Lua Programming Help Thread
This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; OK, I know how to access the music folder on the PSP. blank = Sound.load(ms0:/PSP/MUSIC) But, how would I make ...
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09-09-2006, 09:29 AM #3451I'm Baaaack!

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OK, I know how to access the music folder on the PSP.
blank = Sound.load(ms0:/PSP/MUSIC)
But, how would I make it so it loads the first song, then plays it, when it's over, load the second song, then plays it. etc.?

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09-09-2006, 09:34 AM #3452sceKernelExitGame();
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Im not sure what the play music function is so Im gonna make it up for this purpose
I believe that would work...Code:blank = Sound.load(ms0:/PSP/MUSIC) blank1 = Sound.load(ms0:/PSP/MUSIC1) if blank = nil then music.play(blank1) end
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09-09-2006, 05:30 PM #3453I'm Baaaack!

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Nevermind. I'm thing totally wrong.
-= Double Post =-
How would you detect if a person is holding a button or not? If I put:
if pad:cross() then
player.speed = player.speed + 1
end
It will add 1 only once. But I want to continue adding 1 as long as the x button is held. How would I do this?
And how would I detect if you let go of the X button?Geändert von ARza (09-09-2006 um 05:30 PM Uhr) Grund: Automerged Doublepost

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09-09-2006, 08:43 PM #3454Your Fate is Grim...

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actually, if you put that in your main loop, it will add 1 for every frame you press it. on the contary if you want it so that you have to let go each time before it adds one do this:
Zitat von ARza
Code:buttonPressed = false while true do pad = Controls.read() if pad:up() then if not buttonPressed then y = y-1 end buttonPressed = true else buttonPressed = false end--------------------------------------------------------------------------------------
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09-10-2006, 04:16 AM #3455Ponies and Unicorns
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hi guys. okay so i went to this tutorial thing and it told me to make a text file and rename it script.lua then i put the code in it (this is hello world) and its like
blue = Color.new(0, 0, 255)
screen
rint(200, 130, "Hello World!", blue)
screen.flip()
while true do
screen.waitVblankStart()
end
but when i start up lua player its not script.lua anymore its script.lua.text and it says there is nothing we can do to this file. what do i do?
-= Double Post =-
okay so im looking at the other lua things and they are all strictly lua files not script.lua in a text file. so do i have to convert my script.lua to a lua file?Geändert von GuitarGod1134 (09-10-2006 um 04:16 AM Uhr) Grund: Automerged Doublepost
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09-10-2006, 04:38 AM #3456sceKernelExitGame();
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Read the thread you already made, it clarifies in there.
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09-10-2006, 06:12 AM #3457Ponies and Unicorns
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ya thanks man.
-= Double Post =-
need some help. how do i make lets say start exit the program. all i can find is how to restart the program.Geändert von GuitarGod1134 (09-10-2006 um 06:12 AM Uhr) Grund: Automerged Doublepost
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09-10-2006, 06:18 AM #3458likes kittens....awww....
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i think its like
Zitat von GuitarGod1134
Code:Controls.read() if pad:start() and Select == 1 then break end
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09-10-2006, 06:24 AM #3459Ponies and Unicorns
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ill try it. cause if its wrong then we both learn something LOL.
-= Double Post =-
nope thats not it. when u instert that code it gives u an errorGeändert von GuitarGod1134 (09-10-2006 um 06:24 AM Uhr) Grund: Automerged Doublepost
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09-10-2006, 06:28 AM #3460QJ Gamer Bronze
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ok try this
Code:blue = Color.new(0, 0, 255) while true do pad=Controls.read() screen:print(200, 130, "Hello World!", blue) if pad:start() then break end screen.flip() screen.waitVblankStart() end
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09-10-2006, 06:32 AM #3461Ponies and Unicorns
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thats the entire hello world code isnt it?
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09-10-2006, 07:09 AM #3462Look at my user title :p
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ok im making a side scrolling game and i got most of the code done but i was at a stopping point and wanted to look at my work , but when i loaded it the screen just stayed black and then shuts off my psp heres my code:
System.usbDiskModeActivat e()
pink = Color.new(255, 0 , 153)
GameStatus = "Loading"
LoadingTimer = Timer.new()
playera = Image.load("playera.png")
sscgb1 = Image.load("sscgb1.png")
sscgb2 = Image.load("sscgb2.png")
sscgb3 = Image.load("sscgb3.png")
slide = {}
slide[1] = { x = 0, y = 0, pic = Image.sscb1(480, 272) }
slide[2] = { x = -480, y = 0, pic = Image.sscbg2(480, 272) }
slide[3] = { x = -960, y = 0, pic = Image.sscgb3(480, 272) }
playera = {}
playera = {x = 200, y = 50}
screenwidth = 480 - player.width()
screenheight = 272 - player.width()
if pad:left() and Player[1].x > 0 then
Player[1].x = Player[1].x - 2
end
if pad:right() and Player[1].x < screenwidth then
Playera.x = Player[1].x + 2
end
if pad:up() and Player[1].y > 0 then
Playera.y = Player[1].y - 2
end
if pad:down() and Player[1].y < screenheight then
Playera.y = Player[1].y + 2
end
move = true
while true do
pad = Controls.read()
LoadingTimer:start()
if GameStatus == "Loading" and LoadingTimer:time() >= 1 and LoadingTimer:time() < 50 then
screen:clear()
screen
rint(194, 136, "Loading: 0%", pink)
screen.flip()
end
if GameStatus == "Loading" and LoadingTimer:time() >= 50 and LoadingTimer:time() > 100 then
screen:clear()
screen
rint(194, 136, "Loading: 20%", pink)
screen.flip()
end
if GameStatus == "Loading" and LoadingTimer:time() >= 100 and LoadingTimer:time() > 150 then
screen:clear()
screen
rint(194, 136, "Loading: 40%", pink)
screen.flip()
end
if GameStatus == "Loading" and LoadingTimer:time() >= 150 and LoadingTimer:time() > 200 then
screen:clear()
screen
rint(194, 136, "Loading: 60%", pink)
screen.flip()
end
if GameStatus == "Loading" and LoadingTimer:time() >= 200 and LoadingTimer:time() > 250 then
screen:clear()
screen
rint(194, 136, "Loading: 80%", pink)
screen.flip()
end
if GameStatus == "Loading" and LoadingTimer:time() >= 250 and LoadingTimer:time() > 300 then
screen:clear()
screen
rint(194, 136, "Loading: 90%", pink)
screen.flip()
end
if GameStatus == "Loading" and LoadingTimer:time() >= 300 and LoadingTimer:time() > 350 then
screen:clear()
screen
rint(194, 136, "Loading: 100%", pink)
screen.flip()
end
if GameStatus == "Loading" and LoadingTimer:time() > 351 then
LoadingTimer:stop()
LoadingTimer:reset()
GameStatus = "Menu"
end
for blit_slides = 1, 3 do
screen:blit(slide[blit_slides].x, slide[blit_slides].y, slide[blit_slides].pic)
end
for move_slides = 1, 3 do
if move == true then
slide[move_slides].x = slide[move_slides].x + 2
end
end
for repeat_slides = 1, 3 do
if slide[repeat_slides].x > 480 then
slide[repeat_slides].x = -960
end
end
if pad:start() and move == true then
move = false
elseif pad:start() and move == false then
move = true
end
screen.waitVblankStart()
screen.flip()
end
i have been trying for months to get it to work ive started over from scratch 2 now andam hoping one you all can get it working**********, ********** :p
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09-10-2006, 07:15 AM #3463Heroes never die

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i think you are starting to much thing @ one time and thats not good for the ram
-= Double Post =-
and the timer is not good
i dont kwo exactualy but it shows it to fast so you cant see itGeändert von hallo007 (09-10-2006 um 07:15 AM Uhr) Grund: Automerged Doublepost
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09-10-2006, 07:15 AM #3464Ponies and Unicorns
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does anyone know how to make it so u exit out of the program by pressing start or something?
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09-10-2006, 07:20 AM #3465Look at my user title :p
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yeah thats what i thought but if i take out the timer and add
If background = nill
will that fix it?**********, ********** :p
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09-10-2006, 07:22 AM #3466I'm Baaaack!

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Yes, but you have to know how to do button input. Check out ProgramLua, tutorial 3 for that. Then just do something like:
Zitat von GuitarGod1134
if pad:start() then
os.exit()
end
I have been told this works, but haven't tested it.
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09-10-2006, 07:23 AM #3467Ponies and Unicorns
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okay guys im working on a simple application here. while in lua player starting this will access the memstick with the usb so u dont have to quit into the xmb. and so far this is what i have
System.usbDiskModeActivat e()
red = Color.new(255, 0, 0)
orange = Color.new(255, 102, 0)
screen
rint(90, 60, "usb being accessed! Program by GuitarGod1134", red)
screen.flip()
while true do
screen.waitVblankStart()
end
and what im stuck on is how to make it so like when i press start or something it will stop accessing the memory stick and go back to lua player.If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
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09-10-2006, 07:24 AM #3468likes kittens....awww....
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just showing my progress
Code:--kirE v0.1 --Coded by psphacker12. white = Color.new(255, 255, 255) black = Color.new(0,0,0) red = Color.new(255,0,0) green = Color.new(0,255,0) blue = Color.new(0,0,255) tiles = Image.load("data/new.png") cyan = Color.new(0,255,255) figure = Image.load("data/playerone.png") white = Color.new(255, 255, 255) font = Font.load("data/font/eighttrack.ttf") font:setPixelSizes(0, 20) bigfont = Font.load("data/font/eighttrack.ttf") bigfont:setPixelSizes(0, 48) gameover = Font.load("data/font/eighttrack.ttf") gameover:setPixelSizes(0, 64) range={60,100} System.usbDiskModeActivate() screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 10%", white) screen.flip() screen.waitVblankStart(30) screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 20%", white) screen.flip() screen.waitVblankStart(30) screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 30%", white) screen.flip() screen.waitVblankStart(30) screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 40%", white) screen.flip() screen.waitVblankStart(30) screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 50%", white) screen.flip() screen.waitVblankStart(30) screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 60%", white) screen.flip() screen.waitVblankStart(30) screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 70%", white) screen.flip() screen.waitVblankStart(30) screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 80%", white) screen.flip() screen.waitVblankStart(30) screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 90%", white) screen.flip() screen.waitVblankStart(30) screen:clear(blue) screen:fontPrint(bigfont,130, 150, "Loading - 100%",white) screen.flip() screen.waitVblankStart(60) screen:clear(blue) Select = 1 maxSelect = 1 oldpad = Controls.read() while true do pad = Controls.read() screen:clear() if pad:up() and oldpad:up() ~= pad:up() then Select = Select - 1 end if pad:down() and oldpad:down() ~= pad:down() then Select = Select + 1 end if Select > maxSelect then Select = 1 elseif Select <= 0 then Select = maxSelect end screen:clear(blue) if Select == 1 then screen:fontPrint(bigfont,150,150," kire v0.1", white) screen:fontPrint(font,150,180, "coded by psphacker12", white) end if pad:cross() and Select == 1 then break end screen.waitVblankStart() screen.flip() oldpad = pad end counter = Timer.new() level = 1 mapSource = { "ffffffffffffffffffffffffffffff", "fnnnononononononononononononnf", "fnnnnononononononononononononf", "fonnonbaaaaaaaaaaaaaaaaaaaaaaa", "fnonnobonnnonnnonnnonnnonnbonf", "fonbbnbnonononononononononbnof", "fnobnobononnnonnnonnnonnnononf", "fonbonbnnncccccccccccccccccccc", "fnobnobnondnononononononononnf", "fonbonbnnodonononononononononf", "fnobnobnondnonnondddddnonnnnof", "cccbnnbonndnnonononondnonnnonf", "fnobbnbnondnononononodonononnf", "fnnnnnbnnoddddddddddddononnonf", "fnnnnnonononononononononononof", "fonnnnnnnnnnnnnnnnnnoooonnnnnf", "ffffffffffffffffffffffffffffff" } board = Image.createEmpty(480, 272) function drawTile(tile, x, y) tile = string.byte(tile, 1) - string.byte("a") local tileX = math.mod(tile, 4) local tileY = math.floor(tile / 4) board:blit(16 * x, 16 * y, tiles, 17 * tileX + 1, 17 * tileY + 1, 16, 16, false) end map = {} for y = 1, 17 do line = mapSource[y] map[y] = {} for x = 1, 30 do tile = string.sub(line, x, x) map[y][x] = tile drawTile(tile, x - 1, y - 1) end end playerX = 6 playerY = 14 animation = 0 animationDirection = 1 animationSlowDown = 0 speedStep = 0 dx = 0 dy = 0 score = 0 while true do counter:start() currentTime = counter:time() if currentTime >= 50000 then screen:clear(blue) screen:fontPrint(font,180,150,"Game Over",white) screen:fontPrint(font,180,180,"press start", white) if pad:start() and Select == 1 then break end screen.flip() screen.waitVblankStart(60) end pad = Controls.read() if pad:select() then screen:save("screenshot.png") end if pad:start() and Select == 1 then break end if speedStep == 0 then oldPlayerX = playerX oldPlayerY = playerY playerX = playerX + dx playerY = playerY + dy newTile = map[playerY][playerX] if newTile ~= "n" and newTile ~= "p" and newTile ~= "o" then playerX = oldPlayerX playerY = oldPlayerY end if newTile == "p" then score = score + 5 end if newTile == "o" then score = score + 1 end if newTile == "p" or newTile == "o" then map[playerY][playerX] = "n" drawTile("n", playerX - 1, playerY - 1) end dx = 0 dy = 0 else if pad:up() then dy = -1 elseif pad:down() then dy = 1 elseif pad:left() then dx = -1 elseif pad:right() then dx = 1 end end speedStep = speedStep + 1 if speedStep == 5 then speedStep = -1 end screen:blit(0, 0, board, 0, 0, board:width(), board:height(), false) screen:blit((playerX - 1) * 16 - 4, (playerY - 1) * 16 - 4, figure, 1 + 25 * animation, 1, 24, 24) animationSlowDown = animationSlowDown + 1 if animationSlowDown == 3 then animationSlowDown = 0 animation = animation + animationDirection if animation == 4 then animationDirection = -1 elseif animation == 0 then animationDirection = 1 end end screen:fontPrint(font,15, 20, "Current Score: " .. score, white) screen.waitVblankStart() screen:flip() oldpad = pad end
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09-10-2006, 09:10 AM #3469Ponies and Unicorns
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i usuallly define all the colors just in case i use them
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09-10-2006, 09:46 AM #3470Developer

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or
Zitat von ARza
if pad:start() then
break
end
F.A.L.O?
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09-10-2006, 09:53 AM #3471likes kittens....awww....
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hey i know how to exit using the start button, but now pause the game how can i do this???
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09-11-2006, 06:39 AM #3472QJ Gamer Bronze
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at the start of the code somewhere put
in your main loop putCode:function paused() resumeok=0 while true do pad=Controls.read() resumeok=resumeok+1 screen:clear() screen:print(180,160,"Game Paused", anycolour) screen:print(180,150,"Press Start to Continue",anycolour) if resumeok>100 and pad:start() then resumeok=0 break end screen.waitVblankStart() screen.flip() end end
Now i need some help, I got thisCode:if pad:start() then paused() end
i get the message cant compare a number to a string. I completely understand why, but how can i get around this?Code:--Before the main loop file=io.open("highscore.txt","r") highscore=file:read() file:close() --In the main loop if score<=highscore then file=io.open("highscore.txt","w") file:write(score) file:close() end<<Put A message Here>>
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09-11-2006, 06:54 AM #3473Developer

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Use file:read(*n), which returns a number instead of a string.
Zitat von JoeDaStudd
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09-11-2006, 07:59 AM #3474QJ Gamer Bronze
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Thanks I tried that before, but forgot the speech marks around the *n, lol. Great help thanks
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09-11-2006, 01:26 PM #3475Your Fate is Grim...

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dude. u can optimize that code like 10x better: here is a optimized version if ur code:
Zitat von %chrono trigger%
try that. if it gives errors, try to fix them, otherwise tell me.Code:Spoiler for Optimized Code:
BTW, thx for using my tut!!
--------------------------------------------------------------------------------------
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09-12-2006, 01:04 PM #3476likes kittens....awww....
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dSAF
okay,i have a highscore menu like this
BUT you have to HOLD the X button just to view the highscore.Code:if pad:cross() and Select == 2 then screen:blit(0, 0, background) screen:fontPrint(bigfont,150,150, "highscore:" .. highscore, white) screen.waitVblankStart() if pad:circle() then return end
how can i make it like if u press circle then it returns you to the menu???
plz reply
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09-12-2006, 01:13 PM #3477sceKernelExitGame();
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make a variable
there is other ways, but that should doCode:if pad:cross() then variable = 1 elseif pad:circle() then variable= 2 end if variable == 1 then -- view highscore end if variable == 2 then -- menu end
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09-12-2006, 01:16 PM #3478QJ Gamer Silver

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Posted in error.
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09-12-2006, 01:22 PM #3479likes kittens....awww....
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ok but now if you are viewing the highscore what function do i use to make it return to the menu?
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09-12-2006, 02:05 PM #3480Developer

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You just make another variable...
if screen == 1 then....
F.A.L.O?


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