Seite 255 von 342 ErsteErste ... 155 205 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 305 ... LetzteLetzte
Zeige Ergebnis 7.621 bis 7.650 von 10238

Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; do you mean: "How can I run my LUA program without using LUAPlayer?" or literally, how do you run an ...

  
  1. #7621
    QJ Gamer Bronze
    Points: 8.665, Level: 62
    Level completed: 72%, Points required for next Level: 85
    Overall activity: 0%

    Registriert seit
    Mar 2007
    Beiträge
    758
    Points
    8.665
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    do you mean:
    "How can I run my LUA program without using LUAPlayer?"
    or literally, how do you run an eboot with a LUA script?
    if it's the second one, i'm not sure if you can



  2. #7622
    QJ Gamer Green
    Points: 8.244, Level: 61
    Level completed: 32%, Points required for next Level: 206
    Overall activity: 0%

    Registriert seit
    Oct 2006
    Ort
    Cd. Juarez Mexico -
    Beiträge
    341
    Points
    8.244
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von michaelp
    do you mean:
    "How can I run my LUA program without using LUAPlayer?"
    or literally, how do you run an eboot with a LUA script?
    if it's the second one, i'm not sure if you can
    The second one, well ok, but i assume i can add a function to do it in the LUA Player source?

    If yes, how? I know C++ but don't know how LUA Player works, also i'm not experienced in coding with C in the psp.
    Firmware History2.0 > 2.01 > 2.6 > 2.7 (Upgraded since i lost my GTA) > 2.71 > 2.8 (Downgrader for 2.71 came next day :( ) > 2.8 (xLoader very happy) > Stolen > New 2.6 PSP > 2.71 > 1.5 > 2.71 SE > 3.03 OE-A > 3.03 OE-B > 3.03 OE-C > 3.40 OE (For my theme cycler)
    Donators
    310,000 points from xpack
    1,000,000 points from Steven9
    1,000,000 points from nanajyuuta
    PREMIUM - Dev Status
    Thanks!!!


    XMB Theme Manager Creator - now at version V0.3

  3. #7623
    QJ Gamer Bronze
    Points: 8.665, Level: 62
    Level completed: 72%, Points required for next Level: 85
    Overall activity: 0%

    Registriert seit
    Mar 2007
    Beiträge
    758
    Points
    8.665
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von luizlizard
    but i assume i can add a function to do it in the LUA Player source?
    i don't know, i never actually looked at the luaplayer source

  4. #7624
    lol
    Points: 20.859, Level: 91
    Level completed: 2%, Points required for next Level: 491
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    Whittier, CA
    Beiträge
    5.791
    Points
    20.859
    Level
    91
    Downloads
    0
    Uploads
    0

    Standard

    You cant.

  5. #7625
    QJ Gamer Green
    Points: 8.244, Level: 61
    Level completed: 32%, Points required for next Level: 206
    Overall activity: 0%

    Registriert seit
    Oct 2006
    Ort
    Cd. Juarez Mexico -
    Beiträge
    341
    Points
    8.244
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Anti-QJ
    You cant.
    Humm, why? I already looked at the source code and it actually seems easy
    Firmware History2.0 > 2.01 > 2.6 > 2.7 (Upgraded since i lost my GTA) > 2.71 > 2.8 (Downgrader for 2.71 came next day :( ) > 2.8 (xLoader very happy) > Stolen > New 2.6 PSP > 2.71 > 1.5 > 2.71 SE > 3.03 OE-A > 3.03 OE-B > 3.03 OE-C > 3.40 OE (For my theme cycler)
    Donators
    310,000 points from xpack
    1,000,000 points from Steven9
    1,000,000 points from nanajyuuta
    PREMIUM - Dev Status
    Thanks!!!


    XMB Theme Manager Creator - now at version V0.3

  6. #7626
    QJ Gamer Green
    Points: 11.300, Level: 70
    Level completed: 13%, Points required for next Level: 350
    Overall activity: 0%

    Registriert seit
    Dec 2006
    Ort
    main();
    Beiträge
    1.071
    Points
    11.300
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    Of course you can add functions to luaplayer. You just need an SDK setup, the right libs, and a non-lua mindset as LuaPlayer is in C++.

  7. #7627
    QJ Gamer Green
    Points: 8.244, Level: 61
    Level completed: 32%, Points required for next Level: 206
    Overall activity: 0%

    Registriert seit
    Oct 2006
    Ort
    Cd. Juarez Mexico -
    Beiträge
    341
    Points
    8.244
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    Ok, i added the function to the source, but i only have the precompiled toolchain (pspdev) so i can't compile it, can someone compile it for me?

    Here it is: http://luizlizard.pspsc.com/downloads/luasystem.cpp

    And just add it to the regular Lua Player .20 source.

    Thanks in Advance!!!
    Firmware History2.0 > 2.01 > 2.6 > 2.7 (Upgraded since i lost my GTA) > 2.71 > 2.8 (Downgrader for 2.71 came next day :( ) > 2.8 (xLoader very happy) > Stolen > New 2.6 PSP > 2.71 > 1.5 > 2.71 SE > 3.03 OE-A > 3.03 OE-B > 3.03 OE-C > 3.40 OE (For my theme cycler)
    Donators
    310,000 points from xpack
    1,000,000 points from Steven9
    1,000,000 points from nanajyuuta
    PREMIUM - Dev Status
    Thanks!!!


    XMB Theme Manager Creator - now at version V0.3

  8. #7628
    words are stones in my <3
    Points: 35.274, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    Spokane
    Beiträge
    5.008
    Points
    35.274
    Level
    100
    My Mood
    Lonely
    Downloads
    1
    Uploads
    0

    Standard

    you don't need to know how Lua Player is designed to add functions to it. look at my mods (flashing capabilities, IR keyboard (didn't release as pi key released soon after and havent had a time to implement it into it) and some directory functions (dump umd, etc.)). It just takes some observational skills ;)

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  9. #7629
    Developer and Tutor.
    Points: 8.736, Level: 62
    Level completed: 96%, Points required for next Level: 14
    Overall activity: 0%

    Registriert seit
    Jul 2007
    Ort
    Widnes, England
    Beiträge
    1.649
    Points
    8.736
    Level
    62
    My Mood
    Happy
    Downloads
    0
    Uploads
    0

    Standard

    hey luizlizard when i compile lua player with the luasystem.cpp you made it just makes a black screen appear when i load it from my psp and i put the system and apps folder in and added lowser and all the oter stuff in the apps folder. but it compiles without errors do u know why coz i was trying to make one with all of the functions you included also can you add the nickName function the code is

    -------------------------------
    static int lua_nickName(lua_State *L)
    {
    if (lua_gettop(L) != 0) return luaL_error(L, "no arguments expected.");
    char *namebuffer = "";
    sceUtilityGetSystemParamS tring(1, namebuffer, 25);
    lua_pushstring(L, namebuffer);
    return 1;
    }
    -------------------------------

    and the line is

    -------------------------------
    {"nickName", lua_nickName},
    -------------------------------

  10. #7630
    Points: 3.279, Level: 35
    Level completed: 53%, Points required for next Level: 71
    Overall activity: 0%

    Registriert seit
    Jul 2007
    Beiträge
    44
    Points
    3.279
    Level
    35
    Downloads
    0
    Uploads
    0

    Standard

    sorry im new to this but can lua work on psp version 2.81?

  11. #7631
    QJ Gamer Gold
    Points: 12.189, Level: 72
    Level completed: 35%, Points required for next Level: 261
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    Under Your Bed
    Beiträge
    3.083
    Points
    12.189
    Level
    72
    Downloads
    0
    Uploads
    0

    Standard

    You got to have a homebrew capable PSP firmware

  12. #7632
    QJ Gamer Blue
    Points: 4.561, Level: 43
    Level completed: 6%, Points required for next Level: 189
    Overall activity: 0%

    Registriert seit
    May 2006
    Beiträge
    224
    Points
    4.561
    Level
    43
    Downloads
    0
    Uploads
    0

    Standard

    xpack was trying to say no
    -= Double Post =-
    but i'm pretty sure with all these updates at qj you can downgrade your firmware now
    Geändert von emericaska8r (07-06-2007 um 08:52 PM Uhr) Grund: Automerged Doublepost

  13. #7633
    Veteran
    Points: 19.082, Level: 87
    Level completed: 47%, Points required for next Level: 268
    Overall activity: 0%

    Registriert seit
    Jul 2006
    Ort
    Location?
    Beiträge
    1.863
    Points
    19.082
    Level
    87
    Downloads
    0
    Uploads
    0

    Standard

    Simple, how do I make an image display for a period of time, then go away when the player presses... say... X?

    I already have the image loaded. :)
    This signature has been raped by the rep system

  14. #7634
    Points: 3.234, Level: 35
    Level completed: 23%, Points required for next Level: 116
    Overall activity: 54,0%

    Registriert seit
    Jul 2007
    Beiträge
    10
    Points
    3.234
    Level
    35
    Downloads
    0
    Uploads
    0

    Standard

    @ TheSilenceOfNoOne :

    Here is a example for you if you want to only remove the image from the screen:

    My_Image = Image.load("My_Image.png" )

    while true do

    pad = Controls.read()

    if pad:cross() then
    My_Image:clear()
    end

    screen:blit(0, 0, My_Image)
    screen.waitVblankStart()
    screen.flip()
    end

    ----------

    Or like this if you want to completely remove the image from memory and not just the screen



    My_Image = Image.load("My_Image.png" )

    Display_Image = true

    while true do

    pad = Controls.read()

    if pad:cross() then
    Display_Image = false
    My_Image = nil
    collectgarbage()
    end

    if Display_Image == true then
    screen:blit(0, 0, My_Image)
    end
    screen.waitVblankStart()
    screen.flip()
    end

  15. #7635
    MiG
    MiG ist offline
    QJ Gamer Blue
    Points: 5.848, Level: 49
    Level completed: 49%, Points required for next Level: 102
    Overall activity: 0%

    Registriert seit
    Jun 2006
    Ort
    UK
    Beiträge
    499
    Points
    5.848
    Level
    49
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Xx_FightStar_xX
    @ TheSilenceOfNoOne :

    Here is a example for you :

    My_Image = Image.load("My_Image.png" )

    while true do

    pad = Controls.read()

    if pad:cross() then
    My_Image:clear()
    end

    screen:blit(0, 0, My_Image)
    screen.waitVblankStart()
    screen.flip()
    end

    ----------

    Or like this if you want to completely remove the image from memory and not just the screen



    My_Image = Image.load("My_Image.png" )

    Display_Image = true

    while true do

    pad = Controls.read()

    if pad:cross() then
    Display_Image = false
    end

    if Display_Image == true then
    screen:blit(0, 0, My_Image)
    end
    screen.waitVblankStart()
    screen.flip()
    end
    both of those are flawed...

    you want a bool for when X is pressed, set to T/F depending on what its already at.

    Then the image blitted based on that.

  16. #7636
    Veteran
    Points: 19.082, Level: 87
    Level completed: 47%, Points required for next Level: 268
    Overall activity: 0%

    Registriert seit
    Jul 2006
    Ort
    Location?
    Beiträge
    1.863
    Points
    19.082
    Level
    87
    Downloads
    0
    Uploads
    0

    Standard

    OK, so I am trying to do that with 3 images in a row.

    Like this:?

    Code:
    gbaxlogo = Image.load(other/slogo.png)
    gamelogo = Image.load(other/loading.png)
    teamlogo = other/Team.PNG)
    
    screen:blit(480, 272, gbaxlogo)
    while true do
    pad = Controls.read()
    
    if pad:cross() then
    screen:clear()
    while true do
    screen:blit(480, 272, teamlogo)
    if pad:cross() then
    screen:clear()
    while true do
    screen:blit(480, 272, gamelogo)
    if pad:cross() then
    screen:clear()
    end
    This signature has been raped by the rep system

  17. #7637
    QJ Gamer Green
    Points: 11.800, Level: 71
    Level completed: 38%, Points required for next Level: 250
    Overall activity: 0%

    Registriert seit
    Jul 2006
    Ort
    Middle Europe
    Beiträge
    1.281
    Points
    11.800
    Level
    71
    Downloads
    0
    Uploads
    0

    Standard

    or

    while not Constrols.read():cross() do
    screen:blit(x,y,image)
    end

  18. #7638
    Developer and Tutor.
    Points: 8.736, Level: 62
    Level completed: 96%, Points required for next Level: 14
    Overall activity: 0%

    Registriert seit
    Jul 2007
    Ort
    Widnes, England
    Beiträge
    1.649
    Points
    8.736
    Level
    62
    My Mood
    Happy
    Downloads
    0
    Uploads
    0

    Standard

    what you are trying to do is a bit complicated give me about 10 mins


    8 mins later lol

    heres what i suggest

    CODE:

    -----------------------------------------------------------------------

    gbaxlogo = Image.load(other/slogo.png)
    gamelogo = Image.load(other/loading.png)
    teamlogo = other/Team.PNG)

    white = Colour.new(255, 255, 255)

    while true do

    pad = Controls.read()

    CI = 0

    if
    pad:cross() and CI == 0
    then
    screen:blit(0, 0, gbaxlogo)
    CI = 1
    end

    if
    pad:cross() and CI == 1
    then
    screen:blit(0, 0, teamlogo)
    CI = 2
    end

    if
    pad:cross() and CI == 2
    then
    screen:blit(0, 0, gamelogo)
    CI = 3
    end

    if
    CI == 3
    then
    screenrint(10, 10, now wasnt that cool, white)
    CI = 0
    end

    screen.flip()
    screen.waitVblankStart()

    end
    --------------------------------------------------
    Geändert von FaT3oYCG (07-08-2007 um 11:18 AM Uhr)

  19. #7639
    QJ Gamer Blue
    Points: 4.561, Level: 43
    Level completed: 6%, Points required for next Level: 189
    Overall activity: 0%

    Registriert seit
    May 2006
    Beiträge
    224
    Points
    4.561
    Level
    43
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von FaT3oYCG
    what you are trying to do is a bit complicated give me about 10 mins


    8 mins later lol

    heres what i suggest

    CODE:

    -----------------------------------------------------------------------

    gbaxlogo = Image.load(other/slogo.png)
    gamelogo = Image.load(other/loading.png)
    teamlogo = other/Team.PNG)

    white = Colour.new(255, 255, 255)

    while true do

    pad = Controls.read()

    CI = 0

    if
    pad:cross() and CI == 0
    then
    screen:blit(0, 0, gbaxlogo)
    CI = 1
    end

    if
    pad:cross() and CI == 1
    then
    screen:blit(0, 0, teamlogo)
    CI = 2
    end

    if
    pad:cross() and CI == 2
    then
    screen:blit(0, 0, gamelogo)
    CI = 3
    end

    if
    CI == 3
    then
    screenrint(10, 10, now wasnt that cool, white)
    CI = 0
    end

    screen.flip()
    screen.waitVblankStart()

    end
    --------------------------------------------------
    ... no

    what you have there will only blit the image the second 'x' is pressed. So you will basically never see it.

    i'd just do:

    Code:
    img1 = Image.load("1.png")
    img2 = Image.load("2.png")
    img3 = Image.load("3.png")
    variable = 0
    
    while true do
    
       screen:clear()
    
       if variable == 0 then
          screen:blit(0,0,img1)
       elseif variable == 1 then
          screen:blit(0,0,img2)
       elseif variable == 2 then
          screen:blit(0,0,img3)
       end
    
       pad = Controls.read()
       if pad:cross() then
          variable = variable + 1
       end
    
       screen.flip()
       screen.waitVblankStart()
    end
    it will cycle images everytime 'x' is pressed, and show nothing pst the third image ;)

  20. #7640
    words are stones in my <3
    Points: 35.274, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    Spokane
    Beiträge
    5.008
    Points
    35.274
    Level
    100
    My Mood
    Lonely
    Downloads
    1
    Uploads
    0

    Standard

    I would do something similar, except make it faster, more understandable and have it recyclable.

    Code:
    image = { Image.load("1.png"), Image.load("2.png"), Image.load("3.png") }
    image_num = 1
    exit = false
    
    while ~exit do
        if Controls.read():cross() then
          image_num = image_num + 1
          
          if image_num > table.getn(image) then
              image_num = 0
          end
    
          screen:clear()
          screen:blit(0,0,image[image_num])
          screen.waitVblankStart()
          screen.flip()
        elseif Controls.read():start() then
          exit = true
        end
    end
    I believe you can do that in Lua.

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  21. #7641
    QJ Gamer Green
    Points: 11.800, Level: 71
    Level completed: 38%, Points required for next Level: 250
    Overall activity: 0%

    Registriert seit
    Jul 2006
    Ort
    Middle Europe
    Beiträge
    1.281
    Points
    11.800
    Level
    71
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von emericaska8r
    ... no

    what you have there will only blit the image the second 'x' is pressed. So you will basically never see it.

    i'd just do:

    Code:
    img1 = Image.load("1.png")
    img2 = Image.load("2.png")
    img3 = Image.load("3.png")
    variable = 0
    
    oldpad = Controls.read()
    
    while true do
    
       screen:clear()
    
       if variable == 0 then
          screen:blit(0,0,img1)
       elseif variable == 1 then
          screen:blit(0,0,img2)
       elseif variable == 2 then
          screen:blit(0,0,img3)
       end
    
       pad = Controls.read()
       if pad:cross() and oldpad:cross() ~= pad:cross then
          variable = variable + 1
       end
    
       if variable == 4 then variable = 1 end
    
       screen.waitVblankStart()
       screen.flip()
       oldpad = pad
    end
    it will cycle images everytime 'x' is pressed, and show nothing pst the third image ;)
    fixed.

  22. #7642
    Developer and Tutor.
    Points: 8.736, Level: 62
    Level completed: 96%, Points required for next Level: 14
    Overall activity: 0%

    Registriert seit
    Jul 2007
    Ort
    Widnes, England
    Beiträge
    1.649
    Points
    8.736
    Level
    62
    My Mood
    Happy
    Downloads
    0
    Uploads
    0

    Standard

    heres what i suggest

    CODE:

    sorry about that heres my revised code

    -----------------------------------------------------------------------

    gbaxlogo = Image.load(other/slogo.png)
    gamelogo = Image.load(other/loading.png)
    teamlogo = other/Team.PNG)

    white = Colour.new(255, 255, 255)

    oldpad = pad

    while true do

    pad = Controls.read()

    CI = 0

    if
    pad:cross() and oldpad:cross() ~= pad:cross and CI == 0
    then
    screen:blit(0, 0, gbaxlogo)
    CI = 1
    end

    if
    pad:cross() and oldpad:cross() ~= pad:cross and CI == 1
    then
    screen:blit(0, 0, teamlogo)
    CI = 2
    end

    if
    pad:cross() and oldpad:cross() ~= pad:cross and CI == 2
    then
    screen:blit(0, 0, gamelogo)
    CI = 3
    end

    if
    CI == 3
    then
    screenrint(10, 10, now wasnt that cool, white)
    screen.waitVblankStart()
    CI = 0
    end

    screen.flip()
    screen.waitVblankStart()

    oldpad = Controls.read()

    end
    --------------------------------------------------

  23. #7643
    QJ Gamer Bronze
    Points: 8.665, Level: 62
    Level completed: 72%, Points required for next Level: 85
    Overall activity: 0%

    Registriert seit
    Mar 2007
    Beiträge
    758
    Points
    8.665
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    you've screwed up some of your code:

    Code:
    gbaxlogo = Image.load(other/slogo.png)
    gamelogo = Image.load(other/loading.png)
    teamlogo = other/Team.PNG)
    where's Image.load() ?

    Code:
    white = Colour.new(255, 255, 255)
    lua doesn't use the "u" in colour, it's "Color.new"

    [code]screenrint(10, 10, now wasnt that cool, white)
    screen : print, not screenrint and you need quotes around the words

    Code:
    if
    CI == 3
    then
    screenrint(10, 10, now wasnt that cool, white)
    screen.waitVblankStart()
    CI = 0
    end
    what happened to "if pad:cross() and oldpad:cross() ~= pad:cross then"

    Code:
    while true do
    
    pad = Controls.read()
    
    CI = 0
    i think "CI = 0" should be declared before the main loop


    also, put your whole code in [code] tags

  24. #7644
    Developer and Tutor.
    Points: 8.736, Level: 62
    Level completed: 96%, Points required for next Level: 14
    Overall activity: 0%

    Registriert seit
    Jul 2007
    Ort
    Widnes, England
    Beiträge
    1.649
    Points
    8.736
    Level
    62
    My Mood
    Happy
    Downloads
    0
    Uploads
    0

    Standard

    sorry some of the things you sed were right but it was late at night and the screenrint bit is because on my first code post it makes : and P =

    i origionally coppied the image load stuff from another post as this was meant to help someone.

    and the pad cross stuff i dont want on the last one so it makes it automatically loop to start but i did forget the time in screenwaitvblankstart

    Code:
    gbaxlogo = Image.load(other/slogo.png)
    gamelogo = Image.load(other/loading.png)
    teamlogo = Image.load(other/Team.PNG)
    
    white = Color.new(255, 255, 255)
    
    oldpad = pad
    
    while true do
    
    pad = Controls.read()
    
    CI = 0
    
    if
    pad:cross() and oldpad:cross() ~= pad:cross and CI == 0
    then
    screen:blit(0, 0, gbaxlogo)
    CI = 1
    end
    
    if
    pad:cross() and oldpad:cross() ~= pad:cross and CI == 1
    then
    screen:blit(0, 0, teamlogo)
    CI = 2
    end
    
    if
    pad:cross() and oldpad:cross() ~= pad:cross and CI == 2
    then
    screen:blit(0, 0, gamelogo)
    CI = 3
    end
    
    if
    CI == 3
    then
    screen:print(10, 10, "now wasnt that cool", white)
    screen.waitVblankStart(150)
    CI = 0
    end
    
    screen.flip()
    screen.waitVblankStart()
    
    oldpad = Controls.read()
    
    end
    --------------------------------------------------
    make some images and test it it works like i meant it to

  25. #7645
    Veteran
    Points: 19.082, Level: 87
    Level completed: 47%, Points required for next Level: 268
    Overall activity: 0%

    Registriert seit
    Jul 2006
    Ort
    Location?
    Beiträge
    1.863
    Points
    19.082
    Level
    87
    Downloads
    0
    Uploads
    0

    Standard

    Error arguments expected near "and" on line 30.
    This signature has been raped by the rep system

  26. #7646
    QJ Gamer Bronze
    Points: 8.665, Level: 62
    Level completed: 72%, Points required for next Level: 85
    Overall activity: 0%

    Registriert seit
    Mar 2007
    Beiträge
    758
    Points
    8.665
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    Code:
    if
    pad:cross() and oldpad:cross() ~= pad:cross and CI == 0
    then
    screen:blit(0, 0, gbaxlogo)
    CI = 1
    end
    
    if
    pad:cross() and oldpad:cross() ~= pad:cross and CI == 1
    then
    screen:blit(0, 0, teamlogo)
    CI = 2
    end
    
    if
    pad:cross() and oldpad:cross() ~= pad:cross and CI == 2
    then
    screen:blit(0, 0, gamelogo)
    CI = 3
    end
    your forgot the "()" at the end of pad:cross()

  27. #7647
    QJ Gamer Blue
    Points: 4.561, Level: 43
    Level completed: 6%, Points required for next Level: 189
    Overall activity: 0%

    Registriert seit
    May 2006
    Beiträge
    224
    Points
    4.561
    Level
    43
    Downloads
    0
    Uploads
    0

    Standard

    oh yea i wasn't even thinking about putting in oldpad. thats a good idea so it won't cycle through them real fast with just pressing once

  28. #7648
    Developer and Tutor.
    Points: 8.736, Level: 62
    Level completed: 96%, Points required for next Level: 14
    Overall activity: 0%

    Registriert seit
    Jul 2007
    Ort
    Widnes, England
    Beiträge
    1.649
    Points
    8.736
    Level
    62
    My Mood
    Happy
    Downloads
    0
    Uploads
    0

    Standard

    youre welcome and what were u useing this code for by the way???

    my code was the best reference???
    u think

    thanks

  29. #7649
    QJ Gamer Green
    Points: 11.800, Level: 71
    Level completed: 38%, Points required for next Level: 250
    Overall activity: 0%

    Registriert seit
    Jul 2006
    Ort
    Middle Europe
    Beiträge
    1.281
    Points
    11.800
    Level
    71
    Downloads
    0
    Uploads
    0

    Standard

    ur coded doesnt work.

  30. #7650
    Developer and Tutor.
    Points: 8.736, Level: 62
    Level completed: 96%, Points required for next Level: 14
    Overall activity: 0%

    Registriert seit
    Jul 2007
    Ort
    Widnes, England
    Beiträge
    1.649
    Points
    8.736
    Level
    62
    My Mood
    Happy
    Downloads
    0
    Uploads
    0

    Standard

    ill work on it itll be finished complete and working by the end of the week i have other things to do and its the least of my worries at the monent

    family issues
    time issues
    prodject issues
    work issues
    and
    DarK~AleX has left

    could it get much worse for me
    ------ FaT3oYCG -----
    AKA Craig, call me what you want to It's your preference.
    My Website: http://www.modern-gamer.co.uk/

    Currently working on:
    (0) MediaGrab
    (0) PGE Gears Of War - On hold (Very large project).
    (0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).


 

Tags for this Thread

Forumregeln

  • Es ist Ihnen nicht erlaubt, neue Themen zu verfassen.
  • Es ist Ihnen nicht erlaubt, auf Beiträge zu antworten.
  • Es ist Ihnen nicht erlaubt, Anhänge hochzuladen.
  • Es ist Ihnen nicht erlaubt, Ihre Beiträge zu bearbeiten.
  •  





Alle Zeitangaben in WEZ -8. Es ist jetzt 09:00 PM Uhr.

Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © , Caputo Media, LLC. All Rights Reserved. Cluster .