Lua Programming Help Thread
This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von xmex Why the two ends? akl=Image.load("./Images/akl.jpg") while true do screen:clear screen:blit(0,0,akl,true) screen.flip() screen.waitVblankstart() end you didnt have to ...
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04-19-2007, 05:07 AM #6961QJ Gamer Gold
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you didnt have to really fix it, i was just messin around
Zitat von xmex
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04-19-2007, 01:17 PM #6962
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Testing my game. volunteers?
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04-19-2007, 01:35 PM #6963
i can test if you want. what is it?
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04-19-2007, 01:36 PM #6964
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come to qj flash chat
-= Double Post =-
nvm its not there anymore. just put this on your PSP and run it http://pspfreak9.com/Documents/stick%20Arena.rar
its online so we have to do it at the same time i'll just wait on the game. reply when you have seen the messeage and started the game.Geändert von pspfreak9 (04-19-2007 um 01:38 PM Uhr) Grund: Automerged Doublepost
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04-19-2007, 01:51 PM #6965
Zitat von Urameshi
And not a pill of asprin needed.Code:akl=Image.load("Images/akl.jpg") while true do screen:clear() scree:blit(0,0,akl,true) screen.flip() screen.waitVblankstart() end
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04-19-2007, 01:52 PM #6966
k, downloading it now...
-= Double Post =-
jeez, my sister took my usb cable, hold on, its at my neighbors. just be like 2 min.
-= Double Post =-
starting the game now.
-= Double Post =-
um, when i start the game up it says:
Error: netlib.lua:41: attempt to call field 'udpConnect' (a nil value)
Press start to restartGeändert von emericaska8r (04-19-2007 um 02:00 PM Uhr) Grund: Automerged Doublepost
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04-19-2007, 02:00 PM #6967
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oh you need cools mod 3
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04-19-2007, 02:01 PM #6968
oh. i can download it real quick. hold on.
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04-19-2007, 02:04 PM #6969
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k i got an error, i'll be back at 4:30 youlll be here?
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04-19-2007, 02:07 PM #6970
idk its 6:07 here, what time is it wherever you are?
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04-19-2007, 02:10 PM #6971TheMarioKartersGuest
Download it here:
Zitat von emericaska8r
www.youresam.com/netlib
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04-19-2007, 02:11 PM #6972
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it is now 3:11 in exactly 1 and a half hour from now k
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04-19-2007, 02:12 PM #6973QJ Gamer Gold
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there's more coming
Zitat von youresam
, and you might wanna check your code again
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04-19-2007, 02:14 PM #6974
k i'll be back then for ya!
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04-19-2007, 02:57 PM #6975
Hey guys i have one question. How long and how complicated or is it possible to create a web browser in lua. I need one for the project i am working on. I know you can make a textbased one. Kind of like the example in luaplayer. I was thinking of something besides textbased though.
Thanks Bob Hoil
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04-19-2007, 03:02 PM #6976
web browser or a file browser for your memory stick?
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04-19-2007, 03:03 PM #6977QJ Gamer Green
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Over IM
Zitat von youresam
HELP ME HAIRY LEG!!!!
I have a 1.5 (downgraded) US PSP
[code]
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _
/ \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
( P | S | P | - | P | r | o | g | r | a | m | m | i | n | g )
\_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
_ _ _ _ _
/ \ / \ / \ / \ / \
( A | d | m | i | n )
\_/ \_/ \_/ \_/ \_/ [/code]
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04-19-2007, 03:04 PM #6978
Well that explains it. I was thinking of making a text based one then trying to extend upon that. I need one for my project i am working on though. Thanks for the help guys.
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04-19-2007, 03:24 PM #6979
hey, this was a long time ago, but some real good coder released a script here for download, where you were some guy, and there were physics in the game, and there was an all black level. The legs could rotate.
idk, but i have been searching for that for days and can't find it. The reason being is that the player could be moved anywhere, and it would have collision for every kind of bump and whatever in the level.
anyone know what i am talking about? if so give me it!
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04-19-2007, 03:39 PM #6980
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im not gonna be here emericaska8r i have to go somewhere contact you when im free.
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04-19-2007, 03:42 PM #6981
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04-19-2007, 03:44 PM #6982
Hey guys i have one more question. You know the cursor you use in the web browser on the psp(the official web browser). Is there a way to use it kind of like you do with the time and battery information? If not i will just make my own.
Thanks Bob Hoil
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04-19-2007, 04:25 PM #6983
omg i found it! but the dl date has expired :Argh: . Does anybody have this, or anything? i'll pm eyece to ask him too.
Zitat von eyece
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04-20-2007, 12:06 AM #6984Monster Masher
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Is there a way to find the highest table number? ie table enemy1 goes up to enemy1[10] but we dont actually define this we set it by finding the highest one before it so we dont know the top one. So is there a way to find it?
EDIT
And a way to make one colour transparent in an image!
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04-20-2007, 03:31 AM #6985
table.getn(table) will give you the size of the table but only for the base of the table
if you've got nested tables - tablea[n].tableb - then to get the size of the nested table you have specify that like this table.getn(table[n].tableb)
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04-20-2007, 03:32 AM #6986
table.getn(table) will give you the size of the table but only for the base of the table
if you've got nested tables - tablea[n].tableb - then to get the size of the nested table you have specify that like this table.getn(table[n].tableb)
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04-20-2007, 09:46 AM #6987QJ Gamer Green
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(You posted twice ^^)
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04-20-2007, 01:38 PM #6988
Hey guys i am making a cursor in the program i am making for the psp i lua and right now it moves with the d pad and i was wondering if there was a tutorial i could do that would tell me how to use the analog stick instead. Don't worry i actually plan on completing the entire tutorial a few times so i can try to learn it.
Thanks Bob Hoil
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04-20-2007, 01:43 PM #6989QJ Gamer Gold
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omg there are so many ppl asking for help with analog, and its been explained so much, go to evilmana.com/forums and go to the help thread and search that, there's like 3 threads all which explain perfectly
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04-20-2007, 01:44 PM #6990QJ Gamer Silver

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Something like this:
Code:pad = Controls.read() ax = pad:analogX() if math.abs(ax) > 32 then --Right end if math.abs(ax) <-32 then --Left end ay = pad:analogY() if math.abs(ay) > 32 then --Up end if math.abs(ay) <-32 then --Down end
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