has ANYONE even tried the sound:playing() function?
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has ANYONE even tried the sound:playing() function?
Can anyone give me an idea for a simple game to code? Im totally scrapping my current project... (for now anyway) Its really pissin me off...
im SO close to getting this done i need 2 things left and its DONE!!! i have an idea for u shakemaybe like a motocycle game side scrolling and u have to jump over barrels and whatever else gets in ur way. im to busy to make that one so if u want there ya go
Yeah I could but theres alrweady a "Fusion Frenzy" clone similar... I was making a clone of the game "Stick Avalanche" but I couldnt get anything to work...
could someone tell me if this code is right its for health
Code:if BulletInfo[i].x+bullet:width()>=Player[2].x + 1 and BulletInfo[i].y+bullet:height()>=Player[2].y + 1 and BulletInfo[i].y<=Player[2].y + 1 then
health=0
end
yeah that should work.
Zitat:
Zitat von youresam
Hmm, yeah i dont know. I dont thinks so. I see people use it quite often on the forum, but its not in the list of cammands, so.....
But there is an easy way of simulating that:
Code:sound:play()
playing=true
To Spiritbeast:
Plz clear your PM box so i can conatct u.
Hey Vaza, hows Garage PSP going? Are you still working on that?
Im gonna go for that after Chao Garden, its postponed til then. You working on anything? or just being the "really helpful guy, in the LUA Help Thread, but has no projects currently"?Zitat:
Zitat von Altair