Lua Programming Help Thread
This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von KiNGxLeGiTx i figured out what was wrong but i still need help its my wav file i loaded ...
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12-05-2008, 01:11 PM #9541QJ Gamer Green
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12-05-2008, 02:52 PM #9542
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k thanks
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12-06-2008, 11:29 AM #9543QJ Gamer Blue
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Is there a drag and drop function?
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12-06-2008, 12:50 PM #9544QJ Gamer Green
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12-06-2008, 01:46 PM #9545QJ Gamer Blue
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12-06-2008, 01:58 PM #9546
Its in the LPHM Readme
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[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
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[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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12-07-2008, 06:49 AM #9547
How would I go about rotating images?
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[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
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[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
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12-07-2008, 08:14 AM #9548Lua guy
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12-07-2008, 09:31 AM #9549QJ Gamer Green
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12-07-2008, 09:40 AM #9550
Thanks
My Releases:
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[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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12-07-2008, 04:17 PM #9551QJ Gamer Blue
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12-07-2008, 05:07 PM #9552QJ Gamer Green
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12-09-2008, 07:45 PM #9553QJ Gamer Bronze
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Hi. I was wondering if there is a lua adhoc file transfer program out there, somewhere?
If not, it would be possible, right? Theoretically..
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12-09-2008, 08:46 PM #9554QJ Gamer Bronze

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It would be easy to accomplish, but there are already better ones in C....
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12-09-2008, 08:54 PM #9555QJ Gamer Bronze
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I know, I use one. But I was wanting to get one in lua so I could look at it and learn from it.
I've been curious how it would work, and since lua is a simple language, it would be easier to understand one written in lua.
I've also wondered.. if a psp was receiving data from adhoc, and 2 other psp's were sending different data at the same time... would it get jumbled up?
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12-10-2008, 12:04 PM #9556QJ Gamer Green
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I would say try it out
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12-10-2008, 12:50 PM #9557QJ Gamer Gold

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1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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12-10-2008, 12:57 PM #9558Developer and Tutor.
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not in lua player hm it doesnt
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12-10-2008, 07:48 PM #9559QJ Gamer Bronze

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Really? I'm pretty sure it's an internal thing...
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12-10-2008, 07:53 PM #9560QJ Gamer Bronze
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well, thats kinda why I'm asking.. I can't. I only have 2 psp's and one's wifi card is broken.
I would think that it wouldn't get results from 2 psp's in one "Adhoc.recv()" call, but I think there is a chance that the next time you call "Adhoc.recv()" it could get results from a completely different psp.
I bet there is someone who's experimented with this and figured it out.. are there any 3 or more player games in Lua using adhoc?
All I've seen are 2 player i think.
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12-11-2008, 06:27 AM #9561Developer and Tutor.
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------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: http://www.modern-gamer.co.uk/
Currently working on:
(0) MediaGrab
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
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12-11-2008, 10:55 PM #9562QJ Gamer Bronze
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Um I have a small question..
if you were trying to create a top-down style game and wanted to "turn the lights out" and use a flashlight, how would the best way to do that be?
I was thinking of making a real big black box that has a hole in the middle for the player's image, and a flashlight's beam of light cut out. But I don't think this would be the best and only way.
Any thoughts?
By the way, here's a pic to help describe what I'm talking about :
Spoiler for image:
Thanks.
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12-12-2008, 05:30 PM #9563QJ Gamer Blue
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Use alpha blending in PGE.
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12-13-2008, 06:46 AM #9564QJ Gamer Green
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Quick question: Is there a transform function in LUA? I'm working on a Dragonball Z RPG and I want if you press X Goku's transforms in a super saiyen
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12-13-2008, 06:56 AM #9565QJ Gamer Green
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[size=3][url=http://luaplayer.org/forums/index.php?topic=507]Complete Lua development cycle outline[/url][/size]
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12-13-2008, 08:04 AM #9566QJ Gamer Green
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That's what I meant, but I don't want it to transform that way. I have pictures that he's powering up and yelling etc. and finnaly becomes Super Saiyen. Just like in the GBA Dbz games. But I think that's impossible with lua.
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12-13-2008, 08:13 AM #9567QJ Gamer Green
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no, it is not impossible. you program it yourself....that's part of what programming is.
[size=3][url=http://luaplayer.org/forums/index.php?topic=507]Complete Lua development cycle outline[/url][/size]
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12-13-2008, 08:21 AM #9568QJ Gamer Green
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I tried, but I failed, and that's why I'm asking it here. But never mind; I will try it again;)
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12-13-2008, 08:25 AM #9569QJ Gamer Green
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obviously you didn't think it through.
make a variable for current image of player
if player presses x, change the image into the next image in the animation series
then after a couple loops, change it to the next
repeat that until it is the final image
draw the current player image every loop[size=3][url=http://luaplayer.org/forums/index.php?topic=507]Complete Lua development cycle outline[/url][/size]
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12-13-2008, 08:27 AM #9570QJ Gamer Green
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