Seite 122 von 342 ErsteErste ... 22 72 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 172 222 ... LetzteLetzte
Zeige Ergebnis 3.631 bis 3.660 von 10238

Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; How would I open a file with a number, then subtract a number from the origianol number or add to ...

  
  1. #3631
    QJ Gamer Blue
    Points: 4.918, Level: 44
    Level completed: 84%, Points required for next Level: 32
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    6ft. Down Underground........Oh and guess what my avatar is
    Beiträge
    387
    Points
    4.918
    Level
    44
    Downloads
    0
    Uploads
    0

    Standard

    How would I open a file with a number, then subtract a number from the origianol number or add to the number?

    like if some one gets aquestion right, lua opens the file then add to the number that is in the text document.



  2. #3632
    Your Fate is Grim...
    Points: 11.640, Level: 70
    Level completed: 98%, Points required for next Level: 10
    Overall activity: 0%

    Registriert seit
    Oct 2005
    Beiträge
    2.269
    Points
    11.640
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von the undead
    How would I open a file with a number, then subtract a number from the origianol number or add to the number?

    like if some one gets aquestion right, lua opens the file then add to the number that is in the text document.

    Code:
    file = io.open("testRead.txt","r")
    score = file:read() -- will read line 1 of the file --
    file:close()
    
    file = io.open("testRead.txt","w")
    
    
    if (question is right) then
    score = score + 1
    file:write(score)
    end
    
    -- at the end of code --
    
    file:close()
    --------------------------------------------------------------------------------------

  3. #3633
    QJ Gamer Blue
    Points: 4.918, Level: 44
    Level completed: 84%, Points required for next Level: 32
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    6ft. Down Underground........Oh and guess what my avatar is
    Beiträge
    387
    Points
    4.918
    Level
    44
    Downloads
    0
    Uploads
    0

    Standard

    Ok thanks ill tell you if it works

  4. #3634
    QJ Gamer Silver
    Points: 10.263, Level: 67
    Level completed: 54%, Points required for next Level: 187
    Overall activity: 0%

    Registriert seit
    Jun 2006
    Ort
    UK
    Beiträge
    2.326
    Points
    10.263
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Fuzzie360
    is there a file number limiter in lua?

    I know there is a file size limiter but what about file number? I tried to load 100 sequenced .png (all 480x272) files and it gave me an error saying load failed. I thought it exceeded the file size limit so i tried 100 sequenced .jpgs. It didn't gave me the error but it froze up and crash. Then i tried 20 but it still crash. The most i could get is like 10 or so. I have checked the total size of all my pngs and it's less than 2mb. I used some script to check my free memory and it said i had 8MB free without loading all the images. :Argh:

    I have an OGG on playback in my script by the way. It may affect it?

    Can someone tell me workaround for this? I've seen people adding a lot sprites into one png but can someone tell me an example on how to do this, for say 10 x 10 images? I am currently using a .pkg file and extracting sprites out to load it.

    Please help me. Thanks :)
    No, but there is a memory limit of 8mb as you just said. As images are loaded to memory, they are loaded in as a RAW format (think BMP). The fact the images as .jpgs/.pngs in total are less then 2mb is irrelevant, it's the size of the images in memory is what counts here.

  5. #3635
    QJ Gamer Blue
    Points: 4.918, Level: 44
    Level completed: 84%, Points required for next Level: 32
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    6ft. Down Underground........Oh and guess what my avatar is
    Beiträge
    387
    Points
    4.918
    Level
    44
    Downloads
    0
    Uploads
    0

    Standard

    Thanks it works!

  6. #3636
    Your Fate is Grim...
    Points: 11.640, Level: 70
    Level completed: 98%, Points required for next Level: 10
    Overall activity: 0%

    Registriert seit
    Oct 2005
    Beiträge
    2.269
    Points
    11.640
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von the undead
    Thanks it works!
    no prob. i actually though it wouldnt work, but meh. ;)
    --------------------------------------------------------------------------------------

  7. #3637
    QJ Gamer Blue
    Points: 4.918, Level: 44
    Level completed: 84%, Points required for next Level: 32
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    6ft. Down Underground........Oh and guess what my avatar is
    Beiträge
    387
    Points
    4.918
    Level
    44
    Downloads
    0
    Uploads
    0

    Standard

    Ok, now I need to lnow how to open two files read one. close it then write that to the other file

  8. #3638
    I'm Baaaack!
    Points: 17.067, Level: 83
    Level completed: 44%, Points required for next Level: 283
    Overall activity: 52,0%

    Registriert seit
    May 2006
    Ort
    Nowhere
    Beiträge
    2.186
    Points
    17.067
    Level
    83
    Downloads
    0
    Uploads
    0

    Standard

    You should learn how to do some things by yourself. Check out this tutorial.

  9. #3639
    QJ Gamer Blue
    Points: 4.918, Level: 44
    Level completed: 84%, Points required for next Level: 32
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    6ft. Down Underground........Oh and guess what my avatar is
    Beiträge
    387
    Points
    4.918
    Level
    44
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von ARza
    You should learn how to do some things by yourself. Check out this tutorial.
    I know about that tut ive been reading it , ive been teaching myself this stuff, I wouldnt have asked if I found it.....

  10. #3640
    Your Fate is Grim...
    Points: 11.640, Level: 70
    Level completed: 98%, Points required for next Level: 10
    Overall activity: 0%

    Registriert seit
    Oct 2005
    Beiträge
    2.269
    Points
    11.640
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von the undead
    Ok, now I need to lnow how to open two files read one. close it then write that to the other file

    simple. same concept, just two files.

    Code:
    file1 = io.open("name1.txt", "r")
    data = file1:read()
    file1:close()
    
    file2 = io.open("name2.txt", "w")
    file2:write(data)
    file2:close()
    --------------------------------------------------------------------------------------

  11. #3641
    QJ Gamer Green
    Points: 9.253, Level: 64
    Level completed: 68%, Points required for next Level: 97
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Australia - A.C.T.
    Beiträge
    1.517
    Points
    9.253
    Level
    64
    Downloads
    0
    Uploads
    0

    Standard

    is there a way to make a counter go in seconds not milseconds any help would be great

  12. #3642
    Your Fate is Grim...
    Points: 11.640, Level: 70
    Level completed: 98%, Points required for next Level: 10
    Overall activity: 0%

    Registriert seit
    Oct 2005
    Beiträge
    2.269
    Points
    11.640
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von rowanmcau
    is there a way to make a counter go in seconds not milseconds any help would be great

    well, there are 1000 milliseconds in a second so:

    Code:
    timer = Timer.new()
    
    timer:start()
    
    while true do
    
    seconds = math.floor(timer:time()/1000)
    
    screen:print(5,5,"seconds ="..seconds, color)
    
    screen.waitVblankStart()
    screen:flip()
    end

    you just take the time and divide it by 1000 and round it down to an int. (otherwise it will say like: seconds = 1.3456 etc.)

    BTW, math.floor rounds a number down. so 1.3456 will become 1, until 1.3456 goes up to above 2. then it will be 2.
    --------------------------------------------------------------------------------------

  13. #3643
    QJ Gamer Green
    Points: 9.253, Level: 64
    Level completed: 68%, Points required for next Level: 97
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Australia - A.C.T.
    Beiträge
    1.517
    Points
    9.253
    Level
    64
    Downloads
    0
    Uploads
    0

    Standard

    thx it was the math.floor part i needed i worked out the divide part
    -= Double Post =-
    what would be good colision code if i want to know when the two images(same size) over lap i don't want them to need to be exactly overlaping i'm making a game that u shoot stuff
    Geändert von mafia1ft (10-12-2006 um 09:45 PM Uhr) Grund: Automerged Doublepost

  14. #3644
    words are stones in my <3
    Points: 35.274, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    Spokane
    Beiträge
    5.008
    Points
    35.274
    Level
    100
    My Mood
    Lonely
    Downloads
    1
    Uploads
    0

    Standard

    Theres plenty of collision mech's out there. I remember i ported a C collision mech to LUA... search for a thread called collison...

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  15. #3645
    QJ Gamer Green
    Points: 9.253, Level: 64
    Level completed: 68%, Points required for next Level: 97
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Australia - A.C.T.
    Beiträge
    1.517
    Points
    9.253
    Level
    64
    Downloads
    0
    Uploads
    0

    Standard

    i had a look at that code it's not what i'm looking for thats for walking in to walls and stuff. what i'm looking for is a way of saying "if middle of picture1 is touching any of picture2 then ..."
    both pictures are "20 high" and "31 wide"

  16. #3646
    QJ Gamer Bronze
    Points: 5.924, Level: 49
    Level completed: 87%, Points required for next Level: 26
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Earth, UK
    Beiträge
    457
    Points
    5.924
    Level
    49
    Downloads
    0
    Uploads
    0

    Standard

    try this
    Code:
    Pic={}
    pic[1]={pic=Image.load("picture1.png"),x=0,y=0,midx=pic[1].x+15,midy=pic[1].y+10}
    pic[2]{pic=Image.load("picture2.png"),x=180,y=100,farx=pic[2].x+31,fary=pic[2].y+20}
    
    --in main loop
    if pic[1].midx>=pic[2].x and pic[1].midx<=pic[2].farx then
    if pic[1].midy>=pic[2].y and pic[1].midx<=pic[2].fary then
    screen:print(0,0,"Found you",blue)
    end
    end
    That should work if you also have the code to move pic[1].x and pic[1].y around.
    If it still doesnt work then i did something wrong...
    Geändert von JoeDaStudd (10-13-2006 um 06:02 AM Uhr)
    <<Put A message Here>>
    <<Just made another rubbish website visit it here.>>

  17. #3647
    QJ Gamer Green
    Points: 9.253, Level: 64
    Level completed: 68%, Points required for next Level: 97
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Australia - A.C.T.
    Beiträge
    1.517
    Points
    9.253
    Level
    64
    Downloads
    0
    Uploads
    0

    Standard

    error:main.lua:8: attempt to index global "duck" (a nil value)

    line 8: duck[1]={pic=Image.load("pics/duck_1.png"),x=25,y=53,fa rx=duck[1].x+31,fary=duck[1].y+20}
    what did i do wrong

    EDIT:
    fixed that error
    now this one
    error:main.lua:8: attempt to index field "?" (a nil value)
    line 8 hasn't change from above
    Geändert von mafia1ft (10-13-2006 um 04:33 AM Uhr)

  18. #3648
    QJ Gamer Blue
    Points: 4.812, Level: 44
    Level completed: 31%, Points required for next Level: 138
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    London, United Kingdom
    Beiträge
    131
    Points
    4.812
    Level
    44
    Downloads
    0
    Uploads
    0

    Standard

    screen.waitVblankStart()
    Am I right in thinking thats keeping the image refreshing in sync with the PSPs refreshrate? Like VSync for the pc. If so, Why would anyone care about tearing on a PSP?
    Ive read that its keeps the image on screen but thats screen.flip() right?
    Removing screen.waitVblankStart() from my program, I saw no differences except for a healthy performance boost. Just like disabling VSync on the pc.

  19. #3649
    QJ Gamer Bronze
    Points: 5.924, Level: 49
    Level completed: 87%, Points required for next Level: 26
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Earth, UK
    Beiträge
    457
    Points
    5.924
    Level
    49
    Downloads
    0
    Uploads
    0

    Standard

    ok remove the farx and far y from the duck[1] {}
    and add them below
    so it looks something like this
    Code:
    duck[1]={pic=Image.load("pics/duck_1.png"),x=25,y=53}
    farx=duck[1].x+31
    fary=duck[1].y+20
    <<Put A message Here>>
    <<Just made another rubbish website visit it here.>>

  20. #3650
    QJ Gamer Green
    Points: 9.253, Level: 64
    Level completed: 68%, Points required for next Level: 97
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Australia - A.C.T.
    Beiträge
    1.517
    Points
    9.253
    Level
    64
    Downloads
    0
    Uploads
    0

    Standard

    ok that fixed that error now i get this 1
    Error: main.lua:86: bad argument #2 to 'blit' (image expected, got table)
    line 86: screen:blit(duck[1].x, duck[1].y, duck[1])
    edit fixed that
    now when i click x i get
    Error: main.lua:167: attempt to compare number with nil

  21. #3651
    QJ Gamer Bronze
    Points: 5.924, Level: 49
    Level completed: 87%, Points required for next Level: 26
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Earth, UK
    Beiträge
    457
    Points
    5.924
    Level
    49
    Downloads
    0
    Uploads
    0

    Standard

    this line
    Code:
    screen:blit(duck[1].x, duck[1].y, duck[1])
    doesnt include a pic is and is what caused that error.
    duck[1] is the name of the table which you are telling it to blit (print to screen as a pic)
    I think you just forgot to write
    duck[1].pic
    so that line would be
    Code:
    screen:blit(duck[1].x, duck[1].y, duck[1].pic)
    Ps. soz for the number of edits ive done to this post
    <<Put A message Here>>
    <<Just made another rubbish website visit it here.>>

  22. #3652
    QJ Gamer Green
    Points: 9.253, Level: 64
    Level completed: 68%, Points required for next Level: 97
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Australia - A.C.T.
    Beiträge
    1.517
    Points
    9.253
    Level
    64
    Downloads
    0
    Uploads
    0

    Standard

    it's cool btw i'm putting u in the credits for all your help
    fixed that
    now when i click x i get
    Error: main.lua:167: attempt to compare number with nil

  23. #3653
    QJ Gamer Bronze
    Points: 5.924, Level: 49
    Level completed: 87%, Points required for next Level: 26
    Overall activity: 0%

    Registriert seit
    Feb 2006
    Ort
    Earth, UK
    Beiträge
    457
    Points
    5.924
    Level
    49
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von rowanmcau
    it's cool btw i'm putting u in the credits for all your help
    Thanks
    What code is on line 167?
    EDIT; if you what I can take a quick look at the code for you if u attach it, that way i can sort out most of the problems in one go
    <<Put A message Here>>
    <<Just made another rubbish website visit it here.>>

  24. #3654
    QJ Gamer Green
    Points: 11.800, Level: 71
    Level completed: 38%, Points required for next Level: 250
    Overall activity: 0%

    Registriert seit
    Jul 2006
    Ort
    Middle Europe
    Beiträge
    1.281
    Points
    11.800
    Level
    71
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Grimfate126
    [rant]
    i HATE it when some people have to do EVERYTHING by the tutorials.. geez, use YOUR brain for once! ever heard of the saying "there is more than one way to do something" ? LISTEN to it... [/rant] (not talking about you myscoo, just using you as an example. )

    anyways, myscoo try different things. try all ideas you get, one might help your performance a lot.
    omg im still learning lua! :/

  25. #3655
    I love the PS3!!!
    Points: 11.447, Level: 70
    Level completed: 50%, Points required for next Level: 203
    Overall activity: 0%

    Registriert seit
    Nov 2005
    Ort
    Look behind you
    Beiträge
    1.876
    Points
    11.447
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    is there a script/function to tell of the variable is odd or even? i need this:
    if variable is odd then do this, if not do this.
    [size=-3][color=#fefefe]11[/color][color=white]0[/color][color=#fbfbfb]1[/color][color=#f1f4f6]0[/color][color=#f2f5f8]0[/color][color=#f7f8fa]1[/color][color=#fcfcfc]0[/color][color=#fdfefd]0[/color][color=#fffffe]1[/color][color=#fefefe]1[/color][color=white]1[/color][color=#fefefe]000[/color][color=white]1[/color][color=#fefefe]0[/color][color=white]0[/color][color=#fefefe]1111011[/color][color=white]1[/color][color=#fefefe]1[/color][color=white]101[/color]
    [color=white]1[/color][color=#fffefe]0[/color][color=#cad3e0]0[/color][color=#6f7f9c]1[/color][color=#788eaf]0[/color][color=#98b7d6]0[/color][color=#99c0e1]0[/color][color=#9ac2e2]1[/color][color=#a5c6e2]1[/color][color=#a6c3e2]0[/color][color=#b2bed1]1[/color][color=#dbe2ed]0[/color][color=#f7f9fa]1[/color][color=#fefefd]10110[/color][color=#fefefe]01[/color][color=#fefefd]0[/color][color=#fefefe]1[/color][color=#fefefd]10[/color][color=#fefefe]1[/color][color=white]00100[/color]
    [color=#fefefe]0[/color][color=#f2f6f8]0[/color][color=#566da3]0[/color][color=#8a919d]1[/color][color=#e2e5e4]0[/color][color=#eff2f3]0[/color][color=#eef2f6]1[/color][color=#e8eef3]1[/color][color=#dfe6ee]1[/color][color=#d1dee8]0[/color][color=#c1cddd]1[/color][color=#7997ce]1[/color][color=#8ea4d1]1[/color][color=#ebeeee]0[/color][color=#fdfef9]0[/color][color=#fefffa]1[/color][color=#fefefc]01101011[/color][color=#fefefd]1[/color][color=#fefefe]00[/color][color=white]10[/color][color=#fefefe]1[/color]
    [color=#fefefe]1[/color][color=#dde3ef]0[/color][color=#4866a7]1[/color][color=#b3bbc6]0[/color][color=#fafbf7]1[/color][color=#fefefc]0[/color][color=#f6f7f9]0[/color][color=#a8b6cf]1[/color][color=#6a7c9b]0[/color][color=#6886b2]0[/color][color=#7697c8]0[/color][color=#85a3cd]1[/color][color=#6287c3]1[/color][color=#496eb6]1[/color][color=#98abce]0[/color][color=#dde5e5]1[/color][color=#fcfef4]0[/color][color=#fdfef7]1[/color][color=#fefffa]100[/color][color=#fefefb]00[/color][color=#fefefc]00[/color][color=#fefefd]1[/color][color=#fefefe]1[/color][color=white]0[/color][color=#fefefe]0[/color][color=white]1[/color]
    [color=#fefefd]0[/color][color=#f8fafa]0[/color][color=#a7bce4]1[/color][color=#6887cf]0[/color][color=#9eb0d3]1[/color][color=#e3e9ec]1[/color][color=#bbc4d6]0[/color][color=#405b99]1[/color][color=#848b97]0[/color][color=#c2cace]0[/color][color=#c2cdd7]1[/color][color=#bdcce0]0[/color][color=#94acd4]1[/color][color=#547dc3]1[/color][color=#385ea9]1[/color][color=#496eb1]1[/color][color=#90a7c7]1[/color][color=#dde4e4]1[/color][color=#f6f9ee]1[/color][color=#fcfef3]1[/color][color=#fdfff5]1[/color][color=#fdfef7]1[/color][color=#fdfef8]0[/color][color=#fdfef9]1[/color][color=#fefefa]1[/color][color=#fefffb]1[/color][color=#fefefb]0[/color][color=#fefefc]1[/color][color=#fefefe]11[/color]
    [color=#fefefc]01[/color][color=#fcfdfc]0[/color][color=#e6ecf7]0[/color][color=#9fb5e7]0[/color][color=#6889cf]0[/color][color=#6b86c0]1[/color][color=#415ba1]0[/color][color=#6c82b0]0[/color][color=#d4d9da]0[/color][color=#f4f6ec]0[/color][color=#f8faf1]1[/color][color=#f5f8f3]0[/color][color=#e0e7ec]1[/color][color=#a0b7d8]1[/color][color=#5e82c2]0[/color][color=#2e5fb4]0[/color][color=#4065b0]1[/color][color=#809cc5]1[/color][color=#cdd7d9]1[/color][color=#f7f9e9]0[/color][color=#fafcef]1[/color][color=#fcfef2]1[/color][color=#fdfef5]1[/color][color=#fdfef6]1[/color][color=#fdfef9]0[/color][color=#fefff9]1[/color][color=#fefffa]1[/color][color=#fefefc]10[/color]
    [color=#fefefc]1100[/color][color=#fbfcfc]1[/color][color=#e8eff7]1[/color][color=#a5b8e6]1[/color][color=#5a7cc9]1[/color][color=#3a589d]0[/color][color=#3c5ba2]1[/color][color=#8d9fc1]1[/color][color=#d8deda]0[/color][color=#f4f7e8]0[/color][color=#f5f8ec]1[/color][color=#f1f5ea]0[/color][color=#dee5e4]1[/color][color=#b1c2d5]0[/color][color=#6b8dc7]1[/color][color=#416dba]1[/color][color=#3965b2]0[/color][color=#6c88b8]1[/color][color=#b5c3cd]0[/color][color=#e4e8df]1[/color][color=#f7f8e8]0[/color][color=#fbfdef]1[/color][color=#fcfef4]0[/color][color=#fdfff7]1[/color][color=#fefffa]0[/color][color=#fefefb]0[/color][color=#fefefc]1[/color]
    [color=#fefffb]1[/color][color=#fefefb]1[/color][color=#fefefc]0[/color][color=#fefffb]10[/color][color=#fdfefa]1[/color][color=#f9fbf9]0[/color][color=#dce4f1]1[/color][color=#94aada]1[/color][color=#4567b4]0[/color][color=#2c509f]0[/color][color=#4c6bac]0[/color][color=#a0adc3]1[/color][color=#e3e6db]0[/color][color=#f0f2e2]1[/color][color=#f0f3e4]0[/color][color=#ecf0e3]0[/color][color=#dde1dd]0[/color][color=#b1bfd1]0[/color][color=#7893bf]0[/color][color=#416fb7]0[/color][color=#3c66ad]0[/color][color=#6181b8]1[/color][color=#a3b2c8]1[/color][color=#dfe4de]1[/color][color=#f1f3e6]0[/color][color=#fafbf0]0[/color][color=#fcfdf6]1[/color][color=#fdfff8]1[/color][color=#fefffa]0[/color]
    [color=#fefffa]10[/color][color=#fefefa]1[/color][color=#fefffa]1[/color][color=#fefff9]11[/color][color=#fdfef8]1[/color][color=#fcfdf4]0[/color][color=#f5f7f3]0[/color][color=#d6dee9]1[/color][color=#809ad5]0[/color][color=#3a5cad]1[/color][color=#264a9f]1[/color][color=#4e6aad]1[/color][color=#a8b3c5]1[/color][color=#e2e4d5]1[/color][color=#ebecda]1[/color][color=#edeee0]0[/color][color=#e9ebde]0[/color][color=#dee1db]1[/color][color=#bfc7cd]1[/color][color=#869ec2]1[/color][color=#5479ba]1[/color][color=#3665b4]1[/color][color=#466aaf]0[/color][color=#7f95b9]1[/color][color=#c5ccd0]1[/color][color=#f2f3e6]0[/color][color=#f9faef]1[/color][color=#fcfef4]0[/color]
    [color=#fdfef7]10110[/color][color=#fdfef5]1[/color][color=#fdfdf2]1[/color][color=#fbfdf1]0[/color][color=#fbfcf0]0[/color][color=#f6f8ec]0[/color][color=#eaece8]0[/color][color=#c0cbdc]1[/color][color=#6e88c5]1[/color][color=#3657ab]0[/color][color=#2d4ea1]1[/color][color=#5b73ac]1[/color][color=#b1b9c1]1[/color][color=#dbdccf]0[/color][color=#e5e6d4]0[/color][color=#e6e7d7]0[/color][color=#e4e5da]0[/color][color=#d9ddd5]1[/color][color=#c1caca]0[/color][color=#99a9be]1[/color][color=#6584b9]1[/color][color=#4369b1]0[/color][color=#3f5fa1]0[/color][color=#7586a6]0[/color][color=#dcddd0]1[/color][color=#f4f4e7]1[/color]
    [color=#fcfdf1]01[/color][color=#fcfcf0]1[/color][color=#fcfcef]1[/color][color=#fcfcf0]1[/color][color=#fcfcef]0[/color][color=#fbfced]0[/color][color=#f9fbeb]1[/color][color=#f9faea]1[/color][color=#f7f8e7]0[/color][color=#f3f4e6]1[/color][color=#eeeee2]1[/color][color=#dbdfdb]0[/color][color=#a4b1ca]1[/color][color=#5670b4]1[/color][color=#284ca4]1[/color][color=#2e4e9a]0[/color][color=#6d80aa]1[/color][color=#bcc0bb]0[/color][color=#d9dbc9]1[/color][color=#dfe0ce]0[/color][color=#e2e3d2]0[/color][color=#dfe1d2]1[/color][color=#d7dbd0]1[/color][color=#c4cbc9]1[/color][color=#96a2b6]0[/color][color=#3c558e]0[/color][color=#56637f]0[/color][color=#d0d2c2]0[/color][color=#eae9db]0[/color]
    [color=#fafbec]1[/color][color=#f9faea]1000[/color][color=#f8f8e8]0[/color][color=#f7f7e6]1[/color][color=#f5f7e5]0[/color][color=#f5f5e3]0[/color][color=#f3f3e1]1[/color][color=#f1f1dd]0[/color][color=#eeeedc]0[/color][color=#ececda]0[/color][color=#e3e4d4]0[/color][color=#ced0c9]0[/color][color=#8e9db9]1[/color][color=#4766ac]0[/color][color=#234799]0[/color][color=#2e4c96]0[/color][color=#727d93]1[/color][color=#c1c2b1]0[/color][color=#d0d2c0]0[/color][color=#c1c6c1]1[/color][color=#9ba3b1]0[/color][color=#677591]0[/color][color=#415179]1[/color][color=#515d75]1[/color][color=#9fa29b]0[/color][color=#dbdacc]0[/color][color=#eceadb]0[/color]
    [color=#f6f5e5]10[/color][color=#f5f4e4]1[/color][color=#f5f5e3]01[/color][color=#f3f3e1]0[/color][color=#f3f2de]1[/color][color=#f2f1e0]0[/color][color=#f0efdc]0[/color][color=#efeed9]0[/color][color=#edecd8]0[/color][color=#ebebd6]1[/color][color=#e8e8d2]1[/color][color=#e3e2cd]0[/color][color=#e0dfcb]1[/color][color=#d6d6c6]1[/color][color=#b7bcbf]0[/color][color=#7a8cb0]1[/color][color=#4564a7]0[/color][color=#354d81]1[/color][color=#616b7f]0[/color][color=#57657f]1[/color][color=#445371]1[/color][color=#4f586b]1[/color][color=#6f7478]0[/color][color=#999b93]0[/color][color=#bdbeb0]1[/color][color=#d7d6c6]0[/color][color=#e5e3d3]1[/color][color=#eae9d8]0[/color]
    [color=#f1f0dd]0[/color][color=#f1efdc]0[/color][color=#f1f0e0]1[/color][color=#f0efdc]0[/color][color=#f0f0db]1[/color][color=#f0efd9]1[/color][color=#eeedd8]1[/color][color=#ededd7]1[/color][color=#ebebd4]0[/color][color=#eae9d3]0[/color][color=#e8e7d2]1[/color][color=#e6e6cf]0[/color][color=#e4e4cc]1[/color][color=#e2e2ca]1[/color][color=#e0dfca]0[/color][color=#dddcc6]0[/color][color=#d7d8c3]0[/color][color=#cdcfbd]1[/color][color=#adb1ac]1[/color][color=#868f95]1[/color][color=#777e7f]1[/color][color=#82867f]1[/color][color=#9d9e8f]1[/color][color=#b7b6a2]0[/color][color=#c6c6b0]1[/color][color=#d0d0ba]1[/color][color=#d7d6c3]0[/color][color=#dddcc9]0[/color][color=#e2e1ce]1[/color][color=#e5e4d1]0
    [/color][/size]
    [SIZE=1]a paper clip made by thekon[/SIZE]

  26. #3656
    QJ Gamer Silver
    Points: 10.263, Level: 67
    Level completed: 54%, Points required for next Level: 187
    Overall activity: 0%

    Registriert seit
    Jun 2006
    Ort
    UK
    Beiträge
    2.326
    Points
    10.263
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    Code:
    if 1 == math.mod(Number, 2) then
    -- number is odd
    else
    -- number is even
    end

  27. #3657
    Your Fate is Grim...
    Points: 11.640, Level: 70
    Level completed: 98%, Points required for next Level: 10
    Overall activity: 0%

    Registriert seit
    Oct 2005
    Beiträge
    2.269
    Points
    11.640
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von myschoo
    omg im still learning lua! :/

    so am i. so is shine. so is pspmillionaire. so is bill gates (im guessing.) thats not good enough of an excuse to not try something by yourself. i wasn't flaming you. just because one way works, doesnt mean thats the best way.

    believe me, im still like that sometimes, so i have no right to talk to you like i never do it, but im trying my best to quit that habit, and so should everyone.
    --------------------------------------------------------------------------------------

  28. #3658
    QJ Gamer Blue
    Points: 4.918, Level: 44
    Level completed: 84%, Points required for next Level: 32
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    6ft. Down Underground........Oh and guess what my avatar is
    Beiträge
    387
    Points
    4.918
    Level
    44
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Grimfate126
    simple. same concept, just two files.

    Code:
    file1 = io.open("name1.txt", "r")
    data = file1:read()
    file1:close()
    
    file2 = io.open("name2.txt", "w")
    file2:write(data)
    file2:close()
    Didnt work, so I tryed altering it but still dosent work..here is what I did
    Code:
    file = io.open("score.txt", "r")
    score = file:read()
    file:close()
    file:close()
    file = io.open("Hscore.txt", "r")
    H = file:read()
    file:close()
    file = io.open("Hscore.txt", "w")
    
    
    if score >= H then
    H = file:write(score)
    end
    file:close()

  29. #3659
    Developer
    Points: 4.318, Level: 41
    Level completed: 84%, Points required for next Level: 32
    Overall activity: 0%

    Registriert seit
    Jul 2006
    Beiträge
    205
    Points
    4.318
    Level
    41
    Downloads
    0
    Uploads
    0

    Standard

    What doesn't work about it? You have two file:close() lines in there, did it give you an error for that? Also, if you're reading a number, you might have to use file:read("*n"). That's all I can see wrong with it.

  30. #3660
    QJ Gamer Blue
    Points: 4.918, Level: 44
    Level completed: 84%, Points required for next Level: 32
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    6ft. Down Underground........Oh and guess what my avatar is
    Beiträge
    387
    Points
    4.918
    Level
    44
    Downloads
    0
    Uploads
    0

    Standard

    I dont know, illl try that n thing
    -= Double Post =-
    I get this after adding the n stuff
    Geändert von the undead (10-13-2006 um 06:43 PM Uhr) Grund: Automerged Doublepost


 

Tags for this Thread

Forumregeln

  • Es ist Ihnen nicht erlaubt, neue Themen zu verfassen.
  • Es ist Ihnen nicht erlaubt, auf Beiträge zu antworten.
  • Es ist Ihnen nicht erlaubt, Anhänge hochzuladen.
  • Es ist Ihnen nicht erlaubt, Ihre Beiträge zu bearbeiten.
  •  





Alle Zeitangaben in WEZ -8. Es ist jetzt 07:52 AM Uhr.

Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © , Caputo Media, LLC. All Rights Reserved. Cluster .