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Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Btw I had a question that never got answered. Can someone tell me what I'm doing wrong? I'm an idiot ...

  
  1. #5281
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    Btw I had a question that never got answered. Can someone tell me what I'm doing wrong? I'm an idiot when it comes to raw scripting. :ROFL:

    Lua Programming Help Thread
    ^ It's here ^



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    Zitat Zitat von ZeroMega
    Btw I had a question that never got answered. Can someone tell me what I'm doing wrong? I'm an idiot when it comes to raw scripting. :ROFL:

    Lua Programming Help Thread
    ^ It's here ^
    You could do it right before you blit flower to the screen, or anywhere in the while true loop. Just make the x coordinate for "flower" a variable, and increase or decrease it depending on how you want to move it. You can do the same for the y coordinate

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    does any body have a bullet or "projectile" system that i can use thats simpler than the evilmana one? Because i can't seem to get that one to work with collision, its giving me a headache Thanks for your help
    The Wentire Worls in two Sectors....
    When did I get dev statz?
    Spoiler for my PSP homebrewReleases:
    Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
    (PvP Pong DL'ed well over 2403 times combined! get yours now!)
    Spoiler for Great Quotes:

    "No Snowflake in an Avalanche ever feels responsible....." - Fortune Cookie.

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    Hey - Does anyone know how to clear an image of all drawings, but keep the image? Ive tried re-loading it via:
    Code:
    clean_guy = Image.load("guy.png")
    
    guy = clean_guy
    
    ...
    
    -- draw some stuff on guy.. like a line or if i clear it
    guy:clear()
    
    -- now i want to get it back to clean image... ive tried:
    guy = clean_guy
    
    -- but it doesnt work...

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


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    Hey - Does anyone know how to clear an image of all drawings, but keep the image?
    ... eh?
    Code:
    guy = Image.createEmpty(clean_guy:width(), clean_guy:height())
    ???

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    BlackShark - Make your own. I did for my Call of Duty 2 game - it's not as hard as you think... Just sit down and thik rationally about what you want to do, and think of methods to make it work... If all else fails, take someone elses projectile system, but i hope you realize most bullet systems are game specific... If you arent making a side scrolling shooter, then dont use a side scrollers bullet system. IF you arent making a game with a fake Z buffer, dont use a bullet system from such a game...

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


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    Ill give it a try, thanks (its a 2d space shooter, shouldn't be too hard)
    The Wentire Worls in two Sectors....
    When did I get dev statz?
    Spoiler for my PSP homebrewReleases:
    Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
    (PvP Pong DL'ed well over 2403 times combined! get yours now!)
    Spoiler for Great Quotes:

    "No Snowflake in an Avalanche ever feels responsible....." - Fortune Cookie.

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    Zitat Zitat von SG57
    Hey - Does anyone know how to clear an image of all drawings, but keep the image? Ive tried re-loading it via:
    Code:
    clean_guy = Image.load("guy.png")
    
    guy = clean_guy
    
    ...
    
    -- draw some stuff on guy.. like a line or if i clear it
    guy:clear()
    
    -- now i want to get it back to clean image... ive tried:
    guy = clean_guy
    
    -- but it doesnt work...
    how about loading the same image under two variables? one to mess around with and another to switch back to normal with.

    Code:
    clean_guy = Image.load("guy.png")
    other_guy = Image.load("guy.png")
    i know its not the most creative way to do it, but it is A way. (i have no doubt you'll come up with something inventive soon though )
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

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    Hi guys, just wondering if anyone could point me in the right direction to learn wifi/netlib for the psp, i already know LUA and im in the process of planning an online community chat game/world for the psp but im having trouble with the wifi side of things

    Help is really appreciated

    -- Thanx, Dean

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    Zitat Zitat von Blackshark
    Ill give it a try, thanks (its a 2d space shooter, shouldn't be too hard)
    thats what im working on...

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    Zitat Zitat von Deanaw22
    Hi guys, just wondering if anyone could point me in the right direction to learn wifi/netlib for the psp, i already know LUA and im in the process of planning an online community chat game/world for the psp but im having trouble with the wifi side of things

    Help is really appreciated

    -- Thanx, Dean
    http://wiki.ps2dev.org/psp:lua_player

    go to special functions of luaplayer, and at the bottom theres wifi functions. i dont know any netlib, sorry.
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

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    Zitat Zitat von EminentJonFrost
    how about loading the same image under two variables? one to mess around with and another to switch back to normal with.

    Code:
    clean_guy = Image.load("guy.png")
    other_guy = Image.load("guy.png")
    i know its not the most creative way to do it, but it is A way. (i have no doubt you'll come up with something inventive soon though )
    another way is to store the image labels in a table so that they can be accessed with a variable. what I mean is
    Code:
    guy[1]=Image.load(img)
    guy[2]=Image.load(same img)
    then you can change a variable "x" between 1 and 2 and then blit the image with "screen:blit(0, 0, guy[x])

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    Ok guys need some help, Im making a lil game here to test my collision skills and i get this error

    error: script.lua:18: loop in gettable

    I think it might be because I have a lot of random calculating going on help plz
    Spoiler for Fish Dish:
    Code:
    --Fish Dish
    --by GuitarGod1134     
    --colors
    red = Color.new(255,0,0)
    black = Color.new(0,0,0)
    --load the images
    fish1 = Image.load("pics/fish1.png")
    fish2 = Image.load("pics/fish2.png")
    playerf = Image.load("pics/playerf.png")
    shark = Image.load("pics/shark.png")
    --variables for coordinates
    playerc = {}
    playerc = {x = 26, y = 145}
    fish1c =  {x = math.random(480,500), y = math.random(0,272), height = fish1:height(), width = fish1:width()}
    fish2c =  {x = math.random(480,500), y = math.random(0,272), height = fish1:height(), width = fish1:width()}
    sharkc =  {x = math.random(480,500), y = math.random(0,272), height = shark:height(), width = shark:width()}
    fish3c =  {x = math.random(480,500), y = math.random(0,272), height = fish2:height(), width = fish2:width()}
    fish4c =  {x = math.random(480,500), y = math.random(0,272), height = fish2:height(), width = fish2:widht()}
    --var for moving fish
    movf = 0
    --lives and score
    plives = 5
    pscore = 0
    --players widht and height for collision
    playerWidth = 41
    playerHeight = 41
    --collision function delcaration
    function collisionCheck(object)
    if (playerc.x + playerWidth > object.x) and
    (playerc.x < object.x + object.width) and
    (playerc.y + playerHeight > object.y) and
    (playerc.y < object.y + object.height) then
    pscore = pscore + 1
    end
    end
    -----------------
    -----------------
    --END FUNCTION---
    -----------------
    function collisionCheckfs()
    if (playerc.x + playerWidth > sharkc.x) and
    (playerc.x < sharkc.x + sharkc.width) and
    (playerc.y + playerHeight > sharkc.y) and
    (playerc.y < sharkc.y + sharkc.height) then
    plives = plives - 1
    end
    end
    -----------------
    -----------------
    --END FUNCTION---
    -----------------
    while true do
    screen:clear()
                     --blit the fish
                     screen:blit(playerc.x,playerc.y,playerf)
                     screen:blit(fish1c.x,fish1c.y,fish1)
                     screen:blit(fish2c.x,fish2c.y,fish1)
                     screen:blit(fish3c.x,fish3c.y,fish2)
                     screen:blit(fish4c.x,fish4c.y,fish2)
                     screen:blit(sharkc.x,sharkc.y,shark)
    
          --call functions for collision
           collisionCheck(fish1c)
           collisionCheck(fish2c)
           collisionCheck(fish3c)
           collisionCheck(fish4c)
           collisionCheckfs()
    --controls
    pad = Controls.read()
        if pad:up() then
           playerc.y = playerc.y - 1
                     end
        if pad:down() then
           playerc.y = playerc.y + 1
                     end
                     --move the fish
           if movf == 0 then
           --sub the x coordinate
              fish1c.x = fish1c.x - 4
              fish2c.x = fish2c.x - 4
              fish3c.x = fish3c.x - 4
              fish4c.x = fish4c.x - 4
              sharkc.x = sharkc.x - 7
           end
    --now set them back
          if fish1c.x <= 0 then
             fish1c.x = math.random(480,500)
                      end
          if fish2c.x <= 0 then
             fish2c.x = math.random(480,500)
                      end
          if fish3c.x <= 0 then
             fish3c.x = math.random(480,500)
                      end
          if fish4c.x <= 0 then
             fish4c.x = math.random(480,500)
                      end
          if sharkc.x <= 0 then
             sharkc.x = math.random(480,500)
             end
    
             --print the lives and so on
    screen:print(0,0,"Player lives ="..plives,red)
    screen:print(0,10,"Player score ="..pscore,black)
    
    --END it
    screen.waitVblankStart()
    screen.flip()
    end
    If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
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    Zitat Zitat von EminentJonFrost
    http://wiki.ps2dev.org/psp:lua_player

    go to special functions of luaplayer, and at the bottom theres wifi functions. i dont know any netlib, sorry.
    Thanx alot pal! :)

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    pls can anyone tell whats the function to copy file from one location to other location???

    like from ms0:/folder1 to ms0:/folder2

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    Can anyone tell me how to make a block of text that can be scrolled down to show more? I hope that makes sense....

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    Zitat Zitat von GuitarGod1134
    fish4c = {x = math.random(480,500), y = math.random(0,272), height = fish2:height(), width = fish2:widht()}
    Zitat Zitat von andyuff
    Can anyone tell me how to make a block of text that can be scrolled down to show more? I hope that makes sense....
    blit your text to a an image and have that image blit cliped, then just move the x of the clip up and down to "scroll".

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    Lol wow simple spelling error lol thanks.
    If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
    Gold donations are highly appreciated!

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    Yeah, that's the one way I had thought of, thanks. I guess I'll go ahead and do that.
    -= Double Post =-
    Oh and how would I clip the image?
    Geändert von andyauff (01-27-2007 um 12:10 PM Uhr) Grund: Automerged Doublepost

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    ok one more thing how do i use transparency when blitting. its something like
    screen:blit(0,0,bla,true) or something right?
    If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
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  21. #5301
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    clip and image:
    Zitat Zitat von Lua wiki
    nil image:blit(x, y, Image source, [sourcex, sourcey, width, height], [alpha = true])
    Zitat Zitat von GuitarGod1134
    ok one more thing how do i use transparency when blitting. its something like
    screen:blit(0,0,bla,true) or something right?
    look at the above quote from the ps2dev wiki, [alpha = true].
    Zitat Zitat von myschoo
    pls can anyone tell whats the function to copy file from one location to other location???
    System.rename("ms0:/folder0/file.file", ms0:/folder1/file.file")
    .... may work, but i don't think it will.

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    That will clip it, but how will I be able to show the rest if it's clipped off? Thanks for all the help, by the way.

  23. #5303
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    I already looked at wiki and it didnt really explain how to use it. doesn anyone know an example?
    If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
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    Zitat Zitat von andyauff
    That will clip it, but how will I be able to show the rest if it's clipped off? Thanks for all the help, by the way.
    Code:
    image:blit(x, y, imagesource)
    to blit the whole image same function, less input.

    and the function eyece put doesnt 'clip' it off, rather copies a portion of an image.
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

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    its strange but somehow it works in PC but not very well in PSP, but sill, that renaming, i needd copy from --> to

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    Zitat Zitat von GuitarGod1134
    I already looked at wiki and it didnt really explain how to use it. doesn anyone know an example?
    transparency when blitting...i dont know how to do that. but whats wrong with giving the image a transparency yourself so you wont have to worry about it?
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

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    I know how to blit images. I need to know how to blit them with transparent backgrounds
    If you play WoW come find me on DOOMHAMMER (US) I am Human mage lvl 64 Atrana is the name (dont ask for runs!)
    Gold donations are highly appreciated!

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    Zitat Zitat von myschoo
    its strange but somehow it works in PC but not very well in PSP, but sill, that renaming, i needd copy from --> to
    what do you mean by 'but not very well in PSP'?
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

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    Okay, I'll try it, thanks.

  30. #5310
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    Zitat Zitat von GuitarGod1134
    I know how to blit images. I need to know how to blit them with transparent backgrounds
    use an image editing program. i use The GIMP. :)
    its like Photoshop for the poor!
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]


 

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