[Release] Sa!L ua (Slide and !Live, ultimate attack), Go!Cam
Note : This Homebrew isn't only reserved for Go!Cam owners. 2 different modes are available, with or without Go!Cam.
Please read the following instructions before playing.
Slide and !Live, ultimate attack.
Slide and !Live, ultimate attack, is a game in which you embody a ball that would have to cover different levels where 5 bricks type with different properties can be met.
- BLUES are static bricks, your ball will bounce at the time of an impact.
BLACKS will make you lose some time, if you touch one of them,
the current level would restart, but the time will continue forward.
BROWN are temporary bricks, they will be destroyed if an impact occurs.
PINKS increase the ball's speed if an impact occurs.
The GREEN brick indicates the end of the current level, your aim is to reach this one.
2 modes are available, with or without Go!Cam.
1) With Go!Cam.
Last version's POC (Proof of Concept) (Slide and !Live)
YouTube - Slide and !Live
A tracking system allows you to simulate an accelerometer on your PSP.
So, you would have to make the ball slide to the green brick.
- /!\ How to use the tracking.
Your aim could be your head (Head Tracking) or some object.
In every cases, make sure that the elements are distinguishable and placed in a lit room (The best would be a white-lit room, yellow lits interfere with the tracking).
Detail with Head Tracking :
Your PSP in you hand, you can be standing or be seated, back to a white wall.
It's highly recommended to wear a white T-Shirt, to make your head highlighted. Make sure the room is well-lighted and that no objects or poster are fixed on the wall.
After this :
- - Orient your Go!Cam towards what you want to aim.
- Go to Play Game and wait the camera's flow display.
- Make sure that the aim is centered compared to the red square.
- Confirm the aim by pressing Triangle.
- During the game, you can press Triangle to show or hide the Go!Cam flow and/or a red reference following the aim.
- - Keep the same distance between the Go!Cam and the aim.
- Your moves would have to be slight and supple.
- in this mode, arrows will show you the direction in which you're inclinating the PSP, corresponding to the direction towards your ball will slide.
2) Without Go!Cam.
When the tracker is initailiazing,
press Square to access without Go!Cam mode.
Here, the ball doesn't slide in the space, it is submitted to the gravity!
Use the D-pad to throw the ball where you want.
An arrow shows the adequate moment to bounce.
If the ball is in the momentum of an old throw,
you can throw it again in the same direction to increase its speed.
12 Levels are available for the Go!Cam mode and 20 for the without Go!Cam mode.
3) Commands :
Start : Pause (to have a break, but the time is still running).
Circle : Previous windows (non-available during the transitions).
L + R : Restarts the current level.
Triangle : Confirms and starts the tracking. Show/Hide the tracking's informations.
Select : Starts or stops the background music.
Square : Skips the Go!Cam init and runs the game in without Go!Cam mode. Hides/Shows the informations panel during a game.
D-Pad : Throws the ball, in normal mode.
Right button : Next page.
PSP Slopes : Makes the ball slide in the PSP slope direction.
This Homebrew requires that the player has to be patient, player that would have to get used to the 2 gameplays.
Slide and !Live, ultimate attack
Levels totally revisions,
Added a sound context,
Added a new brick type,
Use of pspCamTrackLib v2.0.3,
You're now able to hide the informations panels during a game.
Thanks to FlavR from XtreamLua for the translation. ;)