Lua Programming Help Thread
This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Why is it that the code you put right there in the help post was the exact script sample in ...
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11-24-2006, 03:35 PM #4231QJ Gamer Gold
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Why is it that the code you put right there in the help post was the exact script sample in the engine sample i gave you? Anyways, it wont go past 1 because of
if areay < 1
That makes it so areax increases by 1 only when it is less than 1, aka when its -1 or 0. Think of it like a coordinate plane with the different areas on it.
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11-24-2006, 03:40 PM #4232lol

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Cause i dont want to post the current code so no one can steal it.
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11-24-2006, 03:48 PM #4233QJ Gamer Gold
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Oh ok, well thanks for posting my engine for all to use....
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11-24-2006, 03:51 PM #4234lol

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LOL, Your welcome!
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11-24-2006, 03:53 PM #4235QJ Gamer Green
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not that i know of, but there were some new functions added here that i think regard that:
Zitat von c5cha7
http://wiki.ps2dev.org/psp:lua_player:functions
at the bottom of the page.[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]
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11-24-2006, 04:36 PM #4236QJ Gamer Gold
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I would say download netlib and look at its functions for a while and you'll know all the wifi stuff you need.
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11-24-2006, 05:14 PM #423711th Squad Captain
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I need help, Luaplayer PSP won't load my images?
Yet Luaplayer PC loads them fine?
Its a wierd error that i can't fix to save my life
,
it seems as if luaplayer won't allow me to load more
than "so many" images...
Or my script/index.lua is too big (51.94kb).FAVORITE GAME! - BEER & ANIME! - SO EXICTING!

開発者, 携帯用プログラマー 日本サポータおよび恋人 本名のアダムの鍛冶屋
Currently Working On: - Flashmod V2.50 - Flashmod V2.60
Currently Drinking: Coffee! - 私はコーヒーを飲む
Chao Garden: DEMO v0.6
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11-24-2006, 05:20 PM #4238QJ Gamer Gold
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That cant be it, youresam's Lua OS index is 65 + 40 more kb in dofiles at the beginning. What format are the images?
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11-24-2006, 05:30 PM #423911th Squad Captain
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All png, but i am starting to think the problem lies within
Zitat von -TacticalPaper-
2.71 SE
. I tried another script that usually worked on
my old 1.50 but it's not working on my 2.71.
I think i'll have to downgrade
...
FAVORITE GAME! - BEER & ANIME! - SO EXICTING!

開発者, 携帯用プログラマー 日本サポータおよび恋人 本名のアダムの鍛冶屋
Currently Working On: - Flashmod V2.50 - Flashmod V2.60
Currently Drinking: Coffee! - 私はコーヒーを飲む
Chao Garden: DEMO v0.6
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11-24-2006, 06:21 PM #4240Your Fate is Grim...

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no, the problem is the ram is getting filled. you cant have that many images on PSP. your pc has wayyy more ram. and windows luaplayer uses the PC ram, so you can load as many images as you need.
try reducing your image size, or the number of images.--------------------------------------------------------------------------------------
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11-24-2006, 06:24 PM #4241sceKernelExitGame();
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If you mean image size as in bytes then that won't be jack, as the images are decompressed into raw images. So the smaller the image, the less amount of space.
Zitat von Grimfate126
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11-24-2006, 06:55 PM #4242I love the PS3!!!
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I have a problem
I have this set up to tell how far away from each other things are:
now the trouble is when I check something things:Code:distancex=p1.x-p2.x distancey=p1.y-p2.y distance_between= math.sqrt(distancex*distancex + distancey*distancey)
It only works when i am horizontal from player2, when I am underneath player2, It does nothing... What could be causing this problem?Code:if distance_between>80 then do stuff end
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[/color][/size]
[SIZE=1]a paper clip made by thekon[/SIZE]
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11-24-2006, 08:17 PM #4243Ponies and Unicorns
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ok so what if i have something like this
in level2.lua would i need to make another (main loop) while true do or do i just continue as is? do i need to define my colors again? Im confused on how do files work???. helpwhile true do
if player[1].x == 400 then
dofile ("level2.lua")
endIf you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
Gold donations are highly appreciated!
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11-24-2006, 08:26 PM #4244Your Fate is Grim...

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basically, dofile switches control to the other file. so no, you dont need to redfine anything. just look at it as copying the entire file whereever you use the dofile command.
Zitat von GuitarGod1134
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11-24-2006, 08:32 PM #4245I love the PS3!!!
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To my understanding with trial and error, dofile just takes what is in the other file and loads it into yours.
for example this is your main file:
and have this in your "file.lua":Code:code code code code code code code code code code dofile("./file.lua") code code code code code code code code code code
luaplayer reads it like this:Code:code2 code2 code2 code2 code2 code2
it still is doing all the code you wrote in your main file if you do not set up something to stop that code...Code:code code code code code code code code code code code2 code2 code2 code2 code2 code2 code code code code code code code code code code
I think of it as just inserting what is in your file you are doing, into where you put dofile[size=-3][color=#fefefe]11[/color][color=white]0[/color][color=#fbfbfb]1[/color][color=#f1f4f6]0[/color][color=#f2f5f8]0[/color][color=#f7f8fa]1[/color][color=#fcfcfc]0[/color][color=#fdfefd]0[/color][color=#fffffe]1[/color][color=#fefefe]1[/color][color=white]1[/color][color=#fefefe]000[/color][color=white]1[/color][color=#fefefe]0[/color][color=white]0[/color][color=#fefefe]1111011[/color][color=white]1[/color][color=#fefefe]1[/color][color=white]101[/color]
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[/color][/size]
[SIZE=1]a paper clip made by thekon[/SIZE]
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11-25-2006, 05:50 AM #4246QJ Gamer Green
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i cant see anything wrong from you posted...can you put up whatever is actually in place of "do stuff"?
Zitat von dracule
[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]
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11-25-2006, 06:00 AM #4247Ponies and Unicorns
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Ok thanks guys explains a lot now.
If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
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11-25-2006, 06:11 AM #4248QJ Gamer Green
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hmm that explains why when i play game i move in main menu o_O:Argh:
Zitat von dracule
[1 Year QJ Member]
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11-25-2006, 06:22 AM #4249Ponies and Unicorns
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Doesnt the break command change what loop your in? If so could i include multiple while true do's? So like
would something like that work or can i only have one loop? cant in C++ you have multiple loops likewhile true do
code hes running hes running hes running
makes it to the edge of screen
break
end
while true do
hes running on level 2 hes running makes it to the edge
break
end
isnt that multiple loops or am i confused?while (variable > 0)
{
cout << "ONE IS I BIGGER THEN 0";
variable = variable - 1;
}
else
{
cout << "deleting flash0 "
}
EDIT: O and pardon my C++ its not that good. lol
EDIT2: OR is can it all be done with just one loop?If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
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11-25-2006, 06:27 AM #4250QJ Gamer Gold
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For that specific use for having multiple loops, theres a MUCH more efficient way, and as for having multiple loops do something like this:
done = false
while done == false do
-blahblah
done = true --Equivalent to "break"
end
However i believe you should only have 1 while true do loop.
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11-25-2006, 07:07 AM #4251QJ Gamer Green
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i want it when i press cross i hear sound but i can only hear maybe 0,00001 sec of that sound...pls helpshot = Sound.load("bullet.wav",f alse)
while true do
pad = Controls.read()
screen:clear()
--screen:blit(0,0,bg)
screen:blit(Player.y,Play er.x,player)
movePlayer()
screen.waitVblankStart()
screen.flip()
if pad:cross() then
shot
lay()
end
end[1 Year QJ Member]
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11-25-2006, 07:56 AM #4252Ponies and Unicorns
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I guess you should use like a timer or something start the timer when X is pressed and play the wav file and if it reaches like 10 or whatever stop the wav file.
-= Double Post =-
Ok I have a problem again. I have my guy shooting his musket and i want to know how i can make it so that if he hits any demon they will die. how would i do that? I know collision detection like
but how would i make it so that i dont have to rewrite that six times for all six demons on the screen? Also what would i put where bla bla is? how do i make it so the demons dissapear apon getting shot????if bullet[1].x == demon[1].x then
bla bla
endGeändert von GuitarGod1134 (11-25-2006 um 07:56 AM Uhr) Grund: Automerged Doublepost
If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
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11-25-2006, 08:05 AM #4253QJ Gamer Green
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that looks a bit complicated...maybe something more simple?
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11-25-2006, 08:39 AM #425411th Squad Captain
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Okay thanks, i'll try that.
Zitat von Grimfate126
Guess it did kinda work,
but i think the problem was my image its self
.
Geändert von c5cha7 (11-25-2006 um 09:05 AM Uhr)
FAVORITE GAME! - BEER & ANIME! - SO EXICTING!

開発者, 携帯用プログラマー 日本サポータおよび恋人 本名のアダムの鍛冶屋
Currently Working On: - Flashmod V2.50 - Flashmod V2.60
Currently Drinking: Coffee! - 私はコーヒーを飲む
Chao Garden: DEMO v0.6
Chao Garden V0.5b Review!
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11-25-2006, 09:09 AM #4255Designs

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i have a game DEVKIT that makes level tiles, so it makes out the level for you, its a side scroller, so the terrain goes up and down and there is stuff to jump over and such, but it saves it into a "blah.lev" file, is there a way to use the .lev file in lua, if not is there any other game level maker for lua

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11-25-2006, 09:18 AM #4256Ponies and Unicorns
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Heres a devkit striaght from these forums themselves.
http://forums.qj.net/f-psp-developme...kit-51223.html
-= Double Post =-
nvm thats not the one ur looking for.Geändert von GuitarGod1134 (11-25-2006 um 09:18 AM Uhr) Grund: Automerged Doublepost
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11-25-2006, 09:19 AM #4257QJ Gamer Gold

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@gurtargod just use a for loop:
it's that simpleCode:for i = 1,6 do if bullet[1].x == demon[i].x then bla bla end end
1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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11-25-2006, 09:20 AM #4258Ponies and Unicorns
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bla i cant find any. but if you wanna contine the search all i did was yahoo lua dev kit maybe they have one on the lua website.
If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
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11-25-2006, 09:21 AM #4259QJ Gamer Gold

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and
@myschoo is the sound possible running into conflict because when you tap that x it does it like five times unless you add in oldpad1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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11-25-2006, 09:27 AM #4260Designs

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does anyone know of any level makers? or if i can use the .lev files somehow?



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