Has anybody ever done a thread pool in C/C++ with the pspsdk? (for those who dont see what I'm talking about, tape "Thread pool pattern" in wikipedia, it's amazing!).
Me and my friend are doing a psp game and we wondering if it's possible to group our threads to optimize the memory of the PSP.
We've searched in the PSPSDK's doc and we've found a sceKernelCreateVpl method but we dont know its utility and how to use it... the doc is not really verbose...