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Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; System.usbDiskModeActivat e() -- You should make this activated by a button Code: usb = 0 if Controls.read():l() and usb == ...

  
  1. #4141
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    System.usbDiskModeActivat e() -- You should make this activated by a button

    Code:
    usb = 0 
    if Controls.read():l() and usb == 0 then
    System.USBDiskModeActivate()
    usb = 1
    end
    if Controls.read():l() and usb == 1 then
    System.USBDiskModeDeactivate()
    usb = 0
    end

    white = Color.new(255, 255, 255) --You never even use this, so get rid of it

    background = Image.load("images/menu.png")
    November = Image.load("images/nov.png")
    December = Image.load("images/dec.png")
    January = Image.load("images/jan.png")
    Febuary = Image.load("images/feb.png")
    March = Image.load("images/mar.png")
    April = Image.load("images/apr.png")
    May = Image.load("images/may.png")
    June = Image.load("images/june.png")
    July = Image.load("images/july.png")
    August = Image.load("images/aug.png")
    September = Image.load("images/sept.png")-- I assume you'll use these later

    --You need to make your code into a main loop
    Code:
    while true do
    screen:blit(0, 0, background)--You dont need to put false, only true if you want it true
    screen.waitVblankStart()
    screen.flip()
    end -- You need to end it
    That code will make it blit the background and make l toggle USB. To disply the month images:
    screen:blit(x,y,nameofamo nth) -- Place that in your main loop AFTER you blit the background



  2. #4142
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    Zitat Zitat von cheese the psp
    i need help with my new program
    it isnt loading the images it keeps coming up with an eror what am i doing wrong
    for one thing, there is a space at the end of the ACTIVAT_E take it out, second put the images in the same folder as the index.lua and take out the "images/" from code and
    while true do
    screen:blit(0, 0, background)
    screen.waitVblankStart()
    screen.flip()
    end
    you need to add that

  3. #4143
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    Images dont need to be in the same directory. Putting them in direcxtories organizes them.

  4. #4144
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    Says you ;)

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  5. #4145
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    It really doesent matter where you put the images, AAs long as they load.

  6. #4146
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    Zitat Zitat von Access_Denied
    You have to use the oldpad method.

    if pad:r() and oldpad:r() ~= pad:r() then
    computer = math.random(3,5)
    end
    Where would i put oldpad = pad or whatever. would i put that next under

    pad = Controls.read()

    or after

    if pad:r() and oldpad:r() ~= pad:r() then
    computer = math.random(3,5)

    ???

    OK getting really mad over here REALLY MAD.
    ok first i still have the question above my really mad sentence and i have another problem.
    in lua player my menu is named index.lua and the other things are the pics and multiplayer.lua and singleplayer.lua now it clearly says index.lua and lua player is supposed to run that but it goes straight to my multiplayer.lua file instead WTF. ive tried changing directories and everything but its being a little B*** is there a function or something im missing?

    EDIT: still not working i delclared oldpad = Controls.read() outside of the main loop and it still didnt work.
    Geändert von GuitarGod1134 (11-16-2006 um 08:33 AM Uhr)
    If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
    Gold donations are highly appreciated!

  7. #4147
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    i made a bullet collision so when my plane shoots the enemy plane, the enemy plane turns into a fireball untill it goes off the screen and turns back to a plane again so i did this

    Code:
    if spot1.x>=470 then
    obst1 = Image.load("enemy1.png")
    end
    
    if spot2.x>=470 then
    obst2 = Image.load("enemy2.png")
    end
    
    if spot3.x>=470 then
    obst3 = Image.load("enemy3.png")
    end
    
    if spot4.x>=470 then
    obst4 = Image.load("enemy4.png")
    end
    but the problem is when it loads the image again, the game lags, but it loads every like second or so, so the game is becoming lag fiesta
    -= Double Post =-
    nevermind problem solved
    Geändert von yoyomacy (11-16-2006 um 12:37 PM Uhr) Grund: Automerged Doublepost

  8. #4148
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    how do u make a program a loop
    System.usbDiskModeActivat e()

    white = Color.new(255, 255, 255)
    black = Color.new(0, 0, 0)

    screenrint(194, 136, ".......LOADING, PLEASE WAIT.......", black)
    screen.flip()

    background = Image.load("menu.png")
    November = Image.load("nov.png")
    December = Image.load("dec.png")
    January = Image.load("jan.png")
    Febuary = Image.load("feb.png")
    March = Image.load("mar.png")
    April = Image.load("apr.png")
    May = Image.load("may.png")
    June = Image.load("june.png")
    July = Image.load("july.png")
    August = Image.load("aug.png")
    September = Image.load("sept.png")
    screen:clear()

    while true do
    screen:blit(0, 0, background)
    screen.waitVblankStart()
    screen.flip()
    end

    pad = Controls.read()

    screenrint(5, 261, "controls", white)
    screenrint(5, 251, "press left arrow for november", white)
    screenrint(5, 241, "press right arrow for december", white)
    screenrint(5, 231, "press up arrow for january", white)
    screenrint(5, 221, "press down arrow for febuary", white)
    screenrint(5, 211, "press x for march", white)
    screenrint(5, 201, "press 0 for april", white)
    screenrint(5, 191, "press [] for may", white)
    screenrint(5, 181, "press ^ for june", white)
    screenrint(5, 171, "press R for july", white)
    screenrint(5, 161, "press L for august", white)
    screenrint(5, 151, "press 'select' to take a screenshot", white)
    screenrint(5, 141, "press 'start' to restart", white)
    screen.flip()

    if pad:left() then
    screen:blit(0, 0, November, false)
    screen.flip()
    end

    if pad:right() then
    screen:blit(0, 0, December, false)
    screen.flip()
    end

    if pad:up() then
    screen:blit(0, 0, January, false)
    screen.flip()
    end

    if pad:down() then
    screen:blit(0, 0, Febuary, false)
    screen.flip()
    end

    if pad:cross() then
    screen:blit(0, 0, March, false)
    screen.flip()
    end

    if pad:circle() then
    screen:blit(0, 0, April, false)
    screen:flip()
    end

    if pad:square() then
    scree:blit(0, 0, May, false)
    screen:flip()
    end

    if pad:triangle() then
    screen:blit(0, 0, June, false)
    screen:flip()
    end

    if pad:r() then
    screen:blit(0, 0, July, false)
    screen:flip()
    end

    if pad:l() then
    screen:blit(0, 0, August, false)
    screen:flip()
    end

    if pad:select() then screen:save("screenshot.t ga") end

    if pad:start() then
    break
    end
    all those happy faces were supposed to be "p"s

  9. #4149
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    What exactly are you making? An image loader that shows the background that your PSP has each month?

    Anyway...


    while true do
    screen:blit(0, 0, background)
    screen.waitVblankStart()
    screen.flip()

    end

    pad = Controls.read()

    That, in bold, is not needed(to my knowledge)
    Try this:

    while true do
    screen:blit(0, 0, background)
    pad = Controls.read()


    Oh, and at the end:

    if pad:start() then
    break
    end

    You need to add another end at the end so it should look like this:

    if pad:start() then
    break
    end

    end

  10. #4150
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    Zitat Zitat von pspgamer81
    It really doesent matter where you put the images, AAs long as they load.
    actually, when you load an image, luaplayer (or C/C++) searches for the image in the directory specified, so having a lot of images could slow the loading time. not too significant though
    --------------------------------------------------------------------------------------

  11. #4151
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    Zitat Zitat von GuitarGod1134
    Where would i put oldpad = pad or whatever. would i put that next under

    pad = Controls.read()

    or after

    if pad:r() and oldpad:r() ~= pad:r() then
    computer = math.random(3,5)

    ???

    OK getting really mad over here REALLY MAD.
    ok first i still have the question above my really mad sentence and i have another problem.
    in lua player my menu is named index.lua and the other things are the pics and multiplayer.lua and singleplayer.lua now it clearly says index.lua and lua player is supposed to run that but it goes straight to my multiplayer.lua file instead WTF. ive tried changing directories and everything but its being a little B*** is there a function or something im missing?

    EDIT: still not working i delclared oldpad = Controls.read() outside of the main loop and it still didnt work.
    First of all, for the LuaPlayer things. It doesn't run what the program is named. So if it's named index.lua, it could still run script.lua. You have to edit the .bat file to your script name. And second, here's how the oldpad thing goes:

    Code:
    oldpad = Controls.read()
    while true do
    screen:clear()
    pad = Controls.read()
    
    code
    code
    screen.waitVblankStart()
    screen.flip()
    oldpad = pad
    end

  12. #4152
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    Alright, I need help on getting my bomb to drop. I've searched for answers but have received nothing. So I need to know how to make my bomb move from the top of the screen to the spot where i want it to move. Its been bugging me b/c i cannot figure out how to do it....Help please.

  13. #4153
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    Uh, blit it where you want on the screen *rolls eyes*

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  14. #4154
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    No, I want animation of the bomb droping

  15. #4155
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    while true do
    screen:clear()
    screen:blit(bomb.x,bomb.y ,bomb)
    bomb.y = bomb.y -2

  16. #4156
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    Its not working

  17. #4157
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    Standard for loading images

    I was looking before, and i dunno if you got it already, but to load an image you need the .\ thingy. ex.

    Code:
    July = Image.load("./Images/July.png")

  18. #4158
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    Zitat Zitat von emericaska8r
    I was looking before, and i dunno if you got it already, but to load an image you need the .\ thingy. ex.

    Code:
    July = Image.load("./Images/July.png")
    No you don't this will do fine:

    July = Image.load("Images/July.png")

  19. #4159
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    Is there any way to make it load alot of photos?
    because i have like 12 photos loading and it always comes up with an error
    but when i limit the number of photos it works fine

  20. #4160
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    Zitat Zitat von cheese the psp
    Is there any way to make it load alot of photos?
    because i have like 12 photos loading and it always comes up with an error
    but when i limit the number of photos it works fine
    luaplayer only has like 3mb of ram, and each picture takes up like 500k (some less, some more). so yeah, if you want more, C/C++ will work.
    --------------------------------------------------------------------------------------

  21. #4161
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    Zitat Zitat von cheese the psp
    Is there any way to make it load alot of photos?
    because i have like 12 photos loading and it always comes up with an error
    but when i limit the number of photos it works fine
    Here's a small example, but you must name them like this:

    photo = {}
    photo[1] = "Images/Janruary.png"
    photo[2] = "Images/February.png"
    etc.
    etc.

    Code:
    //insert your image table from above here//
    current = 1
    image = nil
    while true do
    screen:clear()
    image = Image.load(photo[current])
    screen:blit(0,0,image)
    screen.waitVblankStart()
    screen.flip()
    end
    In this code, if you change the value of 'current', it will load the image in the table with that number.

  22. #4162
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    i used 30 kb images though...
    the entire program is 500kb

  23. #4163
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    Zitat Zitat von cheese the psp
    i used 30 kb images though...
    the entire program is 500kb
    It doesn't matter. The PSP loads them in RAW format. A 1kb picture will take up the same amount of RAM as a 1MB picture.

  24. #4164
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    Zitat Zitat von Access_Denied
    First of all, for the LuaPlayer things. It doesn't run what the program is named. So if it's named index.lua, it could still run script.lua. You have to edit the .bat file to your script name. And second, here's how the oldpad thing goes:

    Code:
    oldpad = Controls.read()
    while true do
    screen:clear()
    pad = Controls.read()
    
    code
    code
    screen.waitVblankStart()
    screen.flip()
    oldpad = pad
    end
    Thanks man Im gonna try that.
    Well my parents just took away my psp so i cant work out the bugs or anything on my game so if someone could pm me or something and beta it ill send u the source and the pics and if u get an error keep telling me what error u get. if anyone could do that that would be a big help and i would put u in the heylookatme.txt file in the credits. u need a yahoo messanger mine is
    [email protected]
    and the yahoo screen name is
    douchberry
    Geändert von GuitarGod1134 (11-17-2006 um 04:31 AM Uhr)
    If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
    Gold donations are highly appreciated!

  25. #4165
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    hey when i run my game it comes up loop is gettable what is that and how do i fix it.

  26. #4166
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    Loop is gettable? that doesnt even make sence
    If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
    Gold donations are highly appreciated!

  27. #4167
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    thats wut comes up
    index.lua:3: loop in gettable
    press start to restart

  28. #4168
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    Zitat Zitat von Blackbelttcon
    thats wut comes up
    index.lua:3: loop in gettable
    press start to restart
    loop in gettable is kinda like a free card. it can be a wide wariety of things. we'll need to see your code.
    --------------------------------------------------------------------------------------

  29. #4169
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    blue = Color.new(0,0,255)

    player = Image.c13(32,32)
    player.clear(blue)
    Player = { x = 30, y = 100 }


    dofile("./police circle.lua")

    function movePlayer()
    pad = Controls.read()
    if pad:right() then
    Player.y = Player.y + 5
    end
    if pad:left() then
    Player.y = Player.y - 5
    end
    if pad:down() then
    Player.x = Player.x + 5
    end
    if pad:up() then
    Player.x = Player.x - 5
    end
    end


    while true do

    screen:clear()

    movePlayer()


    screen:blit(Player.y,Play er.x,player)

    screen.waitVblankStart()
    screen.flip()
    end
    -= Double Post =-
    then the cop circle is

    green = Color.new(0, 200, 0)
    blockImage = Image.cop(64,39)

    blockImage:clear(green)

    block = { x = 10, y = 100 }

    radius = 100
    speed = 5

    xcenter = 240

    ycenter = 135

    degree = 0
    radian = 0

    while true do
    screen:clear()

    degree = degree + speed
    radian = (degree/180)*math.pi
    block.x = xcenter+math.cos(radian)* radius
    block.y = ycenter-math.sin(radian)*radius

    screen:blit(block.x,block .y,blockImage)

    screen.waitVblankStart()
    screen.flip()
    end
    end
    Geändert von Blackbelttcon (11-17-2006 um 02:11 PM Uhr) Grund: Automerged Doublepost

  30. #4170
    I'm Baaaack!
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    Standard

    I'm assuming this:

    player = Image.c13(32,32)
    player.clear(blue)

    should be this:

    player = Image.createEmpty(32,32)
    player:clear(blue)


 

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