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Lua Programming Help Thread
This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Why can't you just code the levels yourself?...
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11-25-2006, 09:45 AM #4261QJ Gamer Gold
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Why can't you just code the levels yourself?
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11-25-2006, 10:27 AM #4262QJ Gamer Green
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I need help with creating multiple lines...just for an effect. its basically 10-20 lines dashing horizontally simultaneuosly. my problem is trying to accomplish this without a large clunky repetitive script. i pretty much ripped what i have from Shine's starfield example because it has what i'm trying make, basically. it makes about 200 "stars" (white dots) with just 48 lines of code. its complexity loses me and i tried my best to get what i want out of it, but failed.
now here's mine:Code:size = 200 zMax = 5 speed = 0.1 width = 480 height = 272 starfield = {} math.randomseed(os.time()) function createStar(i) starfield[i] = {} starfield[i].x = math.random(2*width) - width starfield[i].y = math.random(2*height) - height starfield[i].z = zMax end for i = 1, size do createStar(i) starfield[i].z = math.random(zMax) end white = Color.new(255, 255, 255) black = Color.new(0, 0, 0) while true do screen:clear(black) for i = 1, size do starfield[i].z = starfield[i].z - speed if starfield[i].z < speed then createStar(i) end x = width / 2 + starfield[i].x / starfield[i].z y = height / 2 + starfield[i].y / starfield[i].z if x < 0 or y < 0 or x >= width or y >= height then createStar(i) else screen:pixel(x, y, white) end end screen:print(272, 264, "Starfield for PSP by Shine", white) screen.waitVblankStart() screen.flip() if Controls.read():start() then break end end
my script just makes one line that goes way faster than its supposed to. does anyone get how to make it so the code makes 20 lines instead of one fast one?Code:Line = {} b = 1 c = 100 b2 = 11 function createLines(a) Line[a] = {} Line[a].x = b Line[a].y = c Line[a].x2 = b2 Line[a].y2 = c end while true do screen:clear(black) pad = Controls.read() if pad:start() then break end screen:blit(0, 0, mbg) screen:print(100, 260, "Press Start to exit", white) for a = 1, 20 do b = b + 1 b2 = b2 + 1 if b2 == 479 then b = 1 b2 = 11 end createLines(a) screen:drawLine(Line[a].x, Line[a].y, Line[a].x2, Line[a].y, white) end screen.flip() screen.waitVblankStart() end[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]
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11-25-2006, 10:35 AM #4263QJ Gamer Gold
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That SHOULD make 20 lines that move across the screen from left to right and reset when they reach the edge of the screen.Code:line = {} lineimg = Image.createEmpty(1,12) lineimg:clear(Color.new(255,0,0)) for i = 1,20 do line[i] = {x = 10, y = 13*i, img = lineimg } end while true do for i = 1,20 do screen:blit(line[i].x,line[i].y,line[i].img) line[i].x = line[i].x + 2 if line[i].x > 479 then line[i].x = 1 end end screen.waitVblankStart() screen.flip() end
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11-25-2006, 10:44 AM #4264QJ Gamer Green
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sweet! it does! i didnt want for them to be lined up vertically, but i'll fix that myself. but...can you explain that script to me, so i dont get this problem again...?
these two line in particular confuse me, as i havent used those functions ever before:
EDIT - nvrmind, i pretty much figured it out after a little research and thinking. thanks for the help! :)Code:lineimg = Image.createEmpty(1,12) lineimg:clear(Color.new(255,0,0))
Geändert von EminentJonFrost (11-25-2006 um 11:03 AM Uhr)
[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]
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11-25-2006, 11:02 AM #4265QJ Gamer Green
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well, first he "made" the line with Image.createEmpty(size)
then he cleared the line with white color[1 Year QJ Member]
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11-25-2006, 11:04 AM #4266QJ Gamer Gold
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Those lines are saying to the luaplayer:
1. Create an empty image that is 1 pixel wide and 12 pixels high.
2. Now clear it to the color 255,0,0 AKA red.
-= Double Post =-
For example:
bg = Image.createEmpty(480,272 )
bg:clear(255,255,0)
screen:blit(0,0,bg)
screen.flip
while true do
screen.waitVblankStart()
end
Thatll create an empty image the size of the screen., clear it to yellow, and blit it.Geändert von -TacticalPaper- (11-25-2006 um 11:04 AM Uhr) Grund: Automerged Doublepost
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11-25-2006, 11:06 AM #4267QJ Gamer Green
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i just figured that part out. lol
the only thing i have trouble with now is trying to spread the lines out..
EDIT - yes! i figured that out too...i just changed the number where the "X" is. i also changed the 'y' axis value.
EDIT2 - hmm...i learned alot just now. i also didnt know that you could change "screen:clear()" to "whatever you want to specifically clear:clear()". lolCode:for i = 1,20 do line[i] = {x = 25*i, y = 100, img = lineimg } end
much appreciation for the help TacticalPaper and myschoo! :)[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]
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11-25-2006, 11:12 AM #4268QJ Gamer Gold
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random = Math.random(1,3)
line = {}
lineimg = Image.createEmpty(1,12)
lineimg:clear(Color.new(2 55,0,0))
for i = 1,20 do
line[i] = {x = 10, y = 13*i, img = lineimg }
end
while true do
for i = 1,20 do
screen:blit(line[i].x,line[i].y,line[i].img)
line[i].x = line[i].x + i*random
if line[i].x > 479 then line[i].x = 1 end
end
screen.waitVblankStart()
screen.flip()
end
-= Double Post =-
Thatll make them all move at different rates. If you want them all to move at the same rate but be space out, i can do that too.Geändert von -TacticalPaper- (11-25-2006 um 11:12 AM Uhr) Grund: Automerged Doublepost
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11-25-2006, 11:17 AM #4269QJ Gamer Green
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nice...it could look like a mini race. lol
Zitat von -TacticalPaper-
i'll use that!
edit - dont worry about the spacing. i took care of that. thanks though[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]
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11-25-2006, 12:28 PM #4270QJ Gamer Green
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this is great but i need it so it wont stay on that place....
Zitat von -TacticalPaper-

this came out from 3 simple lines... how do i change it so i will only SEE those 3 lines and not like this? thx[1 Year QJ Member]
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11-25-2006, 12:35 PM #4271QJ Gamer Gold
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Were can I download lua for windows, so I can try out my code?
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11-25-2006, 12:39 PM #4272QJ Gamer Green
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right here:

http://www.luaplayer.org/Geändert von EminentJonFrost (11-25-2006 um 12:52 PM Uhr)
[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]
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11-25-2006, 12:41 PM #4273QJ Gamer Gold
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1. Myschoo, sorry, I forgot to add in screen:clear. Here:
random = Math.random(1,3)
line = {}
lineimg = Image.createEmpty(1,12)
lineimg:clear(Color.new(2 55,0,0))
for i = 1,20 do
line[i] = {x = 10, y = 13*i, img = lineimg }
end
while true do
screen:clear()
for i = 1,20 do
screen:blit(line[i].x,line[i].y,line[i].img)
line[i].x = line[i].x + i*random
if line[i].x > 479 then line[i].x = 1 end
end
screen.waitVblankStart()
screen.flip()
end
Ninjax:http://www.luaplayer.org/luaplayerwindows-0.20.zip
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11-25-2006, 12:41 PM #4274QJ Gamer Gold
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Erm, yeah. I downloaded that, and when I try to start my script it just starts some snake game...
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11-25-2006, 12:42 PM #4275QJ Gamer Gold
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You need to delete the test.lua, and edit the Test cmd scxript to say:
luaplayer yourscript.lua
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11-25-2006, 12:45 PM #4276QJ Gamer Gold

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or start cmd direct it to the folder which holds luaplayer than do:
luaplayer "file location"1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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11-25-2006, 12:50 PM #4277QJ Gamer Gold
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Thats great but it still won't run, as soon as I launch it, it shuts down. Is something wrong with my code?:
Zitat von -TacticalPaper-
sprite = Image.load("ninja.png")
playerX = 0
playerY = 0
while true do
screen:clear()
pad = Controls.read()
screen:blit(playerX, playerY, sprite)
if pad:down() then
playerY = playerY + 1
if pad:up() then
playerY = playerY - 1
end
if pad:right() then
playerX = playerX + 1
end
if pad:left() then
playerX = playerX - 1
end
screen.waitVblankStart()
screen:flip()
end
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11-25-2006, 12:52 PM #4278QJ Gamer Green
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whats your (this is directed at everyone) method to stop the burst of speed that occurs when pressing a button? i merely put "screen.waitVblankStart(1 0)" to get around that, but that wont work so well with a game, as i just found out. the game slows to a crawl if i hold down a button when its coded like that. that way works fine otherwise (when the app isnt a game with things going on in real-time, so small delays dont seem like much at all).
i know theres one popular method that uses two variables, "oldpad" and "pad". can someone run that by me quick?[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]
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11-25-2006, 12:54 PM #4279QJ Gamer Gold
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It's not my code, this is what error I get (screen printed before it crashed):
Geändert von Ninjax1 (11-25-2006 um 01:09 PM Uhr)
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11-25-2006, 12:56 PM #4280QJ Gamer Silver

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snake.lua is not in the same folder as luaplayer.
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11-25-2006, 12:58 PM #4281QJ Gamer Gold
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Snake is the gay little game I got with lua, but I deleted everything related to it. My lua file is index, and it's not recognizing it...:Argh:
Zitat von head_54us
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11-25-2006, 12:59 PM #4282QJ Gamer Gold

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if pad:down() then
playerY = playerY + 1
should be:
if pad:down() then
playerY = playerY + 1
end1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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11-25-2006, 01:01 PM #4283QJ Gamer Blue
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ok im working on this game(cant discus it at the moment) but ive been trying hard and cant find a solution for my problem. I have a pic right, im tyring to get that pic go accross the screen(left to right, and right to left) at different y points(think like a grid...up and down)...but i need them to have collison(i have the function down, i just need to fill in some parts, when i get this part finished) If any one helps me they will be given the credit they diserve.
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11-25-2006, 01:11 PM #4284QJ Gamer Gold

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simple whatever variable you blit it at say playerx then just increase it like:
playerx = playerx + 1
then if you want y checking just say:
if playery == 20 then playerx = playerx + 1 end
this is saying if the player's y is at 20 then increase his x by 11. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
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11-25-2006, 01:15 PM #4285QJ Gamer Silver

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In that case, you have not edited the run.cmd batch file to run index.lua.
Zitat von Ninjax1
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11-25-2006, 01:23 PM #4286QJ Gamer Gold
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What run cmd?
Zitat von head_54us
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11-25-2006, 01:27 PM #4287I love the PS3!!!
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I have a question... which is more efficient, setting up a function to move or just setting up an if statement
for example:
would this
I would add more than that, that is just a very brief code that i wrote.Code:if pad:up() then movement(player1, up) end function movement(player, direction) if direction==up then dy=1 end end
compared to this:
the second one would be shorter for one player, but the one above it, the function movement can control more than one player, so i think it would be shorter in the long run, i think. can someone clear this up?Code:if pad:up() p1.dy=1 end
[size=-3][color=#fefefe]11[/color][color=white]0[/color][color=#fbfbfb]1[/color][color=#f1f4f6]0[/color][color=#f2f5f8]0[/color][color=#f7f8fa]1[/color][color=#fcfcfc]0[/color][color=#fdfefd]0[/color][color=#fffffe]1[/color][color=#fefefe]1[/color][color=white]1[/color][color=#fefefe]000[/color][color=white]1[/color][color=#fefefe]0[/color][color=white]0[/color][color=#fefefe]1111011[/color][color=white]1[/color][color=#fefefe]1[/color][color=white]101[/color]
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[color=#fefefc]1100[/color][color=#fbfcfc]1[/color][color=#e8eff7]1[/color][color=#a5b8e6]1[/color][color=#5a7cc9]1[/color][color=#3a589d]0[/color][color=#3c5ba2]1[/color][color=#8d9fc1]1[/color][color=#d8deda]0[/color][color=#f4f7e8]0[/color][color=#f5f8ec]1[/color][color=#f1f5ea]0[/color][color=#dee5e4]1[/color][color=#b1c2d5]0[/color][color=#6b8dc7]1[/color][color=#416dba]1[/color][color=#3965b2]0[/color][color=#6c88b8]1[/color][color=#b5c3cd]0[/color][color=#e4e8df]1[/color][color=#f7f8e8]0[/color][color=#fbfdef]1[/color][color=#fcfef4]0[/color][color=#fdfff7]1[/color][color=#fefffa]0[/color][color=#fefefb]0[/color][color=#fefefc]1[/color]
[color=#fefffb]1[/color][color=#fefefb]1[/color][color=#fefefc]0[/color][color=#fefffb]10[/color][color=#fdfefa]1[/color][color=#f9fbf9]0[/color][color=#dce4f1]1[/color][color=#94aada]1[/color][color=#4567b4]0[/color][color=#2c509f]0[/color][color=#4c6bac]0[/color][color=#a0adc3]1[/color][color=#e3e6db]0[/color][color=#f0f2e2]1[/color][color=#f0f3e4]0[/color][color=#ecf0e3]0[/color][color=#dde1dd]0[/color][color=#b1bfd1]0[/color][color=#7893bf]0[/color][color=#416fb7]0[/color][color=#3c66ad]0[/color][color=#6181b8]1[/color][color=#a3b2c8]1[/color][color=#dfe4de]1[/color][color=#f1f3e6]0[/color][color=#fafbf0]0[/color][color=#fcfdf6]1[/color][color=#fdfff8]1[/color][color=#fefffa]0[/color]
[color=#fefffa]10[/color][color=#fefefa]1[/color][color=#fefffa]1[/color][color=#fefff9]11[/color][color=#fdfef8]1[/color][color=#fcfdf4]0[/color][color=#f5f7f3]0[/color][color=#d6dee9]1[/color][color=#809ad5]0[/color][color=#3a5cad]1[/color][color=#264a9f]1[/color][color=#4e6aad]1[/color][color=#a8b3c5]1[/color][color=#e2e4d5]1[/color][color=#ebecda]1[/color][color=#edeee0]0[/color][color=#e9ebde]0[/color][color=#dee1db]1[/color][color=#bfc7cd]1[/color][color=#869ec2]1[/color][color=#5479ba]1[/color][color=#3665b4]1[/color][color=#466aaf]0[/color][color=#7f95b9]1[/color][color=#c5ccd0]1[/color][color=#f2f3e6]0[/color][color=#f9faef]1[/color][color=#fcfef4]0[/color]
[color=#fdfef7]10110[/color][color=#fdfef5]1[/color][color=#fdfdf2]1[/color][color=#fbfdf1]0[/color][color=#fbfcf0]0[/color][color=#f6f8ec]0[/color][color=#eaece8]0[/color][color=#c0cbdc]1[/color][color=#6e88c5]1[/color][color=#3657ab]0[/color][color=#2d4ea1]1[/color][color=#5b73ac]1[/color][color=#b1b9c1]1[/color][color=#dbdccf]0[/color][color=#e5e6d4]0[/color][color=#e6e7d7]0[/color][color=#e4e5da]0[/color][color=#d9ddd5]1[/color][color=#c1caca]0[/color][color=#99a9be]1[/color][color=#6584b9]1[/color][color=#4369b1]0[/color][color=#3f5fa1]0[/color][color=#7586a6]0[/color][color=#dcddd0]1[/color][color=#f4f4e7]1[/color]
[color=#fcfdf1]01[/color][color=#fcfcf0]1[/color][color=#fcfcef]1[/color][color=#fcfcf0]1[/color][color=#fcfcef]0[/color][color=#fbfced]0[/color][color=#f9fbeb]1[/color][color=#f9faea]1[/color][color=#f7f8e7]0[/color][color=#f3f4e6]1[/color][color=#eeeee2]1[/color][color=#dbdfdb]0[/color][color=#a4b1ca]1[/color][color=#5670b4]1[/color][color=#284ca4]1[/color][color=#2e4e9a]0[/color][color=#6d80aa]1[/color][color=#bcc0bb]0[/color][color=#d9dbc9]1[/color][color=#dfe0ce]0[/color][color=#e2e3d2]0[/color][color=#dfe1d2]1[/color][color=#d7dbd0]1[/color][color=#c4cbc9]1[/color][color=#96a2b6]0[/color][color=#3c558e]0[/color][color=#56637f]0[/color][color=#d0d2c2]0[/color][color=#eae9db]0[/color]
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[color=#f6f5e5]10[/color][color=#f5f4e4]1[/color][color=#f5f5e3]01[/color][color=#f3f3e1]0[/color][color=#f3f2de]1[/color][color=#f2f1e0]0[/color][color=#f0efdc]0[/color][color=#efeed9]0[/color][color=#edecd8]0[/color][color=#ebebd6]1[/color][color=#e8e8d2]1[/color][color=#e3e2cd]0[/color][color=#e0dfcb]1[/color][color=#d6d6c6]1[/color][color=#b7bcbf]0[/color][color=#7a8cb0]1[/color][color=#4564a7]0[/color][color=#354d81]1[/color][color=#616b7f]0[/color][color=#57657f]1[/color][color=#445371]1[/color][color=#4f586b]1[/color][color=#6f7478]0[/color][color=#999b93]0[/color][color=#bdbeb0]1[/color][color=#d7d6c6]0[/color][color=#e5e3d3]1[/color][color=#eae9d8]0[/color]
[color=#f1f0dd]0[/color][color=#f1efdc]0[/color][color=#f1f0e0]1[/color][color=#f0efdc]0[/color][color=#f0f0db]1[/color][color=#f0efd9]1[/color][color=#eeedd8]1[/color][color=#ededd7]1[/color][color=#ebebd4]0[/color][color=#eae9d3]0[/color][color=#e8e7d2]1[/color][color=#e6e6cf]0[/color][color=#e4e4cc]1[/color][color=#e2e2ca]1[/color][color=#e0dfca]0[/color][color=#dddcc6]0[/color][color=#d7d8c3]0[/color][color=#cdcfbd]1[/color][color=#adb1ac]1[/color][color=#868f95]1[/color][color=#777e7f]1[/color][color=#82867f]1[/color][color=#9d9e8f]1[/color][color=#b7b6a2]0[/color][color=#c6c6b0]1[/color][color=#d0d0ba]1[/color][color=#d7d6c3]0[/color][color=#dddcc9]0[/color][color=#e2e1ce]1[/color][color=#e5e4d1]0
[/color][/size]
[SIZE=1]a paper clip made by thekon[/SIZE]
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11-25-2006, 01:39 PM #4288QJ Gamer Green
- Registriert seit
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its looks very much like the shorter one in the bottom is more efficient just from looking at it.
[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]
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11-25-2006, 02:21 PM #4289QJ Gamer Green
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better:
Zitat von -TacticalPaper-
this stops right after it finds the error ;)Code:luaplayer yourscript.lua pause
[1 Year QJ Member]
[LUA Coder and C Learner]
[Ball Revamped Clone v0.1]
[Phil's Shooting Range v0.3]
[HideFile PRX v2]
[SSR PRX v1.1]
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11-25-2006, 02:53 PM #4290QJ Gamer Gold
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Hey sweet, now I dont have to run it 10 times to get enough glimpses at the error to know what it is! Thanks myschoo!


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