dont think so...Zitat:
JW, In LUA is it possible to find out the PSP Username?
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dont think so...Zitat:
JW, In LUA is it possible to find out the PSP Username?
1 hour ago i found out how to change the pixels of the paint =PP
when i finish i will release my 2nd verson
=PPP
Zitat:
Zitat von PSPduh
i could help. i have just written a guide on menus. search "menus in lua" and youll see it. or i can do it for you.
This is because you only defined "d" in the top of your code.Zitat:
Zitat von PSPduh
It isn't anywhere in your loop so it can't be updated. It's only created at the top of your code. You need to either put it somewhere in your loop to update the variable, or into a function that gets called.
how would you 'refresh' a randomly chosen number,
so when i tell it to, it will randomize again,(pick a new number)
Do it the same way you made the first number.Zitat:
Zitat von Sousanator
If you did
to get the first number then just call that command again wherever you want a new random number.Code:number = math.random(1,10)
I would also recommend at the top of your code before your loop to "seed" your random numbers so that the same ones arent generated each time you run your app.Here's a good way to do that.
That's a good wayCode:math.randomseed(os.time))
thanks,,
and is there a way turn rotate/ or zoom in on an image,
guys. i put a qustion in a page but no one answered
what do i change so the tga picture will go to root of the memory stick or in another location ?Code:if pad:l() and pad:triangle() then screen:save("PortablePaint.tga") end
screen:save("ms0:/PortablePaint.tga") to save to root of ms, orZitat:
Zitat von natan333
screen:save("ms0:/PSP/SCREENIES/PortablePaint.tga") to save in "screenies" folder within the "psp" folder on the ms.
thank you so much dragon
dragaron