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Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von emericaska8r whats a bitmask? http://en.wikipedia.org/wiki/Bitwise_operation...

  
  1. #6691
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    Zitat Zitat von emericaska8r
    whats a bitmask?
    http://en.wikipedia.org/wiki/Bitwise_operation



  2. #6692
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    Zitat Zitat von moncristo_da_dev
    now it doesn't move but i get the idea thanks
    whoops. put the pad = Controls.read() inside the main loop.
    --------------------------------------------------------------------------------------

  3. #6693
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    OMG thank you so much. i have been trying to get this to work for four days now. i've been asking you guys for two days. :Jump: :Punk: :) :dj: :icon_bigg


    now i need to do my science project for tomorrow

  4. #6694
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    lol i have to do my homework too:)

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    yay, im finally done, two pages of info, one page of tips, and a bibliography:dj:

  6. #6696
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    i am almost finished

    i have 8/10 pages 8/10 paragraphs i have 8/10 of the things on my work cited page i have to work on my poem, and advertisement

  7. #6697
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    i think we care more about programming then homework ;)

  8. #6698
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    hellz ya

  9. #6699
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    Yeah I'm so behind, but wont stop programming
    -= Double Post =-
    Can anybody help me out still looking fo rht e .lrx or lib that can compress and uncompress .zip files
    Geändert von xpack (04-08-2007 um 06:58 PM Uhr) Grund: Automerged Doublepost

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    Zitat Zitat von xpack
    Yeah I'm so behind, but wont stop programming
    -= Double Post =-
    Can anybody help me out still looking fo rht e .lrx or lib that can compress and uncompress .zip files
    Start programming.
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

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    Code one.

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    HI THEREEE I WAS WORKING HARD TO MAKE THIS,, THE NEW RELEASE OF MY ASE TOLUA V0.2 NOW SUPORTING UV MAPING COORDINATES. AND SOME ERROR FIXED STILL LEFT TO FIX SOM ERRORS ON THE MODEL BUT ITS ALMOST DONE... ASE2LUAV0.2 HOPE YOU LIKE IT... THE FILE INCLUDE A SPACE SHIP MODEL TEXTURED ON 3DMAX, AND THE SAME IN ASE, INCLUDES THE ASE2LUA V1.0 TOO. WELL NOT MUCH TIME NOW I HAVE TO TRIP TO ANOTHER CITY SEYOU SOON,....

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    HI IT WOULD BE NICE IF YOU TURNED OFF CAPS LOCK AND WEREN'T A LUA NUB CLAIMING TO HAVE CODED SOMETHING LIKE THIs.

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    Zitat Zitat von ahrimanes
    HI THEREEE I WAS WORKING HARD TO MAKE THIS,, THE NEW RELEASE OF MY ASE TOLUA V0.2 NOW SUPORTING UV MAPING COORDINATES. AND SOME ERROR FIXED STILL LEFT TO FIX SOM ERRORS ON THE MODEL BUT ITS ALMOST DONE... ASE2LUAV0.2 HOPE YOU LIKE IT... THE FILE INCLUDE A SPACE SHIP MODEL TEXTURED ON 3DMAX, AND THE SAME IN ASE, INCLUDES THE ASE2LUA V1.0 TOO. WELL NOT MUCH TIME NOW I HAVE TO TRIP TO ANOTHER CITY SEYOU SOON,....
    <3
    (PS no ones gonna listen to you)
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

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    Zitat Zitat von TacticalPinguin
    Code one.
    How would I get started just got cygwin hooked up what would I have to do ... not asking for the code just STEPS on creating and .lrx

  16. #6706
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    Zitat Zitat von xpack
    How would I get started just got cygwin hooked up what would I have to do ... not asking for the code just STEPS on creating and .lrx
    Lua Player even comes with an EXAMPLE. OMG.
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

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    From what I hear theyre like PRXs only LRX, the L being Lua. Youresam might know and if he doesnt try to get a hold of shine and ask him.

  18. #6708
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    LRX = renamed PRX, lame huh?
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

  19. #6709
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    Do you know what files from the svn I'll need to create lrx
    Geändert von xpack (04-08-2007 um 08:52 PM Uhr)

  20. #6710
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    luaplayer.org
    Download the .20 source................... ......................... ....................
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

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    wuld dis b corect: if pad:up+right() then...?

  22. #6712
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    no, use "and", and english.
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

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    if pad:up() and pad:down() then blah blah end

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    blah blah YES.
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

  25. #6715
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    hey guys. Im making a sort of little football (soccer) game. I want the first version to be fairly simple.

    I want it so when the guy runs into the ball that it starts moving and eventually stops. I know how to do collision. I just wondered what i would type to make the ball move based on where the player collides with the ball.

  26. #6716
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    Zitat Zitat von TacticalPinguin
    HI IT WOULD BE NICE IF YOU TURNED OFF CAPS LOCK AND WEREN'T A LUA NUB CLAIMING TO HAVE CODED SOMETHING LIKE THIs.
    sorry about the capslock,well im actually a lua noob but im not a programing noob, i have a trayectori as computer sistem ingenier and a title as tecnical programer analist... soo i think i have the skils to code somthing like this..., i trully did this tool. give it a try..ase2lua v0.2.. and if some one can say somthing elese than poor noob, it will be apreciate :P by the way thanks tactical penguin for your suport i will really apresiate if you can tesst and help whit the error i have, is somthing whit the polys draws.. some of them seems to bee always on top when they must be in botthom. "this tooll was made in visual basic 6.0 no thing to do whit lua, it just convert the 3d model to the lua format so you can use the array in your lua code."... by the way till now just 1 madel is suported, i mean no multiple models in asingle scene can be transformed, this is easy to fix and i think i will do it for the next release, what i must really fix is that error i menthioned back there.. this is just a intent to do somthing for the comunity to help developers to work whit lua,,,, else is soo har to draw a complex model vertex by vertex, and face by face no offences to friend tactical penguin his tool is powerfull. but cince i know most of people model in advanced 3d porgrams.. like 3dmax or modo, or others,... the point is if your 3d program can make ascii *.ASE. this tool will convert it to lua array.... well thanks.
    Zitat Zitat von youresam
    <3
    (PS no ones gonna listen to you)
    wy ?
    Geändert von ahrimanes (04-09-2007 um 07:43 AM Uhr)

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    very nice program!

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    ahrimanes, your post was met with some apprehension as this thread is for people seeking help with lua programming. If you do need help with a piece of code please post it; you shouldn't post releases and the like in this thread.

    My apologies as well on behalf of TacticalPinguin as he should know better than to conduct himself in that manner.

  29. #6719
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    Zitat Zitat von NeilR
    ahrimanes, your post was met with some apprehension as this thread is for people seeking help with lua programming. If you do need help with a piece of code please post it; you shouldn't post releases and the like in this thread.
    My apologies as well on behalf of TacticalPinguin as he should know better than to conduct himself in that manner.
    --hoo sorry of posthing releases here, my mistake, the help i need by now is about lua gu array to fix some averlap faces, but its logical, not coding... canyou tellme where to post future rreleases of this tool ?

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