Release: DSonPSP Unnoficial V0.1
This is a discussion on Release: DSonPSP Unnoficial V0.1 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Original port by YoshiHiro based on DeSmUmE core 9 this is a continuation of the old DSonPSP project i have ...
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05-18-2010, 02:37 PM #1
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Release: DSonPSP Unnoficial V0.1
Original port by YoshiHiro based on DeSmUmE core 9
this is a continuation of the old DSonPSP project
i have included one homebrew game...
also in the package is a file called "samples.zip" it contains all of the DS samples that i have tested and that work, if you want to test them uncompress it and put the .nds files in the same folder as the eboot
place all of your other DS homebrew/backups in the same folder as the EBOOT
------V0.1 CHANGES-------
-New frontend
------TODO-------
DynaRec support
-Screenshots
-Savestates
-More VFPU usage
-Menu access while playing a game, so you can switch your rom without restarting the emulator
-support for zipped roms
if you have any question or requests you can find me on IRC
irc.freenode.net #dsonpsp
here is a link to version 0.1
www.mediafire.com/download.php?zyyzhzvtznx
Last edited by elite999; 05-19-2010 at 08:49 AM. Reason: Done :)
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05-19-2010, 01:31 AM #2QJ Gamer Green
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Nice to hear someone is willing to try improve this. I will probably test it with Phoenix Wrigth when it's developed a little bit more. I also noticed that CoD3r-D's team is doing something with dsonpsp in Google Code. However, their team seems pretty new because not much previous contributions in Google Code. Do you have any previous experience working with emulators or dynarec?
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05-19-2010, 02:10 AM #3
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Wow! thx dude!
now Yoshi's Island is fully work!!
keep working!
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05-19-2010, 04:23 AM #4QJ's Satallite
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Add credits for original author if you mind. CoD3r-D was banned for faking up releases. I hope this is not a similar kind.
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05-19-2010, 05:29 AM #5
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05-19-2010, 05:36 AM #6QJ Gamer Gold

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1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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05-19-2010, 07:13 AM #7Speed for life
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Yeah like elite said add credits to to original creators of this please. ;)
Anyways nice work.
Downloaded.
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05-19-2010, 07:25 AM #8
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05-19-2010, 08:32 AM #9QJ Gamer Green
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Ok, I tested it regardless what I said before. Well, it was pretty much what I expected it to be at this point. For some reason you did take the sound completely off, though. I didn't notice the cursor, but this is most likely because it was implemented in beta 7 (the source of 7 was never released?). The samples were nice.
Yes, I did notice what CoD3r-D did with his Alpha 1.0 in here. However, after that they have been doing something in Google Code. I just don't know what because the uploads are not commented at all. I didn't even try compiling the release from seven days ago because it seemed to demand Cygwin environment. This time the team has also credited the previous creators. So, hopely CoD3r-D has learned to credit the ones who did the base.
note: unofficial ~ unnoficial
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05-19-2010, 08:49 AM #10QJ's Satallite
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Okay, jonlimle. Done. :)
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05-19-2010, 12:13 PM #11Speed for life
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It's ok now.

And don't worry about the links post it with out the www or the http and we will fix them. ;)
Well i want to say that you did a good work.[SIZE="1"][COLOR=limegreen]Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 5.00 m33-6 + 1.50 kernel +Prometheus-4 patch + 5.01 patch[/COLOR]
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05-19-2010, 06:45 PM #12
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yes, i was continuing off of the 0.6 release, i tried to get ahold of yoshihiro so i could get the 0.7 off of him, but he never did reply, so yes, that is why there is no cursor, i will implement one in my next release, and yes i removed the audio code for now, considering about the best performance on a commercial game is 10-15 fps without sound, it will just completely kill any sign of speed, and sounds absolutely horrible, i will re-implement it sometime after i get dynarec working, so it may be slightly standable, plus i will move it over to the native libs, instead of using the SDL_mixer port
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05-20-2010, 02:48 AM #13QJ Gamer Blue
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Nice that someone keeps going with this project ! And I'm not shocked by Yoshihiro's attitude, he's one of the most selfish and immature devs ever ! (even if that emulator is very nice ;) )
So you should make the project open source ;)
Cheers,
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05-20-2010, 05:08 AM #14
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yes, the project will be opensource soon, right now i am using a private SVN, here is the sourceforge page for my continuation
http://sourceforge.net/projects/desmumepsp/
so, i will be adding the source to it soon :)Last edited by nickxab; 05-20-2010 at 06:36 AM. Reason: link fixed
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05-20-2010, 09:33 PM #15
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A Little Idea
first of all, its great someone is continuing yoshihiro's work on the DS emulation.
now here is a LITTLE IDEA
why not make the screen something like this

i think that way, the emulator can be more eficient, we could be able to see basically the two screens at the same time, and we could change them easely with the ''Note'' button, and see the basic information.Last edited by elite999; 05-21-2010 at 06:34 AM.
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06-11-2010, 07:50 PM #16
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I have a very good suggestion!!! I don't know if it will work, but here's my idea.
Add wi-fi support. This can make this homebrew VERY useful for people who have a DS, and a poke'mon game, but have missed an event. They can load a poke'mon distribution rom (i can show you an example of one, if you want) on the PSP and have it broadcast it in local wifi as a ds using a flash cart would, and then they could get the event wondercard. I can give you more info on Distribution Roms. I think this would add a lot of notability to the project...
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02-20-2011, 05:14 PM #17
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02-21-2011, 06:13 AM #18Developer
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02-21-2011, 11:42 AM #19Speed for life
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Pokemon black ?
It run the yoshi's island with 11 fps and you want to play pokemon black ?
By the way this is too old the newest version is this: DSonPSP Unnoficial v0.1 - Emulators - PSP - QuickJump Downloads[SIZE="1"][COLOR=limegreen]Phat PSP 1004 TA-079 v3 + Sony 16GB Mark II + tiltFX with 5.00 m33-6 + 1.50 kernel +Prometheus-4 patch + 5.01 patch[/COLOR]
[COLOR=DarkOrange]Phat PS3 CECHG04 40GB (750GB) with 3.55.2 PRIVACY[/COLOR]
[COLOR=Red]Slim PS2 SCPH-75004 + Free McBoot 1.8b + uLaunchELF v4.42 + ESR beta r9b[/COLOR]
[COLOR=teal]iPhone 3G 8GB jailbroken with iOS 4.2.1 with OpeniBoot 0.2 and iDroid Pepparkaka 11.04 (Android 2.3.3)[/COLOR]
[COLOR=DarkOrchid]Fujitsu Simens Amilo PA1510 + 2.5GB Ram + AMD Sempron 3400+ 1.8GHz + Windows XP/Ubuntu 9.10[/COLOR][/SIZE]
[URL="http://forums.qj.net/guides-psp-hacks-homebrew-emulators/159330-guide-how-patch-5-55-6-00-6-10-6-20-6-30-6-31-6-35-6-36-games-all-cfw.html"]Patch the 5.55/6.00/6.10/6.20/6.30/6.31/6.35/6.36 games to work with all FWs[/URL]
[URL="http://forums.qj.net/psp-general/170056-cwcheat-databases.html"]My CWCheat databases[/URL]
[URL="http://forums.qj.net/guides-psp-hacks-homebrew-emulators/156916-guide-ultimate-psp-game-addons-guide.html"]PSP Game Addons[/URL]
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03-01-2011, 02:57 PM #20
I have a suggestion, I know it must be hard to emulate the DS, mainly for emulating two screens .... why not take it? What I mean is, many DS games use a screen to almost nothing, only show a map, like Mario Kart and Castlevania. Then the emulator on the PSP only show one screen (or have this option), and pressing a button to swap the screen. I guess thus lighten. And I do not know if it's possible, but who knows how to use the cache, as the CPS2
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04-06-2011, 07:19 AM #21
why dont you get gpsp decompile it and change the part that loads up the .gba to ds extension then get a configurationfile like
batman v.1
(title id)
(game id)
so it has a code to load off of


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