quick question. Would this be the way to make the bullet stop after it hits a wall?
Code:for e = 1,5 do
if (paintballInfo[e].x + bulletwidth > wall.x) and (paintballInfo[e].x < wall.x + wallwidth) and (paintballInfo[e].y + bulletheight > wall.y) and (paintballInfo[e].y < wall.y + wallheight) then
paintballInfo[e].firing = false
end
