up the .gba to ds extension then get a configurationfile like
    batman v.1
    (title id)
    (game id)
    so it has a code to load off of


 

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