Lua Programming Help Thread
This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I meant i want to make one that looks like the one on the xmb. I want the battery shape. ...
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04-16-2007, 06:16 PM #6841
I meant i want to make one that looks like the one on the xmb. I want the battery shape. That is how i want to know how to make the battery appear. Thanks Bob Hoil
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04-16-2007, 06:18 PM #6842QJ Gamer Blue
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Lol. I fixed that.
Zitat von youresam
New problem (jeez I'm an uber noob today).
When I have the screen display an image that takes up the whole screen it gets blocky.

Does it just hate vista again?
screen.waitVblankStart(60 )
screen:blit(0, 0, background, false)
screen.flip()
Theres the code for that...it doesn't seem to be wrong o.o
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04-16-2007, 06:28 PM #6843
That image is corrupt..
-= Double Post =-
Make it
Zitat von Bob Hoil
Thanks SamGeändert von youresam (04-16-2007 um 06:29 PM Uhr) Grund: Automerged Doublepost
牧来栠摩琠敨映汩獥
PSN: youresamFrom Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
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04-16-2007, 06:31 PM #6844QJ Gamer Blue
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That was a direct screenshot of what my PSP was seeing xP
I fixed it. The image was too large. I forgot to resize.
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04-16-2007, 06:37 PM #6845QJ Gamer Gold
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good job
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04-16-2007, 06:37 PM #6846.info

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512x512 is the limit
Zitat von Anti-QJ
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04-16-2007, 06:49 PM #6847QJ Gamer Gold
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oh i thought 540x540 was the limit
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04-16-2007, 06:52 PM #6848
In my modified luaplayer, there is no limit
Zitat von Urameshi
牧来栠摩琠敨映汩獥
PSN: youresamFrom Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
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04-16-2007, 06:57 PM #6849QJ Gamer Gold
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youresam, is there anything you cant do?
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04-16-2007, 06:58 PM #6850I love the PS3!!!
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make beryl work on the psp, lol
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[/color][/size]
[SIZE=1]a paper clip made by thekon[/SIZE]
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04-16-2007, 07:07 PM #6851
Zitat von Urameshi
That
Zitat von dracule
牧来栠摩琠敨映汩獥
PSN: youresamFrom Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
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04-16-2007, 07:12 PM #6852QJ Gamer Gold
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But he could reprogram a majority of its features. Not that hes doing that with luaX/luaos2 or anything.
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04-17-2007, 12:13 AM #6853Monster Masher
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*knock-knock*
Hello!
Right, I asked my brother as to the 0 with a line through and learned of theta. is there a built in sin and cos function?
Help!
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04-17-2007, 12:18 AM #6854.info

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z0mg you mean the iPodmock luaplayer?
Zitat von youresam
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04-17-2007, 12:53 AM #6855Monster Masher
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Never mind, I HAVE GOT IT ^^.
This is the entire code:
Good old LuaEdit Lua 5.0 reference manualCode:player=Image.load("asteplayer.png") x=0 y=0 direction=0 --loop while true do pad=Controls.read() if pad:up() then x=x+xmove y=y+ymove end if pad:left() then direction=direction-2 end if pad:right() then direction=direction+2 end if direction>360 then direction=0 end if direction<0 then direction=360 end xmove=math.cos(math.rad(direction)) ymove=math.sin(math.rad(direction)) screen:clear() screen:blit(x, y, player, false) screen.flip() screen.waitVblankStart() end
-= Double Post =-
Oh no new problem!
in this code VV
It seems to move the asteroid[a] miles across the screen each time (its in a while true do loop) I printed the value of vspeed it was 01 so why so fast! this is the code that set v/hspeedCode:for a=1, en_1 do screen:blit(asteroid[a].x, asteroid[a].y, asteroid1, false) screen:print(0, 0, asteroid[a].vspeed, red) asteroid[a].y=asteroid[a].y+asteroid[a].vspeed asteroid[a].x=asteroid[a].x+asteroid[a].hspeed if asteroid[a].x>480 then asteroid[a].x=0 end if asteroid[a].y>272 then asteroid[a].y=0 end if asteroid[a].y<0 then asteroid[a].y=272 end if asteroid[a].x<0 then asteroid[a].x=480 end end
-= Double Post =-Code:asteroid[1]={x=math.random(440), y=0, width=32, height=32,vspeed=(math.random(1))-(math.random(2)), hspeed=(math.random(1))-(math.random(2))}
My bad, I got that too. The screen was cleared too soon - so they werent drawn!
-= Double Post =-
Right new problem (lol getting a lot of these!)
I get an error in line 34 loop in gettable...but i dont see an infinite loop...the function doesnt call itself or anything! help :'(Code:function Collision() for f=1,en_1 do for g=1, no_bull do if asteroid[f].x+32>bullet[g].x and asteroid[f].x<bullet[g].x+6 and asteroid[f].y+32>bullet[g].y and asteroid[f].y<bullet[g].y+6 then score=score+20 asteroid[f].x=489346983 bullet[g].x=-99999999999 end end end end--this is line 34 function PlrDeath() for h=1,en_1 do if player.x+16>asteroid[h] and player.x<asteroid[h]+32 and player.y+16>asteroid[h].y and player.y<asteroid[h]+32 then break end end end
EDIT
Nevermind, changed player to player1 and fixed other typos.Geändert von xmex (04-17-2007 um 03:11 AM Uhr) Grund: Automerged Doublepost
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04-17-2007, 04:24 AM #6856QJ Gamer Blue
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D= How do I get the Analog Nub thing to work.
I'm pretty sure I would have an image move if a direction was pressed but I don't know the codeness for analog ;O
-= Double Post =-
Is using the analog in LUA even possible?Geändert von yumCOOKIEZZ (04-17-2007 um 04:30 AM Uhr) Grund: Automerged Doublepost
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04-17-2007, 05:14 AM #6857QJ Gamer Gold
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Yea. Controls.read():analogX() returns the analog x value between 128 and -128 and analogY returnas 128 to -128.
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04-17-2007, 05:20 AM #6858QJ Gamer Blue
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Thanks. I'll try and mess around with that until I can get it to work right.
(I'm Computer language retarded)
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04-17-2007, 05:22 AM #6859QJ Gamer Gold
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Basically when analogX is -128, the analog is pressed all the way to the left. The rest should be easy to figure out.
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04-17-2007, 05:29 AM #6860QJ Gamer Blue
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ahh I get it now. Thanks =D
-= Double Post =-
Ugh (feels completely retarded)
How exactly would I put it so if Controls.read():analogx() is greater than 0 it would add an amount to X?
-= Double Post =-
Another question. How can I make an image semi-transparent. I want the picture to be see through so the background is visible through it.Geändert von yumCOOKIEZZ (04-17-2007 um 06:08 AM Uhr) Grund: Automerged Doublepost
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04-17-2007, 06:10 AM #6861QJ Gamer Green
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but this will draw it with "animation" , wont it?
Zitat von emericaska8r
-= Double Post =-
Zitat von yumCOOKIEZZ
here:
1st underline: that analog deadzone... analog nub returns number even without doing anything (about 5-6)Code:if Controls.read():analogX() > 20 then Player.x = Player.x + Controls.read():analogX() / 20 end
2nd underline: it will move more dynamically
2nd question:
blah = Color.new(R,G,B,A)
semiRed = Color.new(255,0,0,127)
this doesnt work in PC lua player btwGeändert von myschoo (04-17-2007 um 06:26 AM Uhr) Grund: Automerged Doublepost
[1 Year QJ Member]
[LUA Coder and C Learner]
[Ball Revamped Clone v0.1]
[Phil's Shooting Range v0.3]
[HideFile PRX v2]
[SSR PRX v1.1]
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04-17-2007, 07:45 AM #6862QJ Gamer Blue
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Thanks =DDDD
Zitat von myschoo
I'll try not to ask too many more noobish questions.
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04-17-2007, 07:57 AM #6863QJ Gamer Gold
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how do you delete something in lua, so that it wont be used anymore in the game, like how would you kill something and make it inactive?
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04-17-2007, 08:05 AM #6864Banned for LIFE
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logo = Image.load("logo.png")
while true do
code
if logo dead = true (something like that)
logo = NULL
if that doesnt work try non caps aswell or NILL
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04-17-2007, 08:08 AM #6865QJ Gamer Gold
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ya that doesnt work
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04-17-2007, 08:16 AM #6866QJ Gamer Green
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try nill
and then collectgarbage()[1 Year QJ Member]
[LUA Coder and C Learner]
[Ball Revamped Clone v0.1]
[Phil's Shooting Range v0.3]
[HideFile PRX v2]
[SSR PRX v1.1]
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04-17-2007, 08:22 AM #6867QJ Gamer Gold
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what does collectgarbage() do?
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04-17-2007, 08:23 AM #6868Monster Masher
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hmmm how would I make all black pixels in an image transparent?
EDIT
and rotate an image by a variable called direction 0-360 (degrees, 0 is right 270 is down)Geändert von xmex (04-17-2007 um 08:44 AM Uhr)
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04-17-2007, 08:45 AM #6869QJ Gamer Gold
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collectgarbage() doesnt work for me, and i still dont know what it does
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04-17-2007, 08:48 AM #6870
ok tnks i will test at home.
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