Zeige Ergebnis 9.361 bis 9.390 von 10238
Lua Programming Help Thread
This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; ok im started to read all of these...
-
08-30-2008, 01:22 AM #9361
Achievements:
- Registriert seit
- Aug 2008
- Beiträge
- 3
- Points
- 2.295
- Level
- 28
- Downloads
- 0
- Uploads
- 0
ok im started to read all of these
-
08-30-2008, 02:02 AM #9362Developer and Tutor.
- Registriert seit
- Jul 2007
- Ort
- Widnes, England
- Beiträge
- 1.649
- Points
- 8.736
- Level
- 62
- My Mood
-
- Downloads
- 0
- Uploads
- 0
:ROFL: why how i love your attitude XD
back onto subject, why do you want to create binary code rain?
p.s. look at the C/C++ tuts on a serch on google most of the first few how to maky my 1st ... 5th program in C/C++ are code rain, lua is much like C/C++ especially if you use one of the older luaplayers.
but as many people are told you would apparently be better off using pge luaplayer.Geändert von FaT3oYCG (08-30-2008 um 09:29 AM Uhr)
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: http://www.modern-gamer.co.uk/
Currently working on:
(0) MediaGrab
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
-
08-30-2008, 02:34 AM #9363Raining
- Registriert seit
- Jun 2005
- Ort
- In The Fog...
- Beiträge
- 545
- Points
- 7.355
- Level
- 57
- My Mood
-
- Downloads
- 0
- Uploads
- 0
-
08-30-2008, 08:24 AM #9364QJ Gamer Blue
- Registriert seit
- Jul 2007
- Beiträge
- 296
- Points
- 3.795
- Level
- 38
- Downloads
- 0
- Uploads
- 0
-
08-30-2008, 09:26 AM #9365Developer and Tutor.
- Registriert seit
- Jul 2007
- Ort
- Widnes, England
- Beiträge
- 1.649
- Points
- 8.736
- Level
- 62
- My Mood
-
- Downloads
- 0
- Uploads
- 0
no im not trying to disregard what you said, and im not going to come back at that with a smart ass remark, lets forget i even said that and carry on normally.
*FaT3oY looks at it himself and thinks WTF*
EDIT:
*FaT3oY looks at it again and thinks strike the incorrect bit*------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: http://www.modern-gamer.co.uk/
Currently working on:
(0) MediaGrab
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
-
08-30-2008, 12:31 PM #9366words are stones in my <3

- Registriert seit
- Jul 2005
- Ort
- Spokane
- Beiträge
- 5.008
- Points
- 35.274
- Level
- 100
- My Mood
-
- Downloads
- 1
- Uploads
- 0
Matrix effect?Code:NUM_POSITIONS = 400 Position = {} function ResetPosition(i) c = "0" if math.random(0,1) == 1 then c = "1" end Position[i] = {x = math.random(0,480), y = -math.random(10,100), speed = math.random(1,4), char = c} end for i = 0, NUM_POSITIONS do ResetPosition(i) end while true do screen:clear() for i = 0, NUM_POSITIONS do if Position[i].y > 272 then ResetPosition(i) end Position[i].y = Position[i].y + Position[i].speed if Position[i].speed == 1 then col = Color.new(0,68,0) elseif Position[i].speed == 2 then col = Color.new(0, 125, 0) elseif Position[i].speed == 3 then col = Color.new(0, 188, 0) elseif Position[i].speed == 4 then col = Color.new(0, 255, 0) end screen:print(Position[i].x, Position[i].y, Position[i].char, col) end screen.waitVblankStart() screen.flip() endGeändert von Mister Chief (08-30-2008 um 06:50 PM Uhr)

...at what speed must I live.. to be able to see you again?...
Projects
You can support my Open World 3D RPG for PSP by voting for it here
-
08-30-2008, 06:49 PM #9367QJ Gamer Green
- Registriert seit
- Jul 2005
- Ort
- Bungie Studios
- Beiträge
- 7.832
- Points
- 39.391
- Level
- 100
- Downloads
- 0
- Uploads
- 0
Try and keep it civil boys.
[CENTER][IMG]http://i169.photobucket.com/albums/u240/Murasaki007/3060000000056603.gif[/IMG][COLOR=Lime]
[/COLOR][CENTER]
[/CENTER]
[URL="http://forums.qj.net/showthread.php?t=111647"]All Forum Policies[/URL] [/CENTER]
[CENTER]
[/CENTER]
-
08-31-2008, 08:07 AM #9368Raining
- Registriert seit
- Jun 2005
- Ort
- In The Fog...
- Beiträge
- 545
- Points
- 7.355
- Level
- 57
- My Mood
-
- Downloads
- 0
- Uploads
- 0
Edit: Problem solved. :humped:
Geändert von wicked_fable (08-31-2008 um 08:19 AM Uhr)
-
08-31-2008, 10:10 PM #9369QJ Gamer Green
- Registriert seit
- Jul 2008
- Ort
- In your pocket.
- Beiträge
- 192
- Points
- 5.875
- Level
- 49
- My Mood
-
- Downloads
- 0
- Uploads
- 0
This won't work for some reason.Code:BGMS = 1 BackroundMusic = {} System.currentDirectory(ms0:/music) musicList = System.listDirectory() musicNumber = Table.getn(musicList) for a = 1,musicNumber do if string.find(musicList[a],".mp3") then BackroundMusic[a] = Mp3.load(musicList[a]) end end Mp3.play(BackroundMusic[BGMS],true) BGMS = BGMS + 1 while true do if Mp3.EndOfStream == "true" then Mp3.play(BackroundMusic[BGMS],true) BGMS = BGMS + 1 end screen.waitVblankStart() --I know useless =.= endAIM: Digikid91 | PSN: Digikid13 | GaiaOnline: Digikid13
-
08-31-2008, 10:14 PM #9370Developer and Tutor.
- Registriert seit
- Jul 2007
- Ort
- Widnes, England
- Beiträge
- 1.649
- Points
- 8.736
- Level
- 62
- My Mood
-
- Downloads
- 0
- Uploads
- 0
First of all there are two entries in listdirectory - . and .. - that arent even real existing files. Then you have to check that each file is actually an mp3. Then you have to access the names with musicList[i].name. Then you have to actually play each one rather than just loading each one and then going off to play the last one.
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: http://www.modern-gamer.co.uk/
Currently working on:
(0) MediaGrab
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
-
09-01-2008, 01:33 AM #9371QJ Gamer Bronze

- Registriert seit
- Jul 2006
- Beiträge
- 550
- Points
- 5.381
- Level
- 47
- Downloads
- 1
- Uploads
- 0
What fatboy?
Only things he needs to change to make it work:
Mp3.load doesn't return anything, call it before you play the file.
In your file loop, each file is a table. use file.name instead of just file.
Your directory needs to be a string.
Lua is case sensitebe. It's "table.getn"
Some housekeeping issues:
If you use straight BackroundMusic[a] = blah, then what happens if the file is not a mp3? You'll error when it gets to one. Use table.insert.
Why do you need to use string.find? ".mp3" is useless if it isn't at the end of a file. useNo need to change the current directory or list the directory in a random table. Also, iterate through a table properly, use:Code:string.lower(string.sub(item.name, -4)) == ".mp3"
Code:for i, file in System.listDirectory("ms0:/music")
-
09-02-2008, 12:02 PM #9372QJ Gamer Green
- Registriert seit
- Jul 2008
- Ort
- In your pocket.
- Beiträge
- 192
- Points
- 5.875
- Level
- 49
- My Mood
-
- Downloads
- 0
- Uploads
- 0
Can you put up a remade version of mine, because you guys are confusing me?
AIM: Digikid91 | PSN: Digikid13 | GaiaOnline: Digikid13
-
09-02-2008, 12:57 PM #9373Raining
- Registriert seit
- Jun 2005
- Ort
- In The Fog...
- Beiträge
- 545
- Points
- 7.355
- Level
- 57
- My Mood
-
- Downloads
- 0
- Uploads
- 0
Seems to make sense to me if you just follow Nielkie. I don't quite understand what Fatboy means.
-
09-02-2008, 04:08 PM #9374
Is there a way to possibly use Lua to zip files. I really need a way to zip files without a Computer. It can be using PGELua or Luaplayer. I just need help or a nudge in the right direction.
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
-
09-02-2008, 04:15 PM #9375QJ Gamer Blue
- Registriert seit
- Apr 2008
- Beiträge
- 497
- Points
- 4.268
- Level
- 41
- Downloads
- 0
- Uploads
- 0
umm I know PGE can unzip zip files. . . look in the documentaion, there are 2 other features for zip files, so see if one of them makes zips. . .
-
09-02-2008, 04:36 PM #9376
None of them make zips. I was thinking maybe there might be a workaround way.
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
-
09-02-2008, 04:42 PM #9377Developer and Tutor.
- Registriert seit
- Jul 2007
- Ort
- Widnes, England
- Beiträge
- 1.649
- Points
- 8.736
- Level
- 62
- My Mood
-
- Downloads
- 0
- Uploads
- 0
find out how zip files are made and code it
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: http://www.modern-gamer.co.uk/
Currently working on:
(0) MediaGrab
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
-
09-02-2008, 07:53 PM #9378QJ Gamer Green
- Registriert seit
- Jul 2008
- Ort
- In your pocket.
- Beiträge
- 192
- Points
- 5.875
- Level
- 49
- My Mood
-
- Downloads
- 0
- Uploads
- 0
this is what I got and I still got nothingCode:--File created by Miro Lua BGMS = 3 BackroundMusic = {} musicList = System.listDirectory() maxMusic = table.getn(musicList) B = 1 while true do if B == 1 then Mp3.load(musicList[BGMS].name) Mp3.play() B = 2 BGMS = BGMS + 1 end if Mp3.EndOfStream == "true" then Mp3.load(musicList[BGMS].name) Mp3.play() BGMS = BGMS + 1 end if (BGMS == maxMusic) or (BGMS > maxMusic) then BGMS = 3 end screen.waitVblankStart() endAIM: Digikid91 | PSN: Digikid13 | GaiaOnline: Digikid13
-
09-02-2008, 11:06 PM #9379Lua guy
- Registriert seit
- Jan 2008
- Ort
- Wales, cardiff
- Beiträge
- 1.442
- Points
- 11.690
- Level
- 71
- My Mood
-
- Downloads
- 0
- Uploads
- 0
-
09-03-2008, 12:09 AM #9380Developer and Tutor.
- Registriert seit
- Jul 2007
- Ort
- Widnes, England
- Beiträge
- 1.649
- Points
- 8.736
- Level
- 62
- My Mood
-
- Downloads
- 0
- Uploads
- 0
i did this a while ago when i was trying to make an mp3 player myself, i had to make a workarround because i found it takes the piddle to get it to work correctly, you can probably make this smaller but atleast it works
as i said i was trying to find a workarround so i edited out some of the lines, but they do work!Code:white = Color.new(255, 255, 255) MP3_Table = { } Music_Directory = "" Music_List = { } Music_Number = 0 function organise_mp3() MP3_Table = { } Music_Directory = "ms0:/MUSIC/" Music_List = System.listDirectory(Music_Directory) Music_Number = table.getn(Music_List) for i = 1, Music_Number do if string.lower(string.sub(Music_List[i].name, -4)) == ".mp3" then table.insert(MP3_Table, Music_List[i].name) end end end music_organised = false function sort_mp3() if music_organised == false then organise_mp3() music_organised = true end end current_mp3 = 1 loaded_mp3 = false function play_mp3() if table.getn(MP3_Table) > 0 then if loaded_mp3 == false then current_path = System.currentDirectory() System.currentDirectory("ms0:/MUSIC/") Mp3me.load(MP3_Table[current_mp3]) System.currentDirectory(current_path) Mp3me.play() loaded_mp3 = true elseif loaded_mp3 == true then if Mp3me.eos == "true" then Mp3me.stop() current_mp3 = current_mp3 + 1 if current_mp3 > table.getn(MP3_Table) then current_mp3 = 1 end loaded_mp3 = false end end end end while true do pad = Controls.read() screen:clear(white) -- insert your main code here --System.setHigh() sort_mp3() play_mp3() --screen:print(10, 10, "Simple MP3 Player") --screen:print(10, 30, "Runnung At: " .. System.getCpuSpeed() .. "mhz") --screen:print(10, 40, "Song: " .. current_mp3) --screen:print(10, 50, "Artist: " .. Mp3me.artist()) --screen:print(10, 60, "Title: " .. Mp3me.title()) --screen:print(10, 70, "Album: " .. Mp3me.album()) --screen:print(10, 80, "Genre: " .. Mp3me.genre()) --screen:print(10, 90, "Song Time: " .. Mp3me.gettime()) --screen:print(10, 100, "Song Length: " .. Mp3me.songTime()) --screen:print(10, 110, "Percent: " .. Mp3me.percent()) --if pad:r() and not oldpad:r() then -- Mp3me.stop() -- if current_mp3 < table.getn(MP3_Table) then -- current_mp3 = current_mp3 + 1 -- else -- current_mp3 = 1 -- end -- loaded_mp3 = false --elseif pad:l() and not oldpad:l() then -- Mp3me.stop() -- if current_mp3 > 1 then -- current_mp3 = current_mp3 - 1 -- else -- current_mp3 = table.getn(MP3_Table) -- end -- loaded_mp3 = false --end --if pad:cross() and not oldpad:cross() then -- Mp3me.play() --elseif pad:circle() and not oldpad:circle() then -- Mp3me.pause() --elseif pad:square() and not oldpad:square() then -- Mp3me.stop() --end -- insert your main code here if pad:start() then Mp3me.stop() break end oldpad = pad screen.waitVblankStart() screen.flip() end
hope that helps but im not saying its any good.------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: http://www.modern-gamer.co.uk/
Currently working on:
(0) MediaGrab
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
-
09-03-2008, 02:42 AM #9381QJ Gamer Bronze

- Registriert seit
- Jul 2006
- Beiträge
- 550
- Points
- 5.381
- Level
- 47
- Downloads
- 1
- Uploads
- 0
Why so much code?
That should give you the gist of what to do.Code:function playRecursively(dir) for i, file in System.listDirectory(dir) do local name = file.name if not file.directory then if string.lower(string.sub(name, -4)) == ".mp3" then Mp3me.load(dir .. name) Mp3me.play() while not Mp3me.eos == "true" do System.sleep(100) end end else playRecursively(dir .. name .. "/") end end end playRecursively("ms0:/MUSIC/")Geändert von Nielkie (09-03-2008 um 09:56 PM Uhr)
-
09-03-2008, 12:38 PM #9382
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
-
09-03-2008, 12:58 PM #9383Developer and Tutor.
- Registriert seit
- Jul 2007
- Ort
- Widnes, England
- Beiträge
- 1.649
- Points
- 8.736
- Level
- 62
- My Mood
-
- Downloads
- 0
- Uploads
- 0
if you want to use your pc then use winrar www.rarlabs.com
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: http://www.modern-gamer.co.uk/
Currently working on:
(0) MediaGrab
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
-
09-03-2008, 02:29 PM #9384QJ Gamer Blue
- Registriert seit
- Apr 2008
- Beiträge
- 497
- Points
- 4.268
- Level
- 41
- Downloads
- 0
- Uploads
- 0
i think his PC is busted or something, and he uses his PS3, and PSP. but I could be wrong.
-
09-03-2008, 05:15 PM #9385
Ya my PC is busted. I used to have winrar >.>
Ya I use my PSP and PS3.My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
-
09-03-2008, 08:44 PM #9386QJ Gamer Green
- Registriert seit
- Jul 2008
- Ort
- In your pocket.
- Beiträge
- 192
- Points
- 5.875
- Level
- 49
- My Mood
-
- Downloads
- 0
- Uploads
- 0
Thank you I needed this for my game Pong I am going to put both of you in the credit.
THANKS ^^
-=Double Post Merge =-
Better Version of FaT3oYCG's only area with my name in it is mine.
Code:--File created by Miro Lua white = Color.new(255, 255, 255) MP3_Table = { } Music_Directory = "" Music_List = { } Music_Number = 0 function organise_mp3() MP3_Table = { } Music_Directory = "ms0:/MUSIC/" Music_List = System.listDirectory(Music_Directory) Music_Number = table.getn(Music_List) for i = 1, Music_Number do if string.lower(string.sub(Music_List[i].name, -4)) == ".mp3" then table.insert(MP3_Table, Music_List[i].name) end end end music_organised = false function sort_mp3() if music_organised == false then organise_mp3() music_organised = true end end current_mp3 = 1 loaded_mp3 = false function play_mp3() if table.getn(MP3_Table) > 0 then if loaded_mp3 == false then current_path = System.currentDirectory() System.currentDirectory("ms0:/MUSIC/") Mp3me.load(MP3_Table[current_mp3]) System.currentDirectory(current_path) Mp3me.play() loaded_mp3 = true elseif loaded_mp3 == true then if Mp3me.eos == "true" then Mp3me.stop() current_mp3 = current_mp3 + 1 if current_mp3 > table.getn(MP3_Table) then current_mp3 = 1 end loaded_mp3 = false end end end end while true do pad = Controls.read() screen:clear(white) -- insert your main code here System.setHigh() sort_mp3() play_mp3() screen:print(10, 10, "Simple MP3 Player") --screen:print(10, 30, "Runnung At: " .. System.getCpuSpeed() .. "mhz") screen:print(10, 40, "Song: " .. current_mp3) screen:print(10, 50, "Song Time: " .. Mp3me.gettime()) screen:print(10, 60, "Song Length: " .. Mp3me.songTime()) screen:print(10, 70, "Percent: " .. Mp3me.percent()) --Draw Bars to screen, Left sound By [)[email protected][email protected]$t3r Image:fillRect(200, Mp3me.visL(1), 5, 500) Image:fillRect(210, Mp3me.visL(10), 5, 500) Image:fillRect(220, Mp3me.visL(20), 5, 500) Image:fillRect(230, Mp3me.visL(30), 5, 500) Image:fillRect(240, Mp3me.visL(40), 5, 500) Image:fillRect(250, Mp3me.visL(50), 5, 500) Image:fillRect(260, Mp3me.visL(60), 5, 500) Image:fillRect(270, Mp3me.visL(70), 5, 500) Image:fillRect(280, Mp3me.visL(80), 5, 500) Image:fillRect(290, Mp3me.visL(90), 5, 500) Image:fillRect(300, Mp3me.visL(100), 5, 500) --Draw Bars to screen, Right sound Image:fillRect(320, Mp3me.visR(1), 5, 500) Image:fillRect(320, Mp3me.visR(10), 5, 500) Image:fillRect(330, Mp3me.visR(20), 5, 500) Image:fillRect(340, Mp3me.visR(30), 5, 500) Image:fillRect(350, Mp3me.visR(40), 5, 500) Image:fillRect(360, Mp3me.visR(50), 5, 500) Image:fillRect(370, Mp3me.visR(60), 5, 500) Image:fillRect(380, Mp3me.visR(70), 5, 500) Image:fillRect(390, Mp3me.visR(80), 5, 500) Image:fillRect(400, Mp3me.visR(90), 5, 500) Image:fillRect(410, Mp3me.visR(100), 5, 500) if pad:r() and not oldpad:r() then Mp3me.stop() if current_mp3 < table.getn(MP3_Table) then current_mp3 = current_mp3 + 1 else current_mp3 = 1 end loaded_mp3 = false elseif pad:l() and not oldpad:l() then Mp3me.stop() if current_mp3 > 1 then current_mp3 = current_mp3 - 1 else current_mp3 = table.getn(MP3_Table) end loaded_mp3 = false end if pad:cross() and not oldpad:cross() then Mp3me.play() elseif pad:circle() and not oldpad:circle() then Mp3me.pause() elseif pad:square() and not oldpad:square() then Mp3me.stop() end -- insert your main code here if pad:start() then Mp3me.stop() break end oldpad = pad screen.waitVblankStart() screen.flip() endGeändert von Digikid13 (09-03-2008 um 09:57 PM Uhr) Grund: Automerged Doublepost
AIM: Digikid91 | PSN: Digikid13 | GaiaOnline: Digikid13
-
09-03-2008, 11:18 PM #9387Lua guy
- Registriert seit
- Jan 2008
- Ort
- Wales, cardiff
- Beiträge
- 1.442
- Points
- 11.690
- Level
- 71
- My Mood
-
- Downloads
- 0
- Uploads
- 0
Chrome: Search Tipster's Unzip/Unrar utility v0.3. They only thing is you need IrShell, (it can be used as a plugin for it) because i THINK the Eboot 1.50. Unless you have the 1.50 Kernel :?
-
09-04-2008, 11:30 AM #9388
It doesn't say anything about zipping files are you sure?
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
-
09-04-2008, 11:40 AM #9389Banned for LIFE
- Registriert seit
- Oct 2006
- Ort
- East London, England
- Beiträge
- 2
- Points
- 18.744
- Level
- 86
- Downloads
- 0
- Uploads
- 0
-
09-04-2008, 12:05 PM #9390Raining
- Registriert seit
- Jun 2005
- Ort
- In The Fog...
- Beiträge
- 545
- Points
- 7.355
- Level
- 57
- My Mood
-
- Downloads
- 0
- Uploads
- 0
I don't think he wants to UN-compress he wants to compress the file.


LinkBack URL
About LinkBacks
Mit Zitat antworten
Have you even thought that there might be a App for it?

Hello everyone I am new here and I am glad to be part of this amazing community and I think there...
New to forum